Disabling turret ammo when ammo system is turned off? #3547
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There is an obvious bug currently, where the mech auto-mortar needs a mech to reload it every few shots. I think it is intended that turrets (manned or otherwise) should require reloading, but auto turrets should probably auto reload. This would cause a pause in their shooting, but not require a pawn to get involved. Especially since the ammo remaining is not displayed. Otherwise, the remaining ammo should be displayed, so the player knows when they need to order a reload. Anyway, that's probably something to bring up in #balancing on discord. Since it isn't completely broken, I'm not going to prioritize fixing it, but I'll happily review a PR implementing either solution. If no one gets to it before my next bug hunt, I'll probably re-enable the ammo-remaining gizmo on turrets. |
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Hey guys, I'm not sure if it is a bug, probably is. But when you play the game without ammo system enabled then the turrets only shoot until their "magazine" runs empty.
Would make sense to disable turret magazine I guess when disabling ammo system from options.
Is there a way to do it?
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