Releases: CitiesSkylinesMods/TMPE
Releases · CitiesSkylinesMods/TMPE
11.5.1
11.5.0 Labs with some notable fixes and improvements:
- Added: Right + Click to close main menu or exit current tool(thanks HypoSim) (#1014 , #1032 )
- Added: Shift + Click - apply speed limits to entire roundabout(thanks Kian) (#920 )
- Fixed: Floating vehicles when ParkingAI is off (#993 )
- Fixed: CalculateCorner() NullReferenceException if one of the road network assets was missing on savegame load
11.5.0
Overhaul vanilla priority roads, rewrite the toolbar and on-screen display!
- Added: Bulk customisation buttons on road info panel (#631, #691, #557, #542, #541, #539, #537)
- Added: While toolbar visible, click road = show info panel; right-click = hide (#631, #822, #557, #29)
- Added: Custom icons for road panel (thanks Chamëleon!) (#892, #887)
- Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421)
- Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720)
- Added: Czech language translation (thanks jakubpatek, LordOrodreth) (#858)
- Fixed: Random UI bug when
UIView.GetAView()
isnull
(#868) - Fixed: Toolbar can sometimes go off-screen or disappear (#877, #868, #849, #848, #819)
- Fixed: Toolbar buttons can escape toolbar (thanks to everyone who reported) (#850, #819)
- Fixed: Toolbar position limited to partial screen area (#819)
- Fixed: Parking button on toolbar always looks disabled (#858)
- Fixed: Timed Traffic Light tool doesn't reset state between uses (#880, #861, #893)
- Fixed: Confusing icon positions for junction restriction overlay (#845, #633)
- Fixed: Lane connector node highlights not working (thanks Xyrhenix for reporting!) (#851, #830)
- Fixed: Lane arrow 'reset' feature sometimes doesn't work (#891, #856, #738)
- Fixed: Mod options sliders don't update tooltip when dragged (#857, #849)
- Fixed: Slider tooltips update from wrong thread causing CTD (#880, #879)
- Fixed:
NetSegment.CalculateCorner()
exception for unsubbed roads (#883, #881) - Updated: Toolbar rewrite - scalable, auto-arrange buttons, etc (#819, #523, #437, #38)
- Updated: Replace vanilla priority road checkbox with TMPE tools (#631, #542, #7)
- Updated: Consistent shortcuts for tools (#437, #587)
- Updated: Reduced call stack in game bridge, culled unused code (#852)
- Updated: Chinese Simplified translations (TianQiBuTian) (#720, #819, #851, #858)
- Updated: Chinese Traditional translations (jrthsr700tmax) (#720, #819, #851, #858)
- Updated: Czech translations (jakubpatek, LordOrodreth) (#720, #819, #851, #858)
- Updated: Dutch translations (Headspike, CaptainKlums) (#720, #819, #851, #858)
- Updated: English translations (kvakvs, kian.zarrin) (#720, #819, #851, #858)
- Updated: French translations (mjm92150) (#720, #819, #851, #858)
- Updated: German translations (BanditBloodwyn, Chamëleon, eilmannhenrik) (#720, #819, #851, #858)
- Updated: Hungarian translations (StummeH) (#720, #819, #851, #858)
- Updated: Japanese translations (mashitaro) (#720, #819, #851, #858)
- Updated: Polish translations (krzychu1245, Chamëleon) (#720, #819, #851, #858)
- Updated: Russian translations (kvakvs) (#720, #819, #851, #858)
- Updated: Turkish translations (revolter00) (#720, #819, #851, #858)
- Updated: Ukrainian translations (kvakvs) (#720, #819, #851, #858)
- Removed:
LogicUtil.CheckFlags()
and associated files evicted (#852)
11.4.0
11.3.2
Bug fixes.
- Fixed: Icons not showing when selecting node (thanks xenoxaos for reporting!) (#839, #838)
- Fixed: Bug in StartPathFind() if building missing (thanks ninjanoobslayer for reporting!) (#834, #840)
- Updated: StartPathFind() will automatically run diagnostic logging on errors (#834)
- Updated: Resident/Tourist status logic simplified (#837)
11.3.1
11.3.0
This update improves lane routing tools:
- Added: Advanced auto lane connector tool (select a node, then
Ctrl + S
) (#706, #703) - Fixed: Stay-in-lane should not connect solitary lanes (#706, #617)
- Fixed: Lane arrows UI too small on some resolutions except at junctions (#726, #571)
- Updated: Lane connectors:
Shift + S
changed toCtrl + S
(see Options > Keybinds tab) (#706) - Updated: Lane Arrows UI now respects UI scale slider (see Options > General tab) (#726)
- Updated: Improved UI for lane arrows tool (#726, #571)
- Updated: British translations (charlco, kvakvs, kian.zarrin) (#726)
- Updated: Chinese Simplified translations (wxf26054) (#726)
- Updated: Dutch translations (CaptainKlums) (#726)
- Updated: English translations (kian.zarrin, kvakvs) (#726)
- Updated: French translations (mjm92150, Stuart) (#726)
- Updated: German translations (eilmannhenrik, BanditBloodwyn, Rodirik, Cirez) (#726)
- Updated: Hungarian translations (szekely.david9) (#726)
- Updated: Italian translations (emiliomacchione, DelvecchioSimone) (#726)
- Updated: Korean translations (TwotoolusFLY_LSh.s, neinnew) (#726)
- Updated: Polish translations (krzychu1245, dom.kawula)
- Updated: Portuguese translations (BS_BlackScout) (#726)
- Updated: Russian translations (kvakvs) (#726)
- Updated: Turkish translations (revolter00, Koopr) (#726)
- Updated: Ukranian translations (kvakvs) (#726)
11.2.3
11.2.2
This is a minor bug fix release to resolve an issue in the mod compatibility checker when users have two other mods that contain an IUserMod assembly with identical name and version (eg. NExt2 and the bugfix of NExt2).
11.2.1
11.2.0
Released to Steam Workshop on 26th March 2019, this release adds compatibility with Sunset Harbor game update.
- Added: Trolleybus AI (#794)
- Fixed:
PathUnits.m_vehicleTypes
error after Sunset Harbor game update (#794) - Fixed: Priority signs for trolleybuses (#794)
- Fixed: Build process deployed TrafficManager.dll twice ( #776, #775)
- Improved: Performance of hot-reloads of dev builds (#764, #730)
- Improved: Consolidate error prompts in to helper class (#774)
- Updated: Add missing entries and fix typos in changelog (#777, #779)