From e9d268dddbbbf02ddb83e0108ddc3991762f17fa Mon Sep 17 00:00:00 2001 From: SamaelGray <56392968+SamaelGray@users.noreply.github.com> Date: Mon, 1 Jul 2024 18:36:41 +0330 Subject: [PATCH] Recoil animation tweaks --- Source/CombatExtended/CombatExtended/CE_Utility.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/CombatExtended/CombatExtended/CE_Utility.cs b/Source/CombatExtended/CombatExtended/CE_Utility.cs index 1824ab98ef..2edb471272 100644 --- a/Source/CombatExtended/CombatExtended/CE_Utility.cs +++ b/Source/CombatExtended/CombatExtended/CE_Utility.cs @@ -760,15 +760,15 @@ public static Thing GetWeaponFromLauncher(Thing launcher) private static readonly SimpleCurve RecoilCurveAxisY = new SimpleCurve { new CurvePoint(0f, 0f), - new CurvePoint(1f, 0.05f), - new CurvePoint(2f, 0.075f) + new CurvePoint(1f, 0.03f), + new CurvePoint(2f, 0.04f) }; private static readonly SimpleCurve RecoilCurveRotation = new SimpleCurve { new CurvePoint(0f, 0f), - new CurvePoint(1f, 3f), - new CurvePoint(2f, 4f) + new CurvePoint(1f, 2.5f), + new CurvePoint(2f, 3f) }; const float RecoilMagicNumber = 2.6f;