diff --git a/Defs/Effects/Flecks.xml b/Defs/Effects/Flecks.xml index 30edb3410f..b18269b21c 100644 --- a/Defs/Effects/Flecks.xml +++ b/Defs/Effects/Flecks.xml @@ -1,171 +1,175 @@  - - - - - Fleck_EmptyCasing - - Things/Flecks/Fleck_BulletCasing - true - - MoteOverhead - 3.0 - 0.2 - C_Impact_BulletCasing - true - - - - Fleck_PistolAmmoCasings - - Things/Flecks/Fleck_PistolAmmoCasings - true - - MoteOverhead - 3.0 - 0.2 - C_Impact_BulletCasing - true - - - - Fleck_RifleAmmoCasings_Steel - - Things/Flecks/Fleck_SteelRifleAmmoCasings - true - - MoteOverhead - 3.0 - 0.2 - C_Impact_BulletCasing - true - - - - Fleck_RifleAmmoCasings_HighCal - - Things/Flecks/Fleck_RifleAmmoCasings_HighCal - true - - MoteOverhead - 3.0 - 0.2 - C_Impact_BulletCasing - true - - - - Fleck_ShotgunShell - - Things/Flecks/Fleck_ShotgunShell - true - - MoteOverhead - 3.0 - 0.2 - C_Impact_ShotgunCasingImpact - true - - - - Fleck_ShotgunShell_Green - - Things/Flecks/Fleck_ShotgunShell_Green - true - - MoteOverhead - 3.0 - 0.2 - C_Impact_ShotgunCasingImpact - true - - - - Fleck_ShotgunShell_White - - Things/Flecks/Fleck_ShotgunShell_White - true - - MoteOverhead - 3.0 - 0.2 - C_Impact_ShotgunCasingImpact - true - - - - Fleck_ShotgunShell_Black - - Things/Flecks/Fleck_ShotgunShell_Black - true - - MoteOverhead - 3.0 - 0.2 - C_Impact_ShotgunCasingImpact - true - - - - Fleck_GrenadeLauncherAmmoCasings - - Things/Flecks/Fleck_GrenadeLauncherAmmoCasings - true - - MoteOverhead - 3.0 - 0.2 - C_Impact_CannonShellCasing - true - - - - Fleck_BigShell - - Things/Flecks/Fleck_BigShell - true - - MoteOverhead - 3.0 - 0.2 - C_Impact_CannonShellCasing - true - - - - Fleck_GrenadePin - - Things/Flecks/Fleck_GrenadePin - true - - MoteOverhead - 3.0 - 0.2 - C_Impact_BulletCasing - true - - - - Fleck_DisposableLauncherCasing - - Things/Filth/Filth_DisposableLauncherCasings/Filth_DisposableLauncherCasings - true - (1.5,1.5) - - MoteOverhead - 3.0 - 0.2 - C_Impact_BulletCasing - true - - - + + + Fleck_EmptyCasing + + Things/Flecks/Fleck_BulletCasing + true + + MoteOverhead + 3.0 + 0.2 + C_Impact_BulletCasing + true + + + + Fleck_PistolAmmoCasings + + Things/Flecks/Fleck_PistolAmmoCasings + true + + MoteOverhead + 3.0 + 0.2 + C_Impact_BulletCasing + true + + + + Fleck_RifleAmmoCasings_Steel + + Things/Flecks/Fleck_SteelRifleAmmoCasings + true + + MoteOverhead + 3.0 + 0.2 + C_Impact_BulletCasing + true + + + + Fleck_RifleAmmoCasings_HighCal + + Things/Flecks/Fleck_RifleAmmoCasings_HighCal + true + + MoteOverhead + 3.0 + 0.2 + C_Impact_BulletCasing + true + + + + Fleck_ShotgunShell + + Things/Flecks/Fleck_ShotgunShell + true + + MoteOverhead + 3.0 + 0.2 + C_Impact_ShotgunCasingImpact + true + + + + Fleck_ShotgunShell_Green + + Things/Flecks/Fleck_ShotgunShell_Green + true + + MoteOverhead + 3.0 + 0.2 + C_Impact_ShotgunCasingImpact + true + + + + Fleck_ShotgunShell_White + + Things/Flecks/Fleck_ShotgunShell_White + true + + MoteOverhead + 3.0 + 0.2 + C_Impact_ShotgunCasingImpact + true + + + + Fleck_ShotgunShell_Black + + Things/Flecks/Fleck_ShotgunShell_Black + true + + MoteOverhead + 3.0 + 0.2 + C_Impact_ShotgunCasingImpact + true + + + + Fleck_GrenadeLauncherAmmoCasings + + Things/Flecks/Fleck_GrenadeLauncherAmmoCasings + true + + MoteOverhead + 3.0 + 0.2 + C_Impact_CannonShellCasing + true + + + + Fleck_BigShell + + Things/Flecks/Fleck_BigShell + true + + MoteOverhead + 3.0 + 0.2 + C_Impact_CannonShellCasing + true + + + + Fleck_GrenadePin + + Things/Flecks/Fleck_GrenadePin + true + + MoteOverhead + 3.0 + 0.2 + C_Impact_BulletCasing + true + + + + Fleck_DisposableLauncherCasing + + Things/Filth/Filth_DisposableLauncherCasings/Filth_DisposableLauncherCasings + true + (1.5,1.5) + + MoteOverhead + 3.0 + 0.2 + C_Impact_BulletCasing + true + + + - + - - Gun_BlasterTurret - - - Things/Building/Turrets/BlasterTurret_Top - Graphic_Single - - Charge blaster attached to a turret mount. - Interact_ChargeRifle - - 1 - 0.06 - 0.86 - 0.36 - 10 - - -
  • - 0.90 - CombatExtended.Verb_ShootCE - true - Bullet_8x35mmCharged - 1.3 - 55 - 5 - 10 - Shot_ChargeBlaster - GunTail_Heavy - 9 - Mounted -
  • -
    - -
  • - 100 - 7.8 - AmmoSet_8x35mmCharged -
  • -
    -
    + + Gun_BlasterTurret + + + Things/Building/Turrets/BlasterTurret_Top + Graphic_Single + + Charge blaster attached to a turret mount. + Interact_ChargeRifle + + 1 + 0.06 + 0.86 + 0.36 + 10 + + +
  • + 0.90 + CombatExtended.Verb_ShootCE + true + Bullet_8x35mmCharged + 1.3 + 55 + 5 + 10 + Shot_ChargeBlaster + GunTail_Heavy + 9 + Mounted +
  • +
    + +
  • + 100 + 7.8 + AmmoSet_8x35mmCharged +
  • +
    +
    - + - - Gun_HeavyTurret - - - Things/Building/Turrets/HeavyTurret_Top - Graphic_Single - - High caliber gun on a turret mount. - - 1 - 0.01 - 1.31 - 0.37 - 30 - - -
  • - 1.54 - CombatExtended.Verb_ShootCE - true - Bullet_145x114mm_FMJ - 1.6 - 55 - 6 - 5 - HeavyMG - GunTail_Heavy - 16 - Mounted -
  • -
    - -
  • - 40 - 7.8 - AmmoSet_145x114mm -
  • -
    -
    + + Gun_HeavyTurret + + + Things/Building/Turrets/HeavyTurret_Top + Graphic_Single + + High caliber gun on a turret mount. + + 1 + 0.01 + 1.31 + 0.37 + 30 + + +
  • + 1.54 + CombatExtended.Verb_ShootCE + true + Bullet_145x114mm_FMJ + 1.6 + 55 + 6 + 5 + HeavyMG + GunTail_Heavy + 16 + Mounted +
  • +
    + +
  • + 40 + 7.8 + AmmoSet_145x114mm +
  • +
    +
    - + - - Gun_MediumTurret - - - Things/Building/Turrets/MediumTurret_Top - Graphic_Single - - Full powered cartridge gun on a turret mount. - - 1 - 0.05 - 0.94 - 0.36 - 15 - - -
  • - 0.77 - CombatExtended.Verb_ShootCE - true - Bullet_762x51mmNATO_FMJ - 1.3 - 55 - 6 - 10 - MediumMG - GunTail_Medium - 11 - Mounted -
  • -
    - -
  • - 80 - 7.8 - AmmoSet_762x51mmNATO -
  • -
    -
    + + Gun_MediumTurret + + + Things/Building/Turrets/MediumTurret_Top + Graphic_Single + + Full powered cartridge gun on a turret mount. + + 1 + 0.05 + 0.94 + 0.36 + 15 + + +
  • + 0.77 + CombatExtended.Verb_ShootCE + true + Bullet_762x51mmNATO_FMJ + 1.3 + 55 + 6 + 10 + MediumMG + GunTail_Medium + 11 + Mounted +
  • +
    + +
  • + 80 + 7.8 + AmmoSet_762x51mmNATO +
  • +
    +
    - + - - Gun_AutocannonTurret - - - Things/Building/Security/TurretAutocannon_Top - Graphic_Single - - An automated heavy machine gun designed to be mounted on a turret, effective against infantry and light vehicles. - - 1 - 0.01 - 1.61 - 0.37 - 50 - - -
  • - 1.50 - CombatExtended.Verb_ShootCE - true - Bullet_20x102mmNATO_AP - 2.3 - 78 - 7 - 10 - HeavyMG - GunTail_Heavy - 16 - Mounted -
  • -
    - -
  • - 100 - 7.8 - AmmoSet_20x102mmNATO -
  • -
  • - AimedShot - true - true -
  • -
    -
    + + Gun_AutocannonTurret + + + Things/Building/Security/TurretAutocannon_Top + Graphic_Single + + An automated heavy machine gun designed to be mounted on a turret, effective against infantry and light vehicles. + + 1 + 0.01 + 1.61 + 0.37 + 50 + + +
  • + 1.50 + CombatExtended.Verb_ShootCE + true + Bullet_20x102mmNATO_AP + 2.3 + 78 + 7 + 10 + HeavyMG + GunTail_Heavy + 16 + Mounted +
  • +
    + +
  • + 100 + 7.8 + AmmoSet_20x102mmNATO +
  • +
  • + AimedShot + true + true +
  • +
    +
    - + - - Gun_TurretSniper - - A self-loading heavy autocannon designed to attach to a turret. - Artillery_ShellLoaded - - Things/Building/Security/TurretSniper_Top - Graphic_Single - (2,2) - - - 2.36 - 0.01 - 1.89 - 0.5 - 50 - - -
  • - 4.15 - CombatExtended.Verb_ShootCE - true - Bullet_40x311mmR_AP - 4.6 - 5 - 86 - Shot_TurretSniper - GunTail_Heavy - 20 - Mounted -
  • -
    - -
  • - 20 - 6.8 - AmmoSet_40x311mmR -
  • -
  • - AimedShot - true -
  • -
    -
    + + Gun_TurretSniper + + A self-loading heavy autocannon designed to attach to a turret. + Artillery_ShellLoaded + + Things/Building/Security/TurretSniper_Top + Graphic_Single + (2,2) + + + 2.36 + 0.01 + 1.89 + 0.5 + 50 + + +
  • + 4.15 + CombatExtended.Verb_ShootCE + true + Bullet_40x311mmR_AP + 4.6 + 5 + 86 + Shot_TurretSniper + GunTail_Heavy + 20 + Mounted +
  • +
    + +
  • + 20 + 6.8 + AmmoSet_40x311mmR +
  • +
  • + AimedShot + true +
  • +
    +
    - + - - Gun_KPV - - - Things/Building/Turrets/KPV_gun - Graphic_Single - - Heavy machine gun for use against light vehicles. - - 1 - 0.01 - 1.42 - 0.37 - 35 - - -
  • - 1.43 - CombatExtended.Verb_ShootCE - true - Bullet_145x114mm_FMJ - 1.3 - 75 - 6 - 10 - HeavyMG - GunTail_Heavy - 16 - Mounted -
  • -
    - -
  • - 50 - 7.8 - AmmoSet_145x114mm -
  • -
  • - 5 - SuppressFire -
  • -
    -
    + + Gun_KPV + + + Things/Building/Turrets/KPV_gun + Graphic_Single + + Heavy machine gun for use against light vehicles. + + 1 + 0.01 + 1.42 + 0.37 + 35 + + +
  • + 1.43 + CombatExtended.Verb_ShootCE + true + Bullet_145x114mm_FMJ + 1.3 + 75 + 6 + 10 + HeavyMG + GunTail_Heavy + 16 + Mounted +
  • +
    + +
  • + 50 + 7.8 + AmmoSet_145x114mm +
  • +
  • + 5 + SuppressFire +
  • +
    + +
  • + + -110 +
  • +
    +
    - + - - Gun_M240B - - - Things/Building/Turrets/M240_gun - Graphic_Single - - M240B machine gun mounted on a tripod. - - 1 - 0.04 - 0.96 - 0.36 - 12 - - -
  • - 0.86 - CombatExtended.Verb_ShootCE - true - Bullet_762x51mmNATO_FMJ - 1.3 - 62 - 6 - 10 - MediumMG - GunTail_Medium - 10 - Mounted -
  • -
    - -
  • - 200 - 7.8 - AmmoSet_762x51mmNATO -
  • -
  • - 5 - SuppressFire -
  • -
    -
    + + Gun_M240B + + + Things/Building/Turrets/M240_gun + Graphic_Single + + M240B machine gun mounted on a tripod. + + 1 + 0.04 + 0.96 + 0.36 + 12 + + +
  • + 0.86 + CombatExtended.Verb_ShootCE + true + Bullet_762x51mmNATO_FMJ + 1.3 + 62 + 6 + 10 + MediumMG + GunTail_Medium + 10 + Mounted +
  • +
    + +
  • + 200 + 7.8 + AmmoSet_762x51mmNATO +
  • +
  • + 5 + SuppressFire +
  • +
    +
    - + - - Gun_FlakTurret - - 90mm Flak cannon on a stationary emplacement. - - Things/Building/Turrets/FlakTurret_Top - Graphic_Single - - Artillery_ShellLoaded - - 2.3 - 0.01 - 1.41 - 2.5 - 500 - - -
  • - 4.74 - CombatExtended.Verb_ShootCE - true - Bullet_90mmCannonShell_HEAT - 3.5 - 16 - 92 - - 120mm - GunTail_Heavy - 20 - - true - - Mounted -
  • -
    - -
  • - 1 - 9.8 - AmmoSet_90mmCannonShell -
  • -
  • - AimedShot -
  • -
    -
    + + Gun_FlakTurret + + 90mm Flak cannon on a stationary emplacement. + + Things/Building/Turrets/FlakTurret_Top + Graphic_Single + + Artillery_ShellLoaded + + 2.3 + 0.01 + 1.41 + 2.5 + 500 + + +
  • + 4.74 + CombatExtended.Verb_ShootCE + true + Bullet_90mmCannonShell_HEAT + 3.5 + 16 + 92 + + 120mm + GunTail_Heavy + 20 + + true + + Mounted +
  • +
    + +
  • + 1 + 9.8 + AmmoSet_90mmCannonShell +
  • +
  • + AimedShot +
  • +
    + +
  • + 0,-1 + 90 +
  • +
    +
    - + - - Gun_AGSThirty - - - Things/Building/Turrets/AGS30_gun - Graphic_Single - - AGS-30 attached to a tripod. - - 2.16 - 0.15 - 0.92 - 0.40 - 13 - - -
  • - 2.38 - CombatExtended.Verb_ShootCE - true - Bullet_30x29mmGrenade_HE - 1.435 - 8 - 62 - 9 - 6 - AGS - GunTail_Heavy - 14 - - true - - Mounted - true -
  • -
    - -
  • - 30 - 7.8 - AmmoSet_30x29mmGrenade -
  • -
  • - FALSE - SuppressFire - 3 -
  • -
    -
    + + Gun_AGSThirty + + + Things/Building/Turrets/AGS30_gun + Graphic_Single + + AGS-30 attached to a tripod. + + 2.16 + 0.15 + 0.92 + 0.40 + 13 + + +
  • + 2.38 + CombatExtended.Verb_ShootCE + true + Bullet_30x29mmGrenade_HE + 1.435 + 8 + 62 + 9 + 6 + AGS + GunTail_Heavy + 14 + + true + + Mounted + true +
  • +
    + +
  • + 30 + 7.8 + AmmoSet_30x29mmGrenade +
  • +
  • + FALSE + SuppressFire + 3 +
  • +
    +
    \ No newline at end of file diff --git a/Patches/Core/ThingDefs_Misc/Weapons_Guns.xml b/Patches/Core/ThingDefs_Misc/Weapons_Guns.xml index 13354bf424..0545ff209c 100644 --- a/Patches/Core/ThingDefs_Misc/Weapons_Guns.xml +++ b/Patches/Core/ThingDefs_Misc/Weapons_Guns.xml @@ -1,1496 +1,1506 @@ - - Defs/ThingDef[defName="Gun_ChargeLance"] - - 0 - - - - - Defs/ThingDef[@Name="BaseWeaponTurret"] - - 0 - - - - - - - Defs/ThingDef[defName="Gun_Revolver" or defName="Gun_Autopistol" or defName="Gun_MachinePistol"]/tools - - -
  • - - -
  • Blunt
  • - - 2 - 1.54 - 1.5 - 0.555 - Grip - -
  • - - -
  • Poke
  • - - 2 - 1.54 - 0.555 - Muzzle - -
    -
    -
    - - - - Defs/ThingDef[ - defName="Gun_PumpShotgun" or - defName="Gun_ChainShotgun" or - defName="Gun_BoltActionRifle" or - defName="Gun_AssaultRifle" or - defName="Gun_SniperRifle" or - defName="Gun_HeavySMG" or - defName="Gun_IncendiaryLauncher" or - defName="Gun_LMG" or - defName="Gun_ChargeRifle" - ]/tools - - - -
  • - - -
  • Blunt
  • - - 8 - 1.55 - 1.5 - 2.755 - Stock - -
  • - - -
  • Blunt
  • - - 5 - 2.02 - 1.630 - Barrel - -
  • - - -
  • Poke
  • - - 8 - 1.55 - 2.755 - Muzzle - -
    -
    -
    - - - Defs/ThingDef[defName="Gun_TripleRocket" or defName="Gun_DoomsdayRocket"]/tools - - -
  • - - -
  • Blunt
  • - - 10 - 2.44 - 3.5 - Barrel - -
    -
    -
    - - - - - Gun_Revolver - - 1.39 - 0.49 - 0.7 - 0.18 - 1.27 - 2.41 - - 7000 - - - 30 - 2 - - - 2.96 - CombatExtended.Verb_ShootCE - true - Bullet_44Magnum_FMJ - 0.6 - 12 - Shot_Revolver - GunTail_Light - 9 - - - 6 - 4.6 - AmmoSet_44Magnum - - - FALSE - Snapshot - - -
  • CE_Sidearm
  • -
  • CE_AI_BROOM
  • -
  • CE_OneHandedWeapon
  • -
    - Gunsmithing -
    - - - Defs/ThingDef[defName="Gun_Revolver"] - -
  • - 1.00,1.00 - 0.0,0.0 -
  • -
    -
    - - - - - Gun_Autopistol - - 1.11 - 0.38 - 0.7 - 0.17 - 1.07 - 2.10 - 7000 - - - 25 - 3 - - - 2.72 - CombatExtended.Verb_ShootCE - true - Bullet_45ACP_FMJ - 0.6 - 12 - Shot_Autopistol - GunTail_Light - 9 - - - 7 - 4 - AmmoSet_45ACP - - - FALSE - Snapshot - - -
  • CE_Sidearm
  • -
  • CE_AI_BROOM
  • -
  • CE_OneHandedWeapon
  • -
    - BlowbackOperation -
    - - - Defs/ThingDef[defName="Gun_Autopistol"] - -
  • - 0.93,0.93 - 0.0,0.0 -
  • -
    -
    - - - - - Gun_PumpShotgun - - 3.00 - 1.0 - 0.14 - 1.20 - 9.0 - 1 - 9500 - - - 45 - 10 - 1 - - - 2.75 - CombatExtended.Verb_ShootCE - true - Bullet_12Gauge_Buck - 0.6 - 16 - Shot_Shotgun - GunTail_Heavy - 9 - - - 5 - true - 0.85 - AmmoSet_12Gauge - - - Snapshot - - -
  • SimpleGun
  • -
  • CE_AI_BROOM
  • -
    - Gunsmithing -
    - - - Defs/ThingDef[defName="Gun_PumpShotgun"] - -
  • - 1.03,1.25 - 0.05,0.0 -
  • -
    -
    - - - - - Defs/ThingDef[defName="Gun_ChainShotgun"]/description - - A magazine-fed semi-automatic shotgun. It has the same range as a typical shotgun, but is extraordinarily dangerous due to being semi-automatic. - - - - - Gun_ChainShotgun - - 3.50 - 0.39 - 0.15 - 1.26 - 6.7 - 1 - 22500 - - - 40 - 3 - 10 - - - 2.54 - CombatExtended.Verb_ShootCE - true - Bullet_12Gauge_Buck - 0.6 - 16 - Shot_Shotgun_NoRack - GunTail_Heavy - 9 - 15 - - - 8 - 4 - AmmoSet_12Gauge - - - Snapshot - - -
  • CE_AI_BROOM
  • -
    - GasOperation -
    - - - Defs/ThingDef[defName="Gun_ChainShotgun"] - -
  • - 1.04,1.23 - 0.05,-0.05 -
  • -
    -
    - - - - - Gun_BoltActionRifle - - 4.19 - 1.17 - 1 - 0.02 - 1.68 - 12.60 - 12000 - - - 55 - 15 - 1 - - - 2.04 - CombatExtended.Verb_ShootCE - true - Bullet_303British_FMJ - 1.1 - 55 - Shot_BoltActionRifle - GunTail_Heavy - 9 - - - 10 - 4.3 - AmmoSet_303British - - - AimedShot - - -
  • SimpleGun
  • -
  • CE_AI_SR
  • -
    - Gunsmithing - false -
    - - - Defs/ThingDef[defName="Gun_BoltActionRifle"] - -
  • - 1.3,1.3 - 0.12,0.04 -
  • -
    -
    - - - - - Gun_AssaultRifle - - 3.26 - 0.36 - 1 - 0.07 - 1.33 - 10.03 - 30000 - - - 50 - 5 - 10 - - - 1.50 - CombatExtended.Verb_ShootCE - true - Bullet_556x45mmNATO_FMJ - 1.1 - 55 - 6 - 4 - Shot_AssaultRifle - GunTail_Medium - 9 - - - 30 - 4 - AmmoSet_556x45mmNATO - - - 3 - TRUE - AimedShot - - -
  • CE_AI_AR
  • -
    - PrecisionRifling -
    - - - Defs/ThingDef[defName="Gun_AssaultRifle"] - -
  • - 1.16,1.16 - 0.08,0.0 -
  • -
    -
    - - - - - Gun_SniperRifle - - 7.30 - 1.36 - 2.6 - 0.05 - 1.35 - 11.92 - 30000 - - - 60 - 5 - 15 - - - 1.50 - CombatExtended.Verb_ShootCE - true - Bullet_762x51mmNATO_FMJ - 1.8 - 75 - Shot_SniperRifle - GunTail_Heavy - 9 - - - 5 - 4 - AmmoSet_762x51mmNATO - - - AimedShot - - -
  • CE_AI_SR
  • -
  • Bipod_DMR
  • -
    - PrecisionRifling - false -
    - - - Defs/ThingDef[defName="Gun_SniperRifle"] - -
  • - 1.25,1.45 - 0.15,-0.05 -
  • -
    -
    - - - - - Gun_MachinePistol - - 2.84 - 0.36 - 0.7 - 0.16 - 1.93 - 2.95 - 24500 - - - 35 - 3 - - - 1.71 - CombatExtended.Verb_ShootCE - true - Bullet_45ACP_FMJ - 0.6 - 12 - 6 - 3 - Shot_MachinePistol - GunTail_Light - 9 - - - 30 - 4 - AmmoSet_45ACP - - - 3 - FALSE - Snapshot - - -
  • CE_SMG
  • -
  • CE_AI_BROOM
  • -
  • CE_OneHandedWeapon
  • -
    - BlowbackOperation -
    - - - Defs/ThingDef[defName="Gun_MachinePistol"] - -
  • - 0.84,0.84 - -0.10,-0.07 -
  • -
    -
    - - - - - Gun_HeavySMG - - 2.50 - 0.37 - 1.00 - 0.14 - 0.94 - 4.50 - 24500 - - - 30 - 10 - 5 - - - 1.79 - CombatExtended.Verb_ShootCE - true - Bullet_45ACP_FMJ - 0.6 - 25 - 6 - 6 - Shot_HeavySMG - GunTail_Heavy - 9 - - - 25 - 4 - AmmoSet_45ACP - - - 3 - FALSE - Snapshot - - -
  • CE_SMG
  • -
  • CE_AI_BROOM
  • -
    - BlowbackOperation -
    - - - Defs/ThingDef[defName="Gun_HeavySMG"] - -
  • - 0.85,0.85 - 0.00,-0.03 -
  • -
    -
    - - - - - Gun_IncendiaryLauncher - - 8 - 0.43 - 1 - 0.15 - 1.8 - 10 - 39500 - - - 65 - 30 - 7 - 10 - - - 1.0 - CombatExtended.Verb_ShootCE - true - Bullet_30x64mmFuel_Incendiary - 1.1 - 40 - 0 - Shot_IncendiaryLauncher - GunTail_Medium - 14 - - true - - - - 5 - 4 - AmmoSet_30x64mmFuel - - - FALSE - SuppressFire - - -
  • CE_AI_AOE
  • -
  • EliteGun
  • -
    - CE_AdvancedLaunchers - false -
    - - - Defs/ThingDef[defName="Gun_IncendiaryLauncher"] - -
  • - 1.16,1.16 - 0.1,-0.05 -
  • -
    -
    - - - - - Gun_LMG - - 8.7 - 0.56 - 1 - 0.05 - 1.37 - 12.9 - 31500 - - - 80 - 10 - 5 - - - 1.38 - CombatExtended.Verb_ShootCE - true - Bullet_303British_FMJ - 1.3 - 62 - 7 - 10 - Shot_CE_BattleRifle - GunTail_Medium - 9 - - true - - Mounted - - - 50 - 4.9 - AmmoSet_303British - - - 5 - FALSE - SuppressFire - - -
  • CE_MachineGun
  • -
  • CE_AI_LMG
  • -
  • Bipod_LMG
  • -
    - GasOperation - false -
    - - - Defs/ThingDef[defName="Gun_LMG"] - -
  • - 1.35,1.18 - 0.13,-0.03 -
  • -
    -
    - - - - - Gun_ChargeRifle - - 3.0 - 0.36 - 1.10 - 0.08 - 1.20 - 7.00 - 49000 - - - 45 - 25 - 4 - 1 - 10 - - - 1.46 - CombatExtended.Verb_ShootCE - true - Bullet_6x24mmCharged - 1.0 - 55 - 5 - 6 - Shot_ChargeRifle - GunTail_Medium - 9 - - - 30 - 4 - AmmoSet_6x24mmCharged - - - 3 - TRUE - AimedShot - - -
  • CE_AI_AR
  • -
  • AdvancedGun
  • -
    - ChargedShot -
    - - - Defs/ThingDef[defName="Gun_ChargeRifle"] - -
  • - 1.03,1.03 - 0.05,0.0 -
  • -
    -
    - - - - - Gun_MiniTurret - - 0.36 - 1 - 0.07 - 0.69 - - - 0.91 - CombatExtended.Verb_ShootCE - true - Bullet_556x45mmNATO_FMJ - 1.3 - 48 - 5 - 10 - GunShotA - GunTail_Light - 9 - Mounted - - - 100 - 7.8 - AmmoSet_556x45mmNATO - - - AimedShot - true - true - - - - - - - Defs/ThingDef[defName ="Gun_Minigun"]/weaponTags/li[.="GunHeavy"] - - - - Gun_Minigun - - 20.00 - 0.35 - 1 - 0.06 - 3.22 - 10 - 52000 - - - 110 - 11 - - - 0.97 - CombatExtended.Verb_ShootCE - true - Bullet_762x51mmNATO_FMJ - 2.1 - 62 - 50 - 2 - Shot_Minigun - GunTail_Medium - 9 - - - 250 - 9.2 - AmmoSet_762x51mmNATO - - - 25 - Snapshot - - -
  • CE_AI_Suppressive
  • -
    -
    - - - Defs/ThingDef[defName="Gun_Minigun"]/tools - - -
  • - - -
  • Blunt
  • - - 10 - 2.44 - 3.5 - Barrels - -
    -
    -
    - - - Defs/ThingDef[defName="Gun_Minigun"]/equippedStatOffsets - - - - Defs/ThingDef[defName="Gun_Minigun"] - -
  • - 1.00,1.00 - 0.1,-0.15 -
  • -
    -
    - - - - - - - Defs/ThingDef[defName="Gun_DoomsdayRocket" or defName="Gun_TripleRocket"]/weaponTags/li[.="Gun"] - - - - Defs/ThingDef[defName="Gun_DoomsdayRocket" or defName="Gun_TripleRocket"] - ParentName - BaseMakeableGun - - - - Defs/ThingDef[defName="Gun_DoomsdayRocket" or defName="Gun_TripleRocket"]/statBases/MarketValue - - - - - - Defs/ThingDef[defName="Bullet_DoomsdayRocket"]/thingClass - - CombatExtended.ProjectileCE_Explosive - - - - - Defs/ThingDef[defName="Bullet_DoomsdayRocket"]/projectile - - - Bomb - 250 - 7.8 - 3.0 - 2.0 - 100 - - - - - - Defs/ThingDef[defName="Bullet_DoomsdayRocket"]/comps - - Defs/ThingDef[defName="Bullet_DoomsdayRocket"] - - - - - - - - Defs/ThingDef[defName="Bullet_DoomsdayRocket"]/comps - -
  • - 1 - - 400 - -
  • -
    -
    - - - - - Gun_DoomsdayRocket - - 20.00 - 1.5 - 2.24 - 0.2 - 3.24 - 13.0 - 49500 - - - 125 - 8 - 5 - - - CombatExtended.Verb_ShootCEOneUse - true - Bullet_DoomsdayRocket - 2.1 - 48 - 1 - InfernoCannon_Fire - GunTail_Heavy - true - - true - - 14 - - - AimedShot - - -
  • CE_AI_AOE
  • -
    - CE_AdvancedLaunchers - false -
    - - - Defs/ThingDef[defName="Gun_DoomsdayRocket"] - -
  • - 1.45,1.45 - -0.15,0 -
  • -
    -
    - - - - - - - Defs/ThingDef[defName="Bullet_Rocket"]/thingClass - - CombatExtended.ProjectileCE_Explosive - - - - - Defs/ThingDef[defName="Bullet_Rocket"]/projectile - - - Bomb - 180 - 3.0 - 3.0 - 2.0 - 100 - - - - - - Defs/ThingDef[defName="Bullet_Rocket"]/comps - - Defs/ThingDef[defName="Bullet_Rocket"] - - - - - - - - Defs/ThingDef[defName="Bullet_Rocket"]/comps - -
  • - 1 - - 150 - -
  • -
    -
    - - - - - Gun_TripleRocket - - 12.00 - 1.5 - 1 - 0.2 - 2.20 - 13.00 - 43000 - - - 90 - 7 - 3 - - - CombatExtended.Verb_ShootCEOneUse - true - Bullet_Rocket - 1.9 - 40 - 20 - 3 - InfernoCannon_Fire - GunTail_Heavy - true - false - - true - - 14 - - - AimedShot - true - - -
  • CE_AI_AOE
  • -
    - CE_AdvancedLaunchers - false -
    - - - Defs/ThingDef[defName="Gun_TripleRocket"] - -
  • - 1.16,1.16 - -0.25,0 -
  • -
    -
    - - - - - Gun_ChargeBlasterHeavy - - 35.00 - 0.36 - 1 - 0.01 - 1.33 - 13.00 - - - 1.08 - CombatExtended.Verb_ShootCE - true - Bullet_12x64mmCharged - 2.3 - 75 - 6 - 20 - Shot_ChargeBlaster - GunTail_Heavy - 9 - - - 100 - 9.2 - AmmoSet_12x64mmCharged - - - 10 - Snapshot - - -
  • CE_AI_Suppressive
  • -
  • NoSwitch
  • -
    -
    - - - Defs/ThingDef[@Name="Gun_ChargeBlasterHeavyBase"]/tools - - -
  • - - -
  • Blunt
  • - - 10 - 2.44 - 3.5 - Barrel - -
    -
    -
    - - - - - Gun_InfernoCannon - - 50.00 - 2.54 - 1 - 0.01 - 0.14 - 20.00 - - - 2.01 - CombatExtended.Verb_ShootCE - true - Bullet_80x256mmFuel_Incendiary - 3.5 - 86 - 1 - InfernoCannon_Fire - GunTail_Light - 14 - 5 - 5 - true - - - 1 - 2 - 9.8 - AmmoSet_80x256mmFuel - - - AimedShot - - -
  • CE_AI_Launcher
  • -
  • NoSwitch
  • -
    -
    - - - Defs/ThingDef[@Name="Gun_InfernoCannonBase"]/tools - - -
  • - - -
  • Blunt
  • - - 10 - 2.44 - 3.5 - Barrel - -
    -
    -
    - - - - - Gun_ThumpCannon - - 75.00 - 2.2 - 1 - 0.01 - 0.21 - 20.00 - - - 0.1 - CombatExtended.Verb_ShootCE - true - Bullet_164x284mmDemo - 3.3 - 42 - 1 - ThumpCannon_Fire - GunTail_Heavy - 14 - 3 - 4 - true - - - 1 - 2 - 9.8 - AmmoSet_164x284mmDemo - - - AimedShot - - -
  • CE_AI_Launcher
  • -
  • NoSwitch
  • -
    -
    - - - Defs/ThingDef[defName="Gun_ThumpCannon"]/tools - - -
  • - - -
  • Blunt
  • - - 10 - 2.44 - 3.5 - Barrel - -
    -
    -
    - - - - - Gun_ChargeLance - - 0.35 - 1 - 0.01 - 1 - 13.00 - - - 0.75 - CombatExtended.Verb_ShootCE - true - Bullet_5x35mmCharged - 1.3 - 62 - 1 - ChargeLance_Fire - GunTail_Heavy - 9 - - - 5 - 3 - AmmoSet_5x35mmCharged - - - AimedShot - - -
  • CE_AI_Rifle
  • -
  • NoSwitch
  • -
    -
    - - - Defs/ThingDef[defName="Gun_ChargeLance"]/tools - - -
  • - - -
  • Blunt
  • - - 10 - 2.44 - 3.5 - Barrel - -
    -
    -
    - - - Defs/ThingDef[defName="Gun_ChargeLance"] - -
  • - True -
  • -
    -
    - - - - Defs/ThingDef[defName="Gun_ChargeLance"] - ParentName - BaseGun - - - - Defs/ThingDef[defName="Gun_ChargeLance"]/costList - - - - Defs/ThingDef[defName="Gun_ChargeLance"]/recipeMaker - - - - Defs/ThingDef[defName="Gun_ChargeLance"]/statBases - - 1400 - - - - - Defs/ThingDef[defName="Gun_ChargeLance"] - - None - True - - - - - Defs/ThingDef[defName="Gun_ChargeLance"]/weaponTags/li[contains(.,"SpacerGun")] - - - - - - Gun_Needle - - 0.38 - 1 - 0.01 - 0.81 - 15.00 - - - 1.80 - CombatExtended.Verb_ShootCE - true - Bullet_5x100mmCaseless_Sabot - 1.3 - 75 - 1 - Shot_NeedleGun - GunTail_Heavy - 9 - - - 10 - 4 - AmmoSet_5x100mmCaseless - - - AimedShot - - -
  • CE_AI_Rifle
  • -
  • NoSwitch
  • -
    -
    - - - Defs/ThingDef[defName="Gun_Needle"]/tools - - -
  • - - -
  • Blunt
  • - - 10 - 2.44 - 3.5 - Barrel - -
    -
    -
    - - - - Defs/ThingDef[defName="OrbitalTargeterBombardment" or defName="OrbitalTargeterPowerBeam"]/verbs/li/range - - 60 - - - - - - Defs/ThingDef[defName="Gun_SmokeLauncher"] - - - - Defs/ThingDef[defName="Gun_EmpLauncher"] - + + Defs/ThingDef[defName="Gun_ChargeLance"] + + 0 + + + + + Defs/ThingDef[@Name="BaseWeaponTurret"] + + 0 + + + + + + + Defs/ThingDef[defName="Gun_Revolver" or defName="Gun_Autopistol" or defName="Gun_MachinePistol"]/tools + + +
  • + + +
  • Blunt
  • + + 2 + 1.54 + 1.5 + 0.555 + Grip + +
  • + + +
  • Poke
  • + + 2 + 1.54 + 0.555 + Muzzle + +
    +
    +
    + + + + Defs/ThingDef[ + defName="Gun_PumpShotgun" or + defName="Gun_ChainShotgun" or + defName="Gun_BoltActionRifle" or + defName="Gun_AssaultRifle" or + defName="Gun_SniperRifle" or + defName="Gun_HeavySMG" or + defName="Gun_IncendiaryLauncher" or + defName="Gun_LMG" or + defName="Gun_ChargeRifle" + ]/tools + + + +
  • + + +
  • Blunt
  • + + 8 + 1.55 + 1.5 + 2.755 + Stock + +
  • + + +
  • Blunt
  • + + 5 + 2.02 + 1.630 + Barrel + +
  • + + +
  • Poke
  • + + 8 + 1.55 + 2.755 + Muzzle + +
    +
    +
    + + + Defs/ThingDef[defName="Gun_TripleRocket" or defName="Gun_DoomsdayRocket"]/tools + + +
  • + + +
  • Blunt
  • + + 10 + 2.44 + 3.5 + Barrel + +
    +
    +
    + + + + + Gun_Revolver + + 1.39 + 0.49 + 0.7 + 0.18 + 1.27 + 2.41 + + 7000 + + + 30 + 2 + + + 2.96 + CombatExtended.Verb_ShootCE + true + Bullet_44Magnum_FMJ + 0.6 + 12 + Shot_Revolver + GunTail_Light + 9 + + + 6 + 4.6 + AmmoSet_44Magnum + + + FALSE + Snapshot + + +
  • CE_Sidearm
  • +
  • CE_AI_BROOM
  • +
  • CE_OneHandedWeapon
  • +
    + Gunsmithing +
    + + + Defs/ThingDef[defName="Gun_Revolver"] + +
  • + 1.00,1.00 + 0.0,0.0 +
  • +
    +
    + + + + + Gun_Autopistol + + 1.11 + 0.38 + 0.7 + 0.17 + 1.07 + 2.10 + 7000 + + + 25 + 3 + + + 2.72 + CombatExtended.Verb_ShootCE + true + Bullet_45ACP_FMJ + 0.6 + 12 + Shot_Autopistol + GunTail_Light + 9 + + + 7 + 4 + AmmoSet_45ACP + + + FALSE + Snapshot + + +
  • CE_Sidearm
  • +
  • CE_AI_BROOM
  • +
  • CE_OneHandedWeapon
  • +
    + BlowbackOperation +
    + + + Defs/ThingDef[defName="Gun_Autopistol"] + +
  • + 0.93,0.93 + 0.0,0.0 +
  • +
    +
    + + + + + Gun_PumpShotgun + + 3.00 + 1.0 + 0.14 + 1.20 + 9.0 + 1 + 9500 + + + 45 + 10 + 1 + + + 2.75 + CombatExtended.Verb_ShootCE + true + Bullet_12Gauge_Buck + 0.6 + 16 + Shot_Shotgun + GunTail_Heavy + 9 + + + 5 + true + 0.85 + AmmoSet_12Gauge + + + Snapshot + + +
  • SimpleGun
  • +
  • CE_AI_BROOM
  • +
    + Gunsmithing +
    + + + Defs/ThingDef[defName="Gun_PumpShotgun"] + +
  • + 1.03,1.25 + 0.05,0.0 +
  • +
    +
    + + + + + Defs/ThingDef[defName="Gun_ChainShotgun"]/description + + A magazine-fed semi-automatic shotgun. It has the same range as a typical shotgun, but is extraordinarily dangerous due to being semi-automatic. + + + + + Gun_ChainShotgun + + 3.50 + 0.39 + 0.15 + 1.26 + 6.7 + 1 + 22500 + + + 40 + 3 + 10 + + + 2.54 + CombatExtended.Verb_ShootCE + true + Bullet_12Gauge_Buck + 0.6 + 16 + Shot_Shotgun_NoRack + GunTail_Heavy + 9 + 15 + + + 8 + 4 + AmmoSet_12Gauge + + + Snapshot + + +
  • CE_AI_BROOM
  • +
    + GasOperation +
    + + + Defs/ThingDef[defName="Gun_ChainShotgun"] + +
  • + 1.04,1.23 + 0.05,-0.05 + 0,0.2 + -30 +
  • +
    +
    + + + + + Gun_BoltActionRifle + + 4.19 + 1.17 + 1 + 0.02 + 1.68 + 12.60 + 12000 + + + 55 + 15 + 1 + + + 2.04 + CombatExtended.Verb_ShootCE + true + Bullet_303British_FMJ + 1.1 + 55 + Shot_BoltActionRifle + GunTail_Heavy + 9 + + + 10 + 4.3 + AmmoSet_303British + + + AimedShot + + +
  • SimpleGun
  • +
  • CE_AI_SR
  • +
    + Gunsmithing + false +
    + + + Defs/ThingDef[defName="Gun_BoltActionRifle"] + +
  • + 1.3,1.3 + 0.12,0.04 + -0.1,0.1 +
  • +
    +
    + + + + + Gun_AssaultRifle + + 3.26 + 0.36 + 1 + 0.07 + 1.33 + 10.03 + 30000 + + + 50 + 5 + 10 + + + 1.50 + CombatExtended.Verb_ShootCE + true + Bullet_556x45mmNATO_FMJ + 1.1 + 55 + 6 + 4 + Shot_AssaultRifle + GunTail_Medium + 9 + + + 30 + 4 + AmmoSet_556x45mmNATO + + + 3 + TRUE + AimedShot + + +
  • CE_AI_AR
  • +
    + PrecisionRifling +
    + + + Defs/ThingDef[defName="Gun_AssaultRifle"] + +
  • + 1.16,1.16 + 0.08,0.0 + -0.05,0 +
  • +
    +
    + + + + + Gun_SniperRifle + + 7.30 + 1.36 + 2.6 + 0.05 + 1.35 + 11.92 + 30000 + + + 60 + 5 + 15 + + + 1.50 + CombatExtended.Verb_ShootCE + true + Bullet_762x51mmNATO_FMJ + 1.8 + 75 + Shot_SniperRifle + GunTail_Heavy + 9 + + + 5 + 4 + AmmoSet_762x51mmNATO + + + AimedShot + + +
  • CE_AI_SR
  • +
  • Bipod_DMR
  • +
    + PrecisionRifling + false +
    + + + Defs/ThingDef[defName="Gun_SniperRifle"] + +
  • + 1.25,1.45 + 0.15,-0.05 + -0.3,0.1 +
  • +
    +
    + + + + + Gun_MachinePistol + + 2.84 + 0.36 + 0.7 + 0.16 + 1.93 + 2.95 + 24500 + + + 35 + 3 + + + 1.71 + CombatExtended.Verb_ShootCE + true + Bullet_45ACP_FMJ + 0.6 + 12 + 6 + 3 + Shot_MachinePistol + GunTail_Light + 9 + + + 30 + 4 + AmmoSet_45ACP + + + 3 + FALSE + Snapshot + + +
  • CE_SMG
  • +
  • CE_AI_BROOM
  • +
  • CE_OneHandedWeapon
  • +
    + BlowbackOperation +
    + + + Defs/ThingDef[defName="Gun_MachinePistol"] + +
  • + 0.84,0.84 + -0.10,-0.07 + 0.1,0.1 + -30 +
  • +
    +
    + + + + + Gun_HeavySMG + + 2.50 + 0.37 + 1.00 + 0.14 + 0.94 + 4.50 + 24500 + + + 30 + 10 + 5 + + + 1.79 + CombatExtended.Verb_ShootCE + true + Bullet_45ACP_FMJ + 0.6 + 25 + 6 + 6 + Shot_HeavySMG + GunTail_Heavy + 9 + + + 25 + 4 + AmmoSet_45ACP + + + 3 + FALSE + Snapshot + + +
  • CE_SMG
  • +
  • CE_AI_BROOM
  • +
    + BlowbackOperation +
    + + + Defs/ThingDef[defName="Gun_HeavySMG"] + +
  • + 0.85,0.85 + 0.00,-0.03 + 0.1,0 +
  • +
    +
    + + + + + Gun_IncendiaryLauncher + + 8 + 0.43 + 1 + 0.15 + 1.8 + 10 + 39500 + + + 65 + 30 + 7 + 10 + + + 1.0 + CombatExtended.Verb_ShootCE + true + Bullet_30x64mmFuel_Incendiary + 1.1 + 40 + 0 + Shot_IncendiaryLauncher + GunTail_Medium + 14 + + true + + + + 5 + 4 + AmmoSet_30x64mmFuel + + + FALSE + SuppressFire + + +
  • CE_AI_AOE
  • +
  • EliteGun
  • +
    + CE_AdvancedLaunchers + false +
    + + + Defs/ThingDef[defName="Gun_IncendiaryLauncher"] + +
  • + 1.16,1.16 + 0.1,-0.05 +
  • +
    +
    + + + + + Gun_LMG + + 8.7 + 0.56 + 1 + 0.05 + 1.37 + 12.9 + 31500 + + + 80 + 10 + 5 + + + 1.38 + CombatExtended.Verb_ShootCE + true + Bullet_303British_FMJ + 1.3 + 62 + 7 + 10 + Shot_CE_BattleRifle + GunTail_Medium + 9 + + true + + Mounted + + + 50 + 4.9 + AmmoSet_303British + + + 5 + FALSE + SuppressFire + + +
  • CE_MachineGun
  • +
  • CE_AI_LMG
  • +
  • Bipod_LMG
  • +
    + GasOperation + false +
    + + + Defs/ThingDef[defName="Gun_LMG"] + +
  • + 1.35,1.18 + 0.13,-0.03 +
  • +
    +
    + + + + + Gun_ChargeRifle + + 3.0 + 0.36 + 1.10 + 0.08 + 1.20 + 7.00 + 49000 + + + 45 + 25 + 4 + 1 + 10 + + + 1.46 + CombatExtended.Verb_ShootCE + true + Bullet_6x24mmCharged + 1.0 + 55 + 5 + 6 + Shot_ChargeRifle + GunTail_Medium + 9 + + + 30 + 4 + AmmoSet_6x24mmCharged + + + 3 + TRUE + AimedShot + + +
  • CE_AI_AR
  • +
  • AdvancedGun
  • +
    + ChargedShot +
    + + + Defs/ThingDef[defName="Gun_ChargeRifle"] + +
  • + 1.03,1.03 + 0.05,0.0 +
  • +
    +
    + + + + + Gun_MiniTurret + + 0.36 + 1 + 0.07 + 0.69 + + + 0.91 + CombatExtended.Verb_ShootCE + true + Bullet_556x45mmNATO_FMJ + 1.3 + 48 + 5 + 10 + GunShotA + GunTail_Light + 9 + Mounted + + + 100 + 7.8 + AmmoSet_556x45mmNATO + + + AimedShot + true + true + + + + + + + Defs/ThingDef[defName ="Gun_Minigun"]/weaponTags/li[.="GunHeavy"] + + + + Gun_Minigun + + 20.00 + 0.35 + 1 + 0.06 + 3.22 + 10 + 52000 + + + 110 + 11 + + + 0.97 + CombatExtended.Verb_ShootCE + true + Bullet_762x51mmNATO_FMJ + 2.1 + 62 + 50 + 2 + Shot_Minigun + GunTail_Medium + 9 + + + 250 + 9.2 + AmmoSet_762x51mmNATO + + + 25 + Snapshot + + +
  • CE_AI_Suppressive
  • +
    +
    + + + Defs/ThingDef[defName="Gun_Minigun"]/tools + + +
  • + + +
  • Blunt
  • + + 10 + 2.44 + 3.5 + Barrels + +
    +
    +
    + + + Defs/ThingDef[defName="Gun_Minigun"]/equippedStatOffsets + + + + Defs/ThingDef[defName="Gun_Minigun"] + +
  • + 1.00,1.00 + 0.1,-0.15 + -0.2,0 + -30 +
  • +
    +
    + + + + + + + Defs/ThingDef[defName="Gun_DoomsdayRocket" or defName="Gun_TripleRocket"]/weaponTags/li[.="Gun"] + + + + Defs/ThingDef[defName="Gun_DoomsdayRocket" or defName="Gun_TripleRocket"] + ParentName + BaseMakeableGun + + + + Defs/ThingDef[defName="Gun_DoomsdayRocket" or defName="Gun_TripleRocket"]/statBases/MarketValue + + + + + + Defs/ThingDef[defName="Bullet_DoomsdayRocket"]/thingClass + + CombatExtended.ProjectileCE_Explosive + + + + + Defs/ThingDef[defName="Bullet_DoomsdayRocket"]/projectile + + + Bomb + 250 + 7.8 + 3.0 + 2.0 + 100 + + + + + + Defs/ThingDef[defName="Bullet_DoomsdayRocket"]/comps + + Defs/ThingDef[defName="Bullet_DoomsdayRocket"] + + + + + + + + Defs/ThingDef[defName="Bullet_DoomsdayRocket"]/comps + +
  • + 1 + + 400 + +
  • +
    +
    + + + + + Gun_DoomsdayRocket + + 20.00 + 1.5 + 2.24 + 0.2 + 3.24 + 13.0 + 49500 + + + 125 + 8 + 5 + + + CombatExtended.Verb_ShootCEOneUse + true + Bullet_DoomsdayRocket + 2.1 + 48 + 1 + InfernoCannon_Fire + GunTail_Heavy + true + + true + + 14 + + + AimedShot + + +
  • CE_AI_AOE
  • +
    + CE_AdvancedLaunchers + false +
    + + + Defs/ThingDef[defName="Gun_DoomsdayRocket"] + +
  • + 1.45,1.45 + -0.15,0 +
  • +
    +
    + + + + + + + Defs/ThingDef[defName="Bullet_Rocket"]/thingClass + + CombatExtended.ProjectileCE_Explosive + + + + + Defs/ThingDef[defName="Bullet_Rocket"]/projectile + + + Bomb + 180 + 3.0 + 3.0 + 2.0 + 100 + + + + + + Defs/ThingDef[defName="Bullet_Rocket"]/comps + + Defs/ThingDef[defName="Bullet_Rocket"] + + + + + + + + Defs/ThingDef[defName="Bullet_Rocket"]/comps + +
  • + 1 + + 150 + +
  • +
    +
    + + + + + Gun_TripleRocket + + 12.00 + 1.5 + 1 + 0.2 + 2.20 + 13.00 + 43000 + + + 90 + 7 + 3 + + + CombatExtended.Verb_ShootCEOneUse + true + Bullet_Rocket + 1.9 + 40 + 20 + 3 + InfernoCannon_Fire + GunTail_Heavy + true + false + + true + + 14 + + + AimedShot + true + + +
  • CE_AI_AOE
  • +
    + CE_AdvancedLaunchers + false +
    + + + Defs/ThingDef[defName="Gun_TripleRocket"] + +
  • + 1.16,1.16 + -0.25,0 +
  • +
    +
    + + + + + Gun_ChargeBlasterHeavy + + 35.00 + 0.36 + 1 + 0.01 + 1.33 + 13.00 + + + 1.08 + CombatExtended.Verb_ShootCE + true + Bullet_12x64mmCharged + 2.3 + 75 + 6 + 20 + Shot_ChargeBlaster + GunTail_Heavy + 9 + + + 100 + 9.2 + AmmoSet_12x64mmCharged + + + 10 + Snapshot + + +
  • CE_AI_Suppressive
  • +
  • NoSwitch
  • +
    +
    + + + Defs/ThingDef[@Name="Gun_ChargeBlasterHeavyBase"]/tools + + +
  • + + +
  • Blunt
  • + + 10 + 2.44 + 3.5 + Barrel + +
    +
    +
    + + + + + Gun_InfernoCannon + + 50.00 + 2.54 + 1 + 0.01 + 0.14 + 20.00 + + + 2.01 + CombatExtended.Verb_ShootCE + true + Bullet_80x256mmFuel_Incendiary + 3.5 + 86 + 1 + InfernoCannon_Fire + GunTail_Light + 14 + 5 + 5 + true + + + 1 + 2 + 9.8 + AmmoSet_80x256mmFuel + + + AimedShot + + +
  • CE_AI_Launcher
  • +
  • NoSwitch
  • +
    +
    + + + Defs/ThingDef[@Name="Gun_InfernoCannonBase"]/tools + + +
  • + + +
  • Blunt
  • + + 10 + 2.44 + 3.5 + Barrel + +
    +
    +
    + + + + + Gun_ThumpCannon + + 75.00 + 2.2 + 1 + 0.01 + 0.21 + 20.00 + + + 0.1 + CombatExtended.Verb_ShootCE + true + Bullet_164x284mmDemo + 3.3 + 42 + 1 + ThumpCannon_Fire + GunTail_Heavy + 14 + 3 + 4 + true + + + 1 + 2 + 9.8 + AmmoSet_164x284mmDemo + + + AimedShot + + +
  • CE_AI_Launcher
  • +
  • NoSwitch
  • +
    +
    + + + Defs/ThingDef[defName="Gun_ThumpCannon"]/tools + + +
  • + + +
  • Blunt
  • + + 10 + 2.44 + 3.5 + Barrel + +
    +
    +
    + + + + + Gun_ChargeLance + + 0.35 + 1 + 0.01 + 1 + 13.00 + + + 0.75 + CombatExtended.Verb_ShootCE + true + Bullet_5x35mmCharged + 1.3 + 62 + 1 + ChargeLance_Fire + GunTail_Heavy + 9 + + + 5 + 3 + AmmoSet_5x35mmCharged + + + AimedShot + + +
  • CE_AI_Rifle
  • +
  • NoSwitch
  • +
    +
    + + + Defs/ThingDef[defName="Gun_ChargeLance"]/tools + + +
  • + + +
  • Blunt
  • + + 10 + 2.44 + 3.5 + Barrel + +
    +
    +
    + + + Defs/ThingDef[defName="Gun_ChargeLance"] + +
  • + True +
  • +
    +
    + + + + Defs/ThingDef[defName="Gun_ChargeLance"] + ParentName + BaseGun + + + + Defs/ThingDef[defName="Gun_ChargeLance"]/costList + + + + Defs/ThingDef[defName="Gun_ChargeLance"]/recipeMaker + + + + Defs/ThingDef[defName="Gun_ChargeLance"]/statBases + + 1400 + + + + + Defs/ThingDef[defName="Gun_ChargeLance"] + + None + True + + + + + Defs/ThingDef[defName="Gun_ChargeLance"]/weaponTags/li[contains(.,"SpacerGun")] + + + + + + Gun_Needle + + 0.38 + 1 + 0.01 + 0.81 + 15.00 + + + 1.80 + CombatExtended.Verb_ShootCE + true + Bullet_5x100mmCaseless_Sabot + 1.3 + 75 + 1 + Shot_NeedleGun + GunTail_Heavy + 9 + + + 10 + 4 + AmmoSet_5x100mmCaseless + + + AimedShot + + +
  • CE_AI_Rifle
  • +
  • NoSwitch
  • +
    +
    + + + Defs/ThingDef[defName="Gun_Needle"]/tools + + +
  • + + +
  • Blunt
  • + + 10 + 2.44 + 3.5 + Barrel + +
    +
    +
    + + + + Defs/ThingDef[defName="OrbitalTargeterBombardment" or defName="OrbitalTargeterPowerBeam"]/verbs/li/range + + 60 + + + + + + Defs/ThingDef[defName="Gun_SmokeLauncher"] + + + + Defs/ThingDef[defName="Gun_EmpLauncher"] +
    \ No newline at end of file diff --git a/Source/CombatExtended/CombatExtended/CE_Utility.cs b/Source/CombatExtended/CombatExtended/CE_Utility.cs index 25429f39d5..6342ad72ed 100644 --- a/Source/CombatExtended/CombatExtended/CE_Utility.cs +++ b/Source/CombatExtended/CombatExtended/CE_Utility.cs @@ -736,13 +736,13 @@ public static Thing GetWeaponFromLauncher(Thing launcher) #endregion Misc #region MoteThrower - public static void GenerateAmmoCasings(ProjectilePropertiesCE projProps, Vector3 drawPosition, Map map, float shotRotation = -180f, float recoilAmount = 2f) + public static void GenerateAmmoCasings(ProjectilePropertiesCE projProps, Vector3 drawPosition, Map map, float shotRotation = -180f, float recoilAmount = 2f, bool fromPawn = false, float casingAngleOffset = 0) { if (projProps.dropsCasings) { if (Controller.settings.ShowCasings) { - ThrowEmptyCasing(drawPosition, map, DefDatabase.GetNamed(projProps.casingMoteDefname), recoilAmount, shotRotation); + ThrowEmptyCasing(drawPosition, map, DefDatabase.GetNamed(projProps.casingMoteDefname), recoilAmount, shotRotation, 1f, fromPawn, casingAngleOffset); } if (Controller.settings.CreateCasingsFilth) { @@ -752,7 +752,7 @@ public static void GenerateAmmoCasings(ProjectilePropertiesCE projProps, Vector3 } - public static void ThrowEmptyCasing(Vector3 loc, Map map, FleckDef casingFleckDef, float recoilAmount, float shotRotation, float size = 1f) + public static void ThrowEmptyCasing(Vector3 loc, Map map, FleckDef casingFleckDef, float recoilAmount, float shotRotation, float size = 1f, bool fromPawn = false, float casingAngleOffset = 0) { if (!loc.ShouldSpawnMotesAt(map) || map.moteCounter.SaturatedLowPriority) { @@ -764,15 +764,21 @@ public static void ThrowEmptyCasing(Vector3 loc, Map map, FleckDef casingFleckDe } Rand.PushState(); FleckCreationData creationData = FleckMaker.GetDataStatic(loc, map, casingFleckDef); - creationData.airTimeLeft = 1.5f; + creationData.velocitySpeed = Rand.Range(1.5f, 2f) * recoilAmount; + creationData.airTimeLeft = Rand.Range(1f, 1.5f) / creationData.velocitySpeed; creationData.scale = Rand.Range(0.5f, 0.3f) * size; creationData.spawnPosition = loc; - creationData.velocitySpeed = Rand.Range(0.6f, 0.4f) * recoilAmount; int randomAngle = Rand.Range(-20, 20); //shotRotation goes from -270 to +90, while fleck angle uses 0 to 360 degrees (0 deg being North for both cases), so a conversion is used + //^ not anymore, now it gets aiming angle instead //+90 makes casings fly to gun's right side - creationData.velocityAngle = shotRotation > 0 ? 360 - shotRotation + 90 + randomAngle : 0 - shotRotation + 90 + randomAngle; - creationData.rotation = creationData.velocityAngle + Rand.Range(-3f, 4f); + bool flip = false; + if (fromPawn && shotRotation > 200f && shotRotation < 340f) + { + flip = true; + } + creationData.velocityAngle = flip ? shotRotation - 90 - casingAngleOffset + randomAngle : shotRotation + 90 + casingAngleOffset + randomAngle; + creationData.rotation = (flip ? shotRotation - 90 : shotRotation + 90) + Rand.Range(-3f, 4f); creationData.rotationRate = (float)Rand.Range(-150, 150) / recoilAmount; map.flecks.CreateFleck(creationData); Rand.PopState(); diff --git a/Source/CombatExtended/CombatExtended/Defs/GunDrawExtension.cs b/Source/CombatExtended/CombatExtended/Defs/GunDrawExtension.cs index ccb65a230f..d9543b274b 100644 --- a/Source/CombatExtended/CombatExtended/Defs/GunDrawExtension.cs +++ b/Source/CombatExtended/CombatExtended/Defs/GunDrawExtension.cs @@ -7,5 +7,8 @@ public class GunDrawExtension : DefModExtension { public Vector2 DrawSize = Vector2.one; public Vector2 DrawOffset = Vector2.zero; + + public Vector2 CasingOffset = Vector2.zero; + public float CasingAngleOffset = 0; } } diff --git a/Source/CombatExtended/CombatExtended/Things/Fleck_Casing.cs b/Source/CombatExtended/CombatExtended/Things/Fleck_Casing.cs new file mode 100644 index 0000000000..a86a31f304 --- /dev/null +++ b/Source/CombatExtended/CombatExtended/Things/Fleck_Casing.cs @@ -0,0 +1,166 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using RimWorld; +using UnityEngine; +using Verse; +using Verse.Sound; + +namespace CombatExtended +{ + public class FleckSystem_Casing : FleckSystemBase + { + } + public struct Fleck_Casing : IFleck + { + public FleckStatic baseData; + + public float airTimeLeft; + + public Vector3 velocity; + + public float rotationRate; + + public float delay; + + public bool Flying => airTimeLeft > 0f; + + public Vector3 Velocity + { + get + { + return velocity; + } + set + { + velocity = value; + } + } + + public float MoveAngle + { + get + { + return velocity.AngleFlat(); + } + set + { + SetVelocity(value, Speed); + } + } + + public float Speed + { + get + { + return velocity.MagnitudeHorizontal(); + } + set + { + if (value == 0f) + { + velocity = Vector3.zero; + } + else if (velocity == Vector3.zero) + { + velocity = new Vector3(value, 0f, 0f); + } + else + { + velocity = velocity.normalized * value; + } + } + } + + public void Setup(FleckCreationData creationData) + { + baseData = default(FleckStatic); + baseData.Setup(creationData); + airTimeLeft = creationData.airTimeLeft ?? 999999f; + baseData.exactPosition += creationData.def.attachedDrawOffset; + rotationRate = creationData.rotationRate; + SetVelocity(creationData.velocityAngle, creationData.velocitySpeed); + if (creationData.velocity.HasValue) + { + velocity += creationData.velocity.Value; + } + } + + public bool TimeInterval(float deltaTime, Map map) + { + if (baseData.TimeInterval(deltaTime, map)) + { + return true; + } + if (!Flying) + { + return false; + } + Vector3 vector = NextExactPosition(deltaTime); + IntVec3 intVec = new IntVec3(vector); + if (intVec != new IntVec3(baseData.exactPosition)) + { + if (!intVec.InBounds(map)) + { + return true; + } + if (baseData.def.collide && intVec.Filled(map)) + { + WallHit(); + return false; + } + } + baseData.exactPosition = vector; + if (baseData.def.speedPerTime != FloatRange.Zero) + { + Speed = Mathf.Max(Speed + baseData.def.speedPerTime.RandomInRange * deltaTime, 0f); + } + if (airTimeLeft > 0f) + { + if (baseData.def.rotateTowardsMoveDirection && velocity != default(Vector3)) + { + baseData.exactRotation = velocity.AngleFlat() + baseData.def.rotateTowardsMoveDirectionExtraAngle; + } + else + { + baseData.exactRotation += rotationRate * deltaTime; + } + velocity += baseData.def.acceleration * deltaTime; + airTimeLeft -= deltaTime; + if (airTimeLeft < 0f) + { + airTimeLeft = 0f; + } + if (airTimeLeft <= 0f && !baseData.def.landSound.NullOrUndefined()) + { + baseData.def.landSound.PlayOneShot(new TargetInfo(new IntVec3(baseData.exactPosition), map)); + } + } + return false; + } + + private Vector3 NextExactPosition(float deltaTime) + { + return baseData.exactPosition + velocity * deltaTime; + } + + public void SetVelocity(float angle, float speed) + { + velocity = Quaternion.AngleAxis(angle, Vector3.up) * Vector3.forward * speed; + } + + public void Draw(DrawBatch batch) + { + baseData.Draw(batch); + } + + private void WallHit() + { + airTimeLeft = 0f; + Speed = 0f; + rotationRate = 0f; + } + } +} diff --git a/Source/CombatExtended/CombatExtended/Verbs/Verb_ShootCE.cs b/Source/CombatExtended/CombatExtended/Verbs/Verb_ShootCE.cs index c494e6dd0f..342a94b0d0 100644 --- a/Source/CombatExtended/CombatExtended/Verbs/Verb_ShootCE.cs +++ b/Source/CombatExtended/CombatExtended/Verbs/Verb_ShootCE.cs @@ -29,6 +29,8 @@ public class Verb_ShootCE : Verb_LaunchProjectileCE private bool _isAiming; + public Vector3 drawPos; + #endregion #region Properties @@ -103,6 +105,24 @@ private bool ShouldAim } } + public float AimAngle + { + get + { + if (this.CurrentTarget == null) + { + return 143f; + } + Vector3 vector = (CurrentTarget.Thing == null ? CurrentTarget.Cell.ToVector3Shifted() : CurrentTarget.Thing.DrawPos); + float num = 143f; + if ((vector - caster.DrawPos).MagnitudeHorizontalSquared() > 0.001f) + { + num = (vector - caster.DrawPos).AngleFlat(); + } + return num; + } + } + public float SpreadDegrees { get @@ -356,15 +376,19 @@ public override bool TryCastShot() } protected virtual bool OnCastSuccessful() { + bool fromPawn = false; + GunDrawExtension ext = EquipmentSource.def.GetModExtension(); //Required since Verb_Shoot does this but Verb_LaunchProjectileCE doesn't when calling base.TryCastShot() because Shoot isn't its base if (ShooterPawn != null) { ShooterPawn.records.Increment(RecordDefOf.ShotsFired); + fromPawn = drawPos != Vector3.zero; } + //Drop casings if (VerbPropsCE.ejectsCasings) { - CE_Utility.GenerateAmmoCasings(projectilePropsCE, caster.DrawPos, caster.Map, shotRotation, VerbPropsCE.recoilAmount); + CE_Utility.GenerateAmmoCasings(projectilePropsCE, fromPawn ? drawPos : caster.DrawPos + CasingOffsetRotated(ext), caster.Map, AimAngle, VerbPropsCE.recoilAmount, fromPawn: fromPawn, casingAngleOffset: EquipmentSource?.def.GetModExtension()?.CasingAngleOffset ?? 0); } // This needs to here for weapons without magazine to ensure their last shot plays sounds if (CompAmmo != null && !CompAmmo.HasMagazine && CompAmmo.UseAmmo) @@ -395,6 +419,16 @@ protected virtual bool OnCastSuccessful() } return true; } + + Vector3 CasingOffsetRotated(GunDrawExtension ext) + { + if (ext == null || ext.CasingOffset == Vector2.zero) + { + return Vector3.zero; + } + return new Vector3(ext.CasingOffset.x, 0, ext.CasingOffset.y).RotatedBy(AimAngle); + + } #endregion } } diff --git a/Source/CombatExtended/Harmony/Harmony_PawnRenderer.cs b/Source/CombatExtended/Harmony/Harmony_PawnRenderer.cs index 463d2a2216..76581e0898 100644 --- a/Source/CombatExtended/Harmony/Harmony_PawnRenderer.cs +++ b/Source/CombatExtended/Harmony/Harmony_PawnRenderer.cs @@ -403,14 +403,17 @@ internal static class Harmony_PawnRenderer_DrawEquipmentAiming private static Pawn pawn; + private static Vector3 casingDrawPos; + private static readonly Matrix4x4 TBot5 = Matrix4x4.Translate(new Vector3(0, -0.006f, 0)); private static readonly Matrix4x4 TBot3 = Matrix4x4.Translate(new Vector3(0, -0.004f, 0)); - public static void Prefix(PawnRenderer __instance, Thing eq) + public static void Prefix(PawnRenderer __instance, Thing eq, Vector3 drawLoc) { pawn = __instance.pawn; equipment = eq; + casingDrawPos = drawLoc; } private static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material mat, int layer, Thing eq, Vector3 position, float aimAngle) @@ -419,11 +422,18 @@ private static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material mat, int laye if (drawData.DrawSize == Vector2.one) { drawData.DrawSize = eq.def.graphicData.drawSize; } Vector3 scale = new Vector3(drawData.DrawSize.x, 1, drawData.DrawSize.y); Vector3 posVec = new Vector3(drawData.DrawOffset.x, 0, drawData.DrawOffset.y); + Vector3 casingOffset = new Vector3(drawData.CasingOffset.x, 0, drawData.CasingOffset.y); if (aimAngle > 200 && aimAngle < 340) { posVec.x *= -1; + casingOffset.x *= -1; } matrix.SetTRS(position + posVec.RotatedBy(matrix.rotation.eulerAngles.y), matrix.rotation, scale); + CompEquippable compEquippable = eq.TryGetComp(); + if (compEquippable != null && compEquippable.PrimaryVerb is Verb_ShootCE verbCE) + { + verbCE.drawPos = casingDrawPos + (casingOffset + posVec).RotatedBy(matrix.rotation.eulerAngles.y); + } if (eq is WeaponPlatform platform) { platform.DrawPlatform(matrix, mesh == MeshPool.plane10Flip, layer);