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A Rimworld mod designed to reduce micromanagement around allocation of resources, specifically apparel and items held by pawns. It aims to do this by introducing a system of Tags which enable the user to composit (blend/merge together) multiple tags to create unique Loadouts for pawns.
It also features some utility to make procuring things for tags easier, in the form of a bill system which allows users to select the number of pawns using a tag as the basis for the number of products to create.
Still don't understand why the loadout system from Combat Extended doesn't support some sort of tagging system? With a large number of pawns, it becomes quite difficult to manage different loadouts, because pawns are quite individual, but often basic options are repeated.
The simplest example, when there are shooters, and there are shooters-medic, and there are just medics-workers, you have to create a different set for each pawn with repeating options: ranged, worker, ranged+medic, worker+medic, and so on...
Someone already tried, but never made such a system.
Instead of adding a patch, maybe you could just update the loadout system in CE.
I would assume that it would need to be careful about adding ammo support for weapons in loadouts.
Content:
New weapons.
New animals, humanoids, or other creatures.
New factions.
New armor or apparel.
Loadout system
I hereby verify that I have done all of the following:
Searched the Steam workshop, Discord, and Github for an existing patch and not found one.
Confirmed there are no other open Patch Requests for this mod.
Confirmed the requested mod is not known to be fundamentally incompatible with Combat Extended.
Have completed this template accurately and completely.
Understand that putting in a Patch Request does not guarantee a patch will be made.
Agree that I will not directly contact contributors to ask about patch requests.
The text was updated successfully, but these errors were encountered:
Mod name: Compositable Loadouts
Link to mod download: Steam Workshop / GitHub
Description:
A Rimworld mod designed to reduce micromanagement around allocation of resources, specifically apparel and items held by pawns. It aims to do this by introducing a system of Tags which enable the user to composit (blend/merge together) multiple tags to create unique Loadouts for pawns.
It also features some utility to make procuring things for tags easier, in the form of a bill system which allows users to select the number of pawns using a tag as the basis for the number of products to create.
Still don't understand why the loadout system from Combat Extended doesn't support some sort of tagging system? With a large number of pawns, it becomes quite difficult to manage different loadouts, because pawns are quite individual, but often basic options are repeated.
The simplest example, when there are shooters, and there are shooters-medic, and there are just medics-workers, you have to create a different set for each pawn with repeating options: ranged, worker, ranged+medic, worker+medic, and so on...
Someone already tried, but never made such a system.
Instead of adding a patch, maybe you could just update the loadout system in CE.
I would assume that it would need to be careful about adding ammo support for weapons in loadouts.
Content:
I hereby verify that I have done all of the following:
Discord, and Github for an existing patch and not found one.The text was updated successfully, but these errors were encountered: