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Apply new thermo secondary formula
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N7Huntsman committed Sep 3, 2024
1 parent e18935c commit 1811d3f
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Showing 5 changed files with 6 additions and 6 deletions.
2 changes: 1 addition & 1 deletion Defs/Ammo/Advanced/66mmThermalBolt.xml
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</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>50</damageAmountBase>
<damageAmountBase>48</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>1.5</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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2 changes: 1 addition & 1 deletion Defs/Ammo/Advanced/80x256mmFuelCell.xml
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Expand Up @@ -95,7 +95,7 @@
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>100</damageAmountBase>
<damageAmountBase>83</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>2.0</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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4 changes: 2 additions & 2 deletions Defs/Ammo/Rocket/84x246mmR.xml
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Expand Up @@ -454,9 +454,9 @@
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>60</damageAmountBase>
<damageAmountBase>113</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>1.9</explosiveRadius>
<explosiveRadius>2.5</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
</li>
</comps>
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2 changes: 1 addition & 1 deletion Defs/Ammo/Shell/105mmHowitzer.xml
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Expand Up @@ -244,7 +244,7 @@
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>90</damageAmountBase>
<damageAmountBase>116</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>2.5</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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2 changes: 1 addition & 1 deletion Defs/Ammo/Shell/155mmHowitzer.xml
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Expand Up @@ -230,7 +230,7 @@
</projectile>
<comps>
<li Class="CombatExtended.CompProperties_ExplosiveCE">
<damageAmountBase>100</damageAmountBase>
<damageAmountBase>253</damageAmountBase>
<explosiveDamageType>Thermobaric</explosiveDamageType>
<explosiveRadius>4</explosiveRadius>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
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