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Merge pull request #3068 from CombatExtended-Continued/Fix-Error
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Fix 'CE_Laser' ParentName Typo
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N7Huntsman authored Apr 8, 2024
2 parents 6328b4a + 9917ec3 commit 1ad1263
Showing 1 changed file with 5 additions and 13 deletions.
18 changes: 5 additions & 13 deletions Defs/DamageDefs/Damages_LocalInjury.xml
Original file line number Diff line number Diff line change
Expand Up @@ -150,24 +150,16 @@
<hediff>Flashbanged</hediff>
</DamageDef>

<DamageDef Name="Bullet">
<DamageDef ParentName="Bullet">
<defName>CE_Laser</defName>
<label>laser</label>
<workerClass>DamageWorker_AddInjury</workerClass>
<externalViolence>true</externalViolence>
<deathMessage>{0} has been scorched to death.</deathMessage>
<hediff>BurnSecondary</hediff>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<hasForcefulImpact>false</hasForcefulImpact>
<impactSoundType>Bullet</impactSoundType>
<armorCategory>Sharp</armorCategory>
<overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart>
<isRanged>true</isRanged>
<makesAnimalsFlee>true</makesAnimalsFlee>
<hasForcefulImpact>false</hasForcefulImpact>
<minDamageToFragment>99999</minDamageToFragment>
<defaultDamage>1</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<buildingDamageFactor>0.100</buildingDamageFactor>
<defaultDamage>1</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<buildingDamageFactor>0.1</buildingDamageFactor>
<plantDamageFactor>2</plantDamageFactor>
</DamageDef>

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