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Arena: bring target enemy unit into an inaccessible arena.
Capture: attempt to capture an enemy unit. More successful if their HP is lower, and if they're feeble, asleep, or rooted. Can only have a few units captured at a time.
Enfeeble: temporarily makes a unit much weaker when attacking Maiv or Maiv's other monsters.
Empower: permanently empower an owned monster.
Captured unit abilities:
Release: changes the owner back to hostile
Revive: after dying, leaves an item which Maiv can use to bring it back to life. If the item is destroyed, the unit is released.
The text was updated successfully, but these errors were encountered:
Monster Master
Arena: bring target enemy unit into an inaccessible arena.
Capture: attempt to capture an enemy unit. More successful if their HP is lower, and if they're feeble, asleep, or rooted. Can only have a few units captured at a time.
Enfeeble: temporarily makes a unit much weaker when attacking Maiv or Maiv's other monsters.
Empower: permanently empower an owned monster.
Captured unit abilities:
The text was updated successfully, but these errors were encountered: