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Infrared is a bit broken right now. #78584
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I think that issue is moreso in the tileset side of things, in which they need to modify the previous infrared sprite so it works with the new system. |
There is still the modular recon headgear's IR mode not working too. Probably an oversight, because normal light amp mode still work. |
It's a tileset problem. A temporary solution, using the UltimateCataclysm tileset as an example: /gfx/UltimateCataclysm/tile_config.json { "id": "infrared_creature", "fg": 13041 },
++ { "id": "infrared_creature_tiny", "fg": 13041 },
++ { "id": "infrared_creature_small", "fg": 13041 },
++ { "id": "infrared_creature_medium", "fg": 13041 },
++ { "id": "infrared_creature_large", "fg": 13041 },
++ { "id": "infrared_creature_huge", "fg": 13041 },
{ But that doesn't apply to the HUB equipment. It just doesn't work. (If I remember correctly, you can't just add the The changes were made in: #77770 |
see I-am-Erk/CDDA-Tilesets#2588 for a proper way to change it tileset side |
@GuardianDll What about the HUB helmet? |
that one is actual game issue, but i'll fix it in a second |
hmm, odd, it already uses THERMAL_VISION_GOOD, not sure why it doesn't work |
|
oh yeah there is some flickery with relic_data and inheritance, but i am not very familiar with it; one can try to replace THERMAL_VISION_GOOD with THERMAL_VISION_GOOD_PASSIVE, it works all the time, and doesn't require item being on, and it's okay since on revert item would be transformed into one without relic data |
Something tells me it won't work either. If we take an item and add a transformation to it. Then For example, consider the HUB 01 equipment.
The
What do we get? If we spawn And if we spawn If you just replace one effect with another, it won't change anything. You need to define UPD. I was a bit mistaken. There won't be two effects for NV. |
Describe the bug
The infrared goggles work, but textures are not showing up. On the other hand, the build-in infrared of the modular recon headgear does not work at all.
Attach save file
Palm Beach Shores-trimmed.tar.gz
Steps to reproduce
Expected behavior
Showing them nasty zombies in the dark.
Screenshots
Infrared goggles:
Modular recon headgear IR mode:
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth],
Aftershock [aftershock],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm],
Mind Over Matter [mindovermatter],
Xedra Evolved [xedra_evolved],
Alternative Map Key [alt_map_key],
Bombastic Perks [bombastic_perks],
Crazy Cataclysm [crazy_cataclysm],
Martial Mastery [perk_melee_system],
Mythical Martial Arts [MMA],
SpeedyDex [speedydex],
Stats Through Skills [StatsThroughSkills],
Tamable Wildlife [Tamable_Wildlife]
]
Additional context
No response
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