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Events as separate mod? #14

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originalfoo opened this issue Jul 11, 2018 · 1 comment
Open

Events as separate mod? #14

originalfoo opened this issue Jul 11, 2018 · 1 comment

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@originalfoo
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Would it be worth implementing events via a separate mod?

This would let players:

  • Subscribe to events mod separately if they want events
  • Keep same events system regardless of whether they use RealTime or RushHour
  • Use events without RealTime or RushHour (not sure if this is feasible?)

My main concern is that if RealTime and RushHour both implement event systems, and they diverge, it's going to be a PITA for players and asset authors alike.

@dymanoid
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Yes, events should be moved into a separate mod. However, I'm not sure that it's possible to make them compatible with Rush Hour 2. They are currently compatible with original Rush Hour, but if the dev will change something in the XML format, they will become incompatible.
This is a very low priority feature IMHO.

@dymanoid dymanoid transferred this issue from dymanoid/RealTime May 28, 2019
@dymanoid dymanoid reopened this May 28, 2019
@originalfoo originalfoo mentioned this issue Jul 17, 2019
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