diff --git a/Source/CombatExtended/CombatExtended/Projectiles/ProjectileCE_HeightFuse.cs b/Source/CombatExtended/CombatExtended/Projectiles/ProjectileCE_HeightFuse.cs index 7a370f0d38..a7deefc0bf 100644 --- a/Source/CombatExtended/CombatExtended/Projectiles/ProjectileCE_HeightFuse.cs +++ b/Source/CombatExtended/CombatExtended/Projectiles/ProjectileCE_HeightFuse.cs @@ -54,7 +54,6 @@ public override void Impact(Thing hitThing) void HeightFuseAirBurst() { float f = (LastPos.y - detonationHeight) / (LastPos.y - ExactPosition.y); - ExactPosition = f * (LastPos - ExactPosition); ExactPosition += f * (LastPos - ExactPosition); if (!ExactPosition.ToIntVec3().IsValid) {