You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Nov 2, 2020. It is now read-only.
Hi all, I'm thinking of using ClusterWs for a demo app. I was wondering if I can access the raw video data on the server for some extra processing before passing it to the clients?
The text was updated successfully, but these errors were encountered:
There is no message modification on the publis event but what you can do is to send message (vide/audio) to the server with standard send then process it on the server and then publish to the channel:
Client -> standard send -> server (process) -> server.publish to the channel -> all other clients which listen to the channel.
This is one of the best approaches which i also prefer to use in most cases as i can do proper data validation and stuff.
Now about video and audio streaming i don't think WebSocket protocol is the best way to deal with it. I think you better check out UDP protocol.
Yes if you are using it for Peer-To-Peer communication (in any way you will need to use websokcet for signalling when user is connected or disconnected to stop or start stream for particular IP)
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Submitting
Details
Hi all, I'm thinking of using ClusterWs for a demo app. I was wondering if I can access the raw video data on the server for some extra processing before passing it to the clients?
The text was updated successfully, but these errors were encountered: