From 4bee4fe00a312db81a04d8a1be3e341d434281c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Caol=C3=A1n=20McNamara?= Date: Mon, 9 Dec 2024 12:53:45 +0000 Subject: [PATCH] increase UnitTimeoutInactive inactivityTimeout MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fails for me locally with --enable-debug 'CFLAGS=-O0 -ggdb' 'CXXFLAGS=-O0 -ggdb' Signed-off-by: Caolán McNamara Change-Id: I8cd0cb1d187bf3adab1f81345c1cd83b5180eee4 --- test/UnitTimeoutInactive.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/UnitTimeoutInactive.cpp b/test/UnitTimeoutInactive.cpp index 25b2315ee9d50..08fc0e54d8284 100644 --- a/test/UnitTimeoutInactive.cpp +++ b/test/UnitTimeoutInactive.cpp @@ -37,7 +37,7 @@ class UnitTimeoutInactivity : public UnitTimeoutBase0 void configure(Poco::Util::LayeredConfiguration& /* config */) override { // net::Defaults.inactivityTimeout = std::chrono::seconds(3600); - net::Defaults.inactivityTimeout = std::chrono::milliseconds(100); + net::Defaults.inactivityTimeout = std::chrono::milliseconds(150); // // The following WSPing setup would cause ping/pong packages avoiding the inactivity TO // net::Defaults.wsPingAvgTimeout = std::chrono::microseconds(25);