From fc0d845b1ffa9fdf42e7f864aa5abcbe2bd030d2 Mon Sep 17 00:00:00 2001 From: n7huntsman Date: Sun, 29 Oct 2023 03:43:42 -0400 Subject: [PATCH 1/2] Add keys for recoil menu settings. --- Languages/English/Keyed/ModMenu.xml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Languages/English/Keyed/ModMenu.xml b/Languages/English/Keyed/ModMenu.xml index 7880a6316b..44be94bfc5 100644 --- a/Languages/English/Keyed/ModMenu.xml +++ b/Languages/English/Keyed/ModMenu.xml @@ -30,7 +30,7 @@ Fire generates dangerous black smoke clouds, causing health complications to anyone not wearing protective gear. Merge explosions - Nearby explosions are merged into eachother, significantly improving performance during a massive explosives cook-off. Strongly recommended to leave on. + Nearby explosions are merged into each other, significantly improving performance during a massive explosives cook-off. Strongly recommended to leave on. Disable shield belts while manning turrets When enabled, shield belts will deactivate while colonists are manning turrets. If disabled, shield belts will instead remain active, offering additional protection. @@ -44,6 +44,9 @@ Turn on partial armor When turned on some armor might have different stats on different body parts + Show recoil animations + When enabled, weapon and turret sprites will play recoil animations when they fire. + Enable ammunition system From 854cae8d7de21ee45af4a439f464df549bf4ba13 Mon Sep 17 00:00:00 2001 From: n7huntsman Date: Sun, 29 Oct 2023 04:01:23 -0400 Subject: [PATCH 2/2] grammar tweak --- Languages/English/Keyed/ModMenu.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Languages/English/Keyed/ModMenu.xml b/Languages/English/Keyed/ModMenu.xml index 44be94bfc5..bc9992ed04 100644 --- a/Languages/English/Keyed/ModMenu.xml +++ b/Languages/English/Keyed/ModMenu.xml @@ -45,7 +45,7 @@ When turned on some armor might have different stats on different body parts Show recoil animations - When enabled, weapon and turret sprites will play recoil animations when they fire. + When enabled, ranged weapons and turrets will play recoil animations when they fire.