From e9c6979a25158352e1a3e06d90648b61c57a517a Mon Sep 17 00:00:00 2001 From: Dmitry Agapov Date: Tue, 9 Jul 2024 16:20:46 +0300 Subject: [PATCH 1/6] Prevent file overrides --- LoadFolders.xml | 8 +- .../Defs/Anomaly}/Ammo/Flamethrower_Burst.xml | 0 .../Defs/Anomaly}/Ammo/NerveSpikerBolt.xml | 0 .../Defs/Anomaly/DamageDefs/DamageDefs.xml | 0 .../Defs/Anomaly/HediffDefs/Hediffs.xml | 0 .../Patches/Anomaly/AbilityDefs/Abilities.xml | 0 .../Patches/Anomaly}/Bodies/Devourer.xml | 0 .../Patches/Anomaly}/Bodies/Dreadmeld.xml | 0 .../Patches/Anomaly}/Bodies/Fingerspike.xml | 0 .../Patches/Anomaly}/Bodies/Fleshbulb.xml | 0 .../Anomaly}/Bodies/FleshmassNucleus.xml | 0 .../Patches/Anomaly}/Bodies/Gorehulk.xml | 0 .../Patches/Anomaly}/Bodies/Metalhorror.xml | 0 .../Patches/Anomaly}/Bodies/Nociosphere.xml | 0 .../Patches/Anomaly}/Bodies/Noctol.xml | 0 .../Patches/Anomaly}/Bodies/Toughspike.xml | 0 .../Patches/Anomaly}/Bodies/Trispike.xml | 0 .../Anomaly}/DamageDefs/Damages_Misc.xml | 0 .../Hediffs/Hediffs_BodyParts_Prosthetic.xml | 0 .../Anomaly}/Hediffs/Hediffs_Mutants.xml | 0 .../Anomaly/Patches/Anomaly}/Misc/Mutants.xml | 0 .../Anomaly}/PawnKinds/PawnKinds_Horaxian.xml | 0 .../Patches/Anomaly}/Scenarios/Scenarios.xml | 0 .../Buildings_Fleshmass.xml | 0 .../ThingDefs_Buildings/Buildings_Misc.xml | 0 .../Items_Resources_Manufactured.xml | 0 .../ThingDefs_Items/Items_Resources_Stuff.xml | 0 .../ThingDefs_Items/Items_Various.xml | 0 .../Anomaly/ThingDefs_Misc/Apparel.xml | 0 .../Anomaly}/ThingDefs_Misc/Apparel_Packs.xml | 0 .../Anomaly}/ThingDefs_Misc/Weapons_Guns.xml | 0 .../ThingDefs_Misc/Weapons_Ranged.xml | 0 .../ThingDefs_Misc/Weapons_RangedHoraxian.xml | 0 .../ThingDefs_Races/Races_Entities_Misc.xml | 0 .../ThingDefs_Races/Races_Fleshbeasts.xml | 0 .../Anomaly/ThingTreeDefs/ThinkTreeDefs.xml | 0 .../Patches/Biotech/AbilityDefs/Abilities.xml | 0 .../Bodies/Bodies_Mechanoid_Heavy.xml | 0 .../Bodies/Bodies_Mechanoid_Light.xml | 0 .../Bodies/Bodies_Mechanoid_Medium.xml | 0 .../Biotech}/Bodies/BodyParts_Mechanoid.xml | 0 .../Biotech}/Bodies/Mech_Centurion.xml | 0 .../Patches/Biotech}/Bodies/Mech_Diabolus.xml | 0 .../Patches/Biotech}/Bodies/Mech_Warqueen.xml | 0 .../Biotech}/DamageDefs/Damages_Misc.xml | 0 .../Biotech}/GeneDefs/GeneDefs_Misc.xml | 0 .../HediffDefs/Hediffs_Mechanitor.xml | 0 .../PawnKinds_Impid.xml | 0 .../PawnKinds_Special.xml | 0 .../PawnKinds_Waster.xml | 0 .../Biotech/ThingDefs_Items/Items_General.xml | 0 .../Biotech/ThingDefs_Misc/Apparel_Child.xml | 0 .../ThingDefs_Misc/Apparel_Headgear.xml | 0 .../Biotech/ThingDefs_Misc/Apparel_Mech.xml | 0 .../Biotech/ThingDefs_Misc/Apparel_Packs.xml | 0 .../ThingDefs_Misc/Apparel_Various.xml | 0 .../Weapons/RangedIndustrial.xml | 0 .../Weapons/RangedMechanoid_Heavy.xml | 0 .../Weapons/RangedMechanoid_Light.xml | 0 .../Weapons/RangedMechanoid_Medium.xml | 0 .../Weapons/RangedMechanoid_Turret.xml | 0 .../Races_Animal_Pollution.xml | 0 .../Races_Mechanoids_Heavy.xml | 0 .../Races_Mechanoids_Light.xml | 0 .../Races_Mechanoids_Medium.xml | 0 .../Races_Mechanoids_SuperHeavy.xml | 0 .../Ideology/AbilityDefs/Abilities.xml | 0 .../Patches/Ideology}/Misc/Hediffs_Casts.xml | 0 .../Patches/Ideology}/Misc/Precepts_Role.xml | 0 .../Ideology/PawnKindDefs/PawnKinds.xml | 0 .../Buildings_Ancient_Outdoors.xml | 76 +++--- .../Ideology/ThingDefs_Misc/Apparel.xml | 0 .../ThingDefs_Misc/Apparel_Headgear.xml | 0 .../ThingDefs_Misc/Race_Animal_Dryads.xml | 0 .../Buildings_Mech_Spawners.xml | 0 .../ThingDefs_Buildings/Weapons_Turrets.xml | 0 .../Royalty/Defs/Royalty}/TipSetDefs/Tips.xml | 0 .../Patches/Royalty/AbilityDefs/Abilities.xml | 0 .../BackstoryDefs/Patch_Backstories.xml | 0 .../Royalty}/FactionDefs/Factions_Empire.xml | 0 .../Royalty}/HeDiffDefs/Hediffs_Implants.xml | 0 .../IncidentDefs/Incidents_Map_Misc.xml | 0 .../Royalty/PawnKindDefs/PawnKinds.xml | 0 .../Scripts_ProblemCausers.xml | 0 .../Buildings_Mechanoid.xml | 0 .../Royalty/ThingDefs_Misc/Apparel.xml | 0 .../Royalty/ThingDefs_Misc/Apparel_Armor.xml | 0 .../ThingDefs_Misc/Apparel_Headgear.xml | 0 .../Royalty/ThingDefs_Misc/Apparel_Packs.xml | 0 .../ThingDefs_Misc/Weapons_BladelinkMelee.xml | 0 .../Royalty/ThingDefs_Misc/Weapons_Melee.xml | 0 .../Royalty/TraderKindDefs/TraderKinds.xml | 0 .../BackstoryDefs/Patch_Backstories.xml | 0 .../Bodies/Bodies_Animal_Bird/Bird.xml | 0 .../Bodies_Animal_Insect/Beetlelike.xml | 0 .../Bodies/Bodies_Animal_Quadruped/Monkey.xml | 0 .../QuadrupedAnimalWithClawsTailAndJowl.xml | 0 .../QuadrupedAnimalWithHooves.xml | 0 .../QuadrupedAnimalWithHoovesAndHorn.xml | 0 .../QuadrupedAnimalWithHoovesAndHump.xml | 0 .../QuadrupedAnimalWithHoovesAndTusks.xml | 0 ...QuadrupedAnimalWithHoovesTusksAndTrunk.xml | 0 .../QuadrupedAnimalWithPaws.xml | 0 .../QuadrupedAnimalWithPawsAndTail.xml | 0 .../Bodies_Animal_Quadruped/TurtleLike.xml | 222 +++++++++--------- .../Bodies/Bodies_Animal_Snake/Snake.xml | 0 .../Bodies/Bodies_Humanlike/Human.xml | 0 .../Bodies_Mechanoid/MechanicalCentipede.xml | 0 .../Bodies_Mechanoid/MechanicalTermite.xml | 0 .../Bodies/Bodies_Mechanoid/Pikeman.xml | 0 .../Bodies/Bodies_Mechanoid/Scyther.xml | 0 .../Bodies/BodyPartGroupDummies.xml | 0 .../{Core => }/Bodies/BodyParts_Animal.xml | 0 .../{Core => }/Bodies/BodyParts_General.xml | 0 .../{Core => }/Bodies/BodyParts_Humanoid.xml | 0 .../{Core => }/Bodies/BodyParts_Mechanoid.xml | 0 .../{Core => }/Bodies/BodyParts_Organs.xml | 0 .../DamageDefs/Damages_BuildingModifiers.xml | 0 .../DamageDefs/Damages_LocalInjury.xml | 0 Patches/{Core => }/Drugs/Drugs.xml | 0 Patches/{Core => }/DutyDefs/Duties_Misc.xml | 0 .../FactionDefs/Factions_Hidden.xml | 0 .../{Core => }/FactionDefs/Factions_Misc.xml | 0 .../FactionDefs/Factions_Player.xml | 0 Patches/{Core => }/HediffDefs/BloodLoss.xml | 0 .../HediffDefs/Hediffs_Local_AddedParts.xml | 0 .../HediffDefs/Hediffs_Local_Injuries.xml | 0 .../HediffDefs/Hediffs_Local_Misc.xml | 0 .../InspirationDefs/Inspirations.xml | 22 +- Patches/{Core => }/JobDefs/Jobs.xml | 0 Patches/{Core => }/Maneuvers/Maneuvers.xml | 0 Patches/{Core => }/MapGeneration/GenSteps.xml | 20 +- .../ApparelLayerDefs/ApparelLayerDefs.xml | 0 .../{Core => }/Misc/PawnTables/PawnTables.xml | 0 .../PawnKindDefs_Humanlike/PawnKinds.xml | 0 .../RecipeDefs/Recipes_Production.xml | 0 .../ResearchProjectDefs/ResearchProjects.xml | 0 Patches/{Core => }/Scenarios/Scenarios.xml | 0 Patches/{Core => }/SiteParts/Outpost.xml | 0 Patches/{Core => }/Stats/Stats.xml | 0 .../Storyteller/Incidents_Map_Threats.xml | 0 .../ThingDefs_Buildings/Buildings_Base.xml | 0 .../Buildings_Security.xml | 0 .../ThingDefs_Items/Items_Books.xml | 0 .../ThingDefs_Items/Items_General.xml | 0 .../Items_Resource_Manufactured.xml | 0 .../ThingDefs_Items/Items_Resource_Stuff.xml | 0 .../Items_Resource_Stuff_Leather.xml | 0 .../ThingDefs_Misc/Apparel_Belts.xml | 0 .../ThingDefs_Misc/Apparel_Hats.xml | 0 .../ThingDefs_Misc/Apparel_Various.xml | 0 .../ThingDefs_Misc/Filth_Various.xml | 0 .../ThingDefs_Misc/Things_Special.xml | 0 .../ThingDefs_Misc/Various_Stone.xml | 0 .../ThingDefs_Misc/Weapons_Grenades.xml | 0 .../ThingDefs_Misc/Weapons_Guns.xml | 0 .../ThingDefs_Misc/Weapons_Melee.xml | 0 .../Weapons_RangedNeolithic.xml | 0 .../ThingDefs_Races/Races_Animal_Arid.xml | 0 .../ThingDefs_Races/Races_Animal_Base.xml | 0 .../ThingDefs_Races/Races_Animal_Bears.xml | 0 .../ThingDefs_Races/Races_Animal_BigCat.xml | 0 .../ThingDefs_Races/Races_Animal_Birds.xml | 0 .../ThingDefs_Races/Races_Animal_Farm.xml | 0 .../ThingDefs_Races/Races_Animal_Giant.xml | 0 .../ThingDefs_Races/Races_Animal_Hares.xml | 0 .../ThingDefs_Races/Races_Animal_Insect.xml | 0 .../ThingDefs_Races/Races_Animal_Pet.xml | 0 .../Races_Animal_Rodentlike.xml | 0 .../Races_Animal_Temperate.xml | 0 .../ThingDefs_Races/Races_Animal_Tropical.xml | 0 .../Races_Animal_WildCanines.xml | 0 .../ThingDefs_Races/Races_Humanlike.xml | 0 .../ThingDefs_Races/Races_Mechanoid.xml | 0 .../{Core => }/ThinkTreeDefs/Humanlike.xml | 0 .../ThinkTreeDefs/SubTrees_Misc.xml | 0 .../ToolCapacityDefs/ToolCapacityDefs.xml | 40 ++-- .../{Core => }/TraderKindDefs/TraderKinds.xml | 0 .../{Core => }/TraitDefs/Traits_Singular.xml | 0 .../{Core => }/TraitDefs/Traits_Spectrum.xml | 0 .../{Core => }/WorkGiverDefs/WorkGivers.xml | 0 .../{Core => }/WorldObjects/WorldObjects.xml | 0 182 files changed, 194 insertions(+), 194 deletions(-) rename {Anomaly/Defs => ModPatches/Anomaly/Defs/Anomaly}/Ammo/Flamethrower_Burst.xml (100%) rename {Anomaly/Defs => ModPatches/Anomaly/Defs/Anomaly}/Ammo/NerveSpikerBolt.xml (100%) rename Anomaly/Defs/DamageDefs/DamageDefs_Anomaly.xml => ModPatches/Anomaly/Defs/Anomaly/DamageDefs/DamageDefs.xml (100%) rename Anomaly/Defs/HediffDefs/Hediffs_Anomaly.xml => ModPatches/Anomaly/Defs/Anomaly/HediffDefs/Hediffs.xml (100%) rename Anomaly/Patches/AbilityDefs/Abilities_Anomaly.xml => ModPatches/Anomaly/Patches/Anomaly/AbilityDefs/Abilities.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Bodies/Devourer.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Bodies/Dreadmeld.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Bodies/Fingerspike.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Bodies/Fleshbulb.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Bodies/FleshmassNucleus.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Bodies/Gorehulk.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Bodies/Metalhorror.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Bodies/Nociosphere.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Bodies/Noctol.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Bodies/Toughspike.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Bodies/Trispike.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/DamageDefs/Damages_Misc.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Hediffs/Hediffs_BodyParts_Prosthetic.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Hediffs/Hediffs_Mutants.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Misc/Mutants.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/PawnKinds/PawnKinds_Horaxian.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/Scenarios/Scenarios.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/ThingDefs_Buildings/Buildings_Fleshmass.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/ThingDefs_Buildings/Buildings_Misc.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/ThingDefs_Items/Items_Resources_Manufactured.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/ThingDefs_Items/Items_Resources_Stuff.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/ThingDefs_Items/Items_Various.xml (100%) rename Anomaly/Patches/ThingDefs_Misc/Apparel_Anomaly.xml => ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/ThingDefs_Misc/Apparel_Packs.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/ThingDefs_Misc/Weapons_Guns.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/ThingDefs_Misc/Weapons_Ranged.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/ThingDefs_Misc/Weapons_RangedHoraxian.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/ThingDefs_Races/Races_Entities_Misc.xml (100%) rename {Anomaly/Patches => ModPatches/Anomaly/Patches/Anomaly}/ThingDefs_Races/Races_Fleshbeasts.xml (100%) rename Anomaly/Patches/ThingTreeDefs/ThinkTreeDefs_Anomaly.xml => ModPatches/Anomaly/Patches/Anomaly/ThingTreeDefs/ThinkTreeDefs.xml (100%) rename Biotech/Patches/AbilityDefs/Abilities_Biotech.xml => ModPatches/Biotech/Patches/Biotech/AbilityDefs/Abilities.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/Bodies/Bodies_Mechanoid_Heavy.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/Bodies/Bodies_Mechanoid_Light.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/Bodies/Bodies_Mechanoid_Medium.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/Bodies/BodyParts_Mechanoid.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/Bodies/Mech_Centurion.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/Bodies/Mech_Diabolus.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/Bodies/Mech_Warqueen.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/DamageDefs/Damages_Misc.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/GeneDefs/GeneDefs_Misc.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/HediffDefs/Hediffs_Mechanitor.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/PawnKindDefs_Humanlike/PawnKinds_Impid.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/PawnKindDefs_Humanlike/PawnKinds_Special.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/PawnKindDefs_Humanlike/PawnKinds_Waster.xml (100%) rename Biotech/Patches/ThingDefs_Items/Items_BiotechGeneral.xml => ModPatches/Biotech/Patches/Biotech/ThingDefs_Items/Items_General.xml (100%) rename Biotech/Patches/ThingDefs_Misc/Apparel_BiotechChild.xml => ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Child.xml (100%) rename Biotech/Patches/ThingDefs_Misc/Apparel_BiotechHeadgear.xml => ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Headgear.xml (100%) rename Biotech/Patches/ThingDefs_Misc/Apparel_BiotechMech.xml => ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Mech.xml (100%) rename Biotech/Patches/ThingDefs_Misc/Apparel_BiotechPacks.xml => ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Packs.xml (100%) rename Biotech/Patches/ThingDefs_Misc/Apparel_BiotechVarious.xml => ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Various.xml (100%) rename Biotech/Patches/ThingDefs_Misc/Weapons/RangedIndustrial_Biotech.xml => ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedIndustrial.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/ThingDefs_Misc/Weapons/RangedMechanoid_Heavy.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/ThingDefs_Misc/Weapons/RangedMechanoid_Light.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/ThingDefs_Misc/Weapons/RangedMechanoid_Medium.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/ThingDefs_Misc/Weapons/RangedMechanoid_Turret.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/ThingDefs_Races/Races_Animal_Pollution.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/ThingDefs_Races/Races_Mechanoids_Heavy.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/ThingDefs_Races/Races_Mechanoids_Light.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/ThingDefs_Races/Races_Mechanoids_Medium.xml (100%) rename {Biotech/Patches => ModPatches/Biotech/Patches/Biotech}/ThingDefs_Races/Races_Mechanoids_SuperHeavy.xml (100%) rename Ideology/Patches/AbilityDefs/Abilities_Ideology.xml => ModPatches/Ideology/Patches/Ideology/AbilityDefs/Abilities.xml (100%) rename {Ideology/Patches => ModPatches/Ideology/Patches/Ideology}/Misc/Hediffs_Casts.xml (100%) rename {Ideology/Patches => ModPatches/Ideology/Patches/Ideology}/Misc/Precepts_Role.xml (100%) rename Ideology/Patches/PawnKindDefs_Ideology/IdeologyPawnKinds.xml => ModPatches/Ideology/Patches/Ideology/PawnKindDefs/PawnKinds.xml (100%) rename {Ideology/Patches => ModPatches/Ideology/Patches/Ideology}/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml (97%) rename Ideology/Patches/ThingDefs_Misc/Apparel_Ideology.xml => ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel.xml (100%) rename Ideology/Patches/ThingDefs_Misc/Apparel_IdeologyHeadgear.xml => ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel_Headgear.xml (100%) rename {Ideology/Patches => ModPatches/Ideology/Patches/Ideology}/ThingDefs_Misc/Race_Animal_Dryads.xml (100%) rename {Royalty/Defs => ModPatches/Royalty/Defs/Royalty}/ThingDefs_Buildings/Buildings_Mech_Spawners.xml (100%) rename {Royalty/Defs => ModPatches/Royalty/Defs/Royalty}/ThingDefs_Buildings/Weapons_Turrets.xml (100%) rename {Royalty/Defs => ModPatches/Royalty/Defs/Royalty}/TipSetDefs/Tips.xml (100%) rename Royalty/Patches/AbilityDefs/Abilities_Royalty.xml => ModPatches/Royalty/Patches/Royalty/AbilityDefs/Abilities.xml (100%) rename {Royalty/Patches => ModPatches/Royalty/Patches/Royalty}/BackstoryDefs/Patch_Backstories.xml (100%) rename {Royalty/Patches => ModPatches/Royalty/Patches/Royalty}/FactionDefs/Factions_Empire.xml (100%) rename {Royalty/Patches => ModPatches/Royalty/Patches/Royalty}/HeDiffDefs/Hediffs_Implants.xml (100%) rename {Royalty/Patches => ModPatches/Royalty/Patches/Royalty}/IncidentDefs/Incidents_Map_Misc.xml (100%) rename Royalty/Patches/PawnKindDefs_Royalty/PawnKinds_Royalty.xml => ModPatches/Royalty/Patches/Royalty/PawnKindDefs/PawnKinds.xml (100%) rename {Royalty/Patches => ModPatches/Royalty/Patches/Royalty}/QuestScriptDefs/Scripts_ProblemCausers.xml (100%) rename {Royalty/Patches => ModPatches/Royalty/Patches/Royalty}/ThingDefs_Buildings/Buildings_Mechanoid.xml (100%) rename Royalty/Patches/ThingDefs_Misc/Apparel_Royalty.xml => ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel.xml (100%) rename Royalty/Patches/ThingDefs_Misc/Apparel_RoyaltyArmor.xml => ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Armor.xml (100%) rename Royalty/Patches/ThingDefs_Misc/Apparel_RoyaltyHeadgear.xml => ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Headgear.xml (100%) rename Royalty/Patches/ThingDefs_Misc/Apparel_RoyaltyPacks.xml => ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Packs.xml (100%) rename Royalty/Patches/ThingDefs_Misc/Weapons_RoyaltyBladelinkMelee.xml => ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_BladelinkMelee.xml (100%) rename Royalty/Patches/ThingDefs_Misc/Weapons_RoyaltyMelee.xml => ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_Melee.xml (100%) rename Royalty/Patches/TraderKindDefs/TraderKinds_Royalty.xml => ModPatches/Royalty/Patches/Royalty/TraderKindDefs/TraderKinds.xml (100%) rename Patches/{Core => }/BackstoryDefs/Patch_Backstories.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Bird/Bird.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Insect/Beetlelike.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Quadruped/Monkey.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithClawsTailAndJowl.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHooves.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHorn.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHump.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndTusks.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesTusksAndTrunk.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPaws.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPawsAndTail.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml (96%) rename Patches/{Core => }/Bodies/Bodies_Animal_Snake/Snake.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Humanlike/Human.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Mechanoid/MechanicalCentipede.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Mechanoid/MechanicalTermite.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Mechanoid/Pikeman.xml (100%) rename Patches/{Core => }/Bodies/Bodies_Mechanoid/Scyther.xml (100%) rename Patches/{Core => }/Bodies/BodyPartGroupDummies.xml (100%) rename Patches/{Core => }/Bodies/BodyParts_Animal.xml (100%) rename Patches/{Core => }/Bodies/BodyParts_General.xml (100%) rename Patches/{Core => }/Bodies/BodyParts_Humanoid.xml (100%) rename Patches/{Core => }/Bodies/BodyParts_Mechanoid.xml (100%) rename Patches/{Core => }/Bodies/BodyParts_Organs.xml (100%) rename Patches/{Core => }/DamageDefs/Damages_BuildingModifiers.xml (100%) rename Patches/{Core => }/DamageDefs/Damages_LocalInjury.xml (100%) rename Patches/{Core => }/Drugs/Drugs.xml (100%) rename Patches/{Core => }/DutyDefs/Duties_Misc.xml (100%) rename Patches/{Core => }/FactionDefs/Factions_Hidden.xml (100%) rename Patches/{Core => }/FactionDefs/Factions_Misc.xml (100%) rename Patches/{Core => }/FactionDefs/Factions_Player.xml (100%) rename Patches/{Core => }/HediffDefs/BloodLoss.xml (100%) rename Patches/{Core => }/HediffDefs/Hediffs_Local_AddedParts.xml (100%) rename Patches/{Core => }/HediffDefs/Hediffs_Local_Injuries.xml (100%) rename Patches/{Core => }/HediffDefs/Hediffs_Local_Misc.xml (100%) rename Patches/{Core => }/InspirationDefs/Inspirations.xml (96%) rename Patches/{Core => }/JobDefs/Jobs.xml (100%) rename Patches/{Core => }/Maneuvers/Maneuvers.xml (100%) rename Patches/{Core => }/MapGeneration/GenSteps.xml (95%) mode change 100755 => 100644 rename Patches/{Core => }/Misc/ApparelLayerDefs/ApparelLayerDefs.xml (100%) rename Patches/{Core => }/Misc/PawnTables/PawnTables.xml (100%) rename Patches/{Core => }/PawnKindDefs_Humanlike/PawnKinds.xml (100%) rename Patches/{Core => }/RecipeDefs/Recipes_Production.xml (100%) rename Patches/{Core => }/ResearchProjectDefs/ResearchProjects.xml (100%) rename Patches/{Core => }/Scenarios/Scenarios.xml (100%) rename Patches/{Core => }/SiteParts/Outpost.xml (100%) rename Patches/{Core => }/Stats/Stats.xml (100%) rename Patches/{Core => }/Storyteller/Incidents_Map_Threats.xml (100%) rename Patches/{Core => }/ThingDefs_Buildings/Buildings_Base.xml (100%) rename Patches/{Core => }/ThingDefs_Buildings/Buildings_Security.xml (100%) rename Patches/{Core => }/ThingDefs_Items/Items_Books.xml (100%) rename Patches/{Core => }/ThingDefs_Items/Items_General.xml (100%) rename Patches/{Core => }/ThingDefs_Items/Items_Resource_Manufactured.xml (100%) rename Patches/{Core => }/ThingDefs_Items/Items_Resource_Stuff.xml (100%) rename Patches/{Core => }/ThingDefs_Items/Items_Resource_Stuff_Leather.xml (100%) rename Patches/{Core => }/ThingDefs_Misc/Apparel_Belts.xml (100%) rename Patches/{Core => }/ThingDefs_Misc/Apparel_Hats.xml (100%) rename Patches/{Core => }/ThingDefs_Misc/Apparel_Various.xml (100%) rename Patches/{Core => }/ThingDefs_Misc/Filth_Various.xml (100%) rename Patches/{Core => }/ThingDefs_Misc/Things_Special.xml (100%) rename Patches/{Core => }/ThingDefs_Misc/Various_Stone.xml (100%) rename Patches/{Core => }/ThingDefs_Misc/Weapons_Grenades.xml (100%) rename Patches/{Core => }/ThingDefs_Misc/Weapons_Guns.xml (100%) rename Patches/{Core => }/ThingDefs_Misc/Weapons_Melee.xml (100%) rename Patches/{Core => }/ThingDefs_Misc/Weapons_RangedNeolithic.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Arid.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Base.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Bears.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_BigCat.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Birds.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Farm.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Giant.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Hares.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Insect.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Pet.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Rodentlike.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Temperate.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_Tropical.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Animal_WildCanines.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Humanlike.xml (100%) rename Patches/{Core => }/ThingDefs_Races/Races_Mechanoid.xml (100%) rename Patches/{Core => }/ThinkTreeDefs/Humanlike.xml (100%) rename Patches/{Core => }/ThinkTreeDefs/SubTrees_Misc.xml (100%) rename Patches/{Core => }/ToolCapacityDefs/ToolCapacityDefs.xml (95%) rename Patches/{Core => }/TraderKindDefs/TraderKinds.xml (100%) rename Patches/{Core => }/TraitDefs/Traits_Singular.xml (100%) rename Patches/{Core => }/TraitDefs/Traits_Spectrum.xml (100%) rename Patches/{Core => }/WorkGiverDefs/WorkGivers.xml (100%) rename Patches/{Core => }/WorldObjects/WorldObjects.xml (100%) diff --git a/LoadFolders.xml b/LoadFolders.xml index 98f156b193..4d08ea79d0 100644 --- a/LoadFolders.xml +++ b/LoadFolders.xml @@ -4,10 +4,10 @@
  • /
  • -
  • Royalty
  • -
  • Ideology
  • -
  • Biotech
  • -
  • Anomaly
  • +
  • ModPatches/Royalty
  • +
  • ModPatches/Ideology
  • +
  • ModPatches/Biotech
  • +
  • ModPatches/Anomaly
  • ModPatches/A Rimworld of Magic
  • ModPatches/ADE Advanced Turrets
  • diff --git a/Anomaly/Defs/Ammo/Flamethrower_Burst.xml b/ModPatches/Anomaly/Defs/Anomaly/Ammo/Flamethrower_Burst.xml similarity index 100% rename from Anomaly/Defs/Ammo/Flamethrower_Burst.xml rename to ModPatches/Anomaly/Defs/Anomaly/Ammo/Flamethrower_Burst.xml diff --git a/Anomaly/Defs/Ammo/NerveSpikerBolt.xml b/ModPatches/Anomaly/Defs/Anomaly/Ammo/NerveSpikerBolt.xml similarity index 100% rename from Anomaly/Defs/Ammo/NerveSpikerBolt.xml rename to ModPatches/Anomaly/Defs/Anomaly/Ammo/NerveSpikerBolt.xml diff --git a/Anomaly/Defs/DamageDefs/DamageDefs_Anomaly.xml b/ModPatches/Anomaly/Defs/Anomaly/DamageDefs/DamageDefs.xml similarity index 100% rename from Anomaly/Defs/DamageDefs/DamageDefs_Anomaly.xml rename to ModPatches/Anomaly/Defs/Anomaly/DamageDefs/DamageDefs.xml diff --git a/Anomaly/Defs/HediffDefs/Hediffs_Anomaly.xml b/ModPatches/Anomaly/Defs/Anomaly/HediffDefs/Hediffs.xml similarity index 100% rename from Anomaly/Defs/HediffDefs/Hediffs_Anomaly.xml rename to ModPatches/Anomaly/Defs/Anomaly/HediffDefs/Hediffs.xml diff --git a/Anomaly/Patches/AbilityDefs/Abilities_Anomaly.xml b/ModPatches/Anomaly/Patches/Anomaly/AbilityDefs/Abilities.xml similarity index 100% rename from Anomaly/Patches/AbilityDefs/Abilities_Anomaly.xml rename to ModPatches/Anomaly/Patches/Anomaly/AbilityDefs/Abilities.xml diff --git a/Anomaly/Patches/Bodies/Devourer.xml b/ModPatches/Anomaly/Patches/Anomaly/Bodies/Devourer.xml similarity index 100% rename from Anomaly/Patches/Bodies/Devourer.xml rename to ModPatches/Anomaly/Patches/Anomaly/Bodies/Devourer.xml diff --git a/Anomaly/Patches/Bodies/Dreadmeld.xml b/ModPatches/Anomaly/Patches/Anomaly/Bodies/Dreadmeld.xml similarity index 100% rename from Anomaly/Patches/Bodies/Dreadmeld.xml rename to ModPatches/Anomaly/Patches/Anomaly/Bodies/Dreadmeld.xml diff --git a/Anomaly/Patches/Bodies/Fingerspike.xml b/ModPatches/Anomaly/Patches/Anomaly/Bodies/Fingerspike.xml similarity index 100% rename from Anomaly/Patches/Bodies/Fingerspike.xml rename to ModPatches/Anomaly/Patches/Anomaly/Bodies/Fingerspike.xml diff --git a/Anomaly/Patches/Bodies/Fleshbulb.xml b/ModPatches/Anomaly/Patches/Anomaly/Bodies/Fleshbulb.xml similarity index 100% rename from Anomaly/Patches/Bodies/Fleshbulb.xml rename to ModPatches/Anomaly/Patches/Anomaly/Bodies/Fleshbulb.xml diff --git a/Anomaly/Patches/Bodies/FleshmassNucleus.xml b/ModPatches/Anomaly/Patches/Anomaly/Bodies/FleshmassNucleus.xml similarity index 100% rename from Anomaly/Patches/Bodies/FleshmassNucleus.xml rename to ModPatches/Anomaly/Patches/Anomaly/Bodies/FleshmassNucleus.xml diff --git a/Anomaly/Patches/Bodies/Gorehulk.xml b/ModPatches/Anomaly/Patches/Anomaly/Bodies/Gorehulk.xml similarity index 100% rename from Anomaly/Patches/Bodies/Gorehulk.xml rename to ModPatches/Anomaly/Patches/Anomaly/Bodies/Gorehulk.xml diff --git a/Anomaly/Patches/Bodies/Metalhorror.xml b/ModPatches/Anomaly/Patches/Anomaly/Bodies/Metalhorror.xml similarity index 100% rename from Anomaly/Patches/Bodies/Metalhorror.xml rename to ModPatches/Anomaly/Patches/Anomaly/Bodies/Metalhorror.xml diff --git a/Anomaly/Patches/Bodies/Nociosphere.xml b/ModPatches/Anomaly/Patches/Anomaly/Bodies/Nociosphere.xml similarity index 100% rename from Anomaly/Patches/Bodies/Nociosphere.xml rename to ModPatches/Anomaly/Patches/Anomaly/Bodies/Nociosphere.xml diff --git a/Anomaly/Patches/Bodies/Noctol.xml b/ModPatches/Anomaly/Patches/Anomaly/Bodies/Noctol.xml similarity index 100% rename from Anomaly/Patches/Bodies/Noctol.xml rename to ModPatches/Anomaly/Patches/Anomaly/Bodies/Noctol.xml diff --git a/Anomaly/Patches/Bodies/Toughspike.xml b/ModPatches/Anomaly/Patches/Anomaly/Bodies/Toughspike.xml similarity index 100% rename from Anomaly/Patches/Bodies/Toughspike.xml rename to ModPatches/Anomaly/Patches/Anomaly/Bodies/Toughspike.xml diff --git a/Anomaly/Patches/Bodies/Trispike.xml b/ModPatches/Anomaly/Patches/Anomaly/Bodies/Trispike.xml similarity index 100% rename from Anomaly/Patches/Bodies/Trispike.xml rename to ModPatches/Anomaly/Patches/Anomaly/Bodies/Trispike.xml diff --git a/Anomaly/Patches/DamageDefs/Damages_Misc.xml b/ModPatches/Anomaly/Patches/Anomaly/DamageDefs/Damages_Misc.xml similarity index 100% rename from Anomaly/Patches/DamageDefs/Damages_Misc.xml rename to ModPatches/Anomaly/Patches/Anomaly/DamageDefs/Damages_Misc.xml diff --git a/Anomaly/Patches/Hediffs/Hediffs_BodyParts_Prosthetic.xml b/ModPatches/Anomaly/Patches/Anomaly/Hediffs/Hediffs_BodyParts_Prosthetic.xml similarity index 100% rename from Anomaly/Patches/Hediffs/Hediffs_BodyParts_Prosthetic.xml rename to ModPatches/Anomaly/Patches/Anomaly/Hediffs/Hediffs_BodyParts_Prosthetic.xml diff --git a/Anomaly/Patches/Hediffs/Hediffs_Mutants.xml b/ModPatches/Anomaly/Patches/Anomaly/Hediffs/Hediffs_Mutants.xml similarity index 100% rename from Anomaly/Patches/Hediffs/Hediffs_Mutants.xml rename to ModPatches/Anomaly/Patches/Anomaly/Hediffs/Hediffs_Mutants.xml diff --git a/Anomaly/Patches/Misc/Mutants.xml b/ModPatches/Anomaly/Patches/Anomaly/Misc/Mutants.xml similarity index 100% rename from Anomaly/Patches/Misc/Mutants.xml rename to ModPatches/Anomaly/Patches/Anomaly/Misc/Mutants.xml diff --git a/Anomaly/Patches/PawnKinds/PawnKinds_Horaxian.xml b/ModPatches/Anomaly/Patches/Anomaly/PawnKinds/PawnKinds_Horaxian.xml similarity index 100% rename from Anomaly/Patches/PawnKinds/PawnKinds_Horaxian.xml rename to ModPatches/Anomaly/Patches/Anomaly/PawnKinds/PawnKinds_Horaxian.xml diff --git a/Anomaly/Patches/Scenarios/Scenarios.xml b/ModPatches/Anomaly/Patches/Anomaly/Scenarios/Scenarios.xml similarity index 100% rename from Anomaly/Patches/Scenarios/Scenarios.xml rename to ModPatches/Anomaly/Patches/Anomaly/Scenarios/Scenarios.xml diff --git a/Anomaly/Patches/ThingDefs_Buildings/Buildings_Fleshmass.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Fleshmass.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Buildings/Buildings_Fleshmass.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Fleshmass.xml diff --git a/Anomaly/Patches/ThingDefs_Buildings/Buildings_Misc.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Misc.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Buildings/Buildings_Misc.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Misc.xml diff --git a/Anomaly/Patches/ThingDefs_Items/Items_Resources_Manufactured.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Manufactured.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Items/Items_Resources_Manufactured.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Manufactured.xml diff --git a/Anomaly/Patches/ThingDefs_Items/Items_Resources_Stuff.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Stuff.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Items/Items_Resources_Stuff.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Stuff.xml diff --git a/Anomaly/Patches/ThingDefs_Items/Items_Various.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Various.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Items/Items_Various.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Various.xml diff --git a/Anomaly/Patches/ThingDefs_Misc/Apparel_Anomaly.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Misc/Apparel_Anomaly.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel.xml diff --git a/Anomaly/Patches/ThingDefs_Misc/Apparel_Packs.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel_Packs.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Misc/Apparel_Packs.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel_Packs.xml diff --git a/Anomaly/Patches/ThingDefs_Misc/Weapons_Guns.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Guns.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Misc/Weapons_Guns.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Guns.xml diff --git a/Anomaly/Patches/ThingDefs_Misc/Weapons_Ranged.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Ranged.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Misc/Weapons_Ranged.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Ranged.xml diff --git a/Anomaly/Patches/ThingDefs_Misc/Weapons_RangedHoraxian.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_RangedHoraxian.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Misc/Weapons_RangedHoraxian.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_RangedHoraxian.xml diff --git a/Anomaly/Patches/ThingDefs_Races/Races_Entities_Misc.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Entities_Misc.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Races/Races_Entities_Misc.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Entities_Misc.xml diff --git a/Anomaly/Patches/ThingDefs_Races/Races_Fleshbeasts.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Fleshbeasts.xml similarity index 100% rename from Anomaly/Patches/ThingDefs_Races/Races_Fleshbeasts.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Fleshbeasts.xml diff --git a/Anomaly/Patches/ThingTreeDefs/ThinkTreeDefs_Anomaly.xml b/ModPatches/Anomaly/Patches/Anomaly/ThingTreeDefs/ThinkTreeDefs.xml similarity index 100% rename from Anomaly/Patches/ThingTreeDefs/ThinkTreeDefs_Anomaly.xml rename to ModPatches/Anomaly/Patches/Anomaly/ThingTreeDefs/ThinkTreeDefs.xml diff --git a/Biotech/Patches/AbilityDefs/Abilities_Biotech.xml b/ModPatches/Biotech/Patches/Biotech/AbilityDefs/Abilities.xml similarity index 100% rename from Biotech/Patches/AbilityDefs/Abilities_Biotech.xml rename to ModPatches/Biotech/Patches/Biotech/AbilityDefs/Abilities.xml diff --git a/Biotech/Patches/Bodies/Bodies_Mechanoid_Heavy.xml b/ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Heavy.xml similarity index 100% rename from Biotech/Patches/Bodies/Bodies_Mechanoid_Heavy.xml rename to ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Heavy.xml diff --git a/Biotech/Patches/Bodies/Bodies_Mechanoid_Light.xml b/ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Light.xml similarity index 100% rename from Biotech/Patches/Bodies/Bodies_Mechanoid_Light.xml rename to ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Light.xml diff --git a/Biotech/Patches/Bodies/Bodies_Mechanoid_Medium.xml b/ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Medium.xml similarity index 100% rename from Biotech/Patches/Bodies/Bodies_Mechanoid_Medium.xml rename to ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Medium.xml diff --git a/Biotech/Patches/Bodies/BodyParts_Mechanoid.xml b/ModPatches/Biotech/Patches/Biotech/Bodies/BodyParts_Mechanoid.xml similarity index 100% rename from Biotech/Patches/Bodies/BodyParts_Mechanoid.xml rename to ModPatches/Biotech/Patches/Biotech/Bodies/BodyParts_Mechanoid.xml diff --git a/Biotech/Patches/Bodies/Mech_Centurion.xml b/ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Centurion.xml similarity index 100% rename from Biotech/Patches/Bodies/Mech_Centurion.xml rename to ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Centurion.xml diff --git a/Biotech/Patches/Bodies/Mech_Diabolus.xml b/ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Diabolus.xml similarity index 100% rename from Biotech/Patches/Bodies/Mech_Diabolus.xml rename to ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Diabolus.xml diff --git a/Biotech/Patches/Bodies/Mech_Warqueen.xml b/ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Warqueen.xml similarity index 100% rename from Biotech/Patches/Bodies/Mech_Warqueen.xml rename to ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Warqueen.xml diff --git a/Biotech/Patches/DamageDefs/Damages_Misc.xml b/ModPatches/Biotech/Patches/Biotech/DamageDefs/Damages_Misc.xml similarity index 100% rename from Biotech/Patches/DamageDefs/Damages_Misc.xml rename to ModPatches/Biotech/Patches/Biotech/DamageDefs/Damages_Misc.xml diff --git a/Biotech/Patches/GeneDefs/GeneDefs_Misc.xml b/ModPatches/Biotech/Patches/Biotech/GeneDefs/GeneDefs_Misc.xml similarity index 100% rename from Biotech/Patches/GeneDefs/GeneDefs_Misc.xml rename to ModPatches/Biotech/Patches/Biotech/GeneDefs/GeneDefs_Misc.xml diff --git a/Biotech/Patches/HediffDefs/Hediffs_Mechanitor.xml b/ModPatches/Biotech/Patches/Biotech/HediffDefs/Hediffs_Mechanitor.xml similarity index 100% rename from Biotech/Patches/HediffDefs/Hediffs_Mechanitor.xml rename to ModPatches/Biotech/Patches/Biotech/HediffDefs/Hediffs_Mechanitor.xml diff --git a/Biotech/Patches/PawnKindDefs_Humanlike/PawnKinds_Impid.xml b/ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Impid.xml similarity index 100% rename from Biotech/Patches/PawnKindDefs_Humanlike/PawnKinds_Impid.xml rename to ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Impid.xml diff --git a/Biotech/Patches/PawnKindDefs_Humanlike/PawnKinds_Special.xml b/ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Special.xml similarity index 100% rename from Biotech/Patches/PawnKindDefs_Humanlike/PawnKinds_Special.xml rename to ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Special.xml diff --git a/Biotech/Patches/PawnKindDefs_Humanlike/PawnKinds_Waster.xml b/ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Waster.xml similarity index 100% rename from Biotech/Patches/PawnKindDefs_Humanlike/PawnKinds_Waster.xml rename to ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Waster.xml diff --git a/Biotech/Patches/ThingDefs_Items/Items_BiotechGeneral.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Items/Items_General.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Items/Items_BiotechGeneral.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Items/Items_General.xml diff --git a/Biotech/Patches/ThingDefs_Misc/Apparel_BiotechChild.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Child.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Misc/Apparel_BiotechChild.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Child.xml diff --git a/Biotech/Patches/ThingDefs_Misc/Apparel_BiotechHeadgear.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Headgear.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Misc/Apparel_BiotechHeadgear.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Headgear.xml diff --git a/Biotech/Patches/ThingDefs_Misc/Apparel_BiotechMech.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Mech.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Misc/Apparel_BiotechMech.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Mech.xml diff --git a/Biotech/Patches/ThingDefs_Misc/Apparel_BiotechPacks.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Packs.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Misc/Apparel_BiotechPacks.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Packs.xml diff --git a/Biotech/Patches/ThingDefs_Misc/Apparel_BiotechVarious.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Various.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Misc/Apparel_BiotechVarious.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Various.xml diff --git a/Biotech/Patches/ThingDefs_Misc/Weapons/RangedIndustrial_Biotech.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedIndustrial.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Misc/Weapons/RangedIndustrial_Biotech.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedIndustrial.xml diff --git a/Biotech/Patches/ThingDefs_Misc/Weapons/RangedMechanoid_Heavy.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Heavy.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Misc/Weapons/RangedMechanoid_Heavy.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Heavy.xml diff --git a/Biotech/Patches/ThingDefs_Misc/Weapons/RangedMechanoid_Light.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Light.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Misc/Weapons/RangedMechanoid_Light.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Light.xml diff --git a/Biotech/Patches/ThingDefs_Misc/Weapons/RangedMechanoid_Medium.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Medium.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Misc/Weapons/RangedMechanoid_Medium.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Medium.xml diff --git a/Biotech/Patches/ThingDefs_Misc/Weapons/RangedMechanoid_Turret.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Turret.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Misc/Weapons/RangedMechanoid_Turret.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Turret.xml diff --git a/Biotech/Patches/ThingDefs_Races/Races_Animal_Pollution.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Animal_Pollution.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Races/Races_Animal_Pollution.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Animal_Pollution.xml diff --git a/Biotech/Patches/ThingDefs_Races/Races_Mechanoids_Heavy.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Heavy.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Races/Races_Mechanoids_Heavy.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Heavy.xml diff --git a/Biotech/Patches/ThingDefs_Races/Races_Mechanoids_Light.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Light.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Races/Races_Mechanoids_Light.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Light.xml diff --git a/Biotech/Patches/ThingDefs_Races/Races_Mechanoids_Medium.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Medium.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Races/Races_Mechanoids_Medium.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Medium.xml diff --git a/Biotech/Patches/ThingDefs_Races/Races_Mechanoids_SuperHeavy.xml b/ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_SuperHeavy.xml similarity index 100% rename from Biotech/Patches/ThingDefs_Races/Races_Mechanoids_SuperHeavy.xml rename to ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_SuperHeavy.xml diff --git a/Ideology/Patches/AbilityDefs/Abilities_Ideology.xml b/ModPatches/Ideology/Patches/Ideology/AbilityDefs/Abilities.xml similarity index 100% rename from Ideology/Patches/AbilityDefs/Abilities_Ideology.xml rename to ModPatches/Ideology/Patches/Ideology/AbilityDefs/Abilities.xml diff --git a/Ideology/Patches/Misc/Hediffs_Casts.xml b/ModPatches/Ideology/Patches/Ideology/Misc/Hediffs_Casts.xml similarity index 100% rename from Ideology/Patches/Misc/Hediffs_Casts.xml rename to ModPatches/Ideology/Patches/Ideology/Misc/Hediffs_Casts.xml diff --git a/Ideology/Patches/Misc/Precepts_Role.xml b/ModPatches/Ideology/Patches/Ideology/Misc/Precepts_Role.xml similarity index 100% rename from Ideology/Patches/Misc/Precepts_Role.xml rename to ModPatches/Ideology/Patches/Ideology/Misc/Precepts_Role.xml diff --git a/Ideology/Patches/PawnKindDefs_Ideology/IdeologyPawnKinds.xml b/ModPatches/Ideology/Patches/Ideology/PawnKindDefs/PawnKinds.xml similarity index 100% rename from Ideology/Patches/PawnKindDefs_Ideology/IdeologyPawnKinds.xml rename to ModPatches/Ideology/Patches/Ideology/PawnKindDefs/PawnKinds.xml diff --git a/Ideology/Patches/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml b/ModPatches/Ideology/Patches/Ideology/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml similarity index 97% rename from Ideology/Patches/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml rename to ModPatches/Ideology/Patches/Ideology/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml index 103909aeb3..d800ee6dbd 100644 --- a/Ideology/Patches/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml +++ b/ModPatches/Ideology/Patches/Ideology/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml @@ -1,39 +1,39 @@ - - - - - Defs/ThingDef[defName="AncientRustedCar" or defName="AncientWarwalkerLeg" or defName="AncientWarwalkerShell" or defName="AncientPodCar"]/fillPercent - - 0.65 - - - - - Defs/ThingDef[defName="AncientRustedTruck" or defName="AncientJetEngine" or defName="AncientDropshipEngine"]/fillPercent - - 0.7 - - - - - Defs/ThingDef[defName="AncientRustedJeep" or defName="AncientMiniWarwalkerRemains" or defName="AncientTank" or defName="AncientAPC"]/fillPercent - - 0.75 - - - - - Defs/ThingDef[defName="AncientRustedCarFrame"]/fillPercent - - 0.25 - - - - - Defs/ThingDef[defName="AncientWarwalkerTorso" or defName="AncientRustedDropship" or defName="AncientWarspiderRemains"]/fillPercent - - 0.85 - - - + + + + + Defs/ThingDef[defName="AncientRustedCar" or defName="AncientWarwalkerLeg" or defName="AncientWarwalkerShell" or defName="AncientPodCar"]/fillPercent + + 0.65 + + + + + Defs/ThingDef[defName="AncientRustedTruck" or defName="AncientJetEngine" or defName="AncientDropshipEngine"]/fillPercent + + 0.7 + + + + + Defs/ThingDef[defName="AncientRustedJeep" or defName="AncientMiniWarwalkerRemains" or defName="AncientTank" or defName="AncientAPC"]/fillPercent + + 0.75 + + + + + Defs/ThingDef[defName="AncientRustedCarFrame"]/fillPercent + + 0.25 + + + + + Defs/ThingDef[defName="AncientWarwalkerTorso" or defName="AncientRustedDropship" or defName="AncientWarspiderRemains"]/fillPercent + + 0.85 + + + \ No newline at end of file diff --git a/Ideology/Patches/ThingDefs_Misc/Apparel_Ideology.xml b/ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel.xml similarity index 100% rename from Ideology/Patches/ThingDefs_Misc/Apparel_Ideology.xml rename to ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel.xml diff --git a/Ideology/Patches/ThingDefs_Misc/Apparel_IdeologyHeadgear.xml b/ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel_Headgear.xml similarity index 100% rename from Ideology/Patches/ThingDefs_Misc/Apparel_IdeologyHeadgear.xml rename to ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel_Headgear.xml diff --git a/Ideology/Patches/ThingDefs_Misc/Race_Animal_Dryads.xml b/ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Race_Animal_Dryads.xml similarity index 100% rename from Ideology/Patches/ThingDefs_Misc/Race_Animal_Dryads.xml rename to ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Race_Animal_Dryads.xml diff --git a/Royalty/Defs/ThingDefs_Buildings/Buildings_Mech_Spawners.xml b/ModPatches/Royalty/Defs/Royalty/ThingDefs_Buildings/Buildings_Mech_Spawners.xml similarity index 100% rename from Royalty/Defs/ThingDefs_Buildings/Buildings_Mech_Spawners.xml rename to ModPatches/Royalty/Defs/Royalty/ThingDefs_Buildings/Buildings_Mech_Spawners.xml diff --git a/Royalty/Defs/ThingDefs_Buildings/Weapons_Turrets.xml b/ModPatches/Royalty/Defs/Royalty/ThingDefs_Buildings/Weapons_Turrets.xml similarity index 100% rename from Royalty/Defs/ThingDefs_Buildings/Weapons_Turrets.xml rename to ModPatches/Royalty/Defs/Royalty/ThingDefs_Buildings/Weapons_Turrets.xml diff --git a/Royalty/Defs/TipSetDefs/Tips.xml b/ModPatches/Royalty/Defs/Royalty/TipSetDefs/Tips.xml similarity index 100% rename from Royalty/Defs/TipSetDefs/Tips.xml rename to ModPatches/Royalty/Defs/Royalty/TipSetDefs/Tips.xml diff --git a/Royalty/Patches/AbilityDefs/Abilities_Royalty.xml b/ModPatches/Royalty/Patches/Royalty/AbilityDefs/Abilities.xml similarity index 100% rename from Royalty/Patches/AbilityDefs/Abilities_Royalty.xml rename to ModPatches/Royalty/Patches/Royalty/AbilityDefs/Abilities.xml diff --git a/Royalty/Patches/BackstoryDefs/Patch_Backstories.xml b/ModPatches/Royalty/Patches/Royalty/BackstoryDefs/Patch_Backstories.xml similarity index 100% rename from Royalty/Patches/BackstoryDefs/Patch_Backstories.xml rename to ModPatches/Royalty/Patches/Royalty/BackstoryDefs/Patch_Backstories.xml diff --git a/Royalty/Patches/FactionDefs/Factions_Empire.xml b/ModPatches/Royalty/Patches/Royalty/FactionDefs/Factions_Empire.xml similarity index 100% rename from Royalty/Patches/FactionDefs/Factions_Empire.xml rename to ModPatches/Royalty/Patches/Royalty/FactionDefs/Factions_Empire.xml diff --git a/Royalty/Patches/HeDiffDefs/Hediffs_Implants.xml b/ModPatches/Royalty/Patches/Royalty/HeDiffDefs/Hediffs_Implants.xml similarity index 100% rename from Royalty/Patches/HeDiffDefs/Hediffs_Implants.xml rename to ModPatches/Royalty/Patches/Royalty/HeDiffDefs/Hediffs_Implants.xml diff --git a/Royalty/Patches/IncidentDefs/Incidents_Map_Misc.xml b/ModPatches/Royalty/Patches/Royalty/IncidentDefs/Incidents_Map_Misc.xml similarity index 100% rename from Royalty/Patches/IncidentDefs/Incidents_Map_Misc.xml rename to ModPatches/Royalty/Patches/Royalty/IncidentDefs/Incidents_Map_Misc.xml diff --git a/Royalty/Patches/PawnKindDefs_Royalty/PawnKinds_Royalty.xml b/ModPatches/Royalty/Patches/Royalty/PawnKindDefs/PawnKinds.xml similarity index 100% rename from Royalty/Patches/PawnKindDefs_Royalty/PawnKinds_Royalty.xml rename to ModPatches/Royalty/Patches/Royalty/PawnKindDefs/PawnKinds.xml diff --git a/Royalty/Patches/QuestScriptDefs/Scripts_ProblemCausers.xml b/ModPatches/Royalty/Patches/Royalty/QuestScriptDefs/Scripts_ProblemCausers.xml similarity index 100% rename from Royalty/Patches/QuestScriptDefs/Scripts_ProblemCausers.xml rename to ModPatches/Royalty/Patches/Royalty/QuestScriptDefs/Scripts_ProblemCausers.xml diff --git a/Royalty/Patches/ThingDefs_Buildings/Buildings_Mechanoid.xml b/ModPatches/Royalty/Patches/Royalty/ThingDefs_Buildings/Buildings_Mechanoid.xml similarity index 100% rename from Royalty/Patches/ThingDefs_Buildings/Buildings_Mechanoid.xml rename to ModPatches/Royalty/Patches/Royalty/ThingDefs_Buildings/Buildings_Mechanoid.xml diff --git a/Royalty/Patches/ThingDefs_Misc/Apparel_Royalty.xml b/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel.xml similarity index 100% rename from Royalty/Patches/ThingDefs_Misc/Apparel_Royalty.xml rename to ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel.xml diff --git a/Royalty/Patches/ThingDefs_Misc/Apparel_RoyaltyArmor.xml b/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Armor.xml similarity index 100% rename from Royalty/Patches/ThingDefs_Misc/Apparel_RoyaltyArmor.xml rename to ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Armor.xml diff --git a/Royalty/Patches/ThingDefs_Misc/Apparel_RoyaltyHeadgear.xml b/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Headgear.xml similarity index 100% rename from Royalty/Patches/ThingDefs_Misc/Apparel_RoyaltyHeadgear.xml rename to ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Headgear.xml diff --git a/Royalty/Patches/ThingDefs_Misc/Apparel_RoyaltyPacks.xml b/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Packs.xml similarity index 100% rename from Royalty/Patches/ThingDefs_Misc/Apparel_RoyaltyPacks.xml rename to ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Packs.xml diff --git a/Royalty/Patches/ThingDefs_Misc/Weapons_RoyaltyBladelinkMelee.xml b/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_BladelinkMelee.xml similarity index 100% rename from Royalty/Patches/ThingDefs_Misc/Weapons_RoyaltyBladelinkMelee.xml rename to ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_BladelinkMelee.xml diff --git a/Royalty/Patches/ThingDefs_Misc/Weapons_RoyaltyMelee.xml b/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_Melee.xml similarity index 100% rename from Royalty/Patches/ThingDefs_Misc/Weapons_RoyaltyMelee.xml rename to ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_Melee.xml diff --git a/Royalty/Patches/TraderKindDefs/TraderKinds_Royalty.xml b/ModPatches/Royalty/Patches/Royalty/TraderKindDefs/TraderKinds.xml similarity index 100% rename from Royalty/Patches/TraderKindDefs/TraderKinds_Royalty.xml rename to ModPatches/Royalty/Patches/Royalty/TraderKindDefs/TraderKinds.xml diff --git a/Patches/Core/BackstoryDefs/Patch_Backstories.xml b/Patches/BackstoryDefs/Patch_Backstories.xml similarity index 100% rename from Patches/Core/BackstoryDefs/Patch_Backstories.xml rename to Patches/BackstoryDefs/Patch_Backstories.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Bird/Bird.xml b/Patches/Bodies/Bodies_Animal_Bird/Bird.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Bird/Bird.xml rename to Patches/Bodies/Bodies_Animal_Bird/Bird.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Insect/Beetlelike.xml b/Patches/Bodies/Bodies_Animal_Insect/Beetlelike.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Insect/Beetlelike.xml rename to Patches/Bodies/Bodies_Animal_Insect/Beetlelike.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Quadruped/Monkey.xml b/Patches/Bodies/Bodies_Animal_Quadruped/Monkey.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Quadruped/Monkey.xml rename to Patches/Bodies/Bodies_Animal_Quadruped/Monkey.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithClawsTailAndJowl.xml b/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithClawsTailAndJowl.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithClawsTailAndJowl.xml rename to Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithClawsTailAndJowl.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHooves.xml b/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHooves.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHooves.xml rename to Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHooves.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHorn.xml b/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHorn.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHorn.xml rename to Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHorn.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHump.xml b/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHump.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHump.xml rename to Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHump.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndTusks.xml b/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndTusks.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndTusks.xml rename to Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndTusks.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesTusksAndTrunk.xml b/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesTusksAndTrunk.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesTusksAndTrunk.xml rename to Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesTusksAndTrunk.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPaws.xml b/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPaws.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPaws.xml rename to Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPaws.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPawsAndTail.xml b/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPawsAndTail.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPawsAndTail.xml rename to Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPawsAndTail.xml diff --git a/Patches/Core/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml b/Patches/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml similarity index 96% rename from Patches/Core/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml rename to Patches/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml index 125198b086..19a6cf2b2d 100644 --- a/Patches/Core/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml +++ b/Patches/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml @@ -1,112 +1,112 @@ - - - - - - - - - Defs/BodyDef[defName="TurtleLike"]/corePart/groups - - Defs/BodyDef[defName="TurtleLike"]/corePart - - - - - - - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Plastron"]/groups - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Plastron"] - - - - - - - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Tail"]/groups - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Tail"] - - - - - - - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"]/groups - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"] - - - - - - - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"]/parts/li[def="TurtleBeak"]/groups - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"]/parts/li[def="TurtleBeak"] - - - - - - - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Leg"]/groups - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Leg"] - - - - - - - - - - Defs/BodyDef[defName="TurtleLike"]/corePart/groups - -
  • CoveredByNaturalArmor
  • -
    -
    - - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Plastron"]/groups - -
  • CoveredByNaturalArmor
  • -
    -
    - - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Tail"]/groups - -
  • CoveredByNaturalArmor
  • -
    -
    - - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"]/groups - -
  • CoveredByNaturalArmor
  • -
    -
    - - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"]/parts/li[def="TurtleBeak"]/groups - -
  • CoveredByNaturalArmor
  • -
    -
    - - - Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Leg"]/groups - -
  • CoveredByNaturalArmor
  • -
    -
    - + + + + + + + + + Defs/BodyDef[defName="TurtleLike"]/corePart/groups + + Defs/BodyDef[defName="TurtleLike"]/corePart + + + + + + + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Plastron"]/groups + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Plastron"] + + + + + + + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Tail"]/groups + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Tail"] + + + + + + + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"]/groups + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"] + + + + + + + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"]/parts/li[def="TurtleBeak"]/groups + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"]/parts/li[def="TurtleBeak"] + + + + + + + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Leg"]/groups + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Leg"] + + + + + + + + + + Defs/BodyDef[defName="TurtleLike"]/corePart/groups + +
  • CoveredByNaturalArmor
  • +
    +
    + + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Plastron"]/groups + +
  • CoveredByNaturalArmor
  • +
    +
    + + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Tail"]/groups + +
  • CoveredByNaturalArmor
  • +
    +
    + + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"]/groups + +
  • CoveredByNaturalArmor
  • +
    +
    + + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Head"]/parts/li[def="TurtleBeak"]/groups + +
  • CoveredByNaturalArmor
  • +
    +
    + + + Defs/BodyDef[defName="TurtleLike"]/corePart/parts/li[def="Leg"]/groups + +
  • CoveredByNaturalArmor
  • +
    +
    +
    \ No newline at end of file diff --git a/Patches/Core/Bodies/Bodies_Animal_Snake/Snake.xml b/Patches/Bodies/Bodies_Animal_Snake/Snake.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Animal_Snake/Snake.xml rename to Patches/Bodies/Bodies_Animal_Snake/Snake.xml diff --git a/Patches/Core/Bodies/Bodies_Humanlike/Human.xml b/Patches/Bodies/Bodies_Humanlike/Human.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Humanlike/Human.xml rename to Patches/Bodies/Bodies_Humanlike/Human.xml diff --git a/Patches/Core/Bodies/Bodies_Mechanoid/MechanicalCentipede.xml b/Patches/Bodies/Bodies_Mechanoid/MechanicalCentipede.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Mechanoid/MechanicalCentipede.xml rename to Patches/Bodies/Bodies_Mechanoid/MechanicalCentipede.xml diff --git a/Patches/Core/Bodies/Bodies_Mechanoid/MechanicalTermite.xml b/Patches/Bodies/Bodies_Mechanoid/MechanicalTermite.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Mechanoid/MechanicalTermite.xml rename to Patches/Bodies/Bodies_Mechanoid/MechanicalTermite.xml diff --git a/Patches/Core/Bodies/Bodies_Mechanoid/Pikeman.xml b/Patches/Bodies/Bodies_Mechanoid/Pikeman.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Mechanoid/Pikeman.xml rename to Patches/Bodies/Bodies_Mechanoid/Pikeman.xml diff --git a/Patches/Core/Bodies/Bodies_Mechanoid/Scyther.xml b/Patches/Bodies/Bodies_Mechanoid/Scyther.xml similarity index 100% rename from Patches/Core/Bodies/Bodies_Mechanoid/Scyther.xml rename to Patches/Bodies/Bodies_Mechanoid/Scyther.xml diff --git a/Patches/Core/Bodies/BodyPartGroupDummies.xml b/Patches/Bodies/BodyPartGroupDummies.xml similarity index 100% rename from Patches/Core/Bodies/BodyPartGroupDummies.xml rename to Patches/Bodies/BodyPartGroupDummies.xml diff --git a/Patches/Core/Bodies/BodyParts_Animal.xml b/Patches/Bodies/BodyParts_Animal.xml similarity index 100% rename from Patches/Core/Bodies/BodyParts_Animal.xml rename to Patches/Bodies/BodyParts_Animal.xml diff --git a/Patches/Core/Bodies/BodyParts_General.xml b/Patches/Bodies/BodyParts_General.xml similarity index 100% rename from Patches/Core/Bodies/BodyParts_General.xml rename to Patches/Bodies/BodyParts_General.xml diff --git a/Patches/Core/Bodies/BodyParts_Humanoid.xml b/Patches/Bodies/BodyParts_Humanoid.xml similarity index 100% rename from Patches/Core/Bodies/BodyParts_Humanoid.xml rename to Patches/Bodies/BodyParts_Humanoid.xml diff --git a/Patches/Core/Bodies/BodyParts_Mechanoid.xml b/Patches/Bodies/BodyParts_Mechanoid.xml similarity index 100% rename from Patches/Core/Bodies/BodyParts_Mechanoid.xml rename to Patches/Bodies/BodyParts_Mechanoid.xml diff --git a/Patches/Core/Bodies/BodyParts_Organs.xml b/Patches/Bodies/BodyParts_Organs.xml similarity index 100% rename from Patches/Core/Bodies/BodyParts_Organs.xml rename to Patches/Bodies/BodyParts_Organs.xml diff --git a/Patches/Core/DamageDefs/Damages_BuildingModifiers.xml b/Patches/DamageDefs/Damages_BuildingModifiers.xml similarity index 100% rename from Patches/Core/DamageDefs/Damages_BuildingModifiers.xml rename to Patches/DamageDefs/Damages_BuildingModifiers.xml diff --git a/Patches/Core/DamageDefs/Damages_LocalInjury.xml b/Patches/DamageDefs/Damages_LocalInjury.xml similarity index 100% rename from Patches/Core/DamageDefs/Damages_LocalInjury.xml rename to Patches/DamageDefs/Damages_LocalInjury.xml diff --git a/Patches/Core/Drugs/Drugs.xml b/Patches/Drugs/Drugs.xml similarity index 100% rename from Patches/Core/Drugs/Drugs.xml rename to Patches/Drugs/Drugs.xml diff --git a/Patches/Core/DutyDefs/Duties_Misc.xml b/Patches/DutyDefs/Duties_Misc.xml similarity index 100% rename from Patches/Core/DutyDefs/Duties_Misc.xml rename to Patches/DutyDefs/Duties_Misc.xml diff --git a/Patches/Core/FactionDefs/Factions_Hidden.xml b/Patches/FactionDefs/Factions_Hidden.xml similarity index 100% rename from Patches/Core/FactionDefs/Factions_Hidden.xml rename to Patches/FactionDefs/Factions_Hidden.xml diff --git a/Patches/Core/FactionDefs/Factions_Misc.xml b/Patches/FactionDefs/Factions_Misc.xml similarity index 100% rename from Patches/Core/FactionDefs/Factions_Misc.xml rename to Patches/FactionDefs/Factions_Misc.xml diff --git a/Patches/Core/FactionDefs/Factions_Player.xml b/Patches/FactionDefs/Factions_Player.xml similarity index 100% rename from Patches/Core/FactionDefs/Factions_Player.xml rename to Patches/FactionDefs/Factions_Player.xml diff --git a/Patches/Core/HediffDefs/BloodLoss.xml b/Patches/HediffDefs/BloodLoss.xml similarity index 100% rename from Patches/Core/HediffDefs/BloodLoss.xml rename to Patches/HediffDefs/BloodLoss.xml diff --git a/Patches/Core/HediffDefs/Hediffs_Local_AddedParts.xml b/Patches/HediffDefs/Hediffs_Local_AddedParts.xml similarity index 100% rename from Patches/Core/HediffDefs/Hediffs_Local_AddedParts.xml rename to Patches/HediffDefs/Hediffs_Local_AddedParts.xml diff --git a/Patches/Core/HediffDefs/Hediffs_Local_Injuries.xml b/Patches/HediffDefs/Hediffs_Local_Injuries.xml similarity index 100% rename from Patches/Core/HediffDefs/Hediffs_Local_Injuries.xml rename to Patches/HediffDefs/Hediffs_Local_Injuries.xml diff --git a/Patches/Core/HediffDefs/Hediffs_Local_Misc.xml b/Patches/HediffDefs/Hediffs_Local_Misc.xml similarity index 100% rename from Patches/Core/HediffDefs/Hediffs_Local_Misc.xml rename to Patches/HediffDefs/Hediffs_Local_Misc.xml diff --git a/Patches/Core/InspirationDefs/Inspirations.xml b/Patches/InspirationDefs/Inspirations.xml similarity index 96% rename from Patches/Core/InspirationDefs/Inspirations.xml rename to Patches/InspirationDefs/Inspirations.xml index ba9581ad7b..c6d21e74a2 100644 --- a/Patches/Core/InspirationDefs/Inspirations.xml +++ b/Patches/InspirationDefs/Inspirations.xml @@ -1,12 +1,12 @@ - - - - - Defs/InspirationDef[defName="Frenzy_Shoot"]/statOffsets/ShootingAccuracyPawn - - 0.2 - 2 - - - + + + + + Defs/InspirationDef[defName="Frenzy_Shoot"]/statOffsets/ShootingAccuracyPawn + + 0.2 + 2 + + + \ No newline at end of file diff --git a/Patches/Core/JobDefs/Jobs.xml b/Patches/JobDefs/Jobs.xml similarity index 100% rename from Patches/Core/JobDefs/Jobs.xml rename to Patches/JobDefs/Jobs.xml diff --git a/Patches/Core/Maneuvers/Maneuvers.xml b/Patches/Maneuvers/Maneuvers.xml similarity index 100% rename from Patches/Core/Maneuvers/Maneuvers.xml rename to Patches/Maneuvers/Maneuvers.xml diff --git a/Patches/Core/MapGeneration/GenSteps.xml b/Patches/MapGeneration/GenSteps.xml old mode 100755 new mode 100644 similarity index 95% rename from Patches/Core/MapGeneration/GenSteps.xml rename to Patches/MapGeneration/GenSteps.xml index e7d3bef176..ff3f8d934c --- a/Patches/Core/MapGeneration/GenSteps.xml +++ b/Patches/MapGeneration/GenSteps.xml @@ -1,11 +1,11 @@ - - - - - Defs/MapGeneratorDef[@Name="MapCommonBase"]/genSteps - -
  • CE_Attrition
  • -
    -
    - + + + + + Defs/MapGeneratorDef[@Name="MapCommonBase"]/genSteps + +
  • CE_Attrition
  • +
    +
    +
    \ No newline at end of file diff --git a/Patches/Core/Misc/ApparelLayerDefs/ApparelLayerDefs.xml b/Patches/Misc/ApparelLayerDefs/ApparelLayerDefs.xml similarity index 100% rename from Patches/Core/Misc/ApparelLayerDefs/ApparelLayerDefs.xml rename to Patches/Misc/ApparelLayerDefs/ApparelLayerDefs.xml diff --git a/Patches/Core/Misc/PawnTables/PawnTables.xml b/Patches/Misc/PawnTables/PawnTables.xml similarity index 100% rename from Patches/Core/Misc/PawnTables/PawnTables.xml rename to Patches/Misc/PawnTables/PawnTables.xml diff --git a/Patches/Core/PawnKindDefs_Humanlike/PawnKinds.xml b/Patches/PawnKindDefs_Humanlike/PawnKinds.xml similarity index 100% rename from Patches/Core/PawnKindDefs_Humanlike/PawnKinds.xml rename to Patches/PawnKindDefs_Humanlike/PawnKinds.xml diff --git a/Patches/Core/RecipeDefs/Recipes_Production.xml b/Patches/RecipeDefs/Recipes_Production.xml similarity index 100% rename from Patches/Core/RecipeDefs/Recipes_Production.xml rename to Patches/RecipeDefs/Recipes_Production.xml diff --git a/Patches/Core/ResearchProjectDefs/ResearchProjects.xml b/Patches/ResearchProjectDefs/ResearchProjects.xml similarity index 100% rename from Patches/Core/ResearchProjectDefs/ResearchProjects.xml rename to Patches/ResearchProjectDefs/ResearchProjects.xml diff --git a/Patches/Core/Scenarios/Scenarios.xml b/Patches/Scenarios/Scenarios.xml similarity index 100% rename from Patches/Core/Scenarios/Scenarios.xml rename to Patches/Scenarios/Scenarios.xml diff --git a/Patches/Core/SiteParts/Outpost.xml b/Patches/SiteParts/Outpost.xml similarity index 100% rename from Patches/Core/SiteParts/Outpost.xml rename to Patches/SiteParts/Outpost.xml diff --git a/Patches/Core/Stats/Stats.xml b/Patches/Stats/Stats.xml similarity index 100% rename from Patches/Core/Stats/Stats.xml rename to Patches/Stats/Stats.xml diff --git a/Patches/Core/Storyteller/Incidents_Map_Threats.xml b/Patches/Storyteller/Incidents_Map_Threats.xml similarity index 100% rename from Patches/Core/Storyteller/Incidents_Map_Threats.xml rename to Patches/Storyteller/Incidents_Map_Threats.xml diff --git a/Patches/Core/ThingDefs_Buildings/Buildings_Base.xml b/Patches/ThingDefs_Buildings/Buildings_Base.xml similarity index 100% rename from Patches/Core/ThingDefs_Buildings/Buildings_Base.xml rename to Patches/ThingDefs_Buildings/Buildings_Base.xml diff --git a/Patches/Core/ThingDefs_Buildings/Buildings_Security.xml b/Patches/ThingDefs_Buildings/Buildings_Security.xml similarity index 100% rename from Patches/Core/ThingDefs_Buildings/Buildings_Security.xml rename to Patches/ThingDefs_Buildings/Buildings_Security.xml diff --git a/Patches/Core/ThingDefs_Items/Items_Books.xml b/Patches/ThingDefs_Items/Items_Books.xml similarity index 100% rename from Patches/Core/ThingDefs_Items/Items_Books.xml rename to Patches/ThingDefs_Items/Items_Books.xml diff --git a/Patches/Core/ThingDefs_Items/Items_General.xml b/Patches/ThingDefs_Items/Items_General.xml similarity index 100% rename from Patches/Core/ThingDefs_Items/Items_General.xml rename to Patches/ThingDefs_Items/Items_General.xml diff --git a/Patches/Core/ThingDefs_Items/Items_Resource_Manufactured.xml b/Patches/ThingDefs_Items/Items_Resource_Manufactured.xml similarity index 100% rename from Patches/Core/ThingDefs_Items/Items_Resource_Manufactured.xml rename to Patches/ThingDefs_Items/Items_Resource_Manufactured.xml diff --git a/Patches/Core/ThingDefs_Items/Items_Resource_Stuff.xml b/Patches/ThingDefs_Items/Items_Resource_Stuff.xml similarity index 100% rename from Patches/Core/ThingDefs_Items/Items_Resource_Stuff.xml rename to Patches/ThingDefs_Items/Items_Resource_Stuff.xml diff --git a/Patches/Core/ThingDefs_Items/Items_Resource_Stuff_Leather.xml b/Patches/ThingDefs_Items/Items_Resource_Stuff_Leather.xml similarity index 100% rename from Patches/Core/ThingDefs_Items/Items_Resource_Stuff_Leather.xml rename to Patches/ThingDefs_Items/Items_Resource_Stuff_Leather.xml diff --git a/Patches/Core/ThingDefs_Misc/Apparel_Belts.xml b/Patches/ThingDefs_Misc/Apparel_Belts.xml similarity index 100% rename from Patches/Core/ThingDefs_Misc/Apparel_Belts.xml rename to Patches/ThingDefs_Misc/Apparel_Belts.xml diff --git a/Patches/Core/ThingDefs_Misc/Apparel_Hats.xml b/Patches/ThingDefs_Misc/Apparel_Hats.xml similarity index 100% rename from Patches/Core/ThingDefs_Misc/Apparel_Hats.xml rename to Patches/ThingDefs_Misc/Apparel_Hats.xml diff --git a/Patches/Core/ThingDefs_Misc/Apparel_Various.xml b/Patches/ThingDefs_Misc/Apparel_Various.xml similarity index 100% rename from Patches/Core/ThingDefs_Misc/Apparel_Various.xml rename to Patches/ThingDefs_Misc/Apparel_Various.xml diff --git a/Patches/Core/ThingDefs_Misc/Filth_Various.xml b/Patches/ThingDefs_Misc/Filth_Various.xml similarity index 100% rename from Patches/Core/ThingDefs_Misc/Filth_Various.xml rename to Patches/ThingDefs_Misc/Filth_Various.xml diff --git a/Patches/Core/ThingDefs_Misc/Things_Special.xml b/Patches/ThingDefs_Misc/Things_Special.xml similarity index 100% rename from Patches/Core/ThingDefs_Misc/Things_Special.xml rename to Patches/ThingDefs_Misc/Things_Special.xml diff --git a/Patches/Core/ThingDefs_Misc/Various_Stone.xml b/Patches/ThingDefs_Misc/Various_Stone.xml similarity index 100% rename from Patches/Core/ThingDefs_Misc/Various_Stone.xml rename to Patches/ThingDefs_Misc/Various_Stone.xml diff --git a/Patches/Core/ThingDefs_Misc/Weapons_Grenades.xml b/Patches/ThingDefs_Misc/Weapons_Grenades.xml similarity index 100% rename from Patches/Core/ThingDefs_Misc/Weapons_Grenades.xml rename to Patches/ThingDefs_Misc/Weapons_Grenades.xml diff --git a/Patches/Core/ThingDefs_Misc/Weapons_Guns.xml b/Patches/ThingDefs_Misc/Weapons_Guns.xml similarity index 100% rename from Patches/Core/ThingDefs_Misc/Weapons_Guns.xml rename to Patches/ThingDefs_Misc/Weapons_Guns.xml diff --git a/Patches/Core/ThingDefs_Misc/Weapons_Melee.xml b/Patches/ThingDefs_Misc/Weapons_Melee.xml similarity index 100% rename from Patches/Core/ThingDefs_Misc/Weapons_Melee.xml rename to Patches/ThingDefs_Misc/Weapons_Melee.xml diff --git a/Patches/Core/ThingDefs_Misc/Weapons_RangedNeolithic.xml b/Patches/ThingDefs_Misc/Weapons_RangedNeolithic.xml similarity index 100% rename from Patches/Core/ThingDefs_Misc/Weapons_RangedNeolithic.xml rename to Patches/ThingDefs_Misc/Weapons_RangedNeolithic.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Arid.xml b/Patches/ThingDefs_Races/Races_Animal_Arid.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Arid.xml rename to Patches/ThingDefs_Races/Races_Animal_Arid.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Base.xml b/Patches/ThingDefs_Races/Races_Animal_Base.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Base.xml rename to Patches/ThingDefs_Races/Races_Animal_Base.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Bears.xml b/Patches/ThingDefs_Races/Races_Animal_Bears.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Bears.xml rename to Patches/ThingDefs_Races/Races_Animal_Bears.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_BigCat.xml b/Patches/ThingDefs_Races/Races_Animal_BigCat.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_BigCat.xml rename to Patches/ThingDefs_Races/Races_Animal_BigCat.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Birds.xml b/Patches/ThingDefs_Races/Races_Animal_Birds.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Birds.xml rename to Patches/ThingDefs_Races/Races_Animal_Birds.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Farm.xml b/Patches/ThingDefs_Races/Races_Animal_Farm.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Farm.xml rename to Patches/ThingDefs_Races/Races_Animal_Farm.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Giant.xml b/Patches/ThingDefs_Races/Races_Animal_Giant.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Giant.xml rename to Patches/ThingDefs_Races/Races_Animal_Giant.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Hares.xml b/Patches/ThingDefs_Races/Races_Animal_Hares.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Hares.xml rename to Patches/ThingDefs_Races/Races_Animal_Hares.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Insect.xml b/Patches/ThingDefs_Races/Races_Animal_Insect.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Insect.xml rename to Patches/ThingDefs_Races/Races_Animal_Insect.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Pet.xml b/Patches/ThingDefs_Races/Races_Animal_Pet.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Pet.xml rename to Patches/ThingDefs_Races/Races_Animal_Pet.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Rodentlike.xml b/Patches/ThingDefs_Races/Races_Animal_Rodentlike.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Rodentlike.xml rename to Patches/ThingDefs_Races/Races_Animal_Rodentlike.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Temperate.xml b/Patches/ThingDefs_Races/Races_Animal_Temperate.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Temperate.xml rename to Patches/ThingDefs_Races/Races_Animal_Temperate.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_Tropical.xml b/Patches/ThingDefs_Races/Races_Animal_Tropical.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_Tropical.xml rename to Patches/ThingDefs_Races/Races_Animal_Tropical.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Animal_WildCanines.xml b/Patches/ThingDefs_Races/Races_Animal_WildCanines.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Animal_WildCanines.xml rename to Patches/ThingDefs_Races/Races_Animal_WildCanines.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Humanlike.xml b/Patches/ThingDefs_Races/Races_Humanlike.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Humanlike.xml rename to Patches/ThingDefs_Races/Races_Humanlike.xml diff --git a/Patches/Core/ThingDefs_Races/Races_Mechanoid.xml b/Patches/ThingDefs_Races/Races_Mechanoid.xml similarity index 100% rename from Patches/Core/ThingDefs_Races/Races_Mechanoid.xml rename to Patches/ThingDefs_Races/Races_Mechanoid.xml diff --git a/Patches/Core/ThinkTreeDefs/Humanlike.xml b/Patches/ThinkTreeDefs/Humanlike.xml similarity index 100% rename from Patches/Core/ThinkTreeDefs/Humanlike.xml rename to Patches/ThinkTreeDefs/Humanlike.xml diff --git a/Patches/Core/ThinkTreeDefs/SubTrees_Misc.xml b/Patches/ThinkTreeDefs/SubTrees_Misc.xml similarity index 100% rename from Patches/Core/ThinkTreeDefs/SubTrees_Misc.xml rename to Patches/ThinkTreeDefs/SubTrees_Misc.xml diff --git a/Patches/Core/ToolCapacityDefs/ToolCapacityDefs.xml b/Patches/ToolCapacityDefs/ToolCapacityDefs.xml similarity index 95% rename from Patches/Core/ToolCapacityDefs/ToolCapacityDefs.xml rename to Patches/ToolCapacityDefs/ToolCapacityDefs.xml index 994597af4f..432d183262 100644 --- a/Patches/Core/ToolCapacityDefs/ToolCapacityDefs.xml +++ b/Patches/ToolCapacityDefs/ToolCapacityDefs.xml @@ -1,21 +1,21 @@ - - - - - - - Defs/ToolCapacityDef[ - defName="Stab" - or defName="Blunt" - or defName="Bite" - or defName="ToxicBite" - ] - - -
  • - true -
  • -
    -
    - + + + + + + + Defs/ToolCapacityDef[ + defName="Stab" + or defName="Blunt" + or defName="Bite" + or defName="ToxicBite" + ] + + +
  • + true +
  • +
    +
    +
    \ No newline at end of file diff --git a/Patches/Core/TraderKindDefs/TraderKinds.xml b/Patches/TraderKindDefs/TraderKinds.xml similarity index 100% rename from Patches/Core/TraderKindDefs/TraderKinds.xml rename to Patches/TraderKindDefs/TraderKinds.xml diff --git a/Patches/Core/TraitDefs/Traits_Singular.xml b/Patches/TraitDefs/Traits_Singular.xml similarity index 100% rename from Patches/Core/TraitDefs/Traits_Singular.xml rename to Patches/TraitDefs/Traits_Singular.xml diff --git a/Patches/Core/TraitDefs/Traits_Spectrum.xml b/Patches/TraitDefs/Traits_Spectrum.xml similarity index 100% rename from Patches/Core/TraitDefs/Traits_Spectrum.xml rename to Patches/TraitDefs/Traits_Spectrum.xml diff --git a/Patches/Core/WorkGiverDefs/WorkGivers.xml b/Patches/WorkGiverDefs/WorkGivers.xml similarity index 100% rename from Patches/Core/WorkGiverDefs/WorkGivers.xml rename to Patches/WorkGiverDefs/WorkGivers.xml diff --git a/Patches/Core/WorldObjects/WorldObjects.xml b/Patches/WorldObjects/WorldObjects.xml similarity index 100% rename from Patches/Core/WorldObjects/WorldObjects.xml rename to Patches/WorldObjects/WorldObjects.xml From 97449ff9162318e32c8e434dd281f8e7a7d33407 Mon Sep 17 00:00:00 2001 From: Dmitry Agapov Date: Tue, 9 Jul 2024 18:10:43 +0300 Subject: [PATCH 2/6] Revert Patches/Core unpacking --- Patches/{ => Core}/BackstoryDefs/Patch_Backstories.xml | 0 Patches/{ => Core}/Bodies/Bodies_Animal_Bird/Bird.xml | 0 Patches/{ => Core}/Bodies/Bodies_Animal_Insect/Beetlelike.xml | 0 Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/Monkey.xml | 0 .../QuadrupedAnimalWithClawsTailAndJowl.xml | 0 .../Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHooves.xml | 0 .../Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHorn.xml | 0 .../Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHump.xml | 0 .../Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndTusks.xml | 0 .../QuadrupedAnimalWithHoovesTusksAndTrunk.xml | 0 .../Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPaws.xml | 0 .../Bodies_Animal_Quadruped/QuadrupedAnimalWithPawsAndTail.xml | 0 Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml | 0 Patches/{ => Core}/Bodies/Bodies_Animal_Snake/Snake.xml | 0 Patches/{ => Core}/Bodies/Bodies_Humanlike/Human.xml | 0 .../{ => Core}/Bodies/Bodies_Mechanoid/MechanicalCentipede.xml | 0 Patches/{ => Core}/Bodies/Bodies_Mechanoid/MechanicalTermite.xml | 0 Patches/{ => Core}/Bodies/Bodies_Mechanoid/Pikeman.xml | 0 Patches/{ => Core}/Bodies/Bodies_Mechanoid/Scyther.xml | 0 Patches/{ => Core}/Bodies/BodyPartGroupDummies.xml | 0 Patches/{ => Core}/Bodies/BodyParts_Animal.xml | 0 Patches/{ => Core}/Bodies/BodyParts_General.xml | 0 Patches/{ => Core}/Bodies/BodyParts_Humanoid.xml | 0 Patches/{ => Core}/Bodies/BodyParts_Mechanoid.xml | 0 Patches/{ => Core}/Bodies/BodyParts_Organs.xml | 0 Patches/{ => Core}/DamageDefs/Damages_BuildingModifiers.xml | 0 Patches/{ => Core}/DamageDefs/Damages_LocalInjury.xml | 0 Patches/{ => Core}/Drugs/Drugs.xml | 0 Patches/{ => Core}/DutyDefs/Duties_Misc.xml | 0 Patches/{ => Core}/FactionDefs/Factions_Hidden.xml | 0 Patches/{ => Core}/FactionDefs/Factions_Misc.xml | 0 Patches/{ => Core}/FactionDefs/Factions_Player.xml | 0 Patches/{ => Core}/HediffDefs/BloodLoss.xml | 0 Patches/{ => Core}/HediffDefs/Hediffs_Local_AddedParts.xml | 0 Patches/{ => Core}/HediffDefs/Hediffs_Local_Injuries.xml | 0 Patches/{ => Core}/HediffDefs/Hediffs_Local_Misc.xml | 0 Patches/{ => Core}/InspirationDefs/Inspirations.xml | 0 Patches/{ => Core}/JobDefs/Jobs.xml | 0 Patches/{ => Core}/Maneuvers/Maneuvers.xml | 0 Patches/{ => Core}/MapGeneration/GenSteps.xml | 0 Patches/{ => Core}/Misc/ApparelLayerDefs/ApparelLayerDefs.xml | 0 Patches/{ => Core}/Misc/PawnTables/PawnTables.xml | 0 Patches/{ => Core}/PawnKindDefs_Humanlike/PawnKinds.xml | 0 Patches/{ => Core}/RecipeDefs/Recipes_Production.xml | 0 Patches/{ => Core}/ResearchProjectDefs/ResearchProjects.xml | 0 Patches/{ => Core}/Scenarios/Scenarios.xml | 0 Patches/{ => Core}/SiteParts/Outpost.xml | 0 Patches/{ => Core}/Stats/Stats.xml | 0 Patches/{ => Core}/Storyteller/Incidents_Map_Threats.xml | 0 Patches/{ => Core}/ThingDefs_Buildings/Buildings_Base.xml | 0 Patches/{ => Core}/ThingDefs_Buildings/Buildings_Security.xml | 0 Patches/{ => Core}/ThingDefs_Items/Items_Books.xml | 0 Patches/{ => Core}/ThingDefs_Items/Items_General.xml | 0 .../{ => Core}/ThingDefs_Items/Items_Resource_Manufactured.xml | 0 Patches/{ => Core}/ThingDefs_Items/Items_Resource_Stuff.xml | 0 .../{ => Core}/ThingDefs_Items/Items_Resource_Stuff_Leather.xml | 0 Patches/{ => Core}/ThingDefs_Misc/Apparel_Belts.xml | 0 Patches/{ => Core}/ThingDefs_Misc/Apparel_Hats.xml | 0 Patches/{ => Core}/ThingDefs_Misc/Apparel_Various.xml | 0 Patches/{ => Core}/ThingDefs_Misc/Filth_Various.xml | 0 Patches/{ => Core}/ThingDefs_Misc/Things_Special.xml | 0 Patches/{ => Core}/ThingDefs_Misc/Various_Stone.xml | 0 Patches/{ => Core}/ThingDefs_Misc/Weapons_Grenades.xml | 0 Patches/{ => Core}/ThingDefs_Misc/Weapons_Guns.xml | 0 Patches/{ => Core}/ThingDefs_Misc/Weapons_Melee.xml | 0 Patches/{ => Core}/ThingDefs_Misc/Weapons_RangedNeolithic.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Arid.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Base.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Bears.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_BigCat.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Birds.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Farm.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Giant.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Hares.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Insect.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Pet.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Rodentlike.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Temperate.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_Tropical.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Animal_WildCanines.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Humanlike.xml | 0 Patches/{ => Core}/ThingDefs_Races/Races_Mechanoid.xml | 0 Patches/{ => Core}/ThinkTreeDefs/Humanlike.xml | 0 Patches/{ => Core}/ThinkTreeDefs/SubTrees_Misc.xml | 0 Patches/{ => Core}/ToolCapacityDefs/ToolCapacityDefs.xml | 0 Patches/{ => Core}/TraderKindDefs/TraderKinds.xml | 0 Patches/{ => Core}/TraitDefs/Traits_Singular.xml | 0 Patches/{ => Core}/TraitDefs/Traits_Spectrum.xml | 0 Patches/{ => Core}/WorkGiverDefs/WorkGivers.xml | 0 Patches/{ => Core}/WorldObjects/WorldObjects.xml | 0 90 files changed, 0 insertions(+), 0 deletions(-) rename Patches/{ => Core}/BackstoryDefs/Patch_Backstories.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Bird/Bird.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Insect/Beetlelike.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/Monkey.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithClawsTailAndJowl.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHooves.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHorn.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHump.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndTusks.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesTusksAndTrunk.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPaws.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPawsAndTail.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Animal_Snake/Snake.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Humanlike/Human.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Mechanoid/MechanicalCentipede.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Mechanoid/MechanicalTermite.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Mechanoid/Pikeman.xml (100%) rename Patches/{ => Core}/Bodies/Bodies_Mechanoid/Scyther.xml (100%) rename Patches/{ => Core}/Bodies/BodyPartGroupDummies.xml (100%) rename Patches/{ => Core}/Bodies/BodyParts_Animal.xml (100%) rename Patches/{ => Core}/Bodies/BodyParts_General.xml (100%) rename Patches/{ => Core}/Bodies/BodyParts_Humanoid.xml (100%) rename Patches/{ => Core}/Bodies/BodyParts_Mechanoid.xml (100%) rename Patches/{ => Core}/Bodies/BodyParts_Organs.xml (100%) rename Patches/{ => Core}/DamageDefs/Damages_BuildingModifiers.xml (100%) rename Patches/{ => Core}/DamageDefs/Damages_LocalInjury.xml (100%) rename Patches/{ => Core}/Drugs/Drugs.xml (100%) rename Patches/{ => Core}/DutyDefs/Duties_Misc.xml (100%) rename Patches/{ => Core}/FactionDefs/Factions_Hidden.xml (100%) rename Patches/{ => Core}/FactionDefs/Factions_Misc.xml (100%) rename Patches/{ => Core}/FactionDefs/Factions_Player.xml (100%) rename Patches/{ => Core}/HediffDefs/BloodLoss.xml (100%) rename Patches/{ => Core}/HediffDefs/Hediffs_Local_AddedParts.xml (100%) rename Patches/{ => Core}/HediffDefs/Hediffs_Local_Injuries.xml (100%) rename Patches/{ => Core}/HediffDefs/Hediffs_Local_Misc.xml (100%) rename Patches/{ => Core}/InspirationDefs/Inspirations.xml (100%) rename Patches/{ => Core}/JobDefs/Jobs.xml (100%) rename Patches/{ => Core}/Maneuvers/Maneuvers.xml (100%) rename Patches/{ => Core}/MapGeneration/GenSteps.xml (100%) rename Patches/{ => Core}/Misc/ApparelLayerDefs/ApparelLayerDefs.xml (100%) rename Patches/{ => Core}/Misc/PawnTables/PawnTables.xml (100%) rename Patches/{ => Core}/PawnKindDefs_Humanlike/PawnKinds.xml (100%) rename Patches/{ => Core}/RecipeDefs/Recipes_Production.xml (100%) rename Patches/{ => Core}/ResearchProjectDefs/ResearchProjects.xml (100%) rename Patches/{ => Core}/Scenarios/Scenarios.xml (100%) rename Patches/{ => Core}/SiteParts/Outpost.xml (100%) rename Patches/{ => Core}/Stats/Stats.xml (100%) rename Patches/{ => Core}/Storyteller/Incidents_Map_Threats.xml (100%) rename Patches/{ => Core}/ThingDefs_Buildings/Buildings_Base.xml (100%) rename Patches/{ => Core}/ThingDefs_Buildings/Buildings_Security.xml (100%) rename Patches/{ => Core}/ThingDefs_Items/Items_Books.xml (100%) rename Patches/{ => Core}/ThingDefs_Items/Items_General.xml (100%) rename Patches/{ => Core}/ThingDefs_Items/Items_Resource_Manufactured.xml (100%) rename Patches/{ => Core}/ThingDefs_Items/Items_Resource_Stuff.xml (100%) rename Patches/{ => Core}/ThingDefs_Items/Items_Resource_Stuff_Leather.xml (100%) rename Patches/{ => Core}/ThingDefs_Misc/Apparel_Belts.xml (100%) rename Patches/{ => Core}/ThingDefs_Misc/Apparel_Hats.xml (100%) rename Patches/{ => Core}/ThingDefs_Misc/Apparel_Various.xml (100%) rename Patches/{ => Core}/ThingDefs_Misc/Filth_Various.xml (100%) rename Patches/{ => Core}/ThingDefs_Misc/Things_Special.xml (100%) rename Patches/{ => Core}/ThingDefs_Misc/Various_Stone.xml (100%) rename Patches/{ => Core}/ThingDefs_Misc/Weapons_Grenades.xml (100%) rename Patches/{ => Core}/ThingDefs_Misc/Weapons_Guns.xml (100%) rename Patches/{ => Core}/ThingDefs_Misc/Weapons_Melee.xml (100%) rename Patches/{ => Core}/ThingDefs_Misc/Weapons_RangedNeolithic.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Arid.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Base.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Bears.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_BigCat.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Birds.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Farm.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Giant.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Hares.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Insect.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Pet.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Rodentlike.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Temperate.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_Tropical.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Animal_WildCanines.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Humanlike.xml (100%) rename Patches/{ => Core}/ThingDefs_Races/Races_Mechanoid.xml (100%) rename Patches/{ => Core}/ThinkTreeDefs/Humanlike.xml (100%) rename Patches/{ => Core}/ThinkTreeDefs/SubTrees_Misc.xml (100%) rename Patches/{ => Core}/ToolCapacityDefs/ToolCapacityDefs.xml (100%) rename Patches/{ => Core}/TraderKindDefs/TraderKinds.xml (100%) rename Patches/{ => Core}/TraitDefs/Traits_Singular.xml (100%) rename Patches/{ => Core}/TraitDefs/Traits_Spectrum.xml (100%) rename Patches/{ => Core}/WorkGiverDefs/WorkGivers.xml (100%) rename Patches/{ => Core}/WorldObjects/WorldObjects.xml (100%) diff --git a/Patches/BackstoryDefs/Patch_Backstories.xml b/Patches/Core/BackstoryDefs/Patch_Backstories.xml similarity index 100% rename from Patches/BackstoryDefs/Patch_Backstories.xml rename to Patches/Core/BackstoryDefs/Patch_Backstories.xml diff --git a/Patches/Bodies/Bodies_Animal_Bird/Bird.xml b/Patches/Core/Bodies/Bodies_Animal_Bird/Bird.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Bird/Bird.xml rename to Patches/Core/Bodies/Bodies_Animal_Bird/Bird.xml diff --git a/Patches/Bodies/Bodies_Animal_Insect/Beetlelike.xml b/Patches/Core/Bodies/Bodies_Animal_Insect/Beetlelike.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Insect/Beetlelike.xml rename to Patches/Core/Bodies/Bodies_Animal_Insect/Beetlelike.xml diff --git a/Patches/Bodies/Bodies_Animal_Quadruped/Monkey.xml b/Patches/Core/Bodies/Bodies_Animal_Quadruped/Monkey.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Quadruped/Monkey.xml rename to Patches/Core/Bodies/Bodies_Animal_Quadruped/Monkey.xml diff --git a/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithClawsTailAndJowl.xml b/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithClawsTailAndJowl.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithClawsTailAndJowl.xml rename to Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithClawsTailAndJowl.xml diff --git a/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHooves.xml b/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHooves.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHooves.xml rename to Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHooves.xml diff --git a/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHorn.xml b/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHorn.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHorn.xml rename to Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHorn.xml diff --git a/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHump.xml b/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHump.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHump.xml rename to Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndHump.xml diff --git a/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndTusks.xml b/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndTusks.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndTusks.xml rename to Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesAndTusks.xml diff --git a/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesTusksAndTrunk.xml b/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesTusksAndTrunk.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesTusksAndTrunk.xml rename to Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithHoovesTusksAndTrunk.xml diff --git a/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPaws.xml b/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPaws.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPaws.xml rename to Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPaws.xml diff --git a/Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPawsAndTail.xml b/Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPawsAndTail.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPawsAndTail.xml rename to Patches/Core/Bodies/Bodies_Animal_Quadruped/QuadrupedAnimalWithPawsAndTail.xml diff --git a/Patches/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml b/Patches/Core/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml rename to Patches/Core/Bodies/Bodies_Animal_Quadruped/TurtleLike.xml diff --git a/Patches/Bodies/Bodies_Animal_Snake/Snake.xml b/Patches/Core/Bodies/Bodies_Animal_Snake/Snake.xml similarity index 100% rename from Patches/Bodies/Bodies_Animal_Snake/Snake.xml rename to Patches/Core/Bodies/Bodies_Animal_Snake/Snake.xml diff --git a/Patches/Bodies/Bodies_Humanlike/Human.xml b/Patches/Core/Bodies/Bodies_Humanlike/Human.xml similarity index 100% rename from Patches/Bodies/Bodies_Humanlike/Human.xml rename to Patches/Core/Bodies/Bodies_Humanlike/Human.xml diff --git a/Patches/Bodies/Bodies_Mechanoid/MechanicalCentipede.xml b/Patches/Core/Bodies/Bodies_Mechanoid/MechanicalCentipede.xml similarity index 100% rename from Patches/Bodies/Bodies_Mechanoid/MechanicalCentipede.xml rename to Patches/Core/Bodies/Bodies_Mechanoid/MechanicalCentipede.xml diff --git a/Patches/Bodies/Bodies_Mechanoid/MechanicalTermite.xml b/Patches/Core/Bodies/Bodies_Mechanoid/MechanicalTermite.xml similarity index 100% rename from Patches/Bodies/Bodies_Mechanoid/MechanicalTermite.xml rename to Patches/Core/Bodies/Bodies_Mechanoid/MechanicalTermite.xml diff --git a/Patches/Bodies/Bodies_Mechanoid/Pikeman.xml b/Patches/Core/Bodies/Bodies_Mechanoid/Pikeman.xml similarity index 100% rename from Patches/Bodies/Bodies_Mechanoid/Pikeman.xml rename to Patches/Core/Bodies/Bodies_Mechanoid/Pikeman.xml diff --git a/Patches/Bodies/Bodies_Mechanoid/Scyther.xml b/Patches/Core/Bodies/Bodies_Mechanoid/Scyther.xml similarity index 100% rename from Patches/Bodies/Bodies_Mechanoid/Scyther.xml rename to Patches/Core/Bodies/Bodies_Mechanoid/Scyther.xml diff --git a/Patches/Bodies/BodyPartGroupDummies.xml b/Patches/Core/Bodies/BodyPartGroupDummies.xml similarity index 100% rename from Patches/Bodies/BodyPartGroupDummies.xml rename to Patches/Core/Bodies/BodyPartGroupDummies.xml diff --git a/Patches/Bodies/BodyParts_Animal.xml b/Patches/Core/Bodies/BodyParts_Animal.xml similarity index 100% rename from Patches/Bodies/BodyParts_Animal.xml rename to Patches/Core/Bodies/BodyParts_Animal.xml diff --git a/Patches/Bodies/BodyParts_General.xml b/Patches/Core/Bodies/BodyParts_General.xml similarity index 100% rename from Patches/Bodies/BodyParts_General.xml rename to Patches/Core/Bodies/BodyParts_General.xml diff --git a/Patches/Bodies/BodyParts_Humanoid.xml b/Patches/Core/Bodies/BodyParts_Humanoid.xml similarity index 100% rename from Patches/Bodies/BodyParts_Humanoid.xml rename to Patches/Core/Bodies/BodyParts_Humanoid.xml diff --git a/Patches/Bodies/BodyParts_Mechanoid.xml b/Patches/Core/Bodies/BodyParts_Mechanoid.xml similarity index 100% rename from Patches/Bodies/BodyParts_Mechanoid.xml rename to Patches/Core/Bodies/BodyParts_Mechanoid.xml diff --git a/Patches/Bodies/BodyParts_Organs.xml b/Patches/Core/Bodies/BodyParts_Organs.xml similarity index 100% rename from Patches/Bodies/BodyParts_Organs.xml rename to Patches/Core/Bodies/BodyParts_Organs.xml diff --git a/Patches/DamageDefs/Damages_BuildingModifiers.xml b/Patches/Core/DamageDefs/Damages_BuildingModifiers.xml similarity index 100% rename from Patches/DamageDefs/Damages_BuildingModifiers.xml rename to Patches/Core/DamageDefs/Damages_BuildingModifiers.xml diff --git a/Patches/DamageDefs/Damages_LocalInjury.xml b/Patches/Core/DamageDefs/Damages_LocalInjury.xml similarity index 100% rename from Patches/DamageDefs/Damages_LocalInjury.xml rename to Patches/Core/DamageDefs/Damages_LocalInjury.xml diff --git a/Patches/Drugs/Drugs.xml b/Patches/Core/Drugs/Drugs.xml similarity index 100% rename from Patches/Drugs/Drugs.xml rename to Patches/Core/Drugs/Drugs.xml diff --git a/Patches/DutyDefs/Duties_Misc.xml b/Patches/Core/DutyDefs/Duties_Misc.xml similarity index 100% rename from Patches/DutyDefs/Duties_Misc.xml rename to Patches/Core/DutyDefs/Duties_Misc.xml diff --git a/Patches/FactionDefs/Factions_Hidden.xml b/Patches/Core/FactionDefs/Factions_Hidden.xml similarity index 100% rename from Patches/FactionDefs/Factions_Hidden.xml rename to Patches/Core/FactionDefs/Factions_Hidden.xml diff --git a/Patches/FactionDefs/Factions_Misc.xml b/Patches/Core/FactionDefs/Factions_Misc.xml similarity index 100% rename from Patches/FactionDefs/Factions_Misc.xml rename to Patches/Core/FactionDefs/Factions_Misc.xml diff --git a/Patches/FactionDefs/Factions_Player.xml b/Patches/Core/FactionDefs/Factions_Player.xml similarity index 100% rename from Patches/FactionDefs/Factions_Player.xml rename to Patches/Core/FactionDefs/Factions_Player.xml diff --git a/Patches/HediffDefs/BloodLoss.xml b/Patches/Core/HediffDefs/BloodLoss.xml similarity index 100% rename from Patches/HediffDefs/BloodLoss.xml rename to Patches/Core/HediffDefs/BloodLoss.xml diff --git a/Patches/HediffDefs/Hediffs_Local_AddedParts.xml b/Patches/Core/HediffDefs/Hediffs_Local_AddedParts.xml similarity index 100% rename from Patches/HediffDefs/Hediffs_Local_AddedParts.xml rename to Patches/Core/HediffDefs/Hediffs_Local_AddedParts.xml diff --git a/Patches/HediffDefs/Hediffs_Local_Injuries.xml b/Patches/Core/HediffDefs/Hediffs_Local_Injuries.xml similarity index 100% rename from Patches/HediffDefs/Hediffs_Local_Injuries.xml rename to Patches/Core/HediffDefs/Hediffs_Local_Injuries.xml diff --git a/Patches/HediffDefs/Hediffs_Local_Misc.xml b/Patches/Core/HediffDefs/Hediffs_Local_Misc.xml similarity index 100% rename from Patches/HediffDefs/Hediffs_Local_Misc.xml rename to Patches/Core/HediffDefs/Hediffs_Local_Misc.xml diff --git a/Patches/InspirationDefs/Inspirations.xml b/Patches/Core/InspirationDefs/Inspirations.xml similarity index 100% rename from Patches/InspirationDefs/Inspirations.xml rename to Patches/Core/InspirationDefs/Inspirations.xml diff --git a/Patches/JobDefs/Jobs.xml b/Patches/Core/JobDefs/Jobs.xml similarity index 100% rename from Patches/JobDefs/Jobs.xml rename to Patches/Core/JobDefs/Jobs.xml diff --git a/Patches/Maneuvers/Maneuvers.xml b/Patches/Core/Maneuvers/Maneuvers.xml similarity index 100% rename from Patches/Maneuvers/Maneuvers.xml rename to Patches/Core/Maneuvers/Maneuvers.xml diff --git a/Patches/MapGeneration/GenSteps.xml b/Patches/Core/MapGeneration/GenSteps.xml similarity index 100% rename from Patches/MapGeneration/GenSteps.xml rename to Patches/Core/MapGeneration/GenSteps.xml diff --git a/Patches/Misc/ApparelLayerDefs/ApparelLayerDefs.xml b/Patches/Core/Misc/ApparelLayerDefs/ApparelLayerDefs.xml similarity index 100% rename from Patches/Misc/ApparelLayerDefs/ApparelLayerDefs.xml rename to Patches/Core/Misc/ApparelLayerDefs/ApparelLayerDefs.xml diff --git a/Patches/Misc/PawnTables/PawnTables.xml b/Patches/Core/Misc/PawnTables/PawnTables.xml similarity index 100% rename from Patches/Misc/PawnTables/PawnTables.xml rename to Patches/Core/Misc/PawnTables/PawnTables.xml diff --git a/Patches/PawnKindDefs_Humanlike/PawnKinds.xml b/Patches/Core/PawnKindDefs_Humanlike/PawnKinds.xml similarity index 100% rename from Patches/PawnKindDefs_Humanlike/PawnKinds.xml rename to Patches/Core/PawnKindDefs_Humanlike/PawnKinds.xml diff --git a/Patches/RecipeDefs/Recipes_Production.xml b/Patches/Core/RecipeDefs/Recipes_Production.xml similarity index 100% rename from Patches/RecipeDefs/Recipes_Production.xml rename to Patches/Core/RecipeDefs/Recipes_Production.xml diff --git a/Patches/ResearchProjectDefs/ResearchProjects.xml b/Patches/Core/ResearchProjectDefs/ResearchProjects.xml similarity index 100% rename from Patches/ResearchProjectDefs/ResearchProjects.xml rename to Patches/Core/ResearchProjectDefs/ResearchProjects.xml diff --git a/Patches/Scenarios/Scenarios.xml b/Patches/Core/Scenarios/Scenarios.xml similarity index 100% rename from Patches/Scenarios/Scenarios.xml rename to Patches/Core/Scenarios/Scenarios.xml diff --git a/Patches/SiteParts/Outpost.xml b/Patches/Core/SiteParts/Outpost.xml similarity index 100% rename from Patches/SiteParts/Outpost.xml rename to Patches/Core/SiteParts/Outpost.xml diff --git a/Patches/Stats/Stats.xml b/Patches/Core/Stats/Stats.xml similarity index 100% rename from Patches/Stats/Stats.xml rename to Patches/Core/Stats/Stats.xml diff --git a/Patches/Storyteller/Incidents_Map_Threats.xml b/Patches/Core/Storyteller/Incidents_Map_Threats.xml similarity index 100% rename from Patches/Storyteller/Incidents_Map_Threats.xml rename to Patches/Core/Storyteller/Incidents_Map_Threats.xml diff --git a/Patches/ThingDefs_Buildings/Buildings_Base.xml b/Patches/Core/ThingDefs_Buildings/Buildings_Base.xml similarity index 100% rename from Patches/ThingDefs_Buildings/Buildings_Base.xml rename to Patches/Core/ThingDefs_Buildings/Buildings_Base.xml diff --git a/Patches/ThingDefs_Buildings/Buildings_Security.xml b/Patches/Core/ThingDefs_Buildings/Buildings_Security.xml similarity index 100% rename from Patches/ThingDefs_Buildings/Buildings_Security.xml rename to Patches/Core/ThingDefs_Buildings/Buildings_Security.xml diff --git a/Patches/ThingDefs_Items/Items_Books.xml b/Patches/Core/ThingDefs_Items/Items_Books.xml similarity index 100% rename from Patches/ThingDefs_Items/Items_Books.xml rename to Patches/Core/ThingDefs_Items/Items_Books.xml diff --git a/Patches/ThingDefs_Items/Items_General.xml b/Patches/Core/ThingDefs_Items/Items_General.xml similarity index 100% rename from Patches/ThingDefs_Items/Items_General.xml rename to Patches/Core/ThingDefs_Items/Items_General.xml diff --git a/Patches/ThingDefs_Items/Items_Resource_Manufactured.xml b/Patches/Core/ThingDefs_Items/Items_Resource_Manufactured.xml similarity index 100% rename from Patches/ThingDefs_Items/Items_Resource_Manufactured.xml rename to Patches/Core/ThingDefs_Items/Items_Resource_Manufactured.xml diff --git a/Patches/ThingDefs_Items/Items_Resource_Stuff.xml b/Patches/Core/ThingDefs_Items/Items_Resource_Stuff.xml similarity index 100% rename from Patches/ThingDefs_Items/Items_Resource_Stuff.xml rename to Patches/Core/ThingDefs_Items/Items_Resource_Stuff.xml diff --git a/Patches/ThingDefs_Items/Items_Resource_Stuff_Leather.xml b/Patches/Core/ThingDefs_Items/Items_Resource_Stuff_Leather.xml similarity index 100% rename from Patches/ThingDefs_Items/Items_Resource_Stuff_Leather.xml rename to Patches/Core/ThingDefs_Items/Items_Resource_Stuff_Leather.xml diff --git a/Patches/ThingDefs_Misc/Apparel_Belts.xml b/Patches/Core/ThingDefs_Misc/Apparel_Belts.xml similarity index 100% rename from Patches/ThingDefs_Misc/Apparel_Belts.xml rename to Patches/Core/ThingDefs_Misc/Apparel_Belts.xml diff --git a/Patches/ThingDefs_Misc/Apparel_Hats.xml b/Patches/Core/ThingDefs_Misc/Apparel_Hats.xml similarity index 100% rename from Patches/ThingDefs_Misc/Apparel_Hats.xml rename to Patches/Core/ThingDefs_Misc/Apparel_Hats.xml diff --git a/Patches/ThingDefs_Misc/Apparel_Various.xml b/Patches/Core/ThingDefs_Misc/Apparel_Various.xml similarity index 100% rename from Patches/ThingDefs_Misc/Apparel_Various.xml rename to Patches/Core/ThingDefs_Misc/Apparel_Various.xml diff --git a/Patches/ThingDefs_Misc/Filth_Various.xml b/Patches/Core/ThingDefs_Misc/Filth_Various.xml similarity index 100% rename from Patches/ThingDefs_Misc/Filth_Various.xml rename to Patches/Core/ThingDefs_Misc/Filth_Various.xml diff --git a/Patches/ThingDefs_Misc/Things_Special.xml b/Patches/Core/ThingDefs_Misc/Things_Special.xml similarity index 100% rename from Patches/ThingDefs_Misc/Things_Special.xml rename to Patches/Core/ThingDefs_Misc/Things_Special.xml diff --git a/Patches/ThingDefs_Misc/Various_Stone.xml b/Patches/Core/ThingDefs_Misc/Various_Stone.xml similarity index 100% rename from Patches/ThingDefs_Misc/Various_Stone.xml rename to Patches/Core/ThingDefs_Misc/Various_Stone.xml diff --git a/Patches/ThingDefs_Misc/Weapons_Grenades.xml b/Patches/Core/ThingDefs_Misc/Weapons_Grenades.xml similarity index 100% rename from Patches/ThingDefs_Misc/Weapons_Grenades.xml rename to Patches/Core/ThingDefs_Misc/Weapons_Grenades.xml diff --git a/Patches/ThingDefs_Misc/Weapons_Guns.xml b/Patches/Core/ThingDefs_Misc/Weapons_Guns.xml similarity index 100% rename from Patches/ThingDefs_Misc/Weapons_Guns.xml rename to Patches/Core/ThingDefs_Misc/Weapons_Guns.xml diff --git a/Patches/ThingDefs_Misc/Weapons_Melee.xml b/Patches/Core/ThingDefs_Misc/Weapons_Melee.xml similarity index 100% rename from Patches/ThingDefs_Misc/Weapons_Melee.xml rename to Patches/Core/ThingDefs_Misc/Weapons_Melee.xml diff --git a/Patches/ThingDefs_Misc/Weapons_RangedNeolithic.xml b/Patches/Core/ThingDefs_Misc/Weapons_RangedNeolithic.xml similarity index 100% rename from Patches/ThingDefs_Misc/Weapons_RangedNeolithic.xml rename to Patches/Core/ThingDefs_Misc/Weapons_RangedNeolithic.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Arid.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Arid.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Arid.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Arid.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Base.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Base.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Base.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Base.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Bears.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Bears.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Bears.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Bears.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_BigCat.xml b/Patches/Core/ThingDefs_Races/Races_Animal_BigCat.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_BigCat.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_BigCat.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Birds.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Birds.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Birds.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Birds.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Farm.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Farm.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Farm.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Farm.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Giant.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Giant.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Giant.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Giant.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Hares.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Hares.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Hares.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Hares.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Insect.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Insect.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Insect.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Insect.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Pet.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Pet.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Pet.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Pet.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Rodentlike.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Rodentlike.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Rodentlike.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Rodentlike.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Temperate.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Temperate.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Temperate.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Temperate.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_Tropical.xml b/Patches/Core/ThingDefs_Races/Races_Animal_Tropical.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_Tropical.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_Tropical.xml diff --git a/Patches/ThingDefs_Races/Races_Animal_WildCanines.xml b/Patches/Core/ThingDefs_Races/Races_Animal_WildCanines.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Animal_WildCanines.xml rename to Patches/Core/ThingDefs_Races/Races_Animal_WildCanines.xml diff --git a/Patches/ThingDefs_Races/Races_Humanlike.xml b/Patches/Core/ThingDefs_Races/Races_Humanlike.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Humanlike.xml rename to Patches/Core/ThingDefs_Races/Races_Humanlike.xml diff --git a/Patches/ThingDefs_Races/Races_Mechanoid.xml b/Patches/Core/ThingDefs_Races/Races_Mechanoid.xml similarity index 100% rename from Patches/ThingDefs_Races/Races_Mechanoid.xml rename to Patches/Core/ThingDefs_Races/Races_Mechanoid.xml diff --git a/Patches/ThinkTreeDefs/Humanlike.xml b/Patches/Core/ThinkTreeDefs/Humanlike.xml similarity index 100% rename from Patches/ThinkTreeDefs/Humanlike.xml rename to Patches/Core/ThinkTreeDefs/Humanlike.xml diff --git a/Patches/ThinkTreeDefs/SubTrees_Misc.xml b/Patches/Core/ThinkTreeDefs/SubTrees_Misc.xml similarity index 100% rename from Patches/ThinkTreeDefs/SubTrees_Misc.xml rename to Patches/Core/ThinkTreeDefs/SubTrees_Misc.xml diff --git a/Patches/ToolCapacityDefs/ToolCapacityDefs.xml b/Patches/Core/ToolCapacityDefs/ToolCapacityDefs.xml similarity index 100% rename from Patches/ToolCapacityDefs/ToolCapacityDefs.xml rename to Patches/Core/ToolCapacityDefs/ToolCapacityDefs.xml diff --git a/Patches/TraderKindDefs/TraderKinds.xml b/Patches/Core/TraderKindDefs/TraderKinds.xml similarity index 100% rename from Patches/TraderKindDefs/TraderKinds.xml rename to Patches/Core/TraderKindDefs/TraderKinds.xml diff --git a/Patches/TraitDefs/Traits_Singular.xml b/Patches/Core/TraitDefs/Traits_Singular.xml similarity index 100% rename from Patches/TraitDefs/Traits_Singular.xml rename to Patches/Core/TraitDefs/Traits_Singular.xml diff --git a/Patches/TraitDefs/Traits_Spectrum.xml b/Patches/Core/TraitDefs/Traits_Spectrum.xml similarity index 100% rename from Patches/TraitDefs/Traits_Spectrum.xml rename to Patches/Core/TraitDefs/Traits_Spectrum.xml diff --git a/Patches/WorkGiverDefs/WorkGivers.xml b/Patches/Core/WorkGiverDefs/WorkGivers.xml similarity index 100% rename from Patches/WorkGiverDefs/WorkGivers.xml rename to Patches/Core/WorkGiverDefs/WorkGivers.xml diff --git a/Patches/WorldObjects/WorldObjects.xml b/Patches/Core/WorldObjects/WorldObjects.xml similarity index 100% rename from Patches/WorldObjects/WorldObjects.xml rename to Patches/Core/WorldObjects/WorldObjects.xml From 6cf568ba4633139ecf1530cadde9e1f332ec8a9d Mon Sep 17 00:00:00 2001 From: Dmitry Agapov Date: Tue, 9 Jul 2024 18:11:19 +0300 Subject: [PATCH 3/6] Defs override prevention --- .../Ammo/Advanced/10x18mmCharged.xml | 0 .../Ammo/Advanced/12GaugeCharged.xml | 0 .../Ammo/Advanced/12mmRailgun.xml | 0 .../Ammo/Advanced/12x64mmCharged.xml | 0 .../Ammo/Advanced/12x72mmCharged.xml | 0 .../Ammo/Advanced/15x65mmDiffusingCharged.xml | 0 .../Ammo/Advanced/164x284mmDemoShell.xml | 0 .../Ammo/Advanced/20x105mmCharged.xml | 0 .../Ammo/Advanced/30x64mmFuelCell.xml | 0 .../Ammo/Advanced/5x16mmCharged.xml | 0 .../Ammo/Advanced/5x35mmCharged.xml | 0 .../Ammo/Advanced/5x50mmCaseless.xml | 0 .../Ammo/Advanced/60x225mmGammaShell.xml | 0 .../Ammo/Advanced/66mmThermalBolt.xml | 0 .../Ammo/Advanced/6mmRailgun.xml | 0 .../Ammo/Advanced/6x18mmCharged.xml | 0 .../Ammo/Advanced/6x22mmCharged.xml | 0 .../Ammo/Advanced/6x24mmCharged.xml | 0 .../Ammo/Advanced/70mmMechanoidGrenade.xml | 0 .../Ammo/Advanced/80x256mmFuelCell.xml | 0 .../Ammo/Advanced/8mmRailgun.xml | 0 .../Ammo/Advanced/8x35mmCharged.xml | 0 .../Ammo/Advanced/8x40mmCharged.xml | 0 .../Ammo/Advanced/8x50mmCharged.xml | 0 .../Ammo/Advanced/LaserChargePack.xml | 0 .../Ammo/Advanced/PlasmaCellHeavy.xml | 0 .../Ammo/Advanced/PlasmaCellPistol.xml | 0 .../Ammo/Advanced/PlasmaCellRifle.xml | 0 Defs/{ => CombatExtended}/Ammo/AmmoBases.xml | 0 .../AmmoCategories_Advanced.xml | 0 .../AmmoCategories_General.xml | 0 .../AmmoCategories_Grenades.xml | 0 .../AmmoCategories_Medieval.xml | 0 .../AmmoCategories_Missiles.xml | 0 .../AmmoCategories_Neolithic.xml | 0 .../AmmoCategories_Rockets.xml | 0 .../AmmoCategories_Shotgun.xml | 0 .../Ammo/Generic/AntiMateriel.xml | 0 .../Ammo/Generic/Autocannon.xml | 0 .../Ammo/Generic/Charged.xml | 0 .../Ammo/Generic/Generics_Misc.xml | 0 .../Ammo/Generic/LauncherGrenade.xml | 0 .../Ammo/Generic/Mech.xml | 0 .../Ammo/Generic/Pistol.xml | 0 .../Ammo/Generic/PistolMagnum.xml | 0 .../Ammo/Generic/Rifle.xml | 0 .../Ammo/Generic/RifleIntermediate.xml | 0 .../Ammo/Generic/RifleMagnum.xml | 0 .../Ammo/Generic/Shell_Cannon.xml | 0 .../Ammo/Generic/ShotgunShell.xml | 0 .../Ammo/Grenade/20x42mmGrenade.xml | 0 .../Ammo/Grenade/25x40mmGrenade.xml | 0 .../Ammo/Grenade/25x59mmGrenade.xml | 0 .../Ammo/Grenade/30x29mmGrenade.xml | 0 .../Ammo/Grenade/35x32mmSRGrenade.xml | 0 .../Ammo/Grenade/40x46mmGrenade.xml | 0 .../Ammo/Grenade/40x47mmGrenade.xml | 0 .../Ammo/Grenade/40x53mmGrenade.xml | 0 .../Ammo/Grenade/40x53mmVOG25Grenade.xml | 0 .../Ammo/Grenade/50mmGS50Grenade.xml | 0 .../Ammo/Grenade/83mmPIATGrenade.xml | 0 .../Ammo/HighCaliber/12.7x108mmSoviet.xml | 0 .../Ammo/HighCaliber/13.2x92mmSRTuF.xml | 0 .../Ammo/HighCaliber/14.5x114mmSoviet.xml | 0 .../Ammo/HighCaliber/15.2x169mm.xml | 246 +-- .../Ammo/HighCaliber/2-Bore.xml | 0 .../Ammo/HighCaliber/20x102mmNATO.xml | 0 .../Ammo/HighCaliber/20x110mmHispano.xml | 0 .../Ammo/HighCaliber/20x128mmOerlikon.xml | 0 .../Ammo/HighCaliber/20x138mmB.xml | 0 .../Ammo/HighCaliber/20x139mm.xml | 0 .../Ammo/HighCaliber/20x82mmMauser.xml | 0 .../Ammo/HighCaliber/20x99mmShVAK.xml | 0 .../Ammo/HighCaliber/23x152mmB.xml | 620 +++---- .../Ammo/HighCaliber/25x137mmNATO.xml | 0 .../Ammo/HighCaliber/300WinchesterMagnum.xml | 0 .../Ammo/HighCaliber/30x113mmB.xml | 0 .../Ammo/HighCaliber/30x165mm.xml | 0 .../Ammo/HighCaliber/30x173mmNATO.xml | 0 .../Ammo/HighCaliber/338LapuaMagnum.xml | 0 .../Ammo/HighCaliber/338NormaMagnum.xml | 0 .../Ammo/HighCaliber/408CheyenneTactical.xml | 0 .../Ammo/HighCaliber/40x311mmR.xml | 0 .../Ammo/HighCaliber/470NitroExpress.xml | 0 .../Ammo/HighCaliber/50BMG.xml | 0 .../Ammo/HighCaliber/55Boys.xml | 0 .../Ammo/HighCaliber/600NitroExpress.xml | 0 .../Ammo/HighCaliber/7.92x94mm Patronen.xml | 0 .../Ammo/HighCaliber/950JDJ.xml | 0 .../Ammo/Lasers/BaseLaserProjectiles.xml | 0 .../Ammo/Medieval/BlunderbussShot.xml | 0 .../Ammo/Medieval/CannonBall.xml | 0 .../Ammo/Medieval/Catapult.xml | 0 .../Ammo/Medieval/CrossbowBolts.xml | 0 .../Ammo/Medieval/MiniCannonBall.xml | 0 .../Ammo/Medieval/MortarGrenade.xml | 0 .../Ammo/Medieval/MusketBall.xml | 262 +-- .../Ammo/Modded/Warhammer 40k/Bolter.xml | 0 .../Ammo/Modded/Warhammer 40k/HeavyBolter.xml | 0 .../Ammo/Modded/Warhammer 40k/LasGun.xml | 0 .../Ammo/Modded/Warhammer 40k/MeltaGun.xml | 0 .../Modded/Warhammer 40k/PlasmaCannon.xml | 0 .../Ammo/Neolithic/Arrows.xml | 0 .../Ammo/Neolithic/BlowDarts.xml | 0 .../Ammo/Neolithic/GreatArrows.xml | 0 .../Ammo/Neolithic/Javelins.xml | 0 .../Ammo/Neolithic/SlingBullet.xml | 0 .../Ammo/Other/Ammo_Nail.xml | 0 .../Ammo/Other/Flamethrower.xml | 0 .../{ => CombatExtended}/Ammo/Other/Flare.xml | 0 .../Ammo/Pistols/10mmAuto.xml | 0 .../Ammo/Pistols/13mmGyrojet.xml | 0 .../Ammo/Pistols/22LR.xml | 0 .../Ammo/Pistols/22Short.xml | 0 .../Ammo/Pistols/25ACP.xml | 0 .../Ammo/Pistols/32ACP.xml | 0 .../Ammo/Pistols/357Magnum.xml | 0 .../Ammo/Pistols/357SIG.xml | 0 .../Ammo/Pistols/380ACP.xml | 0 .../Ammo/Pistols/38ACP.xml | 0 .../Ammo/Pistols/38SW.xml | 0 .../Ammo/Pistols/38Special.xml | 0 .../Ammo/Pistols/38Super.xml | 0 .../Ammo/Pistols/40SW.xml | 0 .../Ammo/Pistols/41Rimfire.xml | 0 .../Ammo/Pistols/44Magnum.xml | 0 .../Ammo/Pistols/44SWSpecial.xml | 0 .../Ammo/Pistols/454Casull.xml | 0 .../Ammo/Pistols/455Webley.xml | 0 .../Ammo/Pistols/45ACP.xml | 0 .../Ammo/Pistols/45Colt.xml | 0 .../Ammo/Pistols/45Schofield.xml | 0 .../Ammo/Pistols/460SWMagnum.xml | 0 .../Ammo/Pistols/46x30mm.xml | 0 .../Ammo/Pistols/500SWMagnum.xml | 0 .../Ammo/Pistols/50AE.xml | 0 .../Ammo/Pistols/58x21mmDAP92.xml | 0 .../Ammo/Pistols/7.5FK.xml | 0 .../Ammo/Pistols/762x25mmTokarev.xml | 0 .../Ammo/Pistols/762x38mmR.xml | 0 .../Ammo/Pistols/763x25mmMauser.xml | 0 .../Ammo/Pistols/765x20mmLongue.xml | 0 .../Ammo/Pistols/8x22mmNambu.xml | 0 .../Ammo/Pistols/9x18mmMakarov.xml | 416 ++--- .../Ammo/Pistols/9x19mmPara.xml | 0 .../Ammo/Pistols/9x21mmGyurza.xml | 0 .../Ammo/Pistols/FN57x28mm.xml | 0 .../Ammo/Projectiles_Fragments.xml | 0 .../Ammo/Recipes_HandGrenades.xml | 800 ++++----- .../Ammo/Rifle/127x55mm.xml | 0 .../{ => CombatExtended}/Ammo/Rifle/17HMR.xml | 0 .../Ammo/Rifle/22Hornet.xml | 0 .../{ => CombatExtended}/Ammo/Rifle/22WMR.xml | 0 .../Ammo/Rifle/243Winchester.xml | 0 .../Ammo/Rifle/277Fury.xml | 0 .../Ammo/Rifle/280British.xml | 0 .../Ammo/Rifle/30-30Winchester.xml | 0 .../Ammo/Rifle/3006Springfield.xml | 0 .../Ammo/Rifle/300AACBlackout.xml | 0 .../Ammo/Rifle/303British.xml | 0 .../Ammo/Rifle/30Carbine.xml | 0 .../Ammo/Rifle/38-55Winchester.xml | 0 .../Ammo/Rifle/44-40Winchester.xml | 0 .../Ammo/Rifle/4570Gov.xml | 0 .../Ammo/Rifle/458SOCOM.xml | 0 .../Ammo/Rifle/473x33mmCaseless.xml | 0 .../Ammo/Rifle/485x49mm.xml | 0 .../Ammo/Rifle/50Beowulf.xml | 0 .../Ammo/Rifle/545x39mmSoviet.xml | 0 .../Ammo/Rifle/556x45mmNATO.xml | 0 .../Ammo/Rifle/56-56Spencer.xml | 0 .../Ammo/Rifle/58x42mmDBP10.xml | 0 .../Ammo/Rifle/6.5Creedmoor.xml | 0 .../Ammo/Rifle/6.5x52mm Carcano.xml | 818 +++++----- .../Ammo/Rifle/65x50mmSRArisaka.xml | 0 .../Ammo/Rifle/7.92x57mmMauser.xml | 0 .../Ammo/Rifle/75x54mmFrench.xml | 0 .../Ammo/Rifle/762x39mmSoviet.xml | 0 .../Ammo/Rifle/762x51mmNATO.xml | 0 .../Ammo/Rifle/762x54mmR.xml | 0 .../Ammo/Rifle/77x58mmArisaka.xml | 0 .../Ammo/Rifle/792x33mmKurz.xml | 0 .../Ammo/Rifle/8.6mmBlackout.xml | 0 .../Ammo/Rifle/8x50mmRLebel.xml | 0 .../Ammo/Rifle/8x50mmRMannlicher.xml | 0 .../Ammo/Rifle/9x39mmSoviet.xml | 0 .../Ammo/Rocket/127mmJavelinMissile.xml | 0 .../Ammo/Rocket/130mmType63.xml | 0 .../Ammo/Rocket/132mmM13.xml | 0 .../Ammo/Rocket/150mmMBTLAWMissile.xml | 0 .../Ammo/Rocket/20mmFliegerfaust.xml | 0 .../Ammo/Rocket/50mmRocket.xml | 0 .../Ammo/Rocket/57mmS5Rocket.xml | 918 +++++------ .../Ammo/Rocket/70mmAPKWS.xml | 0 .../Ammo/Rocket/83mmSMAW.xml | 0 .../Ammo/Rocket/84mmAT4.xml | 0 .../Ammo/Rocket/84x246mmR.xml | 0 .../Ammo/Rocket/88mmRPzB.xml | 0 .../Ammo/Rocket/90mmMATADOR.xml | 0 .../Ammo/Rocket/90mmRecoilless.xml | 0 Defs/{ => CombatExtended}/Ammo/Rocket/M6.xml | 0 .../{ => CombatExtended}/Ammo/Rocket/M6A1.xml | 0 .../{ => CombatExtended}/Ammo/Rocket/M6A3.xml | 0 .../Ammo/Rocket/M72LAW.xml | 0 Defs/{ => CombatExtended}/Ammo/Rocket/M74.xml | 0 .../Ammo/Rocket/RPG28.xml | 0 .../Ammo/Rocket/RPG32.xml | 0 .../{ => CombatExtended}/Ammo/Rocket/RPG7.xml | 0 Defs/{ => CombatExtended}/Ammo/Rocket/RPO.xml | 0 .../{ => CombatExtended}/Ammo/Rocket/SPG9.xml | 0 .../Ammo/Rocket/TomahawkLAM.xml | 0 .../Ammo/Shell/100x695mmR.xml | 0 .../Ammo/Shell/105mmHowitzer.xml | 1442 ++++++++--------- .../Ammo/Shell/105x607mmR.xml | 0 .../Ammo/Shell/105x617mmR.xml | 0 .../Ammo/Shell/120mmCannon.xml | 0 .../Ammo/Shell/155mmHowitzer.xml | 0 .../Ammo/Shell/15cmNebelwerfer.xml | 0 .../Ammo/Shell/28cmSpgr.xml | 0 .../Ammo/Shell/37x223mmR.xml | 0 .../Ammo/Shell/40x365mmBofors.xml | 0 .../Ammo/Shell/50mmType89Mortar.xml | 0 .../Ammo/Shell/57x307mmR.xml | 0 .../Ammo/Shell/57x438mmBofors.xml | 0 .../Ammo/Shell/60mmMortar.xml | 0 .../Ammo/Shell/75x350mmR.xml | 0 .../Ammo/Shell/762x385mmRCannon.xml | 0 .../Ammo/Shell/762x539mmR.xml | 0 .../Ammo/Shell/81mmMortar.xml | 0 .../Ammo/Shell/90mmCannon.xml | 0 .../Ammo/Shotgun/10Gauge.xml | 0 .../Ammo/Shotgun/12Gauge.xml | 0 .../Ammo/Shotgun/16Gauge.xml | 0 .../Ammo/Shotgun/20Gauge.xml | 0 .../Ammo/Shotgun/23x75mmR.xml | 0 .../Ammo/Shotgun/410Bore.xml | 0 .../Ammo/ThingCategories.xml | 0 .../ApparelModBlacklist.xml | 0 .../ApparelAutoPatcherPresets/Helmets.xml | 218 +-- .../ApparelAutoPatcherPresets/TorsoSets.xml | 370 ++--- .../ApparelAutoPatcherPresets/Vests.xml | 134 +- .../ApparelLayerDefs/ApparelLayerDefs.xml | 0 .../BipodCategoryDefs/BipodCategories.xml | 226 +-- .../Bodies/BodyPartGroups.xml | 0 .../Bodies/BodyShapes.xml | 0 .../Bodies/Body_Animal_ArmoredInsect.xml | 0 .../DamageDefs/Damages_LocalInjury.xml | 0 .../Drugs/Psychite_Psycho.xml | 520 +++--- Defs/{ => CombatExtended}/Effects/Flecks.xml | 0 Defs/{ => CombatExtended}/Effects/Motes.xml | 0 .../Effects/ProjectileFX_Flecks.xml | 0 .../GunPatcherDefs/AssaultRifle.xml | 0 .../GunPatcherDefs/MachineGun.xml | 0 .../GunPatcherDefs/Pistol.xml | 0 .../GunPatcherDefs/Revolver.xml | 0 .../GunPatcherDefs/SMG.xml | 306 ++-- .../GunPatcherDefs/SniperRifle.xml | 0 .../HediffDefs/Hediffs_CE.xml | 0 Defs/{ => CombatExtended}/JobDefs/Jobs_CE.xml | 0 .../JobDefs/MechTakeAmmo.xml | 0 .../JobDefs/Set_Up_Bipod.xml | 20 +- .../LetterDefs/Letters.xml | 26 +- .../MapGeneration/GenSteps.xml | 18 +- .../MentalStateDefs/MentalStates.xml | 0 .../Misc/BodyPartTagDefs/BodyPartTagDefs.xml | 0 .../DamageArmorCategoryDefs.xml | 0 .../Misc/PawnColumnDefs/PawnColumns_CE.xml | 0 .../Misc/ShellingResponseDefs/Advanced.xml | 0 .../Misc/ShellingResponseDefs/Primitive.xml | 0 .../Misc/TipSetDefs/Tips.xml | 0 .../PawnKindDefs/PawnKinds_CE.xml | 0 .../RecipeDefs/Recipes_Production.xml | 0 .../ResearchProjectDefs/ResearchProjects.xml | 0 .../ResearchProjects_Turrets.xml | 0 .../RulePackDefs/RulePacks_DamageEvent.xml | 0 .../RulePackDefs/RulePacks_Swearing.xml | 0 .../SoundDefs/AmmoSounds.xml | 0 .../SoundDefs/AutoLoader_Sustainer.xml | 0 .../SoundDefs/BipodSounds.xml | 0 .../SoundDefs/CasingSounds.xml | 0 .../SoundDefs/Shot_Weapons.xml | 0 .../SoundDefs/World_Sustainers_RPG.xml | 0 .../Stats/Stats_Apparel.xml | 0 .../Stats/Stats_Basics_Inventory.xml | 0 .../Stats/Stats_NightVision.xml | 0 .../Stats/Stats_Pawns_Combat.xml | 0 .../Stats/Stats_Pawns_General.xml | 0 .../Stats/Stats_Pawns_Inventory.xml | 0 .../Stats/Stats_Stuff.xml | 0 .../Stats/Stats_Weapons_Melee.xml | 0 .../Stats/Stats_Weapons_Ranged.xml | 0 .../StuffCategoryDefs/StuffCategories.xml | 0 .../ThingCategoryDefs/ThingCategories.xml | 0 .../ThingDefs_Buildings/AutoLoaderExample.xml | 0 .../Buildings_Defenses.xml | 0 .../Buildings_Production.xml | 0 .../ThingDefs_Buildings/Buildings_Turrets.xml | 0 .../ThingDefs_Items/Items_Resource_Ammo.xml | 0 .../ThingDefs_Items/Items_Turrets.xml | 0 .../ThingDefs_Items/Items_Unfinished.xml | 0 .../ThingDefs_Misc/Abstracts_Lasers.xml | 0 .../ThingDefs_Misc/Apparel_Carrying.xml | 0 .../ThingDefs_Misc/Apparel_Headgear.xml | 0 .../ThingDefs_Misc/Apparel_Shield.xml | 418 ++--- .../ThingDefs_Misc/Apparel_Various.xml | 0 .../ThingDefs_Misc/Ethereal_Various.xml | 0 .../ThingDefs_Misc/Filth_Casings.xml | 0 .../ThingDefs_Misc/Filth_Various.xml | 0 .../ThingDefs_Misc/Gas_Various.xml | 0 .../ThingDefs_Misc/Laser_Effecter.xml | 0 .../ThingDefs_Misc/Things_Special.xml | 0 .../ThingDefs_Misc/Weapons_Grenades.xml | 0 .../ThingDefs_Misc/Weapons_Ranged.xml | 0 .../Weapons_RangedNeolithic.xml | 0 .../ThingDefs_Misc/Weapons_Spotting.xml | 0 .../ThingDefs_Misc/Weapons_Turrets.xml | 0 .../Plants_Cultivated_Farm.xml | 0 .../ThingDefs_Races/Races_Animal_Base.xml | 0 .../ThingDefs_Races/Tytan.xml | 762 ++++----- .../ThoughtDefs/Thoughts_CR.xml | 0 .../TraitDefs/Traits_Spectrum.xml | 0 .../Tutor/Concepts_NotedOpportunistic.xml | 416 ++--- .../Tutor/Concepts_NotedSelfshow.xml | 0 .../Tutor/Concepts_TriggeredModal.xml | 0 .../WorkGiverDefs/WorkGivers.xml | 0 .../WorldObjectDefs/WorldObjects.xml | 50 +- 326 files changed, 4503 insertions(+), 4503 deletions(-) rename Defs/{ => CombatExtended}/Ammo/Advanced/10x18mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/12GaugeCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/12mmRailgun.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/12x64mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/12x72mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/15x65mmDiffusingCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/164x284mmDemoShell.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/20x105mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/30x64mmFuelCell.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/5x16mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/5x35mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/5x50mmCaseless.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/60x225mmGammaShell.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/66mmThermalBolt.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/6mmRailgun.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/6x18mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/6x22mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/6x24mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/70mmMechanoidGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/80x256mmFuelCell.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/8mmRailgun.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/8x35mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/8x40mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/8x50mmCharged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/LaserChargePack.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/PlasmaCellHeavy.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/PlasmaCellPistol.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Advanced/PlasmaCellRifle.xml (100%) rename Defs/{ => CombatExtended}/Ammo/AmmoBases.xml (100%) rename Defs/{ => CombatExtended}/Ammo/AmmoCategoryDefs/AmmoCategories_Advanced.xml (100%) rename Defs/{ => CombatExtended}/Ammo/AmmoCategoryDefs/AmmoCategories_General.xml (100%) rename Defs/{ => CombatExtended}/Ammo/AmmoCategoryDefs/AmmoCategories_Grenades.xml (100%) rename Defs/{ => CombatExtended}/Ammo/AmmoCategoryDefs/AmmoCategories_Medieval.xml (100%) rename Defs/{ => CombatExtended}/Ammo/AmmoCategoryDefs/AmmoCategories_Missiles.xml (100%) rename Defs/{ => CombatExtended}/Ammo/AmmoCategoryDefs/AmmoCategories_Neolithic.xml (100%) rename Defs/{ => CombatExtended}/Ammo/AmmoCategoryDefs/AmmoCategories_Rockets.xml (100%) rename Defs/{ => CombatExtended}/Ammo/AmmoCategoryDefs/AmmoCategories_Shotgun.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/AntiMateriel.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/Autocannon.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/Charged.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/Generics_Misc.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/LauncherGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/Mech.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/Pistol.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/PistolMagnum.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/Rifle.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/RifleIntermediate.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/RifleMagnum.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/Shell_Cannon.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Generic/ShotgunShell.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Grenade/20x42mmGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Grenade/25x40mmGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Grenade/25x59mmGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Grenade/30x29mmGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Grenade/35x32mmSRGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Grenade/40x46mmGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Grenade/40x47mmGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Grenade/40x53mmGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Grenade/40x53mmVOG25Grenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Grenade/50mmGS50Grenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Grenade/83mmPIATGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/12.7x108mmSoviet.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/13.2x92mmSRTuF.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/14.5x114mmSoviet.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/15.2x169mm.xml (96%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/2-Bore.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/20x102mmNATO.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/20x110mmHispano.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/20x128mmOerlikon.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/20x138mmB.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/20x139mm.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/20x82mmMauser.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/20x99mmShVAK.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/23x152mmB.xml (96%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/25x137mmNATO.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/300WinchesterMagnum.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/30x113mmB.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/30x165mm.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/30x173mmNATO.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/338LapuaMagnum.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/338NormaMagnum.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/408CheyenneTactical.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/40x311mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/470NitroExpress.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/50BMG.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/55Boys.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/600NitroExpress.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/7.92x94mm Patronen.xml (100%) rename Defs/{ => CombatExtended}/Ammo/HighCaliber/950JDJ.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Lasers/BaseLaserProjectiles.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Medieval/BlunderbussShot.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Medieval/CannonBall.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Medieval/Catapult.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Medieval/CrossbowBolts.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Medieval/MiniCannonBall.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Medieval/MortarGrenade.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Medieval/MusketBall.xml (96%) rename Defs/{ => CombatExtended}/Ammo/Modded/Warhammer 40k/Bolter.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Modded/Warhammer 40k/HeavyBolter.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Modded/Warhammer 40k/LasGun.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Modded/Warhammer 40k/MeltaGun.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Modded/Warhammer 40k/PlasmaCannon.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Neolithic/Arrows.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Neolithic/BlowDarts.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Neolithic/GreatArrows.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Neolithic/Javelins.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Neolithic/SlingBullet.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Other/Ammo_Nail.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Other/Flamethrower.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Other/Flare.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/10mmAuto.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/13mmGyrojet.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/22LR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/22Short.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/25ACP.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/32ACP.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/357Magnum.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/357SIG.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/380ACP.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/38ACP.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/38SW.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/38Special.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/38Super.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/40SW.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/41Rimfire.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/44Magnum.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/44SWSpecial.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/454Casull.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/455Webley.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/45ACP.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/45Colt.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/45Schofield.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/460SWMagnum.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/46x30mm.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/500SWMagnum.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/50AE.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/58x21mmDAP92.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/7.5FK.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/762x25mmTokarev.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/762x38mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/763x25mmMauser.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/765x20mmLongue.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/8x22mmNambu.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/9x18mmMakarov.xml (96%) rename Defs/{ => CombatExtended}/Ammo/Pistols/9x19mmPara.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/9x21mmGyurza.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Pistols/FN57x28mm.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Projectiles_Fragments.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Recipes_HandGrenades.xml (95%) rename Defs/{ => CombatExtended}/Ammo/Rifle/127x55mm.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/17HMR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/22Hornet.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/22WMR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/243Winchester.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/277Fury.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/280British.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/30-30Winchester.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/3006Springfield.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/300AACBlackout.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/303British.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/30Carbine.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/38-55Winchester.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/44-40Winchester.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/4570Gov.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/458SOCOM.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/473x33mmCaseless.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/485x49mm.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/50Beowulf.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/545x39mmSoviet.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/556x45mmNATO.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/56-56Spencer.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/58x42mmDBP10.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/6.5Creedmoor.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/6.5x52mm Carcano.xml (96%) rename Defs/{ => CombatExtended}/Ammo/Rifle/65x50mmSRArisaka.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/7.92x57mmMauser.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/75x54mmFrench.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/762x39mmSoviet.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/762x51mmNATO.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/762x54mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/77x58mmArisaka.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/792x33mmKurz.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/8.6mmBlackout.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/8x50mmRLebel.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/8x50mmRMannlicher.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rifle/9x39mmSoviet.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/127mmJavelinMissile.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/130mmType63.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/132mmM13.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/150mmMBTLAWMissile.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/20mmFliegerfaust.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/50mmRocket.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/57mmS5Rocket.xml (96%) rename Defs/{ => CombatExtended}/Ammo/Rocket/70mmAPKWS.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/83mmSMAW.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/84mmAT4.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/84x246mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/88mmRPzB.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/90mmMATADOR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/90mmRecoilless.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/M6.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/M6A1.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/M6A3.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/M72LAW.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/M74.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/RPG28.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/RPG32.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/RPG7.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/RPO.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/SPG9.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Rocket/TomahawkLAM.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/100x695mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/105mmHowitzer.xml (97%) rename Defs/{ => CombatExtended}/Ammo/Shell/105x607mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/105x617mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/120mmCannon.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/155mmHowitzer.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/15cmNebelwerfer.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/28cmSpgr.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/37x223mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/40x365mmBofors.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/50mmType89Mortar.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/57x307mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/57x438mmBofors.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/60mmMortar.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/75x350mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/762x385mmRCannon.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/762x539mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/81mmMortar.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shell/90mmCannon.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shotgun/10Gauge.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shotgun/12Gauge.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shotgun/16Gauge.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shotgun/20Gauge.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shotgun/23x75mmR.xml (100%) rename Defs/{ => CombatExtended}/Ammo/Shotgun/410Bore.xml (100%) rename Defs/{ => CombatExtended}/Ammo/ThingCategories.xml (100%) rename Defs/{ => CombatExtended}/ApparelAutoPatcherPresets/ApparelModBlacklist.xml (100%) rename Defs/{ => CombatExtended}/ApparelAutoPatcherPresets/Helmets.xml (96%) rename Defs/{ => CombatExtended}/ApparelAutoPatcherPresets/TorsoSets.xml (95%) rename Defs/{ => CombatExtended}/ApparelAutoPatcherPresets/Vests.xml (96%) rename Defs/{ => CombatExtended}/ApparelLayerDefs/ApparelLayerDefs.xml (100%) rename Defs/{ => CombatExtended}/BipodCategoryDefs/BipodCategories.xml (97%) rename Defs/{ => CombatExtended}/Bodies/BodyPartGroups.xml (100%) rename Defs/{ => CombatExtended}/Bodies/BodyShapes.xml (100%) rename Defs/{ => CombatExtended}/Bodies/Body_Animal_ArmoredInsect.xml (100%) rename Defs/{ => CombatExtended}/DamageDefs/Damages_LocalInjury.xml (100%) rename Defs/{ => CombatExtended}/Drugs/Psychite_Psycho.xml (96%) rename Defs/{ => CombatExtended}/Effects/Flecks.xml (100%) rename Defs/{ => CombatExtended}/Effects/Motes.xml (100%) rename Defs/{ => CombatExtended}/Effects/ProjectileFX_Flecks.xml (100%) rename Defs/{ => CombatExtended}/GunPatcherDefs/AssaultRifle.xml (100%) rename Defs/{ => CombatExtended}/GunPatcherDefs/MachineGun.xml (100%) rename Defs/{ => CombatExtended}/GunPatcherDefs/Pistol.xml (100%) rename Defs/{ => CombatExtended}/GunPatcherDefs/Revolver.xml (100%) rename Defs/{ => CombatExtended}/GunPatcherDefs/SMG.xml (96%) rename Defs/{ => CombatExtended}/GunPatcherDefs/SniperRifle.xml (100%) rename Defs/{ => CombatExtended}/HediffDefs/Hediffs_CE.xml (100%) rename Defs/{ => CombatExtended}/JobDefs/Jobs_CE.xml (100%) rename Defs/{ => CombatExtended}/JobDefs/MechTakeAmmo.xml (100%) rename Defs/{ => CombatExtended}/JobDefs/Set_Up_Bipod.xml (96%) rename Defs/{ => CombatExtended}/LetterDefs/Letters.xml (96%) mode change 100755 => 100644 rename Defs/{ => CombatExtended}/MapGeneration/GenSteps.xml (95%) mode change 100755 => 100644 rename Defs/{ => CombatExtended}/MentalStateDefs/MentalStates.xml (100%) rename Defs/{ => CombatExtended}/Misc/BodyPartTagDefs/BodyPartTagDefs.xml (100%) rename Defs/{ => CombatExtended}/Misc/DamageArmorCategoryDefs/DamageArmorCategoryDefs.xml (100%) rename Defs/{ => CombatExtended}/Misc/PawnColumnDefs/PawnColumns_CE.xml (100%) rename Defs/{ => CombatExtended}/Misc/ShellingResponseDefs/Advanced.xml (100%) rename Defs/{ => CombatExtended}/Misc/ShellingResponseDefs/Primitive.xml (100%) rename Defs/{ => CombatExtended}/Misc/TipSetDefs/Tips.xml (100%) rename Defs/{ => CombatExtended}/PawnKindDefs/PawnKinds_CE.xml (100%) rename Defs/{ => CombatExtended}/RecipeDefs/Recipes_Production.xml (100%) rename Defs/{ => CombatExtended}/ResearchProjectDefs/ResearchProjects.xml (100%) rename Defs/{ => CombatExtended}/ResearchProjectDefs/ResearchProjects_Turrets.xml (100%) rename Defs/{ => CombatExtended}/RulePackDefs/RulePacks_DamageEvent.xml (100%) rename Defs/{ => CombatExtended}/RulePackDefs/RulePacks_Swearing.xml (100%) rename Defs/{ => CombatExtended}/SoundDefs/AmmoSounds.xml (100%) rename Defs/{ => CombatExtended}/SoundDefs/AutoLoader_Sustainer.xml (100%) rename Defs/{ => CombatExtended}/SoundDefs/BipodSounds.xml (100%) rename Defs/{ => CombatExtended}/SoundDefs/CasingSounds.xml (100%) rename Defs/{ => CombatExtended}/SoundDefs/Shot_Weapons.xml (100%) rename Defs/{ => CombatExtended}/SoundDefs/World_Sustainers_RPG.xml (100%) rename Defs/{ => CombatExtended}/Stats/Stats_Apparel.xml (100%) rename Defs/{ => CombatExtended}/Stats/Stats_Basics_Inventory.xml (100%) rename Defs/{ => CombatExtended}/Stats/Stats_NightVision.xml (100%) rename Defs/{ => CombatExtended}/Stats/Stats_Pawns_Combat.xml (100%) rename Defs/{ => CombatExtended}/Stats/Stats_Pawns_General.xml (100%) rename Defs/{ => CombatExtended}/Stats/Stats_Pawns_Inventory.xml (100%) rename Defs/{ => CombatExtended}/Stats/Stats_Stuff.xml (100%) rename Defs/{ => CombatExtended}/Stats/Stats_Weapons_Melee.xml (100%) rename Defs/{ => CombatExtended}/Stats/Stats_Weapons_Ranged.xml (100%) rename Defs/{ => CombatExtended}/StuffCategoryDefs/StuffCategories.xml (100%) rename Defs/{ => CombatExtended}/ThingCategoryDefs/ThingCategories.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Buildings/AutoLoaderExample.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Buildings/Buildings_Defenses.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Buildings/Buildings_Production.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Buildings/Buildings_Turrets.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Items/Items_Resource_Ammo.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Items/Items_Turrets.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Items/Items_Unfinished.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Abstracts_Lasers.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Apparel_Carrying.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Apparel_Headgear.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Apparel_Shield.xml (96%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Apparel_Various.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Ethereal_Various.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Filth_Casings.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Filth_Various.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Gas_Various.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Laser_Effecter.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Things_Special.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Weapons_Grenades.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Weapons_Ranged.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Weapons_RangedNeolithic.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Weapons_Spotting.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Misc/Weapons_Turrets.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Plants/Plants_Cultivated_Farm.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Races/Races_Animal_Base.xml (100%) rename Defs/{ => CombatExtended}/ThingDefs_Races/Tytan.xml (97%) rename Defs/{ => CombatExtended}/ThoughtDefs/Thoughts_CR.xml (100%) rename Defs/{ => CombatExtended}/TraitDefs/Traits_Spectrum.xml (100%) rename Defs/{ => CombatExtended}/Tutor/Concepts_NotedOpportunistic.xml (98%) rename Defs/{ => CombatExtended}/Tutor/Concepts_NotedSelfshow.xml (100%) rename Defs/{ => CombatExtended}/Tutor/Concepts_TriggeredModal.xml (100%) rename Defs/{ => CombatExtended}/WorkGiverDefs/WorkGivers.xml (100%) rename Defs/{ => CombatExtended}/WorldObjectDefs/WorldObjects.xml (97%) mode change 100755 => 100644 diff --git a/Defs/Ammo/Advanced/10x18mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/10x18mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/10x18mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/10x18mmCharged.xml diff --git a/Defs/Ammo/Advanced/12GaugeCharged.xml b/Defs/CombatExtended/Ammo/Advanced/12GaugeCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/12GaugeCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/12GaugeCharged.xml diff --git a/Defs/Ammo/Advanced/12mmRailgun.xml b/Defs/CombatExtended/Ammo/Advanced/12mmRailgun.xml similarity index 100% rename from Defs/Ammo/Advanced/12mmRailgun.xml rename to Defs/CombatExtended/Ammo/Advanced/12mmRailgun.xml diff --git a/Defs/Ammo/Advanced/12x64mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/12x64mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/12x64mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/12x64mmCharged.xml diff --git a/Defs/Ammo/Advanced/12x72mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/12x72mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/12x72mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/12x72mmCharged.xml diff --git a/Defs/Ammo/Advanced/15x65mmDiffusingCharged.xml b/Defs/CombatExtended/Ammo/Advanced/15x65mmDiffusingCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/15x65mmDiffusingCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/15x65mmDiffusingCharged.xml diff --git a/Defs/Ammo/Advanced/164x284mmDemoShell.xml b/Defs/CombatExtended/Ammo/Advanced/164x284mmDemoShell.xml similarity index 100% rename from Defs/Ammo/Advanced/164x284mmDemoShell.xml rename to Defs/CombatExtended/Ammo/Advanced/164x284mmDemoShell.xml diff --git a/Defs/Ammo/Advanced/20x105mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/20x105mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/20x105mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/20x105mmCharged.xml diff --git a/Defs/Ammo/Advanced/30x64mmFuelCell.xml b/Defs/CombatExtended/Ammo/Advanced/30x64mmFuelCell.xml similarity index 100% rename from Defs/Ammo/Advanced/30x64mmFuelCell.xml rename to Defs/CombatExtended/Ammo/Advanced/30x64mmFuelCell.xml diff --git a/Defs/Ammo/Advanced/5x16mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/5x16mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/5x16mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/5x16mmCharged.xml diff --git a/Defs/Ammo/Advanced/5x35mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/5x35mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/5x35mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/5x35mmCharged.xml diff --git a/Defs/Ammo/Advanced/5x50mmCaseless.xml b/Defs/CombatExtended/Ammo/Advanced/5x50mmCaseless.xml similarity index 100% rename from Defs/Ammo/Advanced/5x50mmCaseless.xml rename to Defs/CombatExtended/Ammo/Advanced/5x50mmCaseless.xml diff --git a/Defs/Ammo/Advanced/60x225mmGammaShell.xml b/Defs/CombatExtended/Ammo/Advanced/60x225mmGammaShell.xml similarity index 100% rename from Defs/Ammo/Advanced/60x225mmGammaShell.xml rename to Defs/CombatExtended/Ammo/Advanced/60x225mmGammaShell.xml diff --git a/Defs/Ammo/Advanced/66mmThermalBolt.xml b/Defs/CombatExtended/Ammo/Advanced/66mmThermalBolt.xml similarity index 100% rename from Defs/Ammo/Advanced/66mmThermalBolt.xml rename to Defs/CombatExtended/Ammo/Advanced/66mmThermalBolt.xml diff --git a/Defs/Ammo/Advanced/6mmRailgun.xml b/Defs/CombatExtended/Ammo/Advanced/6mmRailgun.xml similarity index 100% rename from Defs/Ammo/Advanced/6mmRailgun.xml rename to Defs/CombatExtended/Ammo/Advanced/6mmRailgun.xml diff --git a/Defs/Ammo/Advanced/6x18mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/6x18mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/6x18mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/6x18mmCharged.xml diff --git a/Defs/Ammo/Advanced/6x22mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/6x22mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/6x22mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/6x22mmCharged.xml diff --git a/Defs/Ammo/Advanced/6x24mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/6x24mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/6x24mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/6x24mmCharged.xml diff --git a/Defs/Ammo/Advanced/70mmMechanoidGrenade.xml b/Defs/CombatExtended/Ammo/Advanced/70mmMechanoidGrenade.xml similarity index 100% rename from Defs/Ammo/Advanced/70mmMechanoidGrenade.xml rename to Defs/CombatExtended/Ammo/Advanced/70mmMechanoidGrenade.xml diff --git a/Defs/Ammo/Advanced/80x256mmFuelCell.xml b/Defs/CombatExtended/Ammo/Advanced/80x256mmFuelCell.xml similarity index 100% rename from Defs/Ammo/Advanced/80x256mmFuelCell.xml rename to Defs/CombatExtended/Ammo/Advanced/80x256mmFuelCell.xml diff --git a/Defs/Ammo/Advanced/8mmRailgun.xml b/Defs/CombatExtended/Ammo/Advanced/8mmRailgun.xml similarity index 100% rename from Defs/Ammo/Advanced/8mmRailgun.xml rename to Defs/CombatExtended/Ammo/Advanced/8mmRailgun.xml diff --git a/Defs/Ammo/Advanced/8x35mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/8x35mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/8x35mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/8x35mmCharged.xml diff --git a/Defs/Ammo/Advanced/8x40mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/8x40mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/8x40mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/8x40mmCharged.xml diff --git a/Defs/Ammo/Advanced/8x50mmCharged.xml b/Defs/CombatExtended/Ammo/Advanced/8x50mmCharged.xml similarity index 100% rename from Defs/Ammo/Advanced/8x50mmCharged.xml rename to Defs/CombatExtended/Ammo/Advanced/8x50mmCharged.xml diff --git a/Defs/Ammo/Advanced/LaserChargePack.xml b/Defs/CombatExtended/Ammo/Advanced/LaserChargePack.xml similarity index 100% rename from Defs/Ammo/Advanced/LaserChargePack.xml rename to Defs/CombatExtended/Ammo/Advanced/LaserChargePack.xml diff --git a/Defs/Ammo/Advanced/PlasmaCellHeavy.xml b/Defs/CombatExtended/Ammo/Advanced/PlasmaCellHeavy.xml similarity index 100% rename from Defs/Ammo/Advanced/PlasmaCellHeavy.xml rename to Defs/CombatExtended/Ammo/Advanced/PlasmaCellHeavy.xml diff --git a/Defs/Ammo/Advanced/PlasmaCellPistol.xml b/Defs/CombatExtended/Ammo/Advanced/PlasmaCellPistol.xml similarity index 100% rename from Defs/Ammo/Advanced/PlasmaCellPistol.xml rename to Defs/CombatExtended/Ammo/Advanced/PlasmaCellPistol.xml diff --git a/Defs/Ammo/Advanced/PlasmaCellRifle.xml b/Defs/CombatExtended/Ammo/Advanced/PlasmaCellRifle.xml similarity index 100% rename from Defs/Ammo/Advanced/PlasmaCellRifle.xml rename to Defs/CombatExtended/Ammo/Advanced/PlasmaCellRifle.xml diff --git a/Defs/Ammo/AmmoBases.xml b/Defs/CombatExtended/Ammo/AmmoBases.xml similarity index 100% rename from Defs/Ammo/AmmoBases.xml rename to Defs/CombatExtended/Ammo/AmmoBases.xml diff --git a/Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Advanced.xml b/Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Advanced.xml similarity index 100% rename from Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Advanced.xml rename to Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Advanced.xml diff --git a/Defs/Ammo/AmmoCategoryDefs/AmmoCategories_General.xml b/Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_General.xml similarity index 100% rename from Defs/Ammo/AmmoCategoryDefs/AmmoCategories_General.xml rename to Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_General.xml diff --git a/Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Grenades.xml b/Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Grenades.xml similarity index 100% rename from Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Grenades.xml rename to Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Grenades.xml diff --git a/Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Medieval.xml b/Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Medieval.xml similarity index 100% rename from Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Medieval.xml rename to Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Medieval.xml diff --git a/Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Missiles.xml b/Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Missiles.xml similarity index 100% rename from Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Missiles.xml rename to Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Missiles.xml diff --git a/Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Neolithic.xml b/Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Neolithic.xml similarity index 100% rename from Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Neolithic.xml rename to Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Neolithic.xml diff --git a/Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Rockets.xml b/Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Rockets.xml similarity index 100% rename from Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Rockets.xml rename to Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Rockets.xml diff --git a/Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Shotgun.xml b/Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Shotgun.xml similarity index 100% rename from Defs/Ammo/AmmoCategoryDefs/AmmoCategories_Shotgun.xml rename to Defs/CombatExtended/Ammo/AmmoCategoryDefs/AmmoCategories_Shotgun.xml diff --git a/Defs/Ammo/Generic/AntiMateriel.xml b/Defs/CombatExtended/Ammo/Generic/AntiMateriel.xml similarity index 100% rename from Defs/Ammo/Generic/AntiMateriel.xml rename to Defs/CombatExtended/Ammo/Generic/AntiMateriel.xml diff --git a/Defs/Ammo/Generic/Autocannon.xml b/Defs/CombatExtended/Ammo/Generic/Autocannon.xml similarity index 100% rename from Defs/Ammo/Generic/Autocannon.xml rename to Defs/CombatExtended/Ammo/Generic/Autocannon.xml diff --git a/Defs/Ammo/Generic/Charged.xml b/Defs/CombatExtended/Ammo/Generic/Charged.xml similarity index 100% rename from Defs/Ammo/Generic/Charged.xml rename to Defs/CombatExtended/Ammo/Generic/Charged.xml diff --git a/Defs/Ammo/Generic/Generics_Misc.xml b/Defs/CombatExtended/Ammo/Generic/Generics_Misc.xml similarity index 100% rename from Defs/Ammo/Generic/Generics_Misc.xml rename to Defs/CombatExtended/Ammo/Generic/Generics_Misc.xml diff --git a/Defs/Ammo/Generic/LauncherGrenade.xml b/Defs/CombatExtended/Ammo/Generic/LauncherGrenade.xml similarity index 100% rename from Defs/Ammo/Generic/LauncherGrenade.xml rename to Defs/CombatExtended/Ammo/Generic/LauncherGrenade.xml diff --git a/Defs/Ammo/Generic/Mech.xml b/Defs/CombatExtended/Ammo/Generic/Mech.xml similarity index 100% rename from Defs/Ammo/Generic/Mech.xml rename to Defs/CombatExtended/Ammo/Generic/Mech.xml diff --git a/Defs/Ammo/Generic/Pistol.xml b/Defs/CombatExtended/Ammo/Generic/Pistol.xml similarity index 100% rename from Defs/Ammo/Generic/Pistol.xml rename to Defs/CombatExtended/Ammo/Generic/Pistol.xml diff --git a/Defs/Ammo/Generic/PistolMagnum.xml b/Defs/CombatExtended/Ammo/Generic/PistolMagnum.xml similarity index 100% rename from Defs/Ammo/Generic/PistolMagnum.xml rename to Defs/CombatExtended/Ammo/Generic/PistolMagnum.xml diff --git a/Defs/Ammo/Generic/Rifle.xml b/Defs/CombatExtended/Ammo/Generic/Rifle.xml similarity index 100% rename from Defs/Ammo/Generic/Rifle.xml rename to Defs/CombatExtended/Ammo/Generic/Rifle.xml diff --git a/Defs/Ammo/Generic/RifleIntermediate.xml b/Defs/CombatExtended/Ammo/Generic/RifleIntermediate.xml similarity index 100% rename from Defs/Ammo/Generic/RifleIntermediate.xml rename to Defs/CombatExtended/Ammo/Generic/RifleIntermediate.xml diff --git a/Defs/Ammo/Generic/RifleMagnum.xml b/Defs/CombatExtended/Ammo/Generic/RifleMagnum.xml similarity index 100% rename from Defs/Ammo/Generic/RifleMagnum.xml rename to Defs/CombatExtended/Ammo/Generic/RifleMagnum.xml diff --git a/Defs/Ammo/Generic/Shell_Cannon.xml b/Defs/CombatExtended/Ammo/Generic/Shell_Cannon.xml similarity index 100% rename from Defs/Ammo/Generic/Shell_Cannon.xml rename to Defs/CombatExtended/Ammo/Generic/Shell_Cannon.xml diff --git a/Defs/Ammo/Generic/ShotgunShell.xml b/Defs/CombatExtended/Ammo/Generic/ShotgunShell.xml similarity index 100% rename from Defs/Ammo/Generic/ShotgunShell.xml rename to Defs/CombatExtended/Ammo/Generic/ShotgunShell.xml diff --git a/Defs/Ammo/Grenade/20x42mmGrenade.xml b/Defs/CombatExtended/Ammo/Grenade/20x42mmGrenade.xml similarity index 100% rename from Defs/Ammo/Grenade/20x42mmGrenade.xml rename to Defs/CombatExtended/Ammo/Grenade/20x42mmGrenade.xml diff --git a/Defs/Ammo/Grenade/25x40mmGrenade.xml b/Defs/CombatExtended/Ammo/Grenade/25x40mmGrenade.xml similarity index 100% rename from Defs/Ammo/Grenade/25x40mmGrenade.xml rename to Defs/CombatExtended/Ammo/Grenade/25x40mmGrenade.xml diff --git a/Defs/Ammo/Grenade/25x59mmGrenade.xml b/Defs/CombatExtended/Ammo/Grenade/25x59mmGrenade.xml similarity index 100% rename from Defs/Ammo/Grenade/25x59mmGrenade.xml rename to Defs/CombatExtended/Ammo/Grenade/25x59mmGrenade.xml diff --git a/Defs/Ammo/Grenade/30x29mmGrenade.xml b/Defs/CombatExtended/Ammo/Grenade/30x29mmGrenade.xml similarity index 100% rename from Defs/Ammo/Grenade/30x29mmGrenade.xml rename to Defs/CombatExtended/Ammo/Grenade/30x29mmGrenade.xml diff --git a/Defs/Ammo/Grenade/35x32mmSRGrenade.xml b/Defs/CombatExtended/Ammo/Grenade/35x32mmSRGrenade.xml similarity index 100% rename from Defs/Ammo/Grenade/35x32mmSRGrenade.xml rename to Defs/CombatExtended/Ammo/Grenade/35x32mmSRGrenade.xml diff --git a/Defs/Ammo/Grenade/40x46mmGrenade.xml b/Defs/CombatExtended/Ammo/Grenade/40x46mmGrenade.xml similarity index 100% rename from Defs/Ammo/Grenade/40x46mmGrenade.xml rename to Defs/CombatExtended/Ammo/Grenade/40x46mmGrenade.xml diff --git a/Defs/Ammo/Grenade/40x47mmGrenade.xml b/Defs/CombatExtended/Ammo/Grenade/40x47mmGrenade.xml similarity index 100% rename from Defs/Ammo/Grenade/40x47mmGrenade.xml rename to Defs/CombatExtended/Ammo/Grenade/40x47mmGrenade.xml diff --git a/Defs/Ammo/Grenade/40x53mmGrenade.xml b/Defs/CombatExtended/Ammo/Grenade/40x53mmGrenade.xml similarity index 100% rename from Defs/Ammo/Grenade/40x53mmGrenade.xml rename to Defs/CombatExtended/Ammo/Grenade/40x53mmGrenade.xml diff --git a/Defs/Ammo/Grenade/40x53mmVOG25Grenade.xml b/Defs/CombatExtended/Ammo/Grenade/40x53mmVOG25Grenade.xml similarity index 100% rename from Defs/Ammo/Grenade/40x53mmVOG25Grenade.xml rename to Defs/CombatExtended/Ammo/Grenade/40x53mmVOG25Grenade.xml diff --git a/Defs/Ammo/Grenade/50mmGS50Grenade.xml b/Defs/CombatExtended/Ammo/Grenade/50mmGS50Grenade.xml similarity index 100% rename from Defs/Ammo/Grenade/50mmGS50Grenade.xml rename to Defs/CombatExtended/Ammo/Grenade/50mmGS50Grenade.xml diff --git a/Defs/Ammo/Grenade/83mmPIATGrenade.xml b/Defs/CombatExtended/Ammo/Grenade/83mmPIATGrenade.xml similarity index 100% rename from Defs/Ammo/Grenade/83mmPIATGrenade.xml rename to Defs/CombatExtended/Ammo/Grenade/83mmPIATGrenade.xml diff --git a/Defs/Ammo/HighCaliber/12.7x108mmSoviet.xml b/Defs/CombatExtended/Ammo/HighCaliber/12.7x108mmSoviet.xml similarity index 100% rename from Defs/Ammo/HighCaliber/12.7x108mmSoviet.xml rename to Defs/CombatExtended/Ammo/HighCaliber/12.7x108mmSoviet.xml diff --git a/Defs/Ammo/HighCaliber/13.2x92mmSRTuF.xml b/Defs/CombatExtended/Ammo/HighCaliber/13.2x92mmSRTuF.xml similarity index 100% rename from Defs/Ammo/HighCaliber/13.2x92mmSRTuF.xml rename to Defs/CombatExtended/Ammo/HighCaliber/13.2x92mmSRTuF.xml diff --git a/Defs/Ammo/HighCaliber/14.5x114mmSoviet.xml b/Defs/CombatExtended/Ammo/HighCaliber/14.5x114mmSoviet.xml similarity index 100% rename from Defs/Ammo/HighCaliber/14.5x114mmSoviet.xml rename to Defs/CombatExtended/Ammo/HighCaliber/14.5x114mmSoviet.xml diff --git a/Defs/Ammo/HighCaliber/15.2x169mm.xml b/Defs/CombatExtended/Ammo/HighCaliber/15.2x169mm.xml similarity index 96% rename from Defs/Ammo/HighCaliber/15.2x169mm.xml rename to Defs/CombatExtended/Ammo/HighCaliber/15.2x169mm.xml index b32cd672b5..4c5d968966 100644 --- a/Defs/Ammo/HighCaliber/15.2x169mm.xml +++ b/Defs/CombatExtended/Ammo/HighCaliber/15.2x169mm.xml @@ -1,124 +1,124 @@ - - - - - Ammo152x169mm - - AmmoHighCaliber - UI/Icons/ThingCategories/CaliberHighCaliber - - - - - - AmmoSet_152x169mm - - - Bullet_152x169mm_Sabot - - AmmoSet_AntiMateriel - - - - - - Prototype smoothbore cartridge designed for anti-material use. - - 0.15 - 0.33 - - -
  • CE_AutoEnableTrade
  • -
  • CE_AutoEnableCrafting
  • -
    - -
  • Ammo152x169mm
  • -
    - 2000 -
    - - - Ammo_152x169mm_Sabot - - - Things/Ammo/HighCaliber/Sabot - Graphic_StackCount - - - 0.64 - 0.107 - - Sabot - Bullet_152x169mm_Sabot - - - - - - - Things/Projectile/Bullet_Big - Graphic_Single - - - Bullet - - - - - Bullet_152x169mm_Sabot - - - 235 - 26 - 60 - 420.5 - - - - - - - MakeAmmo_152x169mm_Sabot - - Craft 200 15.2x169mm (Sabot) cartridges. - Making 15.2x169mm (Sabot) cartridges. - -
  • - - -
  • Steel
  • - - - 46 - -
  • - - -
  • Uranium
  • - - - 4 - -
  • - - -
  • Chemfuel
  • - - - 4 - -
    - - -
  • Chemfuel
  • -
  • Steel
  • -
  • Uranium
  • -
    -
    - - 200 - - 7000 -
    - + + + + + Ammo152x169mm + + AmmoHighCaliber + UI/Icons/ThingCategories/CaliberHighCaliber + + + + + + AmmoSet_152x169mm + + + Bullet_152x169mm_Sabot + + AmmoSet_AntiMateriel + + + + + + Prototype smoothbore cartridge designed for anti-material use. + + 0.15 + 0.33 + + +
  • CE_AutoEnableTrade
  • +
  • CE_AutoEnableCrafting
  • +
    + +
  • Ammo152x169mm
  • +
    + 2000 +
    + + + Ammo_152x169mm_Sabot + + + Things/Ammo/HighCaliber/Sabot + Graphic_StackCount + + + 0.64 + 0.107 + + Sabot + Bullet_152x169mm_Sabot + + + + + + + Things/Projectile/Bullet_Big + Graphic_Single + + + Bullet + + + + + Bullet_152x169mm_Sabot + + + 235 + 26 + 60 + 420.5 + + + + + + + MakeAmmo_152x169mm_Sabot + + Craft 200 15.2x169mm (Sabot) cartridges. + Making 15.2x169mm (Sabot) cartridges. + +
  • + + +
  • Steel
  • + + + 46 + +
  • + + +
  • Uranium
  • + + + 4 + +
  • + + +
  • Chemfuel
  • + + + 4 + +
    + + +
  • Chemfuel
  • +
  • Steel
  • +
  • Uranium
  • +
    +
    + + 200 + + 7000 +
    +
    \ No newline at end of file diff --git a/Defs/Ammo/HighCaliber/2-Bore.xml b/Defs/CombatExtended/Ammo/HighCaliber/2-Bore.xml similarity index 100% rename from Defs/Ammo/HighCaliber/2-Bore.xml rename to Defs/CombatExtended/Ammo/HighCaliber/2-Bore.xml diff --git a/Defs/Ammo/HighCaliber/20x102mmNATO.xml b/Defs/CombatExtended/Ammo/HighCaliber/20x102mmNATO.xml similarity index 100% rename from Defs/Ammo/HighCaliber/20x102mmNATO.xml rename to Defs/CombatExtended/Ammo/HighCaliber/20x102mmNATO.xml diff --git a/Defs/Ammo/HighCaliber/20x110mmHispano.xml b/Defs/CombatExtended/Ammo/HighCaliber/20x110mmHispano.xml similarity index 100% rename from Defs/Ammo/HighCaliber/20x110mmHispano.xml rename to Defs/CombatExtended/Ammo/HighCaliber/20x110mmHispano.xml diff --git a/Defs/Ammo/HighCaliber/20x128mmOerlikon.xml b/Defs/CombatExtended/Ammo/HighCaliber/20x128mmOerlikon.xml similarity index 100% rename from Defs/Ammo/HighCaliber/20x128mmOerlikon.xml rename to Defs/CombatExtended/Ammo/HighCaliber/20x128mmOerlikon.xml diff --git a/Defs/Ammo/HighCaliber/20x138mmB.xml b/Defs/CombatExtended/Ammo/HighCaliber/20x138mmB.xml similarity index 100% rename from Defs/Ammo/HighCaliber/20x138mmB.xml rename to Defs/CombatExtended/Ammo/HighCaliber/20x138mmB.xml diff --git a/Defs/Ammo/HighCaliber/20x139mm.xml b/Defs/CombatExtended/Ammo/HighCaliber/20x139mm.xml similarity index 100% rename from Defs/Ammo/HighCaliber/20x139mm.xml rename to Defs/CombatExtended/Ammo/HighCaliber/20x139mm.xml diff --git a/Defs/Ammo/HighCaliber/20x82mmMauser.xml b/Defs/CombatExtended/Ammo/HighCaliber/20x82mmMauser.xml similarity index 100% rename from Defs/Ammo/HighCaliber/20x82mmMauser.xml rename to Defs/CombatExtended/Ammo/HighCaliber/20x82mmMauser.xml diff --git a/Defs/Ammo/HighCaliber/20x99mmShVAK.xml b/Defs/CombatExtended/Ammo/HighCaliber/20x99mmShVAK.xml similarity index 100% rename from Defs/Ammo/HighCaliber/20x99mmShVAK.xml rename to Defs/CombatExtended/Ammo/HighCaliber/20x99mmShVAK.xml diff --git a/Defs/Ammo/HighCaliber/23x152mmB.xml b/Defs/CombatExtended/Ammo/HighCaliber/23x152mmB.xml similarity index 96% rename from Defs/Ammo/HighCaliber/23x152mmB.xml rename to Defs/CombatExtended/Ammo/HighCaliber/23x152mmB.xml index f524325852..87dfd3b307 100644 --- a/Defs/Ammo/HighCaliber/23x152mmB.xml +++ b/Defs/CombatExtended/Ammo/HighCaliber/23x152mmB.xml @@ -1,311 +1,311 @@ - - - - - Ammo23x152mmB - - AmmoHighCaliber - UI/Icons/ThingCategories/CaliberHighCaliber - - - - - - AmmoSet_23x152mmB - - - Bullet_23x152mmB_AP - Bullet_23x152mmB_Incendiary - Bullet_23x152mmB_APHE - Bullet_23x152mmB_Sabot - - AmmoSet_Autocannon - - - - - - Large caliber cartridge used by autocannons. - - 0.45 - 0.62 - - -
  • CE_AutoEnableTrade
  • -
  • CE_AutoEnableCrafting
  • -
    - -
  • Ammo23x152mmB
  • -
    - 500 -
    - - - Ammo_23x152mmB_AP - - - Things/Ammo/HighCaliber/AP - Graphic_StackCount - - - 1.8 - - ArmorPiercing - Bullet_23x152mmB_AP - - - - Ammo_23x152mmB_Incendiary - - - Things/Ammo/HighCaliber/Incendiary - Graphic_StackCount - - - 2.39 - - IncendiaryAP - Bullet_23x152mmB_Incendiary - - - - Ammo_23x152mmB_APHE - - - Things/Ammo/HighCaliber/HE - Graphic_StackCount - - - 3.16 - - ExplosiveAP - Bullet_23x152mmB_APHE - - - - Ammo_23x152mmB_Sabot - - - Things/Ammo/HighCaliber/Sabot - Graphic_StackCount - - - 0.368 - 2.0 - - Sabot - Bullet_23x152mmB_Sabot - - - - - - - Things/Projectile/Bullet_Big - Graphic_Single - - - Bullet - 174 - true - Fleck_RifleAmmoCasings_HighCal - Filth_RifleAmmoCasings_HighCal - - - - - Bullet_23x152mmB_AP - - - 56 - 45 - 1787.72 - - - - - Bullet_23x152mmB_Incendiary - - - 56 - 45 - 1787.72 - -
  • - Flame_Secondary - 35 -
  • -
    -
    -
    - - - Bullet_23x152mmB_APHE - - - 89 - 22.5 - 1787.72 - -
  • - Bomb_Secondary - 53 -
  • -
    -
    -
    - - - Bullet_23x152mmB_Sabot - - - 53 - 78.5 - 2286.38 - 236 - - - - - - - MakeAmmo_23x152mmB_AP - - Craft 200 23x152mmB (AP) cartridges. - Making 23x152mmB (AP) cartridges. - -
  • - - -
  • Steel
  • - - - 180 - -
    - - -
  • Steel
  • -
    -
    - - 200 - - 21600 -
    - - - MakeAmmo_23x152mmB_Incendiary - - Craft 200 23x152mmB (AP-I) cartridges. - Making 23x152mmB (AP-I) cartridges. - -
  • - - -
  • Steel
  • - - - 180 - -
  • - - -
  • Prometheum
  • - - - 19 - -
    - - -
  • Steel
  • -
  • Prometheum
  • -
    -
    - - 200 - - 25600 -
    - - - MakeAmmo_23x152mmB_APHE - - Craft 200 23x152mmB (AP-HE) cartridges. - Making 23x152mmB (AP-HE) cartridges. - -
  • - - -
  • Steel
  • - - - 180 - -
  • - - -
  • FSX
  • - - - 35 - -
    - - -
  • Steel
  • -
  • FSX
  • -
    -
    - - 200 - - 32000 -
    - - - MakeAmmo_23x152mmB_Sabot - - Craft 200 23x152mmB (Sabot) cartridges. - Making 23x152mmB (Sabot) cartridges. - -
  • - - -
  • Steel
  • - - - 104 - -
  • - - -
  • Uranium
  • - - - 22 - -
  • - - -
  • Chemfuel
  • - - - 22 - -
    - - -
  • Steel
  • -
  • Uranium
  • -
  • Chemfuel
  • -
    -
    - - 200 - - 23600 -
    - + + + + + Ammo23x152mmB + + AmmoHighCaliber + UI/Icons/ThingCategories/CaliberHighCaliber + + + + + + AmmoSet_23x152mmB + + + Bullet_23x152mmB_AP + Bullet_23x152mmB_Incendiary + Bullet_23x152mmB_APHE + Bullet_23x152mmB_Sabot + + AmmoSet_Autocannon + + + + + + Large caliber cartridge used by autocannons. + + 0.45 + 0.62 + + +
  • CE_AutoEnableTrade
  • +
  • CE_AutoEnableCrafting
  • +
    + +
  • Ammo23x152mmB
  • +
    + 500 +
    + + + Ammo_23x152mmB_AP + + + Things/Ammo/HighCaliber/AP + Graphic_StackCount + + + 1.8 + + ArmorPiercing + Bullet_23x152mmB_AP + + + + Ammo_23x152mmB_Incendiary + + + Things/Ammo/HighCaliber/Incendiary + Graphic_StackCount + + + 2.39 + + IncendiaryAP + Bullet_23x152mmB_Incendiary + + + + Ammo_23x152mmB_APHE + + + Things/Ammo/HighCaliber/HE + Graphic_StackCount + + + 3.16 + + ExplosiveAP + Bullet_23x152mmB_APHE + + + + Ammo_23x152mmB_Sabot + + + Things/Ammo/HighCaliber/Sabot + Graphic_StackCount + + + 0.368 + 2.0 + + Sabot + Bullet_23x152mmB_Sabot + + + + + + + Things/Projectile/Bullet_Big + Graphic_Single + + + Bullet + 174 + true + Fleck_RifleAmmoCasings_HighCal + Filth_RifleAmmoCasings_HighCal + + + + + Bullet_23x152mmB_AP + + + 56 + 45 + 1787.72 + + + + + Bullet_23x152mmB_Incendiary + + + 56 + 45 + 1787.72 + +
  • + Flame_Secondary + 35 +
  • +
    +
    +
    + + + Bullet_23x152mmB_APHE + + + 89 + 22.5 + 1787.72 + +
  • + Bomb_Secondary + 53 +
  • +
    +
    +
    + + + Bullet_23x152mmB_Sabot + + + 53 + 78.5 + 2286.38 + 236 + + + + + + + MakeAmmo_23x152mmB_AP + + Craft 200 23x152mmB (AP) cartridges. + Making 23x152mmB (AP) cartridges. + +
  • + + +
  • Steel
  • + + + 180 + +
    + + +
  • Steel
  • +
    +
    + + 200 + + 21600 +
    + + + MakeAmmo_23x152mmB_Incendiary + + Craft 200 23x152mmB (AP-I) cartridges. + Making 23x152mmB (AP-I) cartridges. + +
  • + + +
  • Steel
  • + + + 180 + +
  • + + +
  • Prometheum
  • + + + 19 + +
    + + +
  • Steel
  • +
  • Prometheum
  • +
    +
    + + 200 + + 25600 +
    + + + MakeAmmo_23x152mmB_APHE + + Craft 200 23x152mmB (AP-HE) cartridges. + Making 23x152mmB (AP-HE) cartridges. + +
  • + + +
  • Steel
  • + + + 180 + +
  • + + +
  • FSX
  • + + + 35 + +
    + + +
  • Steel
  • +
  • FSX
  • +
    +
    + + 200 + + 32000 +
    + + + MakeAmmo_23x152mmB_Sabot + + Craft 200 23x152mmB (Sabot) cartridges. + Making 23x152mmB (Sabot) cartridges. + +
  • + + +
  • Steel
  • + + + 104 + +
  • + + +
  • Uranium
  • + + + 22 + +
  • + + +
  • Chemfuel
  • + + + 22 + +
    + + +
  • Steel
  • +
  • Uranium
  • +
  • Chemfuel
  • +
    +
    + + 200 + + 23600 +
    +
    \ No newline at end of file diff --git a/Defs/Ammo/HighCaliber/25x137mmNATO.xml b/Defs/CombatExtended/Ammo/HighCaliber/25x137mmNATO.xml similarity index 100% rename from Defs/Ammo/HighCaliber/25x137mmNATO.xml rename to Defs/CombatExtended/Ammo/HighCaliber/25x137mmNATO.xml diff --git a/Defs/Ammo/HighCaliber/300WinchesterMagnum.xml b/Defs/CombatExtended/Ammo/HighCaliber/300WinchesterMagnum.xml similarity index 100% rename from Defs/Ammo/HighCaliber/300WinchesterMagnum.xml rename to Defs/CombatExtended/Ammo/HighCaliber/300WinchesterMagnum.xml diff --git a/Defs/Ammo/HighCaliber/30x113mmB.xml b/Defs/CombatExtended/Ammo/HighCaliber/30x113mmB.xml similarity index 100% rename from Defs/Ammo/HighCaliber/30x113mmB.xml rename to Defs/CombatExtended/Ammo/HighCaliber/30x113mmB.xml diff --git a/Defs/Ammo/HighCaliber/30x165mm.xml b/Defs/CombatExtended/Ammo/HighCaliber/30x165mm.xml similarity index 100% rename from Defs/Ammo/HighCaliber/30x165mm.xml rename to Defs/CombatExtended/Ammo/HighCaliber/30x165mm.xml diff --git a/Defs/Ammo/HighCaliber/30x173mmNATO.xml b/Defs/CombatExtended/Ammo/HighCaliber/30x173mmNATO.xml similarity index 100% rename from Defs/Ammo/HighCaliber/30x173mmNATO.xml rename to Defs/CombatExtended/Ammo/HighCaliber/30x173mmNATO.xml diff --git a/Defs/Ammo/HighCaliber/338LapuaMagnum.xml b/Defs/CombatExtended/Ammo/HighCaliber/338LapuaMagnum.xml similarity index 100% rename from Defs/Ammo/HighCaliber/338LapuaMagnum.xml rename to Defs/CombatExtended/Ammo/HighCaliber/338LapuaMagnum.xml diff --git a/Defs/Ammo/HighCaliber/338NormaMagnum.xml b/Defs/CombatExtended/Ammo/HighCaliber/338NormaMagnum.xml similarity index 100% rename from Defs/Ammo/HighCaliber/338NormaMagnum.xml rename to Defs/CombatExtended/Ammo/HighCaliber/338NormaMagnum.xml diff --git a/Defs/Ammo/HighCaliber/408CheyenneTactical.xml b/Defs/CombatExtended/Ammo/HighCaliber/408CheyenneTactical.xml similarity index 100% rename from Defs/Ammo/HighCaliber/408CheyenneTactical.xml rename to Defs/CombatExtended/Ammo/HighCaliber/408CheyenneTactical.xml diff --git a/Defs/Ammo/HighCaliber/40x311mmR.xml b/Defs/CombatExtended/Ammo/HighCaliber/40x311mmR.xml similarity index 100% rename from Defs/Ammo/HighCaliber/40x311mmR.xml rename to Defs/CombatExtended/Ammo/HighCaliber/40x311mmR.xml diff --git a/Defs/Ammo/HighCaliber/470NitroExpress.xml b/Defs/CombatExtended/Ammo/HighCaliber/470NitroExpress.xml similarity index 100% rename from Defs/Ammo/HighCaliber/470NitroExpress.xml rename to Defs/CombatExtended/Ammo/HighCaliber/470NitroExpress.xml diff --git a/Defs/Ammo/HighCaliber/50BMG.xml b/Defs/CombatExtended/Ammo/HighCaliber/50BMG.xml similarity index 100% rename from Defs/Ammo/HighCaliber/50BMG.xml rename to Defs/CombatExtended/Ammo/HighCaliber/50BMG.xml diff --git a/Defs/Ammo/HighCaliber/55Boys.xml b/Defs/CombatExtended/Ammo/HighCaliber/55Boys.xml similarity index 100% rename from Defs/Ammo/HighCaliber/55Boys.xml rename to Defs/CombatExtended/Ammo/HighCaliber/55Boys.xml diff --git a/Defs/Ammo/HighCaliber/600NitroExpress.xml b/Defs/CombatExtended/Ammo/HighCaliber/600NitroExpress.xml similarity index 100% rename from Defs/Ammo/HighCaliber/600NitroExpress.xml rename to Defs/CombatExtended/Ammo/HighCaliber/600NitroExpress.xml diff --git a/Defs/Ammo/HighCaliber/7.92x94mm Patronen.xml b/Defs/CombatExtended/Ammo/HighCaliber/7.92x94mm Patronen.xml similarity index 100% rename from Defs/Ammo/HighCaliber/7.92x94mm Patronen.xml rename to Defs/CombatExtended/Ammo/HighCaliber/7.92x94mm Patronen.xml diff --git a/Defs/Ammo/HighCaliber/950JDJ.xml b/Defs/CombatExtended/Ammo/HighCaliber/950JDJ.xml similarity index 100% rename from Defs/Ammo/HighCaliber/950JDJ.xml rename to Defs/CombatExtended/Ammo/HighCaliber/950JDJ.xml diff --git a/Defs/Ammo/Lasers/BaseLaserProjectiles.xml b/Defs/CombatExtended/Ammo/Lasers/BaseLaserProjectiles.xml similarity index 100% rename from Defs/Ammo/Lasers/BaseLaserProjectiles.xml rename to Defs/CombatExtended/Ammo/Lasers/BaseLaserProjectiles.xml diff --git a/Defs/Ammo/Medieval/BlunderbussShot.xml b/Defs/CombatExtended/Ammo/Medieval/BlunderbussShot.xml similarity index 100% rename from Defs/Ammo/Medieval/BlunderbussShot.xml rename to Defs/CombatExtended/Ammo/Medieval/BlunderbussShot.xml diff --git a/Defs/Ammo/Medieval/CannonBall.xml b/Defs/CombatExtended/Ammo/Medieval/CannonBall.xml similarity index 100% rename from Defs/Ammo/Medieval/CannonBall.xml rename to Defs/CombatExtended/Ammo/Medieval/CannonBall.xml diff --git a/Defs/Ammo/Medieval/Catapult.xml b/Defs/CombatExtended/Ammo/Medieval/Catapult.xml similarity index 100% rename from Defs/Ammo/Medieval/Catapult.xml rename to Defs/CombatExtended/Ammo/Medieval/Catapult.xml diff --git a/Defs/Ammo/Medieval/CrossbowBolts.xml b/Defs/CombatExtended/Ammo/Medieval/CrossbowBolts.xml similarity index 100% rename from Defs/Ammo/Medieval/CrossbowBolts.xml rename to Defs/CombatExtended/Ammo/Medieval/CrossbowBolts.xml diff --git a/Defs/Ammo/Medieval/MiniCannonBall.xml b/Defs/CombatExtended/Ammo/Medieval/MiniCannonBall.xml similarity index 100% rename from Defs/Ammo/Medieval/MiniCannonBall.xml rename to Defs/CombatExtended/Ammo/Medieval/MiniCannonBall.xml diff --git a/Defs/Ammo/Medieval/MortarGrenade.xml b/Defs/CombatExtended/Ammo/Medieval/MortarGrenade.xml similarity index 100% rename from Defs/Ammo/Medieval/MortarGrenade.xml rename to Defs/CombatExtended/Ammo/Medieval/MortarGrenade.xml diff --git a/Defs/Ammo/Medieval/MusketBall.xml b/Defs/CombatExtended/Ammo/Medieval/MusketBall.xml similarity index 96% rename from Defs/Ammo/Medieval/MusketBall.xml rename to Defs/CombatExtended/Ammo/Medieval/MusketBall.xml index 79818f7a42..ceb6ab337d 100644 --- a/Defs/Ammo/Medieval/MusketBall.xml +++ b/Defs/CombatExtended/Ammo/Medieval/MusketBall.xml @@ -1,132 +1,132 @@ - - - - - AmmoMusketBall - - AmmoRifles - UI/Icons/ThingCategories/CaliberRifle - - - - - - - AmmoSet_FastMusketBall - - - Bullet_FastMusketBall - - - - - - AmmoSet_SlowMusketBall - - - Bullet_SlowMusketBall - - - - - - - A paper cartridge sealed with wax containing a round projectile and black powder, fired by early, smoothbore firearms. - - 0.087 - 0.12 - - -
  • CE_PreIndustrialAmmo
  • -
  • CE_AutoEnableTrade
  • -
  • CE_AutoEnableCrafting_FueledSmithy
  • -
  • CE_AutoEnableCrafting_ElectricSmithy
  • -
    - -
  • AmmoMusketBall
  • -
    - Medieval -
    - - - Ammo_MusketBall - - - Things/Ammo/Medieval/Musket/Paper - Graphic_StackCount - - - 0.4 - - MusketBall - - - - - - - Things/Projectile/Bullet_big - Graphic_Single - - - Bullet - false - - - - - - - Bullet_FastMusketBall - - - 98 - 26 - 5 - 64.8 - - - - - - - Bullet_SlowMusketBall - - - 63 - 17 - 3.5 - 20 - - - - - - - MakeAmmo_MusketBall - - Craft 100 musket balls. - Making musket balls. - CE_Gunpowder - 2000 - -
  • - - -
  • Steel
  • - - - 20 - -
    - - -
  • Steel
  • -
    -
    - - 100 - -
    - + + + + + AmmoMusketBall + + AmmoRifles + UI/Icons/ThingCategories/CaliberRifle + + + + + + + AmmoSet_FastMusketBall + + + Bullet_FastMusketBall + + + + + + AmmoSet_SlowMusketBall + + + Bullet_SlowMusketBall + + + + + + + A paper cartridge sealed with wax containing a round projectile and black powder, fired by early, smoothbore firearms. + + 0.087 + 0.12 + + +
  • CE_PreIndustrialAmmo
  • +
  • CE_AutoEnableTrade
  • +
  • CE_AutoEnableCrafting_FueledSmithy
  • +
  • CE_AutoEnableCrafting_ElectricSmithy
  • +
    + +
  • AmmoMusketBall
  • +
    + Medieval +
    + + + Ammo_MusketBall + + + Things/Ammo/Medieval/Musket/Paper + Graphic_StackCount + + + 0.4 + + MusketBall + + + + + + + Things/Projectile/Bullet_big + Graphic_Single + + + Bullet + false + + + + + + + Bullet_FastMusketBall + + + 98 + 26 + 5 + 64.8 + + + + + + + Bullet_SlowMusketBall + + + 63 + 17 + 3.5 + 20 + + + + + + + MakeAmmo_MusketBall + + Craft 100 musket balls. + Making musket balls. + CE_Gunpowder + 2000 + +
  • + + +
  • Steel
  • + + + 20 + +
    + + +
  • Steel
  • +
    +
    + + 100 + +
    +
    \ No newline at end of file diff --git a/Defs/Ammo/Modded/Warhammer 40k/Bolter.xml b/Defs/CombatExtended/Ammo/Modded/Warhammer 40k/Bolter.xml similarity index 100% rename from Defs/Ammo/Modded/Warhammer 40k/Bolter.xml rename to Defs/CombatExtended/Ammo/Modded/Warhammer 40k/Bolter.xml diff --git a/Defs/Ammo/Modded/Warhammer 40k/HeavyBolter.xml b/Defs/CombatExtended/Ammo/Modded/Warhammer 40k/HeavyBolter.xml similarity index 100% rename from Defs/Ammo/Modded/Warhammer 40k/HeavyBolter.xml rename to Defs/CombatExtended/Ammo/Modded/Warhammer 40k/HeavyBolter.xml diff --git a/Defs/Ammo/Modded/Warhammer 40k/LasGun.xml b/Defs/CombatExtended/Ammo/Modded/Warhammer 40k/LasGun.xml similarity index 100% rename from Defs/Ammo/Modded/Warhammer 40k/LasGun.xml rename to Defs/CombatExtended/Ammo/Modded/Warhammer 40k/LasGun.xml diff --git a/Defs/Ammo/Modded/Warhammer 40k/MeltaGun.xml b/Defs/CombatExtended/Ammo/Modded/Warhammer 40k/MeltaGun.xml similarity index 100% rename from Defs/Ammo/Modded/Warhammer 40k/MeltaGun.xml rename to Defs/CombatExtended/Ammo/Modded/Warhammer 40k/MeltaGun.xml diff --git a/Defs/Ammo/Modded/Warhammer 40k/PlasmaCannon.xml b/Defs/CombatExtended/Ammo/Modded/Warhammer 40k/PlasmaCannon.xml similarity index 100% rename from Defs/Ammo/Modded/Warhammer 40k/PlasmaCannon.xml rename to Defs/CombatExtended/Ammo/Modded/Warhammer 40k/PlasmaCannon.xml diff --git a/Defs/Ammo/Neolithic/Arrows.xml b/Defs/CombatExtended/Ammo/Neolithic/Arrows.xml similarity index 100% rename from Defs/Ammo/Neolithic/Arrows.xml rename to Defs/CombatExtended/Ammo/Neolithic/Arrows.xml diff --git a/Defs/Ammo/Neolithic/BlowDarts.xml b/Defs/CombatExtended/Ammo/Neolithic/BlowDarts.xml similarity index 100% rename from Defs/Ammo/Neolithic/BlowDarts.xml rename to Defs/CombatExtended/Ammo/Neolithic/BlowDarts.xml diff --git a/Defs/Ammo/Neolithic/GreatArrows.xml b/Defs/CombatExtended/Ammo/Neolithic/GreatArrows.xml similarity index 100% rename from Defs/Ammo/Neolithic/GreatArrows.xml rename to Defs/CombatExtended/Ammo/Neolithic/GreatArrows.xml diff --git a/Defs/Ammo/Neolithic/Javelins.xml b/Defs/CombatExtended/Ammo/Neolithic/Javelins.xml similarity index 100% rename from Defs/Ammo/Neolithic/Javelins.xml rename to Defs/CombatExtended/Ammo/Neolithic/Javelins.xml diff --git a/Defs/Ammo/Neolithic/SlingBullet.xml b/Defs/CombatExtended/Ammo/Neolithic/SlingBullet.xml similarity index 100% rename from Defs/Ammo/Neolithic/SlingBullet.xml rename to Defs/CombatExtended/Ammo/Neolithic/SlingBullet.xml diff --git a/Defs/Ammo/Other/Ammo_Nail.xml b/Defs/CombatExtended/Ammo/Other/Ammo_Nail.xml similarity index 100% rename from Defs/Ammo/Other/Ammo_Nail.xml rename to Defs/CombatExtended/Ammo/Other/Ammo_Nail.xml diff --git a/Defs/Ammo/Other/Flamethrower.xml b/Defs/CombatExtended/Ammo/Other/Flamethrower.xml similarity index 100% rename from Defs/Ammo/Other/Flamethrower.xml rename to Defs/CombatExtended/Ammo/Other/Flamethrower.xml diff --git a/Defs/Ammo/Other/Flare.xml b/Defs/CombatExtended/Ammo/Other/Flare.xml similarity index 100% rename from Defs/Ammo/Other/Flare.xml rename to Defs/CombatExtended/Ammo/Other/Flare.xml diff --git a/Defs/Ammo/Pistols/10mmAuto.xml b/Defs/CombatExtended/Ammo/Pistols/10mmAuto.xml similarity index 100% rename from Defs/Ammo/Pistols/10mmAuto.xml rename to Defs/CombatExtended/Ammo/Pistols/10mmAuto.xml diff --git a/Defs/Ammo/Pistols/13mmGyrojet.xml b/Defs/CombatExtended/Ammo/Pistols/13mmGyrojet.xml similarity index 100% rename from Defs/Ammo/Pistols/13mmGyrojet.xml rename to Defs/CombatExtended/Ammo/Pistols/13mmGyrojet.xml diff --git a/Defs/Ammo/Pistols/22LR.xml b/Defs/CombatExtended/Ammo/Pistols/22LR.xml similarity index 100% rename from Defs/Ammo/Pistols/22LR.xml rename to Defs/CombatExtended/Ammo/Pistols/22LR.xml diff --git a/Defs/Ammo/Pistols/22Short.xml b/Defs/CombatExtended/Ammo/Pistols/22Short.xml similarity index 100% rename from Defs/Ammo/Pistols/22Short.xml rename to Defs/CombatExtended/Ammo/Pistols/22Short.xml diff --git a/Defs/Ammo/Pistols/25ACP.xml b/Defs/CombatExtended/Ammo/Pistols/25ACP.xml similarity index 100% rename from Defs/Ammo/Pistols/25ACP.xml rename to Defs/CombatExtended/Ammo/Pistols/25ACP.xml diff --git a/Defs/Ammo/Pistols/32ACP.xml b/Defs/CombatExtended/Ammo/Pistols/32ACP.xml similarity index 100% rename from Defs/Ammo/Pistols/32ACP.xml rename to Defs/CombatExtended/Ammo/Pistols/32ACP.xml diff --git a/Defs/Ammo/Pistols/357Magnum.xml b/Defs/CombatExtended/Ammo/Pistols/357Magnum.xml similarity index 100% rename from Defs/Ammo/Pistols/357Magnum.xml rename to Defs/CombatExtended/Ammo/Pistols/357Magnum.xml diff --git a/Defs/Ammo/Pistols/357SIG.xml b/Defs/CombatExtended/Ammo/Pistols/357SIG.xml similarity index 100% rename from Defs/Ammo/Pistols/357SIG.xml rename to Defs/CombatExtended/Ammo/Pistols/357SIG.xml diff --git a/Defs/Ammo/Pistols/380ACP.xml b/Defs/CombatExtended/Ammo/Pistols/380ACP.xml similarity index 100% rename from Defs/Ammo/Pistols/380ACP.xml rename to Defs/CombatExtended/Ammo/Pistols/380ACP.xml diff --git a/Defs/Ammo/Pistols/38ACP.xml b/Defs/CombatExtended/Ammo/Pistols/38ACP.xml similarity index 100% rename from Defs/Ammo/Pistols/38ACP.xml rename to Defs/CombatExtended/Ammo/Pistols/38ACP.xml diff --git a/Defs/Ammo/Pistols/38SW.xml b/Defs/CombatExtended/Ammo/Pistols/38SW.xml similarity index 100% rename from Defs/Ammo/Pistols/38SW.xml rename to Defs/CombatExtended/Ammo/Pistols/38SW.xml diff --git a/Defs/Ammo/Pistols/38Special.xml b/Defs/CombatExtended/Ammo/Pistols/38Special.xml similarity index 100% rename from Defs/Ammo/Pistols/38Special.xml rename to Defs/CombatExtended/Ammo/Pistols/38Special.xml diff --git a/Defs/Ammo/Pistols/38Super.xml b/Defs/CombatExtended/Ammo/Pistols/38Super.xml similarity index 100% rename from Defs/Ammo/Pistols/38Super.xml rename to Defs/CombatExtended/Ammo/Pistols/38Super.xml diff --git a/Defs/Ammo/Pistols/40SW.xml b/Defs/CombatExtended/Ammo/Pistols/40SW.xml similarity index 100% rename from Defs/Ammo/Pistols/40SW.xml rename to Defs/CombatExtended/Ammo/Pistols/40SW.xml diff --git a/Defs/Ammo/Pistols/41Rimfire.xml b/Defs/CombatExtended/Ammo/Pistols/41Rimfire.xml similarity index 100% rename from Defs/Ammo/Pistols/41Rimfire.xml rename to Defs/CombatExtended/Ammo/Pistols/41Rimfire.xml diff --git a/Defs/Ammo/Pistols/44Magnum.xml b/Defs/CombatExtended/Ammo/Pistols/44Magnum.xml similarity index 100% rename from Defs/Ammo/Pistols/44Magnum.xml rename to Defs/CombatExtended/Ammo/Pistols/44Magnum.xml diff --git a/Defs/Ammo/Pistols/44SWSpecial.xml b/Defs/CombatExtended/Ammo/Pistols/44SWSpecial.xml similarity index 100% rename from Defs/Ammo/Pistols/44SWSpecial.xml rename to Defs/CombatExtended/Ammo/Pistols/44SWSpecial.xml diff --git a/Defs/Ammo/Pistols/454Casull.xml b/Defs/CombatExtended/Ammo/Pistols/454Casull.xml similarity index 100% rename from Defs/Ammo/Pistols/454Casull.xml rename to Defs/CombatExtended/Ammo/Pistols/454Casull.xml diff --git a/Defs/Ammo/Pistols/455Webley.xml b/Defs/CombatExtended/Ammo/Pistols/455Webley.xml similarity index 100% rename from Defs/Ammo/Pistols/455Webley.xml rename to Defs/CombatExtended/Ammo/Pistols/455Webley.xml diff --git a/Defs/Ammo/Pistols/45ACP.xml b/Defs/CombatExtended/Ammo/Pistols/45ACP.xml similarity index 100% rename from Defs/Ammo/Pistols/45ACP.xml rename to Defs/CombatExtended/Ammo/Pistols/45ACP.xml diff --git a/Defs/Ammo/Pistols/45Colt.xml b/Defs/CombatExtended/Ammo/Pistols/45Colt.xml similarity index 100% rename from Defs/Ammo/Pistols/45Colt.xml rename to Defs/CombatExtended/Ammo/Pistols/45Colt.xml diff --git a/Defs/Ammo/Pistols/45Schofield.xml b/Defs/CombatExtended/Ammo/Pistols/45Schofield.xml similarity index 100% rename from Defs/Ammo/Pistols/45Schofield.xml rename to Defs/CombatExtended/Ammo/Pistols/45Schofield.xml diff --git a/Defs/Ammo/Pistols/460SWMagnum.xml b/Defs/CombatExtended/Ammo/Pistols/460SWMagnum.xml similarity index 100% rename from Defs/Ammo/Pistols/460SWMagnum.xml rename to Defs/CombatExtended/Ammo/Pistols/460SWMagnum.xml diff --git a/Defs/Ammo/Pistols/46x30mm.xml b/Defs/CombatExtended/Ammo/Pistols/46x30mm.xml similarity index 100% rename from Defs/Ammo/Pistols/46x30mm.xml rename to Defs/CombatExtended/Ammo/Pistols/46x30mm.xml diff --git a/Defs/Ammo/Pistols/500SWMagnum.xml b/Defs/CombatExtended/Ammo/Pistols/500SWMagnum.xml similarity index 100% rename from Defs/Ammo/Pistols/500SWMagnum.xml rename to Defs/CombatExtended/Ammo/Pistols/500SWMagnum.xml diff --git a/Defs/Ammo/Pistols/50AE.xml b/Defs/CombatExtended/Ammo/Pistols/50AE.xml similarity index 100% rename from Defs/Ammo/Pistols/50AE.xml rename to Defs/CombatExtended/Ammo/Pistols/50AE.xml diff --git a/Defs/Ammo/Pistols/58x21mmDAP92.xml b/Defs/CombatExtended/Ammo/Pistols/58x21mmDAP92.xml similarity index 100% rename from Defs/Ammo/Pistols/58x21mmDAP92.xml rename to Defs/CombatExtended/Ammo/Pistols/58x21mmDAP92.xml diff --git a/Defs/Ammo/Pistols/7.5FK.xml b/Defs/CombatExtended/Ammo/Pistols/7.5FK.xml similarity index 100% rename from Defs/Ammo/Pistols/7.5FK.xml rename to Defs/CombatExtended/Ammo/Pistols/7.5FK.xml diff --git a/Defs/Ammo/Pistols/762x25mmTokarev.xml b/Defs/CombatExtended/Ammo/Pistols/762x25mmTokarev.xml similarity index 100% rename from Defs/Ammo/Pistols/762x25mmTokarev.xml rename to Defs/CombatExtended/Ammo/Pistols/762x25mmTokarev.xml diff --git a/Defs/Ammo/Pistols/762x38mmR.xml b/Defs/CombatExtended/Ammo/Pistols/762x38mmR.xml similarity index 100% rename from Defs/Ammo/Pistols/762x38mmR.xml rename to Defs/CombatExtended/Ammo/Pistols/762x38mmR.xml diff --git a/Defs/Ammo/Pistols/763x25mmMauser.xml b/Defs/CombatExtended/Ammo/Pistols/763x25mmMauser.xml similarity index 100% rename from Defs/Ammo/Pistols/763x25mmMauser.xml rename to Defs/CombatExtended/Ammo/Pistols/763x25mmMauser.xml diff --git a/Defs/Ammo/Pistols/765x20mmLongue.xml b/Defs/CombatExtended/Ammo/Pistols/765x20mmLongue.xml similarity index 100% rename from Defs/Ammo/Pistols/765x20mmLongue.xml rename to Defs/CombatExtended/Ammo/Pistols/765x20mmLongue.xml diff --git a/Defs/Ammo/Pistols/8x22mmNambu.xml b/Defs/CombatExtended/Ammo/Pistols/8x22mmNambu.xml similarity index 100% rename from Defs/Ammo/Pistols/8x22mmNambu.xml rename to Defs/CombatExtended/Ammo/Pistols/8x22mmNambu.xml diff --git a/Defs/Ammo/Pistols/9x18mmMakarov.xml b/Defs/CombatExtended/Ammo/Pistols/9x18mmMakarov.xml similarity index 96% rename from Defs/Ammo/Pistols/9x18mmMakarov.xml rename to Defs/CombatExtended/Ammo/Pistols/9x18mmMakarov.xml index 41e4337be2..8090b92d9b 100644 --- a/Defs/Ammo/Pistols/9x18mmMakarov.xml +++ b/Defs/CombatExtended/Ammo/Pistols/9x18mmMakarov.xml @@ -1,209 +1,209 @@ - - - - - Ammo9x18mmMakarov - - AmmoPistols - UI/Icons/ThingCategories/CaliberPistol - - - - - - AmmoSet_9x18mmMakarov - - - Bullet_9x18mmMakarov_FMJ - Bullet_9x18mmMakarov_AP - Bullet_9x18mmMakarov_HP - - AmmoSet_Pistol - - - - - - Common pistol cartridge used by a variety of handguns and SMGs. - - 0.011 - 0.01 - - -
  • CE_AutoEnableTrade
  • -
  • CE_AutoEnableCrafting
  • -
    - -
  • Ammo9x18mmMakarov
  • -
    -
    - - - Ammo_9x18mmMakarov_FMJ - - - Things/Ammo/Pistol/FMJ - Graphic_StackCount - - - 0.05 - - FullMetalJacket - Bullet_9x18mmMakarov_FMJ - - - - Ammo_9x18mmMakarov_AP - - - Things/Ammo/Pistol/AP - Graphic_StackCount - - - 0.05 - - ArmorPiercing - Bullet_9x18mmMakarov_AP - - - - Ammo_9x18mmMakarov_HP - - - Things/Ammo/Pistol/HP - Graphic_StackCount - - - 0.05 - - HollowPoint - Bullet_9x18mmMakarov_HP - - - - - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 76 - true - Fleck_PistolAmmoCasings - Filth_PistolAmmoCasings - - - - - Bullet_9x18mmMakarov_FMJ - - - 9 - 3 - 6.1 - - - - - Bullet_9x18mmMakarov_AP - - - 6 - 6 - 6.1 - - - - - Bullet_9x18mmMakarov_HP - - - 12 - 2 - 6.1 - - - - - - - MakeAmmo_9x18mmMakarov_FMJ - - Craft 500 9x18mm Makarov (FMJ) cartridges. - Making 9x18mm Makarov (FMJ) cartridges. - -
  • - - -
  • Steel
  • - - - 12 - -
    - - -
  • Steel
  • -
    -
    - - 500 - - 1200 -
    - - - MakeAmmo_9x18mmMakarov_AP - - Craft 500 9x18mm Makarov (AP) cartridges. - Making 9x18mm Makarov (AP) cartridges. - -
  • - - -
  • Steel
  • - - - 12 - -
    - - -
  • Steel
  • -
    -
    - - 500 - - 1440 -
    - - - MakeAmmo_9x18mmMakarov_HP - - Craft 500 9x18mm Makarov (HP) cartridges. - Making 9x18mm Makarov (HP) cartridges. - -
  • - - -
  • Steel
  • - - - 12 - -
    - - -
  • Steel
  • -
    -
    - - 500 - - 1200 -
    - + + + + + Ammo9x18mmMakarov + + AmmoPistols + UI/Icons/ThingCategories/CaliberPistol + + + + + + AmmoSet_9x18mmMakarov + + + Bullet_9x18mmMakarov_FMJ + Bullet_9x18mmMakarov_AP + Bullet_9x18mmMakarov_HP + + AmmoSet_Pistol + + + + + + Common pistol cartridge used by a variety of handguns and SMGs. + + 0.011 + 0.01 + + +
  • CE_AutoEnableTrade
  • +
  • CE_AutoEnableCrafting
  • +
    + +
  • Ammo9x18mmMakarov
  • +
    +
    + + + Ammo_9x18mmMakarov_FMJ + + + Things/Ammo/Pistol/FMJ + Graphic_StackCount + + + 0.05 + + FullMetalJacket + Bullet_9x18mmMakarov_FMJ + + + + Ammo_9x18mmMakarov_AP + + + Things/Ammo/Pistol/AP + Graphic_StackCount + + + 0.05 + + ArmorPiercing + Bullet_9x18mmMakarov_AP + + + + Ammo_9x18mmMakarov_HP + + + Things/Ammo/Pistol/HP + Graphic_StackCount + + + 0.05 + + HollowPoint + Bullet_9x18mmMakarov_HP + + + + + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 76 + true + Fleck_PistolAmmoCasings + Filth_PistolAmmoCasings + + + + + Bullet_9x18mmMakarov_FMJ + + + 9 + 3 + 6.1 + + + + + Bullet_9x18mmMakarov_AP + + + 6 + 6 + 6.1 + + + + + Bullet_9x18mmMakarov_HP + + + 12 + 2 + 6.1 + + + + + + + MakeAmmo_9x18mmMakarov_FMJ + + Craft 500 9x18mm Makarov (FMJ) cartridges. + Making 9x18mm Makarov (FMJ) cartridges. + +
  • + + +
  • Steel
  • + + + 12 + +
    + + +
  • Steel
  • +
    +
    + + 500 + + 1200 +
    + + + MakeAmmo_9x18mmMakarov_AP + + Craft 500 9x18mm Makarov (AP) cartridges. + Making 9x18mm Makarov (AP) cartridges. + +
  • + + +
  • Steel
  • + + + 12 + +
    + + +
  • Steel
  • +
    +
    + + 500 + + 1440 +
    + + + MakeAmmo_9x18mmMakarov_HP + + Craft 500 9x18mm Makarov (HP) cartridges. + Making 9x18mm Makarov (HP) cartridges. + +
  • + + +
  • Steel
  • + + + 12 + +
    + + +
  • Steel
  • +
    +
    + + 500 + + 1200 +
    +
    \ No newline at end of file diff --git a/Defs/Ammo/Pistols/9x19mmPara.xml b/Defs/CombatExtended/Ammo/Pistols/9x19mmPara.xml similarity index 100% rename from Defs/Ammo/Pistols/9x19mmPara.xml rename to Defs/CombatExtended/Ammo/Pistols/9x19mmPara.xml diff --git a/Defs/Ammo/Pistols/9x21mmGyurza.xml b/Defs/CombatExtended/Ammo/Pistols/9x21mmGyurza.xml similarity index 100% rename from Defs/Ammo/Pistols/9x21mmGyurza.xml rename to Defs/CombatExtended/Ammo/Pistols/9x21mmGyurza.xml diff --git a/Defs/Ammo/Pistols/FN57x28mm.xml b/Defs/CombatExtended/Ammo/Pistols/FN57x28mm.xml similarity index 100% rename from Defs/Ammo/Pistols/FN57x28mm.xml rename to Defs/CombatExtended/Ammo/Pistols/FN57x28mm.xml diff --git a/Defs/Ammo/Projectiles_Fragments.xml b/Defs/CombatExtended/Ammo/Projectiles_Fragments.xml similarity index 100% rename from Defs/Ammo/Projectiles_Fragments.xml rename to Defs/CombatExtended/Ammo/Projectiles_Fragments.xml diff --git a/Defs/Ammo/Recipes_HandGrenades.xml b/Defs/CombatExtended/Ammo/Recipes_HandGrenades.xml similarity index 95% rename from Defs/Ammo/Recipes_HandGrenades.xml rename to Defs/CombatExtended/Ammo/Recipes_HandGrenades.xml index 2bd070de4e..c70438d7d2 100644 --- a/Defs/Ammo/Recipes_HandGrenades.xml +++ b/Defs/CombatExtended/Ammo/Recipes_HandGrenades.xml @@ -1,401 +1,401 @@ - - - - - MakeConcussionGrenade - - Craft 10 concussion grenades. - Making concussion grenades. - Machining - 4200 - -
  • - - -
  • Steel
  • - - - 10 - -
  • - - -
  • FSX
  • - - - 5 - -
  • - - -
  • ComponentIndustrial
  • - - - 2 - -
    - - -
  • Steel
  • -
  • FSX
  • -
  • ComponentIndustrial
  • -
    -
    - - 10 - -
    - - - MakeFragGrenade - - Craft 10 frag grenades. - Making frag grenades. - Machining - 3600 - -
  • - - -
  • Steel
  • - - - 8 - -
  • - - -
  • FSX
  • - - - 4 - -
  • - - -
  • ComponentIndustrial
  • - - - 2 - -
    - - -
  • Steel
  • -
  • FSX
  • -
  • ComponentIndustrial
  • -
    -
    - - 10 - -
    - - - MakeMolotovCocktail - - Craft 10 molotov cocktails. - Making molotov cocktails. - 4400 - -
  • ElectricSmithy
  • -
  • FueledSmithy
  • -
  • CraftingSpot
  • -
    - -
  • - - -
  • Cloth
  • - - - 2 - -
  • - - -
  • Prometheum
  • - - - 10 - -
    - - -
  • Cloth
  • -
  • Prometheum
  • -
    -
    - - 10 - -
    - - - MakeEMPGrenade - - Craft 10 EMP grenades. - Making EMP grenades. - MicroelectronicsBasics - 4400 - -
  • - - -
  • Steel
  • - - - 8 - -
  • - - -
  • ComponentIndustrial
  • - - - 6 - -
    - - -
  • Steel
  • -
  • ComponentIndustrial
  • -
    -
    - - 10 - -
    - - - MakeFlashbangGrenade - - Craft 10 flashbang grenades. - Making flashbang grenades. - Machining - 2200 - -
  • - - -
  • Steel
  • - - - 6 - -
  • - - -
  • Prometheum
  • - - - 1 - -
  • - - -
  • ComponentIndustrial
  • - - - 2 - -
    - - -
  • Steel
  • -
  • Prometheum
  • -
  • ComponentIndustrial
  • -
    -
    - - 10 - -
    - - - MakeStickBomb - - Craft 10 stick bombs. - Making stick bombs. - 11300 - -
  • ElectricSmithy
  • -
  • FueledSmithy
  • -
  • CraftingSpot
  • -
    - -
  • - - -
  • WoodLog
  • - - - 13 - -
  • - - -
  • FSX
  • - - - 20 - -
  • - - -
  • Cloth
  • - - - 20 - -
    - - -
  • WoodLog
  • -
  • FSX
  • -
  • Cloth
  • -
    -
    - - 10 - -
    - - - MakeSmokeGrenade - - Craft 10 smoke grenades. - Making smoke grenades. - Machining - 3200 - -
  • - - -
  • Steel
  • - - - 12 - -
  • - - -
  • Prometheum
  • - - - 2 - -
  • - - -
  • ComponentIndustrial
  • - - - 2 - -
    - - -
  • Steel
  • -
  • Prometheum
  • -
  • ComponentIndustrial
  • -
    -
    - - 10 - -
    - - - MakeFirefoamGrenade - - Craft 10 firefoam grenades. - Making firefoam grenades. - Firefoam - 5000 - -
  • - - -
  • Steel
  • - - - 10 - -
  • - - -
  • MeatRaw
  • - - - 14 - -
  • - - -
  • ComponentIndustrial
  • - - - 2 - -
    - - -
  • Steel
  • -
  • ComponentIndustrial
  • -
    - -
  • MeatRaw
  • -
    -
    - - 10 - -
    - - - MakeToxGrenade - - Craft 10 tox grenades. - Making tox grenades. - ToxGas - 3200 - -
  • - - -
  • Steel
  • - - - 12 - -
  • - - -
  • Prometheum
  • - - - 2 - -
  • - - -
  • ComponentIndustrial
  • - - - 2 - -
    - - -
  • Steel
  • -
  • Prometheum
  • -
  • ComponentIndustrial
  • -
    -
    - - 10 - -
    - + + + + + MakeConcussionGrenade + + Craft 10 concussion grenades. + Making concussion grenades. + Machining + 4200 + +
  • + + +
  • Steel
  • + + + 10 + +
  • + + +
  • FSX
  • + + + 5 + +
  • + + +
  • ComponentIndustrial
  • + + + 2 + +
    + + +
  • Steel
  • +
  • FSX
  • +
  • ComponentIndustrial
  • +
    +
    + + 10 + +
    + + + MakeFragGrenade + + Craft 10 frag grenades. + Making frag grenades. + Machining + 3600 + +
  • + + +
  • Steel
  • + + + 8 + +
  • + + +
  • FSX
  • + + + 4 + +
  • + + +
  • ComponentIndustrial
  • + + + 2 + +
    + + +
  • Steel
  • +
  • FSX
  • +
  • ComponentIndustrial
  • +
    +
    + + 10 + +
    + + + MakeMolotovCocktail + + Craft 10 molotov cocktails. + Making molotov cocktails. + 4400 + +
  • ElectricSmithy
  • +
  • FueledSmithy
  • +
  • CraftingSpot
  • +
    + +
  • + + +
  • Cloth
  • + + + 2 + +
  • + + +
  • Prometheum
  • + + + 10 + +
    + + +
  • Cloth
  • +
  • Prometheum
  • +
    +
    + + 10 + +
    + + + MakeEMPGrenade + + Craft 10 EMP grenades. + Making EMP grenades. + MicroelectronicsBasics + 4400 + +
  • + + +
  • Steel
  • + + + 8 + +
  • + + +
  • ComponentIndustrial
  • + + + 6 + +
    + + +
  • Steel
  • +
  • ComponentIndustrial
  • +
    +
    + + 10 + +
    + + + MakeFlashbangGrenade + + Craft 10 flashbang grenades. + Making flashbang grenades. + Machining + 2200 + +
  • + + +
  • Steel
  • + + + 6 + +
  • + + +
  • Prometheum
  • + + + 1 + +
  • + + +
  • ComponentIndustrial
  • + + + 2 + +
    + + +
  • Steel
  • +
  • Prometheum
  • +
  • ComponentIndustrial
  • +
    +
    + + 10 + +
    + + + MakeStickBomb + + Craft 10 stick bombs. + Making stick bombs. + 11300 + +
  • ElectricSmithy
  • +
  • FueledSmithy
  • +
  • CraftingSpot
  • +
    + +
  • + + +
  • WoodLog
  • + + + 13 + +
  • + + +
  • FSX
  • + + + 20 + +
  • + + +
  • Cloth
  • + + + 20 + +
    + + +
  • WoodLog
  • +
  • FSX
  • +
  • Cloth
  • +
    +
    + + 10 + +
    + + + MakeSmokeGrenade + + Craft 10 smoke grenades. + Making smoke grenades. + Machining + 3200 + +
  • + + +
  • Steel
  • + + + 12 + +
  • + + +
  • Prometheum
  • + + + 2 + +
  • + + +
  • ComponentIndustrial
  • + + + 2 + +
    + + +
  • Steel
  • +
  • Prometheum
  • +
  • ComponentIndustrial
  • +
    +
    + + 10 + +
    + + + MakeFirefoamGrenade + + Craft 10 firefoam grenades. + Making firefoam grenades. + Firefoam + 5000 + +
  • + + +
  • Steel
  • + + + 10 + +
  • + + +
  • MeatRaw
  • + + + 14 + +
  • + + +
  • ComponentIndustrial
  • + + + 2 + +
    + + +
  • Steel
  • +
  • ComponentIndustrial
  • +
    + +
  • MeatRaw
  • +
    +
    + + 10 + +
    + + + MakeToxGrenade + + Craft 10 tox grenades. + Making tox grenades. + ToxGas + 3200 + +
  • + + +
  • Steel
  • + + + 12 + +
  • + + +
  • Prometheum
  • + + + 2 + +
  • + + +
  • ComponentIndustrial
  • + + + 2 + +
    + + +
  • Steel
  • +
  • Prometheum
  • +
  • ComponentIndustrial
  • +
    +
    + + 10 + +
    +
    \ No newline at end of file diff --git a/Defs/Ammo/Rifle/127x55mm.xml b/Defs/CombatExtended/Ammo/Rifle/127x55mm.xml similarity index 100% rename from Defs/Ammo/Rifle/127x55mm.xml rename to Defs/CombatExtended/Ammo/Rifle/127x55mm.xml diff --git a/Defs/Ammo/Rifle/17HMR.xml b/Defs/CombatExtended/Ammo/Rifle/17HMR.xml similarity index 100% rename from Defs/Ammo/Rifle/17HMR.xml rename to Defs/CombatExtended/Ammo/Rifle/17HMR.xml diff --git a/Defs/Ammo/Rifle/22Hornet.xml b/Defs/CombatExtended/Ammo/Rifle/22Hornet.xml similarity index 100% rename from Defs/Ammo/Rifle/22Hornet.xml rename to Defs/CombatExtended/Ammo/Rifle/22Hornet.xml diff --git a/Defs/Ammo/Rifle/22WMR.xml b/Defs/CombatExtended/Ammo/Rifle/22WMR.xml similarity index 100% rename from Defs/Ammo/Rifle/22WMR.xml rename to Defs/CombatExtended/Ammo/Rifle/22WMR.xml diff --git a/Defs/Ammo/Rifle/243Winchester.xml b/Defs/CombatExtended/Ammo/Rifle/243Winchester.xml similarity index 100% rename from Defs/Ammo/Rifle/243Winchester.xml rename to Defs/CombatExtended/Ammo/Rifle/243Winchester.xml diff --git a/Defs/Ammo/Rifle/277Fury.xml b/Defs/CombatExtended/Ammo/Rifle/277Fury.xml similarity index 100% rename from Defs/Ammo/Rifle/277Fury.xml rename to Defs/CombatExtended/Ammo/Rifle/277Fury.xml diff --git a/Defs/Ammo/Rifle/280British.xml b/Defs/CombatExtended/Ammo/Rifle/280British.xml similarity index 100% rename from Defs/Ammo/Rifle/280British.xml rename to Defs/CombatExtended/Ammo/Rifle/280British.xml diff --git a/Defs/Ammo/Rifle/30-30Winchester.xml b/Defs/CombatExtended/Ammo/Rifle/30-30Winchester.xml similarity index 100% rename from Defs/Ammo/Rifle/30-30Winchester.xml rename to Defs/CombatExtended/Ammo/Rifle/30-30Winchester.xml diff --git a/Defs/Ammo/Rifle/3006Springfield.xml b/Defs/CombatExtended/Ammo/Rifle/3006Springfield.xml similarity index 100% rename from Defs/Ammo/Rifle/3006Springfield.xml rename to Defs/CombatExtended/Ammo/Rifle/3006Springfield.xml diff --git a/Defs/Ammo/Rifle/300AACBlackout.xml b/Defs/CombatExtended/Ammo/Rifle/300AACBlackout.xml similarity index 100% rename from Defs/Ammo/Rifle/300AACBlackout.xml rename to Defs/CombatExtended/Ammo/Rifle/300AACBlackout.xml diff --git a/Defs/Ammo/Rifle/303British.xml b/Defs/CombatExtended/Ammo/Rifle/303British.xml similarity index 100% rename from Defs/Ammo/Rifle/303British.xml rename to Defs/CombatExtended/Ammo/Rifle/303British.xml diff --git a/Defs/Ammo/Rifle/30Carbine.xml b/Defs/CombatExtended/Ammo/Rifle/30Carbine.xml similarity index 100% rename from Defs/Ammo/Rifle/30Carbine.xml rename to Defs/CombatExtended/Ammo/Rifle/30Carbine.xml diff --git a/Defs/Ammo/Rifle/38-55Winchester.xml b/Defs/CombatExtended/Ammo/Rifle/38-55Winchester.xml similarity index 100% rename from Defs/Ammo/Rifle/38-55Winchester.xml rename to Defs/CombatExtended/Ammo/Rifle/38-55Winchester.xml diff --git a/Defs/Ammo/Rifle/44-40Winchester.xml b/Defs/CombatExtended/Ammo/Rifle/44-40Winchester.xml similarity index 100% rename from Defs/Ammo/Rifle/44-40Winchester.xml rename to Defs/CombatExtended/Ammo/Rifle/44-40Winchester.xml diff --git a/Defs/Ammo/Rifle/4570Gov.xml b/Defs/CombatExtended/Ammo/Rifle/4570Gov.xml similarity index 100% rename from Defs/Ammo/Rifle/4570Gov.xml rename to Defs/CombatExtended/Ammo/Rifle/4570Gov.xml diff --git a/Defs/Ammo/Rifle/458SOCOM.xml b/Defs/CombatExtended/Ammo/Rifle/458SOCOM.xml similarity index 100% rename from Defs/Ammo/Rifle/458SOCOM.xml rename to Defs/CombatExtended/Ammo/Rifle/458SOCOM.xml diff --git a/Defs/Ammo/Rifle/473x33mmCaseless.xml b/Defs/CombatExtended/Ammo/Rifle/473x33mmCaseless.xml similarity index 100% rename from Defs/Ammo/Rifle/473x33mmCaseless.xml rename to Defs/CombatExtended/Ammo/Rifle/473x33mmCaseless.xml diff --git a/Defs/Ammo/Rifle/485x49mm.xml b/Defs/CombatExtended/Ammo/Rifle/485x49mm.xml similarity index 100% rename from Defs/Ammo/Rifle/485x49mm.xml rename to Defs/CombatExtended/Ammo/Rifle/485x49mm.xml diff --git a/Defs/Ammo/Rifle/50Beowulf.xml b/Defs/CombatExtended/Ammo/Rifle/50Beowulf.xml similarity index 100% rename from Defs/Ammo/Rifle/50Beowulf.xml rename to Defs/CombatExtended/Ammo/Rifle/50Beowulf.xml diff --git a/Defs/Ammo/Rifle/545x39mmSoviet.xml b/Defs/CombatExtended/Ammo/Rifle/545x39mmSoviet.xml similarity index 100% rename from Defs/Ammo/Rifle/545x39mmSoviet.xml rename to Defs/CombatExtended/Ammo/Rifle/545x39mmSoviet.xml diff --git a/Defs/Ammo/Rifle/556x45mmNATO.xml b/Defs/CombatExtended/Ammo/Rifle/556x45mmNATO.xml similarity index 100% rename from Defs/Ammo/Rifle/556x45mmNATO.xml rename to Defs/CombatExtended/Ammo/Rifle/556x45mmNATO.xml diff --git a/Defs/Ammo/Rifle/56-56Spencer.xml b/Defs/CombatExtended/Ammo/Rifle/56-56Spencer.xml similarity index 100% rename from Defs/Ammo/Rifle/56-56Spencer.xml rename to Defs/CombatExtended/Ammo/Rifle/56-56Spencer.xml diff --git a/Defs/Ammo/Rifle/58x42mmDBP10.xml b/Defs/CombatExtended/Ammo/Rifle/58x42mmDBP10.xml similarity index 100% rename from Defs/Ammo/Rifle/58x42mmDBP10.xml rename to Defs/CombatExtended/Ammo/Rifle/58x42mmDBP10.xml diff --git a/Defs/Ammo/Rifle/6.5Creedmoor.xml b/Defs/CombatExtended/Ammo/Rifle/6.5Creedmoor.xml similarity index 100% rename from Defs/Ammo/Rifle/6.5Creedmoor.xml rename to Defs/CombatExtended/Ammo/Rifle/6.5Creedmoor.xml diff --git a/Defs/Ammo/Rifle/6.5x52mm Carcano.xml b/Defs/CombatExtended/Ammo/Rifle/6.5x52mm Carcano.xml similarity index 96% rename from Defs/Ammo/Rifle/6.5x52mm Carcano.xml rename to Defs/CombatExtended/Ammo/Rifle/6.5x52mm Carcano.xml index e911ddf6b5..dfe11a0a0c 100644 --- a/Defs/Ammo/Rifle/6.5x52mm Carcano.xml +++ b/Defs/CombatExtended/Ammo/Rifle/6.5x52mm Carcano.xml @@ -1,410 +1,410 @@ - - - - - Ammo65x52mmCarcano - - AmmoRifles - UI/Icons/ThingCategories/CaliberRifle - - - - - - AmmoSet_65x52mmCarcano - - - Bullet_65x52mmCarcano_FMJ - Bullet_65x52mmCarcano_AP - Bullet_65x52mmCarcano_HP - Bullet_65x52mmCarcano_Incendiary - Bullet_65x52mmCarcano_HE - Bullet_65x52mmCarcano_Sabot - - AmmoSet_Rifle - - - - - - A rimless, bottle-necked rifle cartridge found mostly in outdated bolt-action firearms. - - 0.025 - 0.03 - - -
  • CE_AutoEnableTrade
  • -
  • CE_AutoEnableCrafting
  • -
    - -
  • Ammo65x52mmCarcano
  • -
    -
    - - - Ammo_65x52mmCarcano_FMJ - - - Things/Ammo/Rifle/Clip/FMJ - Graphic_StackCount - - - 0.11 - - FullMetalJacket - Bullet_65x52mmCarcano_FMJ - - - - Ammo_65x52mmCarcano_AP - - - Things/Ammo/Rifle/Clip/AP - Graphic_StackCount - - - 0.11 - - ArmorPiercing - Bullet_65x52mmCarcano_AP - - - - Ammo_65x52mmCarcano_HP - - - Things/Ammo/Rifle/Clip/HP - Graphic_StackCount - - - 0.111 - - HollowPoint - Bullet_65x52mmCarcano_HP - - - - Ammo_65x52mmCarcano_Incendiary - - - Things/Ammo/Rifle/Clip/Incendiary - Graphic_StackCount - - - 0.15 - - IncendiaryAP - Bullet_65x52mmCarcano_Incendiary - - - - Ammo_65x52mmCarcano_HE - - - Things/Ammo/Rifle/Clip/HE - Graphic_StackCount - - - 0.22 - - ExplosiveAP - Bullet_65x52mmCarcano_HE - - - - Ammo_65x52mmCarcano_Sabot - - - Things/Ammo/Rifle/Clip/Sabot - Graphic_StackCount - - - 0.11 - 0.02 - - Sabot - Bullet_65x52mmCarcano_Sabot - - - - - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 137 - true - - - - - Bullet_65x52mmCarcano_FMJ - - - 17 - 6 - 51.46 - - - - - Bullet_65x52mmCarcano_AP - - - 11 - 12 - 51.46 - - - - - Bullet_65x52mmCarcano_HP - - - 22 - 3 - 51.46 - - - - - Bullet_65x52mmCarcano_Incendiary - - - 11 - 12 - 51.46 - -
  • - Flame_Secondary - 7 -
  • -
    -
    -
    - - - Bullet_65x52mmCarcano_HE - - - 17 - 6 - 51.46 - -
  • - Bomb_Secondary - 10 -
  • -
    -
    -
    - - - Bullet_65x52mmCarcano_Sabot - - - 9 - 21 - 66.04 - 185 - - - - - - - MakeAmmo_65x52mmCarcano_FMJ - - Craft 500 6.5x52mm Carcano (FMJ) cartridges. - Making 6.5x52mm Carcano (FMJ) cartridges. - -
  • - - -
  • Steel
  • - - - 26 - -
    - - -
  • Steel
  • -
    -
    - - 500 - - 2600 -
    - - - MakeAmmo_65x52mmCarcano_AP - - Craft 500 6.5x52mm Carcano (AP) cartridges. - Making 6.5x52mm Carcano (AP) cartridges. - -
  • - - -
  • Steel
  • - - - 26 - -
    - - -
  • Steel
  • -
    -
    - - 500 - - 3120 -
    - - - MakeAmmo_65x52mmCarcano_HP - - Craft 500 6.5x52mm Carcano (HP) cartridges. - Making 6.5x52mm Carcano (HP) cartridges. - -
  • - - -
  • Steel
  • - - - 26 - -
    - - -
  • Steel
  • -
    -
    - - 500 - - 2600 -
    - - - MakeAmmo_65x52mmCarcano_Incendiary - - Craft 500 6.5x52mm Carcano (AP-I) cartridges. - Making 6.5x52mm Carcano (AP-I) cartridges. - -
  • - - -
  • Steel
  • - - - 26 - -
  • - - -
  • Prometheum
  • - - - 3 - -
    - - -
  • Steel
  • -
  • Prometheum
  • -
    -
    - - 500 - - 3800 -
    - - - MakeAmmo_65x52mmCarcano_HE - - Craft 500 6.5x52mm Carcano (AP-HE) cartridges. - Making 6.5x52mm Carcano (AP-HE) cartridges. - -
  • - - -
  • Steel
  • - - - 26 - -
  • - - -
  • FSX
  • - - - 7 - -
    - - -
  • Steel
  • -
  • FSX
  • -
    -
    - - 500 - - 5400 -
    - - - MakeAmmo_65x52mmCarcano_Sabot - - Craft 500 6.5x52mm Carcano (Sabot) cartridges. - Making 6.5x52mm Carcano (Sabot) cartridges. - -
  • - - -
  • Steel
  • - - - 14 - -
  • - - -
  • Uranium
  • - - - 3 - -
  • - - -
  • Chemfuel
  • - - - 3 - -
    - - -
  • Steel
  • -
  • Uranium
  • -
  • Chemfuel
  • -
    -
    - - 500 - - 3200 -
    - + + + + + Ammo65x52mmCarcano + + AmmoRifles + UI/Icons/ThingCategories/CaliberRifle + + + + + + AmmoSet_65x52mmCarcano + + + Bullet_65x52mmCarcano_FMJ + Bullet_65x52mmCarcano_AP + Bullet_65x52mmCarcano_HP + Bullet_65x52mmCarcano_Incendiary + Bullet_65x52mmCarcano_HE + Bullet_65x52mmCarcano_Sabot + + AmmoSet_Rifle + + + + + + A rimless, bottle-necked rifle cartridge found mostly in outdated bolt-action firearms. + + 0.025 + 0.03 + + +
  • CE_AutoEnableTrade
  • +
  • CE_AutoEnableCrafting
  • +
    + +
  • Ammo65x52mmCarcano
  • +
    +
    + + + Ammo_65x52mmCarcano_FMJ + + + Things/Ammo/Rifle/Clip/FMJ + Graphic_StackCount + + + 0.11 + + FullMetalJacket + Bullet_65x52mmCarcano_FMJ + + + + Ammo_65x52mmCarcano_AP + + + Things/Ammo/Rifle/Clip/AP + Graphic_StackCount + + + 0.11 + + ArmorPiercing + Bullet_65x52mmCarcano_AP + + + + Ammo_65x52mmCarcano_HP + + + Things/Ammo/Rifle/Clip/HP + Graphic_StackCount + + + 0.111 + + HollowPoint + Bullet_65x52mmCarcano_HP + + + + Ammo_65x52mmCarcano_Incendiary + + + Things/Ammo/Rifle/Clip/Incendiary + Graphic_StackCount + + + 0.15 + + IncendiaryAP + Bullet_65x52mmCarcano_Incendiary + + + + Ammo_65x52mmCarcano_HE + + + Things/Ammo/Rifle/Clip/HE + Graphic_StackCount + + + 0.22 + + ExplosiveAP + Bullet_65x52mmCarcano_HE + + + + Ammo_65x52mmCarcano_Sabot + + + Things/Ammo/Rifle/Clip/Sabot + Graphic_StackCount + + + 0.11 + 0.02 + + Sabot + Bullet_65x52mmCarcano_Sabot + + + + + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 137 + true + + + + + Bullet_65x52mmCarcano_FMJ + + + 17 + 6 + 51.46 + + + + + Bullet_65x52mmCarcano_AP + + + 11 + 12 + 51.46 + + + + + Bullet_65x52mmCarcano_HP + + + 22 + 3 + 51.46 + + + + + Bullet_65x52mmCarcano_Incendiary + + + 11 + 12 + 51.46 + +
  • + Flame_Secondary + 7 +
  • +
    +
    +
    + + + Bullet_65x52mmCarcano_HE + + + 17 + 6 + 51.46 + +
  • + Bomb_Secondary + 10 +
  • +
    +
    +
    + + + Bullet_65x52mmCarcano_Sabot + + + 9 + 21 + 66.04 + 185 + + + + + + + MakeAmmo_65x52mmCarcano_FMJ + + Craft 500 6.5x52mm Carcano (FMJ) cartridges. + Making 6.5x52mm Carcano (FMJ) cartridges. + +
  • + + +
  • Steel
  • + + + 26 + +
    + + +
  • Steel
  • +
    +
    + + 500 + + 2600 +
    + + + MakeAmmo_65x52mmCarcano_AP + + Craft 500 6.5x52mm Carcano (AP) cartridges. + Making 6.5x52mm Carcano (AP) cartridges. + +
  • + + +
  • Steel
  • + + + 26 + +
    + + +
  • Steel
  • +
    +
    + + 500 + + 3120 +
    + + + MakeAmmo_65x52mmCarcano_HP + + Craft 500 6.5x52mm Carcano (HP) cartridges. + Making 6.5x52mm Carcano (HP) cartridges. + +
  • + + +
  • Steel
  • + + + 26 + +
    + + +
  • Steel
  • +
    +
    + + 500 + + 2600 +
    + + + MakeAmmo_65x52mmCarcano_Incendiary + + Craft 500 6.5x52mm Carcano (AP-I) cartridges. + Making 6.5x52mm Carcano (AP-I) cartridges. + +
  • + + +
  • Steel
  • + + + 26 + +
  • + + +
  • Prometheum
  • + + + 3 + +
    + + +
  • Steel
  • +
  • Prometheum
  • +
    +
    + + 500 + + 3800 +
    + + + MakeAmmo_65x52mmCarcano_HE + + Craft 500 6.5x52mm Carcano (AP-HE) cartridges. + Making 6.5x52mm Carcano (AP-HE) cartridges. + +
  • + + +
  • Steel
  • + + + 26 + +
  • + + +
  • FSX
  • + + + 7 + +
    + + +
  • Steel
  • +
  • FSX
  • +
    +
    + + 500 + + 5400 +
    + + + MakeAmmo_65x52mmCarcano_Sabot + + Craft 500 6.5x52mm Carcano (Sabot) cartridges. + Making 6.5x52mm Carcano (Sabot) cartridges. + +
  • + + +
  • Steel
  • + + + 14 + +
  • + + +
  • Uranium
  • + + + 3 + +
  • + + +
  • Chemfuel
  • + + + 3 + +
    + + +
  • Steel
  • +
  • Uranium
  • +
  • Chemfuel
  • +
    +
    + + 500 + + 3200 +
    +
    \ No newline at end of file diff --git a/Defs/Ammo/Rifle/65x50mmSRArisaka.xml b/Defs/CombatExtended/Ammo/Rifle/65x50mmSRArisaka.xml similarity index 100% rename from Defs/Ammo/Rifle/65x50mmSRArisaka.xml rename to Defs/CombatExtended/Ammo/Rifle/65x50mmSRArisaka.xml diff --git a/Defs/Ammo/Rifle/7.92x57mmMauser.xml b/Defs/CombatExtended/Ammo/Rifle/7.92x57mmMauser.xml similarity index 100% rename from Defs/Ammo/Rifle/7.92x57mmMauser.xml rename to Defs/CombatExtended/Ammo/Rifle/7.92x57mmMauser.xml diff --git a/Defs/Ammo/Rifle/75x54mmFrench.xml b/Defs/CombatExtended/Ammo/Rifle/75x54mmFrench.xml similarity index 100% rename from Defs/Ammo/Rifle/75x54mmFrench.xml rename to Defs/CombatExtended/Ammo/Rifle/75x54mmFrench.xml diff --git a/Defs/Ammo/Rifle/762x39mmSoviet.xml b/Defs/CombatExtended/Ammo/Rifle/762x39mmSoviet.xml similarity index 100% rename from Defs/Ammo/Rifle/762x39mmSoviet.xml rename to Defs/CombatExtended/Ammo/Rifle/762x39mmSoviet.xml diff --git a/Defs/Ammo/Rifle/762x51mmNATO.xml b/Defs/CombatExtended/Ammo/Rifle/762x51mmNATO.xml similarity index 100% rename from Defs/Ammo/Rifle/762x51mmNATO.xml rename to Defs/CombatExtended/Ammo/Rifle/762x51mmNATO.xml diff --git a/Defs/Ammo/Rifle/762x54mmR.xml b/Defs/CombatExtended/Ammo/Rifle/762x54mmR.xml similarity index 100% rename from Defs/Ammo/Rifle/762x54mmR.xml rename to Defs/CombatExtended/Ammo/Rifle/762x54mmR.xml diff --git a/Defs/Ammo/Rifle/77x58mmArisaka.xml b/Defs/CombatExtended/Ammo/Rifle/77x58mmArisaka.xml similarity index 100% rename from Defs/Ammo/Rifle/77x58mmArisaka.xml rename to Defs/CombatExtended/Ammo/Rifle/77x58mmArisaka.xml diff --git a/Defs/Ammo/Rifle/792x33mmKurz.xml b/Defs/CombatExtended/Ammo/Rifle/792x33mmKurz.xml similarity index 100% rename from Defs/Ammo/Rifle/792x33mmKurz.xml rename to Defs/CombatExtended/Ammo/Rifle/792x33mmKurz.xml diff --git a/Defs/Ammo/Rifle/8.6mmBlackout.xml b/Defs/CombatExtended/Ammo/Rifle/8.6mmBlackout.xml similarity index 100% rename from Defs/Ammo/Rifle/8.6mmBlackout.xml rename to Defs/CombatExtended/Ammo/Rifle/8.6mmBlackout.xml diff --git a/Defs/Ammo/Rifle/8x50mmRLebel.xml b/Defs/CombatExtended/Ammo/Rifle/8x50mmRLebel.xml similarity index 100% rename from Defs/Ammo/Rifle/8x50mmRLebel.xml rename to Defs/CombatExtended/Ammo/Rifle/8x50mmRLebel.xml diff --git a/Defs/Ammo/Rifle/8x50mmRMannlicher.xml b/Defs/CombatExtended/Ammo/Rifle/8x50mmRMannlicher.xml similarity index 100% rename from Defs/Ammo/Rifle/8x50mmRMannlicher.xml rename to Defs/CombatExtended/Ammo/Rifle/8x50mmRMannlicher.xml diff --git a/Defs/Ammo/Rifle/9x39mmSoviet.xml b/Defs/CombatExtended/Ammo/Rifle/9x39mmSoviet.xml similarity index 100% rename from Defs/Ammo/Rifle/9x39mmSoviet.xml rename to Defs/CombatExtended/Ammo/Rifle/9x39mmSoviet.xml diff --git a/Defs/Ammo/Rocket/127mmJavelinMissile.xml b/Defs/CombatExtended/Ammo/Rocket/127mmJavelinMissile.xml similarity index 100% rename from Defs/Ammo/Rocket/127mmJavelinMissile.xml rename to Defs/CombatExtended/Ammo/Rocket/127mmJavelinMissile.xml diff --git a/Defs/Ammo/Rocket/130mmType63.xml b/Defs/CombatExtended/Ammo/Rocket/130mmType63.xml similarity index 100% rename from Defs/Ammo/Rocket/130mmType63.xml rename to Defs/CombatExtended/Ammo/Rocket/130mmType63.xml diff --git a/Defs/Ammo/Rocket/132mmM13.xml b/Defs/CombatExtended/Ammo/Rocket/132mmM13.xml similarity index 100% rename from Defs/Ammo/Rocket/132mmM13.xml rename to Defs/CombatExtended/Ammo/Rocket/132mmM13.xml diff --git a/Defs/Ammo/Rocket/150mmMBTLAWMissile.xml b/Defs/CombatExtended/Ammo/Rocket/150mmMBTLAWMissile.xml similarity index 100% rename from Defs/Ammo/Rocket/150mmMBTLAWMissile.xml rename to Defs/CombatExtended/Ammo/Rocket/150mmMBTLAWMissile.xml diff --git a/Defs/Ammo/Rocket/20mmFliegerfaust.xml b/Defs/CombatExtended/Ammo/Rocket/20mmFliegerfaust.xml similarity index 100% rename from Defs/Ammo/Rocket/20mmFliegerfaust.xml rename to Defs/CombatExtended/Ammo/Rocket/20mmFliegerfaust.xml diff --git a/Defs/Ammo/Rocket/50mmRocket.xml b/Defs/CombatExtended/Ammo/Rocket/50mmRocket.xml similarity index 100% rename from Defs/Ammo/Rocket/50mmRocket.xml rename to Defs/CombatExtended/Ammo/Rocket/50mmRocket.xml diff --git a/Defs/Ammo/Rocket/57mmS5Rocket.xml b/Defs/CombatExtended/Ammo/Rocket/57mmS5Rocket.xml similarity index 96% rename from Defs/Ammo/Rocket/57mmS5Rocket.xml rename to Defs/CombatExtended/Ammo/Rocket/57mmS5Rocket.xml index 920fe07dfd..a56721e92f 100644 --- a/Defs/Ammo/Rocket/57mmS5Rocket.xml +++ b/Defs/CombatExtended/Ammo/Rocket/57mmS5Rocket.xml @@ -1,460 +1,460 @@ - - - - - Ammo57mmRocket - - AmmoRockets - UI/Icons/ThingCategories/CaliberRocket - - - - - - AmmoSet_57mmRocket_direct - - - Bullet_57mmRocket_HE - Bullet_57mmRocket_HEAT - Bullet_57mmRocket_Thermobaric - - - - - AmmoSet_57mmRocket_indirect - - - Bullet_57mmRocket_HE_indirect - Bullet_57mmRocket_HEAT_indirect - Bullet_57mmRocket_Thermobaric_indirect - - - - - - - An unguided rocket launched from 57mm tubes and equipped with 55mm explosive warhead. - - 150 - - -
  • CE_AutoEnableTrade
  • -
  • CE_AutoEnableCrafting_TableMachining
  • -
    - -
  • Ammo57mmRocket
  • -
    - 25 - 25 - MortarBomb_Explode -
    - - - Ammo_57mmRocket_HE - - - Things/Ammo/Rocket/57mmS5/HE - Graphic_StackCount - - - 67.77 - 4.82 - 7.05 - - RocketHE - Bullet_57mmRocket_HE - - - - Ammo_57mmRocket_HEAT - - - Things/Ammo/Rocket/57mmS5/HEAT - Graphic_StackCount - - - 50.52 - 4.5 - 7.04 - - RocketHEAT - Bullet_57mmRocket_HEAT - - - - Ammo_57mmRocket_Thermobaric - - - Things/Ammo/Rocket/57mmS5/Thermobaric - Graphic_StackCount - - - 71.7 - 5.01 - 7.7 - - RocketThermobaric - Bullet_57mmRocket_Thermobaric - - - - - - CombatExtended.ProjectileCE_Explosive - - Things/Projectile/Rocket/70mmAPKWS - Graphic_Single - TransparentPostLight - - - 120 - RocketPropelledLoop_Small - - -
  • - -
  • - Fleck_CERocketFlame - 10 - 4 - 0.7 - 25~30 - 0.4 -
  • -
  • - Fleck_CERocketSmokeTrail - 2 - 0~360 - 1 -
  • -
  • - Fleck_CERocketSmoke - 4 - 0~360 - 2 - 0.5 - 25~60 -
  • - - -
    -
    - - - CombatExtended.ProjectileCE_Explosive - - 0 - false - true - 5 - - Things/WorldObjects/Munitions/Rocket - 0.35 - 12 - 0.43 - - - -
  • - -
  • - Fleck_CERocketFlame - 5 - 3 - 0.75 - 25~60 - 0.8 -
  • -
  • - Fleck_CERocketSmokeTrail - 2 - 0~360 - 1 -
  • -
  • - Fleck_CERocketSmoke - 2 - 0~360 - 2 - 25~60 -
  • - - -
    -
    - - - Bullet_57mmRocket_HE - - - Things/Projectile/Rocket/S5/HE - - - Bomb - 187 - 3 - true - - -
  • - - 13 - 34 - -
  • -
    -
    - - - Bullet_57mmRocket_HEAT - - CombatExtended.BulletCE - - Things/Projectile/Rocket/S5/HEAT - - - Bullet - 158 - 172 - 26.312 - - -
  • - 88 - Bomb - 1 - MortarBomb_Explode - true -
  • -
  • - - 8 - 5 - -
  • -
    -
    - - - Bullet_57mmRocket_Thermobaric - - - Things/Projectile/Rocket/S5/Thermobaric - - - Thermobaric - 160 - 3.5 - 0 - 0 - true - true - - - - - - - Bullet_57mmRocket_HE_indirect - - - Things/Projectile/Rocket/S5/HE - - - Bomb - 187 - 3 - true - - -
  • - - 13 - 34 - -
  • -
    -
    - - - Bullet_57mmRocket_HEAT_indirect - - CombatExtended.BulletCE - - Things/Projectile/Rocket/S5/HEAT - - - Bullet - 158 - 172 - 26.312 - - -
  • - 88 - Bomb - 1 - MortarBomb_Explode - true -
  • -
  • - - 8 - 5 - -
  • -
    -
    - - - Bullet_57mmRocket_Thermobaric_indirect - - - Things/Projectile/Rocket/S5/Thermobaric - - - Thermobaric - 160 - 3.5 - 0 - 0 - true - true - - - - - - - MakeAmmo_57mmRocket_HE - - Craft 5 57mm (HE) rockets. - Making 57mm (HE) rockets. - 13000 - -
  • - - -
  • Steel
  • - - - 50 - -
  • - - -
  • FSX
  • - - - 14 - -
  • - - -
  • ComponentIndustrial
  • - - - 4 - -
    - - -
  • Steel
  • -
  • FSX
  • -
  • ComponentIndustrial
  • -
    -
    - - 5 - -
    - - - MakeAmmo_57mmRocket_HEAT - - Craft 5 57mm (HEAT) rockets. - Making 57mm (HEAT) rockets. - 8600 - -
  • - - -
  • Steel
  • - - - 46 - -
  • - - -
  • FSX
  • - - - 4 - -
  • - - -
  • ComponentIndustrial
  • - - - 4 - -
    - - -
  • Steel
  • -
  • FSX
  • -
  • ComponentIndustrial
  • -
    -
    - - 5 - -
    - - - MakeAmmo_57mmRocket_Thermobaric - - Craft 5 57mm (Thermobaric) rockets. - Making 57mm (Thermobaric) rockets. - 14000 - -
  • - - -
  • Steel
  • - - - 52 - -
  • - - -
  • FSX
  • - - - 16 - -
  • - - -
  • ComponentIndustrial
  • - - - 4 - -
    - - -
  • Steel
  • -
  • FSX
  • -
  • ComponentIndustrial
  • -
    -
    - - 5 - -
    - + + + + + Ammo57mmRocket + + AmmoRockets + UI/Icons/ThingCategories/CaliberRocket + + + + + + AmmoSet_57mmRocket_direct + + + Bullet_57mmRocket_HE + Bullet_57mmRocket_HEAT + Bullet_57mmRocket_Thermobaric + + + + + AmmoSet_57mmRocket_indirect + + + Bullet_57mmRocket_HE_indirect + Bullet_57mmRocket_HEAT_indirect + Bullet_57mmRocket_Thermobaric_indirect + + + + + + + An unguided rocket launched from 57mm tubes and equipped with 55mm explosive warhead. + + 150 + + +
  • CE_AutoEnableTrade
  • +
  • CE_AutoEnableCrafting_TableMachining
  • +
    + +
  • Ammo57mmRocket
  • +
    + 25 + 25 + MortarBomb_Explode +
    + + + Ammo_57mmRocket_HE + + + Things/Ammo/Rocket/57mmS5/HE + Graphic_StackCount + + + 67.77 + 4.82 + 7.05 + + RocketHE + Bullet_57mmRocket_HE + + + + Ammo_57mmRocket_HEAT + + + Things/Ammo/Rocket/57mmS5/HEAT + Graphic_StackCount + + + 50.52 + 4.5 + 7.04 + + RocketHEAT + Bullet_57mmRocket_HEAT + + + + Ammo_57mmRocket_Thermobaric + + + Things/Ammo/Rocket/57mmS5/Thermobaric + Graphic_StackCount + + + 71.7 + 5.01 + 7.7 + + RocketThermobaric + Bullet_57mmRocket_Thermobaric + + + + + + CombatExtended.ProjectileCE_Explosive + + Things/Projectile/Rocket/70mmAPKWS + Graphic_Single + TransparentPostLight + + + 120 + RocketPropelledLoop_Small + + +
  • + +
  • + Fleck_CERocketFlame + 10 + 4 + 0.7 + 25~30 + 0.4 +
  • +
  • + Fleck_CERocketSmokeTrail + 2 + 0~360 + 1 +
  • +
  • + Fleck_CERocketSmoke + 4 + 0~360 + 2 + 0.5 + 25~60 +
  • + + +
    +
    + + + CombatExtended.ProjectileCE_Explosive + + 0 + false + true + 5 + + Things/WorldObjects/Munitions/Rocket + 0.35 + 12 + 0.43 + + + +
  • + +
  • + Fleck_CERocketFlame + 5 + 3 + 0.75 + 25~60 + 0.8 +
  • +
  • + Fleck_CERocketSmokeTrail + 2 + 0~360 + 1 +
  • +
  • + Fleck_CERocketSmoke + 2 + 0~360 + 2 + 25~60 +
  • + + +
    +
    + + + Bullet_57mmRocket_HE + + + Things/Projectile/Rocket/S5/HE + + + Bomb + 187 + 3 + true + + +
  • + + 13 + 34 + +
  • +
    +
    + + + Bullet_57mmRocket_HEAT + + CombatExtended.BulletCE + + Things/Projectile/Rocket/S5/HEAT + + + Bullet + 158 + 172 + 26.312 + + +
  • + 88 + Bomb + 1 + MortarBomb_Explode + true +
  • +
  • + + 8 + 5 + +
  • +
    +
    + + + Bullet_57mmRocket_Thermobaric + + + Things/Projectile/Rocket/S5/Thermobaric + + + Thermobaric + 160 + 3.5 + 0 + 0 + true + true + + + + + + + Bullet_57mmRocket_HE_indirect + + + Things/Projectile/Rocket/S5/HE + + + Bomb + 187 + 3 + true + + +
  • + + 13 + 34 + +
  • +
    +
    + + + Bullet_57mmRocket_HEAT_indirect + + CombatExtended.BulletCE + + Things/Projectile/Rocket/S5/HEAT + + + Bullet + 158 + 172 + 26.312 + + +
  • + 88 + Bomb + 1 + MortarBomb_Explode + true +
  • +
  • + + 8 + 5 + +
  • +
    +
    + + + Bullet_57mmRocket_Thermobaric_indirect + + + Things/Projectile/Rocket/S5/Thermobaric + + + Thermobaric + 160 + 3.5 + 0 + 0 + true + true + + + + + + + MakeAmmo_57mmRocket_HE + + Craft 5 57mm (HE) rockets. + Making 57mm (HE) rockets. + 13000 + +
  • + + +
  • Steel
  • + + + 50 + +
  • + + +
  • FSX
  • + + + 14 + +
  • + + +
  • ComponentIndustrial
  • + + + 4 + +
    + + +
  • Steel
  • +
  • FSX
  • +
  • ComponentIndustrial
  • +
    +
    + + 5 + +
    + + + MakeAmmo_57mmRocket_HEAT + + Craft 5 57mm (HEAT) rockets. + Making 57mm (HEAT) rockets. + 8600 + +
  • + + +
  • Steel
  • + + + 46 + +
  • + + +
  • FSX
  • + + + 4 + +
  • + + +
  • ComponentIndustrial
  • + + + 4 + +
    + + +
  • Steel
  • +
  • FSX
  • +
  • ComponentIndustrial
  • +
    +
    + + 5 + +
    + + + MakeAmmo_57mmRocket_Thermobaric + + Craft 5 57mm (Thermobaric) rockets. + Making 57mm (Thermobaric) rockets. + 14000 + +
  • + + +
  • Steel
  • + + + 52 + +
  • + + +
  • FSX
  • + + + 16 + +
  • + + +
  • ComponentIndustrial
  • + + + 4 + +
    + + +
  • Steel
  • +
  • FSX
  • +
  • ComponentIndustrial
  • +
    +
    + + 5 + +
    +
    \ No newline at end of file diff --git a/Defs/Ammo/Rocket/70mmAPKWS.xml b/Defs/CombatExtended/Ammo/Rocket/70mmAPKWS.xml similarity index 100% rename from Defs/Ammo/Rocket/70mmAPKWS.xml rename to Defs/CombatExtended/Ammo/Rocket/70mmAPKWS.xml diff --git a/Defs/Ammo/Rocket/83mmSMAW.xml b/Defs/CombatExtended/Ammo/Rocket/83mmSMAW.xml similarity index 100% rename from Defs/Ammo/Rocket/83mmSMAW.xml rename to Defs/CombatExtended/Ammo/Rocket/83mmSMAW.xml diff --git a/Defs/Ammo/Rocket/84mmAT4.xml b/Defs/CombatExtended/Ammo/Rocket/84mmAT4.xml similarity index 100% rename from Defs/Ammo/Rocket/84mmAT4.xml rename to Defs/CombatExtended/Ammo/Rocket/84mmAT4.xml diff --git a/Defs/Ammo/Rocket/84x246mmR.xml b/Defs/CombatExtended/Ammo/Rocket/84x246mmR.xml similarity index 100% rename from Defs/Ammo/Rocket/84x246mmR.xml rename to Defs/CombatExtended/Ammo/Rocket/84x246mmR.xml diff --git a/Defs/Ammo/Rocket/88mmRPzB.xml b/Defs/CombatExtended/Ammo/Rocket/88mmRPzB.xml similarity index 100% rename from Defs/Ammo/Rocket/88mmRPzB.xml rename to Defs/CombatExtended/Ammo/Rocket/88mmRPzB.xml diff --git a/Defs/Ammo/Rocket/90mmMATADOR.xml b/Defs/CombatExtended/Ammo/Rocket/90mmMATADOR.xml similarity index 100% rename from Defs/Ammo/Rocket/90mmMATADOR.xml rename to Defs/CombatExtended/Ammo/Rocket/90mmMATADOR.xml diff --git a/Defs/Ammo/Rocket/90mmRecoilless.xml b/Defs/CombatExtended/Ammo/Rocket/90mmRecoilless.xml similarity index 100% rename from Defs/Ammo/Rocket/90mmRecoilless.xml rename to Defs/CombatExtended/Ammo/Rocket/90mmRecoilless.xml diff --git a/Defs/Ammo/Rocket/M6.xml b/Defs/CombatExtended/Ammo/Rocket/M6.xml similarity index 100% rename from Defs/Ammo/Rocket/M6.xml rename to Defs/CombatExtended/Ammo/Rocket/M6.xml diff --git a/Defs/Ammo/Rocket/M6A1.xml b/Defs/CombatExtended/Ammo/Rocket/M6A1.xml similarity index 100% rename from Defs/Ammo/Rocket/M6A1.xml rename to Defs/CombatExtended/Ammo/Rocket/M6A1.xml diff --git a/Defs/Ammo/Rocket/M6A3.xml b/Defs/CombatExtended/Ammo/Rocket/M6A3.xml similarity index 100% rename from Defs/Ammo/Rocket/M6A3.xml rename to Defs/CombatExtended/Ammo/Rocket/M6A3.xml diff --git a/Defs/Ammo/Rocket/M72LAW.xml b/Defs/CombatExtended/Ammo/Rocket/M72LAW.xml similarity index 100% rename from Defs/Ammo/Rocket/M72LAW.xml rename to Defs/CombatExtended/Ammo/Rocket/M72LAW.xml diff --git a/Defs/Ammo/Rocket/M74.xml b/Defs/CombatExtended/Ammo/Rocket/M74.xml similarity index 100% rename from Defs/Ammo/Rocket/M74.xml rename to Defs/CombatExtended/Ammo/Rocket/M74.xml diff --git a/Defs/Ammo/Rocket/RPG28.xml b/Defs/CombatExtended/Ammo/Rocket/RPG28.xml similarity index 100% rename from Defs/Ammo/Rocket/RPG28.xml rename to Defs/CombatExtended/Ammo/Rocket/RPG28.xml diff --git a/Defs/Ammo/Rocket/RPG32.xml b/Defs/CombatExtended/Ammo/Rocket/RPG32.xml similarity index 100% rename from Defs/Ammo/Rocket/RPG32.xml rename to Defs/CombatExtended/Ammo/Rocket/RPG32.xml diff --git a/Defs/Ammo/Rocket/RPG7.xml b/Defs/CombatExtended/Ammo/Rocket/RPG7.xml similarity index 100% rename from Defs/Ammo/Rocket/RPG7.xml rename to Defs/CombatExtended/Ammo/Rocket/RPG7.xml diff --git a/Defs/Ammo/Rocket/RPO.xml b/Defs/CombatExtended/Ammo/Rocket/RPO.xml similarity index 100% rename from Defs/Ammo/Rocket/RPO.xml rename to Defs/CombatExtended/Ammo/Rocket/RPO.xml diff --git a/Defs/Ammo/Rocket/SPG9.xml b/Defs/CombatExtended/Ammo/Rocket/SPG9.xml similarity index 100% rename from Defs/Ammo/Rocket/SPG9.xml rename to Defs/CombatExtended/Ammo/Rocket/SPG9.xml diff --git a/Defs/Ammo/Rocket/TomahawkLAM.xml b/Defs/CombatExtended/Ammo/Rocket/TomahawkLAM.xml similarity index 100% rename from Defs/Ammo/Rocket/TomahawkLAM.xml rename to Defs/CombatExtended/Ammo/Rocket/TomahawkLAM.xml diff --git a/Defs/Ammo/Shell/100x695mmR.xml b/Defs/CombatExtended/Ammo/Shell/100x695mmR.xml similarity index 100% rename from Defs/Ammo/Shell/100x695mmR.xml rename to Defs/CombatExtended/Ammo/Shell/100x695mmR.xml diff --git a/Defs/Ammo/Shell/105mmHowitzer.xml b/Defs/CombatExtended/Ammo/Shell/105mmHowitzer.xml similarity index 97% rename from Defs/Ammo/Shell/105mmHowitzer.xml rename to Defs/CombatExtended/Ammo/Shell/105mmHowitzer.xml index 826d0b16fa..762f178d8a 100644 --- a/Defs/Ammo/Shell/105mmHowitzer.xml +++ b/Defs/CombatExtended/Ammo/Shell/105mmHowitzer.xml @@ -1,722 +1,722 @@ - - - - - Ammo105mmHowitzerShells - - AmmoShells - UI/Icons/ThingCategories/CaliberCannon - - - - - - AmmoSet_105mmHowitzerShell - - - Bullet_105mmHowitzerShell_HE - Bullet_105mmHowitzerShell_HE_HFuzed - Bullet_105mmHowitzerShell_Incendiary - Bullet_105mmHowitzerShell_EMP - Bullet_105mmHowitzerShell_Smoke - - true - - - - AmmoSet_105mmHowitzerShell_directfire - - - Bullet_105mmHowitzerShell_HEAT_directfire - Bullet_105mmHowitzerShell_HE_directfire - Bullet_105mmHowitzerShell_Incendiary_directfire - Bullet_105mmHowitzerShell_EMP_directfire - Bullet_105mmHowitzerShell_Smoke_directfire - - true - - - - - - Large cannon shell used by howitzers. - -
  • Ammo105mmHowitzerShells
  • -
    - - 0.90 - - 25 - -
  • CE_AutoEnableTrade
  • -
  • CE_AutoEnableCrafting_TableMachining
  • -
    - - 250 - 19 - 20.27 - - 25 - MortarBomb_Explode - true -
    - - - Ammo_105mmHowitzerShell_HE - - - Things/Ammo/Cannon/Howitzer/HE - Graphic_StackCount - - - 119.42 - - GrenadeHE - Bullet_105mmHowitzerShell_HE - - - - Ammo_105mmHowitzerShell_HE_HFuzed - - - Things/Ammo/Cannon/Howitzer/AB - Graphic_StackCount - - - 151.92 - - GrenadeHETF - Bullet_105mmHowitzerShell_HE - - - - Ammo_105mmHowitzerShell_HEAT - - - Things/Ammo/Cannon/Tank/HEAT - Graphic_StackCount - - - 21 - 123.54 - - RocketHEAT - Bullet_105mmHowitzerShell_HEAT_directfire - - - - Ammo_105mmHowitzerShell_Incendiary - - - Things/Ammo/Cannon/Howitzer/INC - Graphic_StackCount - - - 101.5 - - GrenadeIncendiary - Bullet_105mmHowitzerShell_Incendiary - - - - Ammo_105mmHowitzerShell_EMP - - - Things/Ammo/Cannon/Howitzer/EMP - Graphic_StackCount - - - 222 - - GrenadeEMP - Bullet_105mmHowitzerShell_EMP - - - - Ammo_105mmHowitzerShell_Smoke - - - Things/Ammo/Cannon/Howitzer/SMK - Graphic_StackCount - - - 101.5 - - Smoke - Bullet_105mmHowitzerShell_Smoke - - - - - - - CombatExtended.ProjectileCE_Explosive - - TransparentPostLight - - - 0 - MortarBomb_Explode - Artillery_HitThickRoof - MortarRound_PreImpact - MortarRound_Ambient - true - true - Fleck_BigShell - Filth_CannonAmmoCasings - 5 - - 0.10 - 30 - - - - - - Bullet_105mmHowitzerShell_HE - - - Things/Projectile/Cannon/Howitzer/HE - Graphic_Single - - - Bomb - 217 - 3 - MortarBomb_Explode - true - - -
  • - - 40 - 44 - -
  • -
    -
    - - - Bullet_105mmHowitzerShell_HE_HFuzed - - CombatExtended.ProjectileCE_HeightFuse - - Things/Projectile/Cannon/Howitzer/AB - Graphic_Single - - - Smoke - 0 - 3 - MortarBomb_Explode - true - 11 - - 0.26 - - - -
  • - - 40 - 44 - - -90~-40 -
  • -
    -
    - - - Bullet_105mmHowitzerShell_Incendiary - - - Things/Projectile/Cannon/Howitzer/INC - Graphic_Single - - - PrometheumFlame - 15 - 8 - true - FilthPrometheum - 0.15 - MortarIncendiary_Explode - - -
  • - 120 - Thermobaric - 2.5 - true -
  • -
    -
    - - - Bullet_105mmHowitzerShell_EMP - - - Things/Projectile/Cannon/Howitzer/EMP - Graphic_Single - - - EMP - 217 - 0 - 0 - true - 6.5 - - - - - Bullet_105mmHowitzerShell_Smoke - - - Things/Projectile/Cannon/Howitzer/SMK - Graphic_Single - - - Smoke - 0.0 - 0.0 - 8.5 - true - Artillery_HitThickRoof - Explosion_EMP - MortarRound_PreImpact - MortarRound_Ambient - BlindSmoke - 1 - true - ExtinguisherExplosion - - - - - - CombatExtended.ProjectileCE_Explosive - - TransparentPostLight - - - 147 - MortarBomb_Explode - false - true - Fleck_BigShell - Filth_CannonAmmoCasings - - - - - Bullet_105mmHowitzerShell_HEAT_directfire - - CombatExtended.BulletCE - - Things/Projectile/Cannon/HEAT - Graphic_Single - - - 178 - Bullet - 352 - MortarBomb_Explode - 375 - 46.013 - - -
  • - 153 - Bomb - 1.5 - true -
  • -
  • - - 26 - 13 - -
  • -
    -
    - - - Bullet_105mmHowitzerShell_HE_directfire - - CombatExtended.ProjectileCE_Explosive - - Things/Projectile/Cannon/Howitzer/HE - Graphic_Single - - - Bomb - 217 - 3 - MortarBomb_Explode - true - - -
  • - - 40 - 44 - -
  • -
    -
    - - - Bullet_105mmHowitzerShell_Incendiary_directfire - - - Things/Projectile/Cannon/Howitzer/INC - Graphic_Single - - - PrometheumFlame - 15 - 8 - FilthPrometheum - 0.25 - MortarIncendiary_Explode - - -
  • - 120 - Thermobaric - 2.5 - true -
  • -
    -
    - - - Bullet_105mmHowitzerShell_EMP_directfire - - - Things/Projectile/Cannon/Howitzer/EMP - Graphic_Single - - - EMP - 216 - 0 - 0 - 6.5 - - - - - Bullet_105mmHowitzerShell_Smoke_directfire - - - Things/Projectile/Cannon/Howitzer/SMK - Graphic_Single - - - Smoke - 0.0 - 0.0 - 8.5 - Explosion_EMP - BlindSmoke - 1 - true - ExtinguisherExplosion - - - - - - - MakeAmmo_105mmHowitzerShell_HE - - Craft 2 105mm (HE) howitzer shells. - Making 105mm (HE) howitzer shells. - - -
  • Mortars
  • -
  • CE_TurretHeavyWeapons
  • -
    - 10000 - -
  • - - -
  • Steel
  • - - - 60 - -
  • - - -
  • ComponentIndustrial
  • - - - 2 - -
  • - - -
  • FSX
  • - - - 7 - -
    - - -
  • Steel
  • -
  • ComponentIndustrial
  • -
  • FSX
  • -
    -
    - - 2 - -
    - - - MakeAmmo_105mmHowitzerShell_HE_HFuzed - - Craft 2 105mm (Airburst) howitzer shells. - Making 105mm (Airburst) howitzer shells. - - -
  • Mortars
  • -
  • CE_TurretHeavyWeapons
  • -
    - 11200 - -
  • - - -
  • Steel
  • - - - 60 - -
  • - - -
  • ComponentIndustrial
  • - - - 4 - -
  • - - -
  • FSX
  • - - - 7 - -
    - - -
  • Steel
  • -
  • ComponentIndustrial
  • -
  • FSX
  • -
    -
    - - 2 - - - 5 - -
    - - - MakeAmmo_105mmHowitzerShell_HEAT - - Craft 2 105mm (HEAT) howitzer shells. - Making 105mm (HEAT) howitzer shells. - - -
  • Mortars
  • -
  • CE_TurretHeavyWeapons
  • -
  • CE_Launchers
  • -
    - 10400 - -
  • - - -
  • Steel
  • - - - 76 - -
  • - - -
  • ComponentIndustrial
  • - - - 2 - -
  • - - -
  • FSX
  • - - - 4 - -
    - - -
  • Steel
  • -
  • ComponentIndustrial
  • -
  • FSX
  • -
    -
    - - 2 - -
    - - - MakeAmmo_105mmHowitzerShell_Incendiary - - Craft 2 105mm (Incendiary) howitzer shells. - Making 105mm (Incendiary) howitzer shells. - - -
  • Mortars
  • -
  • CE_TurretHeavyWeapons
  • -
    - 8400 - -
  • - - -
  • Steel
  • - - - 60 - -
  • - - -
  • ComponentIndustrial
  • - - - 2 - -
  • - - -
  • Prometheum
  • - - - 3 - -
    - - -
  • Steel
  • -
  • ComponentIndustrial
  • -
  • Prometheum
  • -
    -
    - - 2 - -
    - - - MakeAmmo_105mmHowitzerShell_EMP - - Craft 2 105mm (EMP) howitzer shells. - Making 105mm (EMP) howitzer shells. - - -
  • Mortars
  • -
  • CE_TurretHeavyWeapons
  • -
  • MicroelectronicsBasics
  • -
    - 12000 - -
  • - - -
  • Steel
  • - - - 60 - -
  • - - -
  • ComponentIndustrial
  • - - - 10 - -
    - - -
  • Steel
  • -
  • ComponentIndustrial
  • -
    -
    - - 2 - -
    - - - MakeAmmo_105mmHowitzerShell_Smoke - - Craft 2 105mm (Smoke) howitzer shells. - Making 105mm (Smoke) howitzer shells. - - -
  • Mortars
  • -
  • CE_TurretHeavyWeapons
  • -
    - 8400 - -
  • - - -
  • Steel
  • - - - 60 - -
  • - - -
  • ComponentIndustrial
  • - - - 2 - -
  • - - -
  • Prometheum
  • - - - 3 - -
    - - -
  • Steel
  • -
  • Prometheum
  • -
  • ComponentIndustrial
  • -
    -
    - - 2 - -
    - + + + + + Ammo105mmHowitzerShells + + AmmoShells + UI/Icons/ThingCategories/CaliberCannon + + + + + + AmmoSet_105mmHowitzerShell + + + Bullet_105mmHowitzerShell_HE + Bullet_105mmHowitzerShell_HE_HFuzed + Bullet_105mmHowitzerShell_Incendiary + Bullet_105mmHowitzerShell_EMP + Bullet_105mmHowitzerShell_Smoke + + true + + + + AmmoSet_105mmHowitzerShell_directfire + + + Bullet_105mmHowitzerShell_HEAT_directfire + Bullet_105mmHowitzerShell_HE_directfire + Bullet_105mmHowitzerShell_Incendiary_directfire + Bullet_105mmHowitzerShell_EMP_directfire + Bullet_105mmHowitzerShell_Smoke_directfire + + true + + + + + + Large cannon shell used by howitzers. + +
  • Ammo105mmHowitzerShells
  • +
    + + 0.90 + + 25 + +
  • CE_AutoEnableTrade
  • +
  • CE_AutoEnableCrafting_TableMachining
  • +
    + + 250 + 19 + 20.27 + + 25 + MortarBomb_Explode + true +
    + + + Ammo_105mmHowitzerShell_HE + + + Things/Ammo/Cannon/Howitzer/HE + Graphic_StackCount + + + 119.42 + + GrenadeHE + Bullet_105mmHowitzerShell_HE + + + + Ammo_105mmHowitzerShell_HE_HFuzed + + + Things/Ammo/Cannon/Howitzer/AB + Graphic_StackCount + + + 151.92 + + GrenadeHETF + Bullet_105mmHowitzerShell_HE + + + + Ammo_105mmHowitzerShell_HEAT + + + Things/Ammo/Cannon/Tank/HEAT + Graphic_StackCount + + + 21 + 123.54 + + RocketHEAT + Bullet_105mmHowitzerShell_HEAT_directfire + + + + Ammo_105mmHowitzerShell_Incendiary + + + Things/Ammo/Cannon/Howitzer/INC + Graphic_StackCount + + + 101.5 + + GrenadeIncendiary + Bullet_105mmHowitzerShell_Incendiary + + + + Ammo_105mmHowitzerShell_EMP + + + Things/Ammo/Cannon/Howitzer/EMP + Graphic_StackCount + + + 222 + + GrenadeEMP + Bullet_105mmHowitzerShell_EMP + + + + Ammo_105mmHowitzerShell_Smoke + + + Things/Ammo/Cannon/Howitzer/SMK + Graphic_StackCount + + + 101.5 + + Smoke + Bullet_105mmHowitzerShell_Smoke + + + + + + + CombatExtended.ProjectileCE_Explosive + + TransparentPostLight + + + 0 + MortarBomb_Explode + Artillery_HitThickRoof + MortarRound_PreImpact + MortarRound_Ambient + true + true + Fleck_BigShell + Filth_CannonAmmoCasings + 5 + + 0.10 + 30 + + + + + + Bullet_105mmHowitzerShell_HE + + + Things/Projectile/Cannon/Howitzer/HE + Graphic_Single + + + Bomb + 217 + 3 + MortarBomb_Explode + true + + +
  • + + 40 + 44 + +
  • +
    +
    + + + Bullet_105mmHowitzerShell_HE_HFuzed + + CombatExtended.ProjectileCE_HeightFuse + + Things/Projectile/Cannon/Howitzer/AB + Graphic_Single + + + Smoke + 0 + 3 + MortarBomb_Explode + true + 11 + + 0.26 + + + +
  • + + 40 + 44 + + -90~-40 +
  • +
    +
    + + + Bullet_105mmHowitzerShell_Incendiary + + + Things/Projectile/Cannon/Howitzer/INC + Graphic_Single + + + PrometheumFlame + 15 + 8 + true + FilthPrometheum + 0.15 + MortarIncendiary_Explode + + +
  • + 120 + Thermobaric + 2.5 + true +
  • +
    +
    + + + Bullet_105mmHowitzerShell_EMP + + + Things/Projectile/Cannon/Howitzer/EMP + Graphic_Single + + + EMP + 217 + 0 + 0 + true + 6.5 + + + + + Bullet_105mmHowitzerShell_Smoke + + + Things/Projectile/Cannon/Howitzer/SMK + Graphic_Single + + + Smoke + 0.0 + 0.0 + 8.5 + true + Artillery_HitThickRoof + Explosion_EMP + MortarRound_PreImpact + MortarRound_Ambient + BlindSmoke + 1 + true + ExtinguisherExplosion + + + + + + CombatExtended.ProjectileCE_Explosive + + TransparentPostLight + + + 147 + MortarBomb_Explode + false + true + Fleck_BigShell + Filth_CannonAmmoCasings + + + + + Bullet_105mmHowitzerShell_HEAT_directfire + + CombatExtended.BulletCE + + Things/Projectile/Cannon/HEAT + Graphic_Single + + + 178 + Bullet + 352 + MortarBomb_Explode + 375 + 46.013 + + +
  • + 153 + Bomb + 1.5 + true +
  • +
  • + + 26 + 13 + +
  • +
    +
    + + + Bullet_105mmHowitzerShell_HE_directfire + + CombatExtended.ProjectileCE_Explosive + + Things/Projectile/Cannon/Howitzer/HE + Graphic_Single + + + Bomb + 217 + 3 + MortarBomb_Explode + true + + +
  • + + 40 + 44 + +
  • +
    +
    + + + Bullet_105mmHowitzerShell_Incendiary_directfire + + + Things/Projectile/Cannon/Howitzer/INC + Graphic_Single + + + PrometheumFlame + 15 + 8 + FilthPrometheum + 0.25 + MortarIncendiary_Explode + + +
  • + 120 + Thermobaric + 2.5 + true +
  • +
    +
    + + + Bullet_105mmHowitzerShell_EMP_directfire + + + Things/Projectile/Cannon/Howitzer/EMP + Graphic_Single + + + EMP + 216 + 0 + 0 + 6.5 + + + + + Bullet_105mmHowitzerShell_Smoke_directfire + + + Things/Projectile/Cannon/Howitzer/SMK + Graphic_Single + + + Smoke + 0.0 + 0.0 + 8.5 + Explosion_EMP + BlindSmoke + 1 + true + ExtinguisherExplosion + + + + + + + MakeAmmo_105mmHowitzerShell_HE + + Craft 2 105mm (HE) howitzer shells. + Making 105mm (HE) howitzer shells. + + +
  • Mortars
  • +
  • CE_TurretHeavyWeapons
  • +
    + 10000 + +
  • + + +
  • Steel
  • + + + 60 + +
  • + + +
  • ComponentIndustrial
  • + + + 2 + +
  • + + +
  • FSX
  • + + + 7 + +
    + + +
  • Steel
  • +
  • ComponentIndustrial
  • +
  • FSX
  • +
    +
    + + 2 + +
    + + + MakeAmmo_105mmHowitzerShell_HE_HFuzed + + Craft 2 105mm (Airburst) howitzer shells. + Making 105mm (Airburst) howitzer shells. + + +
  • Mortars
  • +
  • CE_TurretHeavyWeapons
  • +
    + 11200 + +
  • + + +
  • Steel
  • + + + 60 + +
  • + + +
  • ComponentIndustrial
  • + + + 4 + +
  • + + +
  • FSX
  • + + + 7 + +
    + + +
  • Steel
  • +
  • ComponentIndustrial
  • +
  • FSX
  • +
    +
    + + 2 + + + 5 + +
    + + + MakeAmmo_105mmHowitzerShell_HEAT + + Craft 2 105mm (HEAT) howitzer shells. + Making 105mm (HEAT) howitzer shells. + + +
  • Mortars
  • +
  • CE_TurretHeavyWeapons
  • +
  • CE_Launchers
  • +
    + 10400 + +
  • + + +
  • Steel
  • + + + 76 + +
  • + + +
  • ComponentIndustrial
  • + + + 2 + +
  • + + +
  • FSX
  • + + + 4 + +
    + + +
  • Steel
  • +
  • ComponentIndustrial
  • +
  • FSX
  • +
    +
    + + 2 + +
    + + + MakeAmmo_105mmHowitzerShell_Incendiary + + Craft 2 105mm (Incendiary) howitzer shells. + Making 105mm (Incendiary) howitzer shells. + + +
  • Mortars
  • +
  • CE_TurretHeavyWeapons
  • +
    + 8400 + +
  • + + +
  • Steel
  • + + + 60 + +
  • + + +
  • ComponentIndustrial
  • + + + 2 + +
  • + + +
  • Prometheum
  • + + + 3 + +
    + + +
  • Steel
  • +
  • ComponentIndustrial
  • +
  • Prometheum
  • +
    +
    + + 2 + +
    + + + MakeAmmo_105mmHowitzerShell_EMP + + Craft 2 105mm (EMP) howitzer shells. + Making 105mm (EMP) howitzer shells. + + +
  • Mortars
  • +
  • CE_TurretHeavyWeapons
  • +
  • MicroelectronicsBasics
  • +
    + 12000 + +
  • + + +
  • Steel
  • + + + 60 + +
  • + + +
  • ComponentIndustrial
  • + + + 10 + +
    + + +
  • Steel
  • +
  • ComponentIndustrial
  • +
    +
    + + 2 + +
    + + + MakeAmmo_105mmHowitzerShell_Smoke + + Craft 2 105mm (Smoke) howitzer shells. + Making 105mm (Smoke) howitzer shells. + + +
  • Mortars
  • +
  • CE_TurretHeavyWeapons
  • +
    + 8400 + +
  • + + +
  • Steel
  • + + + 60 + +
  • + + +
  • ComponentIndustrial
  • + + + 2 + +
  • + + +
  • Prometheum
  • + + + 3 + +
    + + +
  • Steel
  • +
  • Prometheum
  • +
  • ComponentIndustrial
  • +
    +
    + + 2 + +
    +
    \ No newline at end of file diff --git a/Defs/Ammo/Shell/105x607mmR.xml b/Defs/CombatExtended/Ammo/Shell/105x607mmR.xml similarity index 100% rename from Defs/Ammo/Shell/105x607mmR.xml rename to Defs/CombatExtended/Ammo/Shell/105x607mmR.xml diff --git a/Defs/Ammo/Shell/105x617mmR.xml b/Defs/CombatExtended/Ammo/Shell/105x617mmR.xml similarity index 100% rename from Defs/Ammo/Shell/105x617mmR.xml rename to Defs/CombatExtended/Ammo/Shell/105x617mmR.xml diff --git a/Defs/Ammo/Shell/120mmCannon.xml b/Defs/CombatExtended/Ammo/Shell/120mmCannon.xml similarity index 100% rename from Defs/Ammo/Shell/120mmCannon.xml rename to Defs/CombatExtended/Ammo/Shell/120mmCannon.xml diff --git a/Defs/Ammo/Shell/155mmHowitzer.xml b/Defs/CombatExtended/Ammo/Shell/155mmHowitzer.xml similarity index 100% rename from Defs/Ammo/Shell/155mmHowitzer.xml rename to Defs/CombatExtended/Ammo/Shell/155mmHowitzer.xml diff --git a/Defs/Ammo/Shell/15cmNebelwerfer.xml b/Defs/CombatExtended/Ammo/Shell/15cmNebelwerfer.xml similarity index 100% rename from Defs/Ammo/Shell/15cmNebelwerfer.xml rename to Defs/CombatExtended/Ammo/Shell/15cmNebelwerfer.xml diff --git a/Defs/Ammo/Shell/28cmSpgr.xml b/Defs/CombatExtended/Ammo/Shell/28cmSpgr.xml similarity index 100% rename from Defs/Ammo/Shell/28cmSpgr.xml rename to Defs/CombatExtended/Ammo/Shell/28cmSpgr.xml diff --git a/Defs/Ammo/Shell/37x223mmR.xml b/Defs/CombatExtended/Ammo/Shell/37x223mmR.xml similarity index 100% rename from Defs/Ammo/Shell/37x223mmR.xml rename to Defs/CombatExtended/Ammo/Shell/37x223mmR.xml diff --git a/Defs/Ammo/Shell/40x365mmBofors.xml b/Defs/CombatExtended/Ammo/Shell/40x365mmBofors.xml similarity index 100% rename from Defs/Ammo/Shell/40x365mmBofors.xml rename to Defs/CombatExtended/Ammo/Shell/40x365mmBofors.xml diff --git a/Defs/Ammo/Shell/50mmType89Mortar.xml b/Defs/CombatExtended/Ammo/Shell/50mmType89Mortar.xml similarity index 100% rename from Defs/Ammo/Shell/50mmType89Mortar.xml rename to Defs/CombatExtended/Ammo/Shell/50mmType89Mortar.xml diff --git a/Defs/Ammo/Shell/57x307mmR.xml b/Defs/CombatExtended/Ammo/Shell/57x307mmR.xml similarity index 100% rename from Defs/Ammo/Shell/57x307mmR.xml rename to Defs/CombatExtended/Ammo/Shell/57x307mmR.xml diff --git a/Defs/Ammo/Shell/57x438mmBofors.xml b/Defs/CombatExtended/Ammo/Shell/57x438mmBofors.xml similarity index 100% rename from Defs/Ammo/Shell/57x438mmBofors.xml rename to Defs/CombatExtended/Ammo/Shell/57x438mmBofors.xml diff --git a/Defs/Ammo/Shell/60mmMortar.xml b/Defs/CombatExtended/Ammo/Shell/60mmMortar.xml similarity index 100% rename from Defs/Ammo/Shell/60mmMortar.xml rename to Defs/CombatExtended/Ammo/Shell/60mmMortar.xml diff --git a/Defs/Ammo/Shell/75x350mmR.xml b/Defs/CombatExtended/Ammo/Shell/75x350mmR.xml similarity index 100% rename from Defs/Ammo/Shell/75x350mmR.xml rename to Defs/CombatExtended/Ammo/Shell/75x350mmR.xml diff --git a/Defs/Ammo/Shell/762x385mmRCannon.xml b/Defs/CombatExtended/Ammo/Shell/762x385mmRCannon.xml similarity index 100% rename from Defs/Ammo/Shell/762x385mmRCannon.xml rename to Defs/CombatExtended/Ammo/Shell/762x385mmRCannon.xml diff --git a/Defs/Ammo/Shell/762x539mmR.xml b/Defs/CombatExtended/Ammo/Shell/762x539mmR.xml similarity index 100% rename from Defs/Ammo/Shell/762x539mmR.xml rename to Defs/CombatExtended/Ammo/Shell/762x539mmR.xml diff --git a/Defs/Ammo/Shell/81mmMortar.xml b/Defs/CombatExtended/Ammo/Shell/81mmMortar.xml similarity index 100% rename from Defs/Ammo/Shell/81mmMortar.xml rename to Defs/CombatExtended/Ammo/Shell/81mmMortar.xml diff --git a/Defs/Ammo/Shell/90mmCannon.xml b/Defs/CombatExtended/Ammo/Shell/90mmCannon.xml similarity index 100% rename from Defs/Ammo/Shell/90mmCannon.xml rename to Defs/CombatExtended/Ammo/Shell/90mmCannon.xml diff --git a/Defs/Ammo/Shotgun/10Gauge.xml b/Defs/CombatExtended/Ammo/Shotgun/10Gauge.xml similarity index 100% rename from Defs/Ammo/Shotgun/10Gauge.xml rename to Defs/CombatExtended/Ammo/Shotgun/10Gauge.xml diff --git a/Defs/Ammo/Shotgun/12Gauge.xml b/Defs/CombatExtended/Ammo/Shotgun/12Gauge.xml similarity index 100% rename from Defs/Ammo/Shotgun/12Gauge.xml rename to Defs/CombatExtended/Ammo/Shotgun/12Gauge.xml diff --git a/Defs/Ammo/Shotgun/16Gauge.xml b/Defs/CombatExtended/Ammo/Shotgun/16Gauge.xml similarity index 100% rename from Defs/Ammo/Shotgun/16Gauge.xml rename to Defs/CombatExtended/Ammo/Shotgun/16Gauge.xml diff --git a/Defs/Ammo/Shotgun/20Gauge.xml b/Defs/CombatExtended/Ammo/Shotgun/20Gauge.xml similarity index 100% rename from Defs/Ammo/Shotgun/20Gauge.xml rename to Defs/CombatExtended/Ammo/Shotgun/20Gauge.xml diff --git a/Defs/Ammo/Shotgun/23x75mmR.xml b/Defs/CombatExtended/Ammo/Shotgun/23x75mmR.xml similarity index 100% rename from Defs/Ammo/Shotgun/23x75mmR.xml rename to Defs/CombatExtended/Ammo/Shotgun/23x75mmR.xml diff --git a/Defs/Ammo/Shotgun/410Bore.xml b/Defs/CombatExtended/Ammo/Shotgun/410Bore.xml similarity index 100% rename from Defs/Ammo/Shotgun/410Bore.xml rename to Defs/CombatExtended/Ammo/Shotgun/410Bore.xml diff --git a/Defs/Ammo/ThingCategories.xml b/Defs/CombatExtended/Ammo/ThingCategories.xml similarity index 100% rename from Defs/Ammo/ThingCategories.xml rename to Defs/CombatExtended/Ammo/ThingCategories.xml diff --git a/Defs/ApparelAutoPatcherPresets/ApparelModBlacklist.xml b/Defs/CombatExtended/ApparelAutoPatcherPresets/ApparelModBlacklist.xml similarity index 100% rename from Defs/ApparelAutoPatcherPresets/ApparelModBlacklist.xml rename to Defs/CombatExtended/ApparelAutoPatcherPresets/ApparelModBlacklist.xml diff --git a/Defs/ApparelAutoPatcherPresets/Helmets.xml b/Defs/CombatExtended/ApparelAutoPatcherPresets/Helmets.xml similarity index 96% rename from Defs/ApparelAutoPatcherPresets/Helmets.xml rename to Defs/CombatExtended/ApparelAutoPatcherPresets/Helmets.xml index 602d3ef43d..7e3ec3be8e 100644 --- a/Defs/ApparelAutoPatcherPresets/Helmets.xml +++ b/Defs/CombatExtended/ApparelAutoPatcherPresets/Helmets.xml @@ -1,110 +1,110 @@ - - - - - Helmet - - 4 - 1 - 1 - - 8 - 12 - - -
  • 0.6, 9
  • -
  • 0.7, 10
  • -
  • 0.8, 11
  • -
  • 0.9, 12
  • -
    -
    - - -
  • 0.6, 9
  • -
  • 0.7, 10
  • -
  • 0.8, 11
  • -
  • 0.9, 12
  • -
    -
    - - 0.6~0.9 - -
  • Overhead
  • -
    - -
  • UpperHead
  • -
    - - -
  • - - true - 2 - -
  • Neck
  • -
  • Brain
  • - - -
    -
    - - - LightHelmet - - 4 - 1 - 1 - - - -
  • 0.35, 1
  • -
  • 0.45, 2
  • -
  • 0.55, 4
  • -
  • 0.59, 6
  • -
    -
    - - -
  • 0.35, 1.1
  • -
  • 0.45, 3.2
  • -
  • 0.55, 6.4
  • -
  • 0.59, 8.65
  • -
    -
    - 0.35~0.59 - -
  • Overhead
  • -
    - -
  • UpperHead
  • -
    -
    - - - Hat - - 1 - 1 - 1 - - - -
  • 0, 0
  • -
  • 0.35, 0.25
  • -
    -
    - - -
  • 0, 0
  • -
  • 0.35, 0.5
  • -
    -
    - 0.00~0.35 - -
  • Overhead
  • -
    - -
  • UpperHead
  • -
    -
    + + + + + Helmet + + 4 + 1 + 1 + + 8 + 12 + + +
  • 0.6, 9
  • +
  • 0.7, 10
  • +
  • 0.8, 11
  • +
  • 0.9, 12
  • +
    +
    + + +
  • 0.6, 9
  • +
  • 0.7, 10
  • +
  • 0.8, 11
  • +
  • 0.9, 12
  • +
    +
    + + 0.6~0.9 + +
  • Overhead
  • +
    + +
  • UpperHead
  • +
    + + +
  • + + true + 2 + +
  • Neck
  • +
  • Brain
  • + + +
    +
    + + + LightHelmet + + 4 + 1 + 1 + + + +
  • 0.35, 1
  • +
  • 0.45, 2
  • +
  • 0.55, 4
  • +
  • 0.59, 6
  • +
    +
    + + +
  • 0.35, 1.1
  • +
  • 0.45, 3.2
  • +
  • 0.55, 6.4
  • +
  • 0.59, 8.65
  • +
    +
    + 0.35~0.59 + +
  • Overhead
  • +
    + +
  • UpperHead
  • +
    +
    + + + Hat + + 1 + 1 + 1 + + + +
  • 0, 0
  • +
  • 0.35, 0.25
  • +
    +
    + + +
  • 0, 0
  • +
  • 0.35, 0.5
  • +
    +
    + 0.00~0.35 + +
  • Overhead
  • +
    + +
  • UpperHead
  • +
    +
    \ No newline at end of file diff --git a/Defs/ApparelAutoPatcherPresets/TorsoSets.xml b/Defs/CombatExtended/ApparelAutoPatcherPresets/TorsoSets.xml similarity index 95% rename from Defs/ApparelAutoPatcherPresets/TorsoSets.xml rename to Defs/CombatExtended/ApparelAutoPatcherPresets/TorsoSets.xml index 670b670dc6..5eb7209614 100644 --- a/Defs/ApparelAutoPatcherPresets/TorsoSets.xml +++ b/Defs/CombatExtended/ApparelAutoPatcherPresets/TorsoSets.xml @@ -1,186 +1,186 @@ - - - - ArmorVestJacket - - 5 - 5 - 4 - - 8 - 12 - - -
  • 0.40, 4
  • -
  • 0.80, 8
  • -
    -
    - - -
  • 0.08, 1.5
  • -
  • 0.16, 3
  • -
    -
    - - 0.4~1.5 - -
  • Shell
  • -
    - -
  • Torso
  • -
  • Neck
  • -
  • Shoulders
  • -
  • Arms
  • -
    - -
  • - 0.75 - -
  • Arm
  • - - -
    -
    - - - LeatherJacket - - 5 - 1 - - -
  • 0.20, 0.08
  • -
  • 0.45, 0.60
  • -
    -
    - - -
  • 0.08, 0.14
  • -
  • 0.16, 0.85
  • -
    -
    - 0.20~0.45 - -
  • Shell
  • -
    - -
  • Torso
  • -
  • Neck
  • -
  • Shoulders
  • -
  • Arms
  • -
    -
    - - - ShellClothing - - 1 - 1 - - -
  • 0.20, 0.08
  • -
  • 0.45, 0.60
  • -
    -
    - - -
  • 0.08, 0.14
  • -
  • 0.16, 0.85
  • -
    -
    - 0.20~0.45 - -
  • Shell
  • -
    - -
  • Torso
  • -
  • Neck
  • -
  • Shoulders
  • -
  • Arms
  • -
    -
    - - - MiddleClothing - - 1 - 1 - - -
  • 0.08, 0.04
  • -
  • 0.28, 0.15
  • -
    -
    - - -
  • 0, 0
  • -
  • 0.08, 0.08
  • -
  • 0.28, 0.25
  • -
    -
    - 0.08~0.28 - -
  • Middle
  • -
    - -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
    -
    - - - SkinClothing - - 1 - 1 - - -
  • 0.10, 0.05
  • -
  • 0.35, 0.25
  • -
    -
    - - -
  • 0.10, 0.18
  • -
  • 0.35, 0.45
  • -
    -
    - 0.10~0.35 - -
  • OnSkin
  • -
    - -
  • Torso
  • -
  • Shoulders
  • -
  • Arms
  • -
    -
    - - - PantsClothing - - 1 - 1 - - -
  • 0.10, 0.05
  • -
  • 0.35, 0.25
  • -
    -
    - - -
  • 0.10, 0.18
  • -
  • 0.35, 0.45
  • -
    -
    - 0.10~0.35 - -
  • OnSkin
  • -
    - -
  • Legs
  • -
    -
    - + + + + ArmorVestJacket + + 5 + 5 + 4 + + 8 + 12 + + +
  • 0.40, 4
  • +
  • 0.80, 8
  • +
    +
    + + +
  • 0.08, 1.5
  • +
  • 0.16, 3
  • +
    +
    + + 0.4~1.5 + +
  • Shell
  • +
    + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
    + +
  • + 0.75 + +
  • Arm
  • + + +
    +
    + + + LeatherJacket + + 5 + 1 + + +
  • 0.20, 0.08
  • +
  • 0.45, 0.60
  • +
    +
    + + +
  • 0.08, 0.14
  • +
  • 0.16, 0.85
  • +
    +
    + 0.20~0.45 + +
  • Shell
  • +
    + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
    +
    + + + ShellClothing + + 1 + 1 + + +
  • 0.20, 0.08
  • +
  • 0.45, 0.60
  • +
    +
    + + +
  • 0.08, 0.14
  • +
  • 0.16, 0.85
  • +
    +
    + 0.20~0.45 + +
  • Shell
  • +
    + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
    +
    + + + MiddleClothing + + 1 + 1 + + +
  • 0.08, 0.04
  • +
  • 0.28, 0.15
  • +
    +
    + + +
  • 0, 0
  • +
  • 0.08, 0.08
  • +
  • 0.28, 0.25
  • +
    +
    + 0.08~0.28 + +
  • Middle
  • +
    + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
    +
    + + + SkinClothing + + 1 + 1 + + +
  • 0.10, 0.05
  • +
  • 0.35, 0.25
  • +
    +
    + + +
  • 0.10, 0.18
  • +
  • 0.35, 0.45
  • +
    +
    + 0.10~0.35 + +
  • OnSkin
  • +
    + +
  • Torso
  • +
  • Shoulders
  • +
  • Arms
  • +
    +
    + + + PantsClothing + + 1 + 1 + + +
  • 0.10, 0.05
  • +
  • 0.35, 0.25
  • +
    +
    + + +
  • 0.10, 0.18
  • +
  • 0.35, 0.45
  • +
    +
    + 0.10~0.35 + +
  • OnSkin
  • +
    + +
  • Legs
  • +
    +
    +
    \ No newline at end of file diff --git a/Defs/ApparelAutoPatcherPresets/Vests.xml b/Defs/CombatExtended/ApparelAutoPatcherPresets/Vests.xml similarity index 96% rename from Defs/ApparelAutoPatcherPresets/Vests.xml rename to Defs/CombatExtended/ApparelAutoPatcherPresets/Vests.xml index 90eaa2b4f9..f5ccecc746 100644 --- a/Defs/ApparelAutoPatcherPresets/Vests.xml +++ b/Defs/CombatExtended/ApparelAutoPatcherPresets/Vests.xml @@ -1,68 +1,68 @@ - - - - - ArmorVest - - 5 - 3 - 13 - - 8 - 12 - - -
  • 1, 8
  • -
  • 2, 16
  • -
    -
    - - -
  • 1, 12
  • -
  • 2, 24
  • -
    -
    - - 1~2 - -
  • Middle
  • -
    - -
  • Torso
  • -
  • Neck
  • -
  • Shoulders
  • -
    -
    - - - LightArmorVest - - 5 - 1 - 3 - - - -
  • 0.55, 1.5
  • -
  • 0.99, 8
  • -
    -
    - - -
  • 0.55, 2.65
  • -
  • 0.99, 14
  • -
    -
    - - 0.55~0.99 - -
  • Middle
  • -
    - -
  • Torso
  • -
  • Neck
  • -
  • Shoulders
  • -
    -
    - + + + + + ArmorVest + + 5 + 3 + 13 + + 8 + 12 + + +
  • 1, 8
  • +
  • 2, 16
  • +
    +
    + + +
  • 1, 12
  • +
  • 2, 24
  • +
    +
    + + 1~2 + +
  • Middle
  • +
    + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
    +
    + + + LightArmorVest + + 5 + 1 + 3 + + + +
  • 0.55, 1.5
  • +
  • 0.99, 8
  • +
    +
    + + +
  • 0.55, 2.65
  • +
  • 0.99, 14
  • +
    +
    + + 0.55~0.99 + +
  • Middle
  • +
    + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
    +
    +
    \ No newline at end of file diff --git a/Defs/ApparelLayerDefs/ApparelLayerDefs.xml b/Defs/CombatExtended/ApparelLayerDefs/ApparelLayerDefs.xml similarity index 100% rename from Defs/ApparelLayerDefs/ApparelLayerDefs.xml rename to Defs/CombatExtended/ApparelLayerDefs/ApparelLayerDefs.xml diff --git a/Defs/BipodCategoryDefs/BipodCategories.xml b/Defs/CombatExtended/BipodCategoryDefs/BipodCategories.xml similarity index 97% rename from Defs/BipodCategoryDefs/BipodCategories.xml rename to Defs/CombatExtended/BipodCategoryDefs/BipodCategories.xml index 3b4989df32..147314fca1 100644 --- a/Defs/BipodCategoryDefs/BipodCategories.xml +++ b/Defs/CombatExtended/BipodCategoryDefs/BipodCategories.xml @@ -1,114 +1,114 @@ - - - - - - bipodRifle - - - - Bipod_Rifle - - 3 - - 150 - - 0.8 - - 1 - - 0.85 - - 1 - - (0, 0, 255) - - 0.75 - - 1 - false - - - - bipodSAW - - Bipod_SAW - 4 - 180 - 0.9 - 1.2 - 0.9 - 1.2 - (130, 0, 130) - 1 - 1.25 - false - - - - bipodLMG - - Bipod_LMG - 7 - 240 - 0.9 - 1.5 - 0.85 - 1.5 - 0.9 - 1.4 - false - - - - bipodDMR - - Bipod_DMR - 10 - 180 - 0.7 - 1 - 0.75 - 1 - (255, 0, 0) - 0.5 - 1 - AimedShot - true - - - - bipodAMR - - Bipod_AMR - 10 - 240 - 1.0 - 1.5 - 0.75 - 1.5 - (255, 255, 0) - 0.5 - 1.25 - AimedShot - true - - - - bipodATR - - Bipod_ATR - 5 - 420 - 1 - 2.5 - 0.85 - 2.1 - (0, 255, 0) - 0.66 - 1.85 - AimedShot - false - - + + + + + + bipodRifle + + + + Bipod_Rifle + + 3 + + 150 + + 0.8 + + 1 + + 0.85 + + 1 + + (0, 0, 255) + + 0.75 + + 1 + false + + + + bipodSAW + + Bipod_SAW + 4 + 180 + 0.9 + 1.2 + 0.9 + 1.2 + (130, 0, 130) + 1 + 1.25 + false + + + + bipodLMG + + Bipod_LMG + 7 + 240 + 0.9 + 1.5 + 0.85 + 1.5 + 0.9 + 1.4 + false + + + + bipodDMR + + Bipod_DMR + 10 + 180 + 0.7 + 1 + 0.75 + 1 + (255, 0, 0) + 0.5 + 1 + AimedShot + true + + + + bipodAMR + + Bipod_AMR + 10 + 240 + 1.0 + 1.5 + 0.75 + 1.5 + (255, 255, 0) + 0.5 + 1.25 + AimedShot + true + + + + bipodATR + + Bipod_ATR + 5 + 420 + 1 + 2.5 + 0.85 + 2.1 + (0, 255, 0) + 0.66 + 1.85 + AimedShot + false + + \ No newline at end of file diff --git a/Defs/Bodies/BodyPartGroups.xml b/Defs/CombatExtended/Bodies/BodyPartGroups.xml similarity index 100% rename from Defs/Bodies/BodyPartGroups.xml rename to Defs/CombatExtended/Bodies/BodyPartGroups.xml diff --git a/Defs/Bodies/BodyShapes.xml b/Defs/CombatExtended/Bodies/BodyShapes.xml similarity index 100% rename from Defs/Bodies/BodyShapes.xml rename to Defs/CombatExtended/Bodies/BodyShapes.xml diff --git a/Defs/Bodies/Body_Animal_ArmoredInsect.xml b/Defs/CombatExtended/Bodies/Body_Animal_ArmoredInsect.xml similarity index 100% rename from Defs/Bodies/Body_Animal_ArmoredInsect.xml rename to Defs/CombatExtended/Bodies/Body_Animal_ArmoredInsect.xml diff --git a/Defs/DamageDefs/Damages_LocalInjury.xml b/Defs/CombatExtended/DamageDefs/Damages_LocalInjury.xml similarity index 100% rename from Defs/DamageDefs/Damages_LocalInjury.xml rename to Defs/CombatExtended/DamageDefs/Damages_LocalInjury.xml diff --git a/Defs/Drugs/Psychite_Psycho.xml b/Defs/CombatExtended/Drugs/Psychite_Psycho.xml similarity index 96% rename from Defs/Drugs/Psychite_Psycho.xml rename to Defs/CombatExtended/Drugs/Psychite_Psycho.xml index 6b61051148..fb8a180630 100644 --- a/Defs/Drugs/Psychite_Psycho.xml +++ b/Defs/CombatExtended/Drugs/Psychite_Psycho.xml @@ -1,261 +1,261 @@ - - - - - Psycho - - A coarse, powdery preparation of concentrated psychite. When snorted, it produces an intense feeling of euphoria and invigoration, dramatically reducing the user's perception of pain and sharpening their senses for a short time. The high is followed by an equally intense and very unpleasant crash. Owing to its high potency and crude preparation, psycho is even more dangerous and addictive than other drugs derived from psychoid leaves.\n\nMany tribal warriors take psycho before entering battle, heightening their senses and allowing them to briefly ignore otherwise incapacitating wounds. - - PsychoHigh - PsychiteTolerance - PsychoCrash - PsychiteAddiction - ChemicalDamageSevere - - - Things/Item/Drug/Psycho - Graphic_StackCount - - false - - 600 - 7 - 0.05 - - 0.25 - Neolithic - - Processed - Chemical - 0.5 - Hard - 60 - Ingest_Snort - - - (0.07,0,0) - - - false - Snort {0} - Snorting {0}. - false - -
  • - PsychoHigh - 1.0 - Psychite -
  • -
  • - Rest - 0.4 - Psychite -
  • -
  • - PsychiteTolerance - 0.06 - true - true -
  • -
    -
    - - -
  • CraftingSpot
  • -
  • DrugLab
  • -
    - Recipe_Drug -
    - - 16 - - -
  • - Psychite - 0.1 - 0.25 - 1.0 - true - 150 - 0.25~0.50 - 0.033 -
  • -
    -
    - - - PsychoHigh - - a psycho high - Active psycho in the bloodstream. Generates a very intense euphoric high. - Hediff_High - (1,0,0.5) - true - 1.0 - false - -
  • - -2.5 - true -
  • -
    - -
  • - -
  • - PsychoCrash - 0.02 - -
  • Brain
  • - - - - -
  • - 0.05 - 0.75 - 0.75 - -
  • - Consciousness - 0.05 -
  • -
  • - Sight - 0.05 -
  • -
  • - Moving - 0.1 -
  • - - - 0.75 - - -
  • - 0.15 - 0.1 - 0.33 - -
  • - Consciousness - 0.15 -
  • -
  • - Sight - 0.20 -
  • -
  • - Moving - 0.33 -
  • - - - 0.1 - - -
    -
    - - - PsychoHigh - ThoughtWorker_Hediff - PsychoHigh - true - -
  • - - Things are slowing down and my head is starting to pound. - 0 -
  • -
  • - - I still feel so good. - 5 -
  • -
  • - - I feel powerful and ready for anything. - 10 -
  • -
    -
    - - - PsychoCrash - - a psycho crash - A very unpleasant delayed after-effect of psycho intake. - HediffWithComps - 1 - false - -
  • - -0.5 -
  • -
    - -
  • - - 0.4 - 0.1 - -
  • - Consciousness - 0.8 -
  • - - -
  • - - 0.2 - 0.5 - 0.3 - -
  • - Consciousness - 0.4 -
  • - - -
  • - - 0.8 - 0.2 - 0.1 - -
  • - Consciousness - 0.7 -
  • - - -
    -
    - - - Crashed - ThoughtWorker_Hediff - PsychoCrash - true - -
  • - - Ugh. My head is pounding, but at least I can think straight again. - -2 -
  • -
  • - - I feel awful. My mind feels sluggish and I can barely keep my balance. - -10 -
  • -
  • - - I don't feel so good. My vision is blurry and my hands are starting to shake. - -5 -
  • -
    -
    - + + + + + Psycho + + A coarse, powdery preparation of concentrated psychite. When snorted, it produces an intense feeling of euphoria and invigoration, dramatically reducing the user's perception of pain and sharpening their senses for a short time. The high is followed by an equally intense and very unpleasant crash. Owing to its high potency and crude preparation, psycho is even more dangerous and addictive than other drugs derived from psychoid leaves.\n\nMany tribal warriors take psycho before entering battle, heightening their senses and allowing them to briefly ignore otherwise incapacitating wounds. + + PsychoHigh + PsychiteTolerance + PsychoCrash + PsychiteAddiction + ChemicalDamageSevere + + + Things/Item/Drug/Psycho + Graphic_StackCount + + false + + 600 + 7 + 0.05 + + 0.25 + Neolithic + + Processed + Chemical + 0.5 + Hard + 60 + Ingest_Snort + + + (0.07,0,0) + + + false + Snort {0} + Snorting {0}. + false + +
  • + PsychoHigh + 1.0 + Psychite +
  • +
  • + Rest + 0.4 + Psychite +
  • +
  • + PsychiteTolerance + 0.06 + true + true +
  • +
    +
    + + +
  • CraftingSpot
  • +
  • DrugLab
  • +
    + Recipe_Drug +
    + + 16 + + +
  • + Psychite + 0.1 + 0.25 + 1.0 + true + 150 + 0.25~0.50 + 0.033 +
  • +
    +
    + + + PsychoHigh + + a psycho high + Active psycho in the bloodstream. Generates a very intense euphoric high. + Hediff_High + (1,0,0.5) + true + 1.0 + false + +
  • + -2.5 + true +
  • +
    + +
  • + +
  • + PsychoCrash + 0.02 + +
  • Brain
  • + + + + +
  • + 0.05 + 0.75 + 0.75 + +
  • + Consciousness + 0.05 +
  • +
  • + Sight + 0.05 +
  • +
  • + Moving + 0.1 +
  • + + + 0.75 + + +
  • + 0.15 + 0.1 + 0.33 + +
  • + Consciousness + 0.15 +
  • +
  • + Sight + 0.20 +
  • +
  • + Moving + 0.33 +
  • + + + 0.1 + + +
    +
    + + + PsychoHigh + ThoughtWorker_Hediff + PsychoHigh + true + +
  • + + Things are slowing down and my head is starting to pound. + 0 +
  • +
  • + + I still feel so good. + 5 +
  • +
  • + + I feel powerful and ready for anything. + 10 +
  • +
    +
    + + + PsychoCrash + + a psycho crash + A very unpleasant delayed after-effect of psycho intake. + HediffWithComps + 1 + false + +
  • + -0.5 +
  • +
    + +
  • + + 0.4 + 0.1 + +
  • + Consciousness + 0.8 +
  • + + +
  • + + 0.2 + 0.5 + 0.3 + +
  • + Consciousness + 0.4 +
  • + + +
  • + + 0.8 + 0.2 + 0.1 + +
  • + Consciousness + 0.7 +
  • + + +
    +
    + + + Crashed + ThoughtWorker_Hediff + PsychoCrash + true + +
  • + + Ugh. My head is pounding, but at least I can think straight again. + -2 +
  • +
  • + + I feel awful. My mind feels sluggish and I can barely keep my balance. + -10 +
  • +
  • + + I don't feel so good. My vision is blurry and my hands are starting to shake. + -5 +
  • +
    +
    +
    \ No newline at end of file diff --git a/Defs/Effects/Flecks.xml b/Defs/CombatExtended/Effects/Flecks.xml similarity index 100% rename from Defs/Effects/Flecks.xml rename to Defs/CombatExtended/Effects/Flecks.xml diff --git a/Defs/Effects/Motes.xml b/Defs/CombatExtended/Effects/Motes.xml similarity index 100% rename from Defs/Effects/Motes.xml rename to Defs/CombatExtended/Effects/Motes.xml diff --git a/Defs/Effects/ProjectileFX_Flecks.xml b/Defs/CombatExtended/Effects/ProjectileFX_Flecks.xml similarity index 100% rename from Defs/Effects/ProjectileFX_Flecks.xml rename to Defs/CombatExtended/Effects/ProjectileFX_Flecks.xml diff --git a/Defs/GunPatcherDefs/AssaultRifle.xml b/Defs/CombatExtended/GunPatcherDefs/AssaultRifle.xml similarity index 100% rename from Defs/GunPatcherDefs/AssaultRifle.xml rename to Defs/CombatExtended/GunPatcherDefs/AssaultRifle.xml diff --git a/Defs/GunPatcherDefs/MachineGun.xml b/Defs/CombatExtended/GunPatcherDefs/MachineGun.xml similarity index 100% rename from Defs/GunPatcherDefs/MachineGun.xml rename to Defs/CombatExtended/GunPatcherDefs/MachineGun.xml diff --git a/Defs/GunPatcherDefs/Pistol.xml b/Defs/CombatExtended/GunPatcherDefs/Pistol.xml similarity index 100% rename from Defs/GunPatcherDefs/Pistol.xml rename to Defs/CombatExtended/GunPatcherDefs/Pistol.xml diff --git a/Defs/GunPatcherDefs/Revolver.xml b/Defs/CombatExtended/GunPatcherDefs/Revolver.xml similarity index 100% rename from Defs/GunPatcherDefs/Revolver.xml rename to Defs/CombatExtended/GunPatcherDefs/Revolver.xml diff --git a/Defs/GunPatcherDefs/SMG.xml b/Defs/CombatExtended/GunPatcherDefs/SMG.xml similarity index 96% rename from Defs/GunPatcherDefs/SMG.xml rename to Defs/CombatExtended/GunPatcherDefs/SMG.xml index e304b9ce20..932219f267 100644 --- a/Defs/GunPatcherDefs/SMG.xml +++ b/Defs/CombatExtended/GunPatcherDefs/SMG.xml @@ -1,154 +1,154 @@ - - - - - - - SMGs - - 1.50 - CombatExtended.Verb_ShootCE - true - Bullet_9x19mmPara_FMJ - 0.6 - 26 - 6 - 5 - Shot_MachinePistol - GunTail_Heavy - 9 - - 2.5 - 4.5 - 0.14 - 0.93 - - -
  • CE_AI_BROOM
  • -
    - - - FALSE - Snapshot - 3 - - AmmoSet_9x19mmPara - 30 - 4 - - - - - - -
  • 25, 26
  • -
  • 22.5, 25
  • -
    -
    - - - -
  • 0.5, 0.6
  • -
    -
    - - - -
  • 0.9, 0.36
  • -
    -
    - - -
  • 2, 1.96
  • -
  • 2.1, 2.7
  • -
    -
    - - - - - - - - - - - - true - - - 20~25 - 0.4~0.81 - - - 6~15 - 54~70 - - - -
  • - 50 - 4.5 - 2.5 - 6.5 - AmmoSet_FN57x28mm - -
  • p90
  • - - - - - - -
    - - - -
  • - 9~9 - 56~60 - AmmoSet_9x19mmPara -
  • -
  • - 11~14 - 46~54 - AmmoSet_45ACP -
  • -
  • - 6~6 - 61~65 - AmmoSet_46x30mm -
  • -
  • - 7~7 - 61~65 - AmmoSet_FN57x28mm -
  • -
    - true -
    - + + + + + + + SMGs + + 1.50 + CombatExtended.Verb_ShootCE + true + Bullet_9x19mmPara_FMJ + 0.6 + 26 + 6 + 5 + Shot_MachinePistol + GunTail_Heavy + 9 + + 2.5 + 4.5 + 0.14 + 0.93 + + +
  • CE_AI_BROOM
  • +
    + + + FALSE + Snapshot + 3 + + AmmoSet_9x19mmPara + 30 + 4 + + + + + + +
  • 25, 26
  • +
  • 22.5, 25
  • +
    +
    + + + +
  • 0.5, 0.6
  • +
    +
    + + + +
  • 0.9, 0.36
  • +
    +
    + + +
  • 2, 1.96
  • +
  • 2.1, 2.7
  • +
    +
    + + + + + + + + + + + + true + + + 20~25 + 0.4~0.81 + + + 6~15 + 54~70 + + + +
  • + 50 + 4.5 + 2.5 + 6.5 + AmmoSet_FN57x28mm + +
  • p90
  • + + + + + + +
    + + + +
  • + 9~9 + 56~60 + AmmoSet_9x19mmPara +
  • +
  • + 11~14 + 46~54 + AmmoSet_45ACP +
  • +
  • + 6~6 + 61~65 + AmmoSet_46x30mm +
  • +
  • + 7~7 + 61~65 + AmmoSet_FN57x28mm +
  • +
    + true +
    +
    \ No newline at end of file diff --git a/Defs/GunPatcherDefs/SniperRifle.xml b/Defs/CombatExtended/GunPatcherDefs/SniperRifle.xml similarity index 100% rename from Defs/GunPatcherDefs/SniperRifle.xml rename to Defs/CombatExtended/GunPatcherDefs/SniperRifle.xml diff --git a/Defs/HediffDefs/Hediffs_CE.xml b/Defs/CombatExtended/HediffDefs/Hediffs_CE.xml similarity index 100% rename from Defs/HediffDefs/Hediffs_CE.xml rename to Defs/CombatExtended/HediffDefs/Hediffs_CE.xml diff --git a/Defs/JobDefs/Jobs_CE.xml b/Defs/CombatExtended/JobDefs/Jobs_CE.xml similarity index 100% rename from Defs/JobDefs/Jobs_CE.xml rename to Defs/CombatExtended/JobDefs/Jobs_CE.xml diff --git a/Defs/JobDefs/MechTakeAmmo.xml b/Defs/CombatExtended/JobDefs/MechTakeAmmo.xml similarity index 100% rename from Defs/JobDefs/MechTakeAmmo.xml rename to Defs/CombatExtended/JobDefs/MechTakeAmmo.xml diff --git a/Defs/JobDefs/Set_Up_Bipod.xml b/Defs/CombatExtended/JobDefs/Set_Up_Bipod.xml similarity index 96% rename from Defs/JobDefs/Set_Up_Bipod.xml rename to Defs/CombatExtended/JobDefs/Set_Up_Bipod.xml index 0d300856bb..4b4ed5c020 100644 --- a/Defs/JobDefs/Set_Up_Bipod.xml +++ b/Defs/CombatExtended/JobDefs/Set_Up_Bipod.xml @@ -1,11 +1,11 @@ - - - - - JobDef_SetUpBipod - CombatExtended.JobDriver_SetUpBipod - Setting up a bipod. - false - - + + + + + JobDef_SetUpBipod + CombatExtended.JobDriver_SetUpBipod + Setting up a bipod. + false + + \ No newline at end of file diff --git a/Defs/LetterDefs/Letters.xml b/Defs/CombatExtended/LetterDefs/Letters.xml old mode 100755 new mode 100644 similarity index 96% rename from Defs/LetterDefs/Letters.xml rename to Defs/CombatExtended/LetterDefs/Letters.xml index 049f3aed4a..d409979f67 --- a/Defs/LetterDefs/Letters.xml +++ b/Defs/CombatExtended/LetterDefs/Letters.xml @@ -1,14 +1,14 @@ - - - - - CE_ThreatBig - (204, 51, 0) - (255, 255, 153) - 5 - true - LetterArrive_BadUrgentBig - MajorThreat - - + + + + + CE_ThreatBig + (204, 51, 0) + (255, 255, 153) + 5 + true + LetterArrive_BadUrgentBig + MajorThreat + + \ No newline at end of file diff --git a/Defs/MapGeneration/GenSteps.xml b/Defs/CombatExtended/MapGeneration/GenSteps.xml old mode 100755 new mode 100644 similarity index 95% rename from Defs/MapGeneration/GenSteps.xml rename to Defs/CombatExtended/MapGeneration/GenSteps.xml index 1273870522..416457062b --- a/Defs/MapGeneration/GenSteps.xml +++ b/Defs/CombatExtended/MapGeneration/GenSteps.xml @@ -1,10 +1,10 @@ - - - - - CE_Attrition - 1499 - - - + + + + + CE_Attrition + 1499 + + + \ No newline at end of file diff --git a/Defs/MentalStateDefs/MentalStates.xml b/Defs/CombatExtended/MentalStateDefs/MentalStates.xml similarity index 100% rename from Defs/MentalStateDefs/MentalStates.xml rename to Defs/CombatExtended/MentalStateDefs/MentalStates.xml diff --git a/Defs/Misc/BodyPartTagDefs/BodyPartTagDefs.xml b/Defs/CombatExtended/Misc/BodyPartTagDefs/BodyPartTagDefs.xml similarity index 100% rename from Defs/Misc/BodyPartTagDefs/BodyPartTagDefs.xml rename to Defs/CombatExtended/Misc/BodyPartTagDefs/BodyPartTagDefs.xml diff --git a/Defs/Misc/DamageArmorCategoryDefs/DamageArmorCategoryDefs.xml b/Defs/CombatExtended/Misc/DamageArmorCategoryDefs/DamageArmorCategoryDefs.xml similarity index 100% rename from Defs/Misc/DamageArmorCategoryDefs/DamageArmorCategoryDefs.xml rename to Defs/CombatExtended/Misc/DamageArmorCategoryDefs/DamageArmorCategoryDefs.xml diff --git a/Defs/Misc/PawnColumnDefs/PawnColumns_CE.xml b/Defs/CombatExtended/Misc/PawnColumnDefs/PawnColumns_CE.xml similarity index 100% rename from Defs/Misc/PawnColumnDefs/PawnColumns_CE.xml rename to Defs/CombatExtended/Misc/PawnColumnDefs/PawnColumns_CE.xml diff --git a/Defs/Misc/ShellingResponseDefs/Advanced.xml b/Defs/CombatExtended/Misc/ShellingResponseDefs/Advanced.xml similarity index 100% rename from Defs/Misc/ShellingResponseDefs/Advanced.xml rename to Defs/CombatExtended/Misc/ShellingResponseDefs/Advanced.xml diff --git a/Defs/Misc/ShellingResponseDefs/Primitive.xml b/Defs/CombatExtended/Misc/ShellingResponseDefs/Primitive.xml similarity index 100% rename from Defs/Misc/ShellingResponseDefs/Primitive.xml rename to Defs/CombatExtended/Misc/ShellingResponseDefs/Primitive.xml diff --git a/Defs/Misc/TipSetDefs/Tips.xml b/Defs/CombatExtended/Misc/TipSetDefs/Tips.xml similarity index 100% rename from Defs/Misc/TipSetDefs/Tips.xml rename to Defs/CombatExtended/Misc/TipSetDefs/Tips.xml diff --git a/Defs/PawnKindDefs/PawnKinds_CE.xml b/Defs/CombatExtended/PawnKindDefs/PawnKinds_CE.xml similarity index 100% rename from Defs/PawnKindDefs/PawnKinds_CE.xml rename to Defs/CombatExtended/PawnKindDefs/PawnKinds_CE.xml diff --git a/Defs/RecipeDefs/Recipes_Production.xml b/Defs/CombatExtended/RecipeDefs/Recipes_Production.xml similarity index 100% rename from Defs/RecipeDefs/Recipes_Production.xml rename to Defs/CombatExtended/RecipeDefs/Recipes_Production.xml diff --git a/Defs/ResearchProjectDefs/ResearchProjects.xml b/Defs/CombatExtended/ResearchProjectDefs/ResearchProjects.xml similarity index 100% rename from Defs/ResearchProjectDefs/ResearchProjects.xml rename to Defs/CombatExtended/ResearchProjectDefs/ResearchProjects.xml diff --git a/Defs/ResearchProjectDefs/ResearchProjects_Turrets.xml b/Defs/CombatExtended/ResearchProjectDefs/ResearchProjects_Turrets.xml similarity index 100% rename from Defs/ResearchProjectDefs/ResearchProjects_Turrets.xml rename to Defs/CombatExtended/ResearchProjectDefs/ResearchProjects_Turrets.xml diff --git a/Defs/RulePackDefs/RulePacks_DamageEvent.xml b/Defs/CombatExtended/RulePackDefs/RulePacks_DamageEvent.xml similarity index 100% rename from Defs/RulePackDefs/RulePacks_DamageEvent.xml rename to Defs/CombatExtended/RulePackDefs/RulePacks_DamageEvent.xml diff --git a/Defs/RulePackDefs/RulePacks_Swearing.xml b/Defs/CombatExtended/RulePackDefs/RulePacks_Swearing.xml similarity index 100% rename from Defs/RulePackDefs/RulePacks_Swearing.xml rename to Defs/CombatExtended/RulePackDefs/RulePacks_Swearing.xml diff --git a/Defs/SoundDefs/AmmoSounds.xml b/Defs/CombatExtended/SoundDefs/AmmoSounds.xml similarity index 100% rename from Defs/SoundDefs/AmmoSounds.xml rename to Defs/CombatExtended/SoundDefs/AmmoSounds.xml diff --git a/Defs/SoundDefs/AutoLoader_Sustainer.xml b/Defs/CombatExtended/SoundDefs/AutoLoader_Sustainer.xml similarity index 100% rename from Defs/SoundDefs/AutoLoader_Sustainer.xml rename to Defs/CombatExtended/SoundDefs/AutoLoader_Sustainer.xml diff --git a/Defs/SoundDefs/BipodSounds.xml b/Defs/CombatExtended/SoundDefs/BipodSounds.xml similarity index 100% rename from Defs/SoundDefs/BipodSounds.xml rename to Defs/CombatExtended/SoundDefs/BipodSounds.xml diff --git a/Defs/SoundDefs/CasingSounds.xml b/Defs/CombatExtended/SoundDefs/CasingSounds.xml similarity index 100% rename from Defs/SoundDefs/CasingSounds.xml rename to Defs/CombatExtended/SoundDefs/CasingSounds.xml diff --git a/Defs/SoundDefs/Shot_Weapons.xml b/Defs/CombatExtended/SoundDefs/Shot_Weapons.xml similarity index 100% rename from Defs/SoundDefs/Shot_Weapons.xml rename to Defs/CombatExtended/SoundDefs/Shot_Weapons.xml diff --git a/Defs/SoundDefs/World_Sustainers_RPG.xml b/Defs/CombatExtended/SoundDefs/World_Sustainers_RPG.xml similarity index 100% rename from Defs/SoundDefs/World_Sustainers_RPG.xml rename to Defs/CombatExtended/SoundDefs/World_Sustainers_RPG.xml diff --git a/Defs/Stats/Stats_Apparel.xml b/Defs/CombatExtended/Stats/Stats_Apparel.xml similarity index 100% rename from Defs/Stats/Stats_Apparel.xml rename to Defs/CombatExtended/Stats/Stats_Apparel.xml diff --git a/Defs/Stats/Stats_Basics_Inventory.xml b/Defs/CombatExtended/Stats/Stats_Basics_Inventory.xml similarity index 100% rename from Defs/Stats/Stats_Basics_Inventory.xml rename to Defs/CombatExtended/Stats/Stats_Basics_Inventory.xml diff --git a/Defs/Stats/Stats_NightVision.xml b/Defs/CombatExtended/Stats/Stats_NightVision.xml similarity index 100% rename from Defs/Stats/Stats_NightVision.xml rename to Defs/CombatExtended/Stats/Stats_NightVision.xml diff --git a/Defs/Stats/Stats_Pawns_Combat.xml b/Defs/CombatExtended/Stats/Stats_Pawns_Combat.xml similarity index 100% rename from Defs/Stats/Stats_Pawns_Combat.xml rename to Defs/CombatExtended/Stats/Stats_Pawns_Combat.xml diff --git a/Defs/Stats/Stats_Pawns_General.xml b/Defs/CombatExtended/Stats/Stats_Pawns_General.xml similarity index 100% rename from Defs/Stats/Stats_Pawns_General.xml rename to Defs/CombatExtended/Stats/Stats_Pawns_General.xml diff --git a/Defs/Stats/Stats_Pawns_Inventory.xml b/Defs/CombatExtended/Stats/Stats_Pawns_Inventory.xml similarity index 100% rename from Defs/Stats/Stats_Pawns_Inventory.xml rename to Defs/CombatExtended/Stats/Stats_Pawns_Inventory.xml diff --git a/Defs/Stats/Stats_Stuff.xml b/Defs/CombatExtended/Stats/Stats_Stuff.xml similarity index 100% rename from Defs/Stats/Stats_Stuff.xml rename to Defs/CombatExtended/Stats/Stats_Stuff.xml diff --git a/Defs/Stats/Stats_Weapons_Melee.xml b/Defs/CombatExtended/Stats/Stats_Weapons_Melee.xml similarity index 100% rename from Defs/Stats/Stats_Weapons_Melee.xml rename to Defs/CombatExtended/Stats/Stats_Weapons_Melee.xml diff --git a/Defs/Stats/Stats_Weapons_Ranged.xml b/Defs/CombatExtended/Stats/Stats_Weapons_Ranged.xml similarity index 100% rename from Defs/Stats/Stats_Weapons_Ranged.xml rename to Defs/CombatExtended/Stats/Stats_Weapons_Ranged.xml diff --git a/Defs/StuffCategoryDefs/StuffCategories.xml b/Defs/CombatExtended/StuffCategoryDefs/StuffCategories.xml similarity index 100% rename from Defs/StuffCategoryDefs/StuffCategories.xml rename to Defs/CombatExtended/StuffCategoryDefs/StuffCategories.xml diff --git a/Defs/ThingCategoryDefs/ThingCategories.xml b/Defs/CombatExtended/ThingCategoryDefs/ThingCategories.xml similarity index 100% rename from Defs/ThingCategoryDefs/ThingCategories.xml rename to Defs/CombatExtended/ThingCategoryDefs/ThingCategories.xml diff --git a/Defs/ThingDefs_Buildings/AutoLoaderExample.xml b/Defs/CombatExtended/ThingDefs_Buildings/AutoLoaderExample.xml similarity index 100% rename from Defs/ThingDefs_Buildings/AutoLoaderExample.xml rename to Defs/CombatExtended/ThingDefs_Buildings/AutoLoaderExample.xml diff --git a/Defs/ThingDefs_Buildings/Buildings_Defenses.xml b/Defs/CombatExtended/ThingDefs_Buildings/Buildings_Defenses.xml similarity index 100% rename from Defs/ThingDefs_Buildings/Buildings_Defenses.xml rename to Defs/CombatExtended/ThingDefs_Buildings/Buildings_Defenses.xml diff --git a/Defs/ThingDefs_Buildings/Buildings_Production.xml b/Defs/CombatExtended/ThingDefs_Buildings/Buildings_Production.xml similarity index 100% rename from Defs/ThingDefs_Buildings/Buildings_Production.xml rename to Defs/CombatExtended/ThingDefs_Buildings/Buildings_Production.xml diff --git a/Defs/ThingDefs_Buildings/Buildings_Turrets.xml b/Defs/CombatExtended/ThingDefs_Buildings/Buildings_Turrets.xml similarity index 100% rename from Defs/ThingDefs_Buildings/Buildings_Turrets.xml rename to Defs/CombatExtended/ThingDefs_Buildings/Buildings_Turrets.xml diff --git a/Defs/ThingDefs_Items/Items_Resource_Ammo.xml b/Defs/CombatExtended/ThingDefs_Items/Items_Resource_Ammo.xml similarity index 100% rename from Defs/ThingDefs_Items/Items_Resource_Ammo.xml rename to Defs/CombatExtended/ThingDefs_Items/Items_Resource_Ammo.xml diff --git a/Defs/ThingDefs_Items/Items_Turrets.xml b/Defs/CombatExtended/ThingDefs_Items/Items_Turrets.xml similarity index 100% rename from Defs/ThingDefs_Items/Items_Turrets.xml rename to Defs/CombatExtended/ThingDefs_Items/Items_Turrets.xml diff --git a/Defs/ThingDefs_Items/Items_Unfinished.xml b/Defs/CombatExtended/ThingDefs_Items/Items_Unfinished.xml similarity index 100% rename from Defs/ThingDefs_Items/Items_Unfinished.xml rename to Defs/CombatExtended/ThingDefs_Items/Items_Unfinished.xml diff --git a/Defs/ThingDefs_Misc/Abstracts_Lasers.xml b/Defs/CombatExtended/ThingDefs_Misc/Abstracts_Lasers.xml similarity index 100% rename from Defs/ThingDefs_Misc/Abstracts_Lasers.xml rename to Defs/CombatExtended/ThingDefs_Misc/Abstracts_Lasers.xml diff --git a/Defs/ThingDefs_Misc/Apparel_Carrying.xml b/Defs/CombatExtended/ThingDefs_Misc/Apparel_Carrying.xml similarity index 100% rename from Defs/ThingDefs_Misc/Apparel_Carrying.xml rename to Defs/CombatExtended/ThingDefs_Misc/Apparel_Carrying.xml diff --git a/Defs/ThingDefs_Misc/Apparel_Headgear.xml b/Defs/CombatExtended/ThingDefs_Misc/Apparel_Headgear.xml similarity index 100% rename from Defs/ThingDefs_Misc/Apparel_Headgear.xml rename to Defs/CombatExtended/ThingDefs_Misc/Apparel_Headgear.xml diff --git a/Defs/ThingDefs_Misc/Apparel_Shield.xml b/Defs/CombatExtended/ThingDefs_Misc/Apparel_Shield.xml similarity index 96% rename from Defs/ThingDefs_Misc/Apparel_Shield.xml rename to Defs/CombatExtended/ThingDefs_Misc/Apparel_Shield.xml index 9c7f04098a..0fc43652d6 100644 --- a/Defs/ThingDefs_Misc/Apparel_Shield.xml +++ b/Defs/CombatExtended/ThingDefs_Misc/Apparel_Shield.xml @@ -1,210 +1,210 @@ - - - - - CombatExtended.Apparel_Shield - -
  • Shields
  • -
    - - false - false - -
  • LeftShoulder
  • -
    - -
  • Shield
  • -
    -
    - CE_Shields - true - - UnfinishedShield - -
    - - - CE_Apparel_MeleeShield - - Simple shield that can block simple projectiles and hits with melee weapons. - Medieval - - Things/Apparel/Shield/CE_Shield - Graphic_Single - CutoutComplex - - 1 - 60 - -
  • Steeled
  • -
  • Woody
  • -
    - - Smithing - -
  • FueledSmithy
  • -
  • ElectricSmithy
  • -
    -
    - - 9500 - 125 - 2.5 - 7 - 8 - 5 - - - -0.2 - -1 - -0.15 - -0.08 - -0.25 - -0.05 - 1.0 - - - Child, Adult - -
  • TribalShield
  • -
    - -
  • - CombatExtended.PawnRenderNode_Apparel - CombatExtended.PawnRenderNodeWorker_Drafted - Things/Apparel/Shield/CE_Shield - CutoutComplex - ApparelBody - - 0.8 - - 80 - - - -5 - (0, 0, -0.1) - - - -5 - (0.15, 0, -0.1) - - - (0.3, 0, -0.2) - - -
  • -
    -
    - -
  • - -
  • Hands
  • -
  • Arms
  • -
  • Shoulders
  • -
  • Torso
  • -
  • Neck
  • - - -
    - -
  • Armor
  • -
    -
    - - - CE_Apparel_BallisticShield - - A heavy shield designed to protect against gunfire. It can cover most of the wearer's body but restricts use of two-handed weapons. Its heavy weight and bulk make it unwieldy in combat. - Industrial - - Things/Apparel/BallisticShield/CE_BallisticShield - Graphic_Single - CutoutComplex - - 1 - 90 - -
  • Steeled
  • -
    - - Machining - -
  • TableMachining
  • -
    - - 5 - -
    - - 19000 - 125 - 8 - 13 - 15 - 10 - - - -0.3 - -4 - -0.4 - -0.2 - -0.5 - -0.2 - 1.0 - - - -
  • OutlanderShield
  • -
    - -
  • - CombatExtended.PawnRenderNode_Apparel - CombatExtended.PawnRenderNodeWorker_Drafted - Things/Apparel/BallisticShield/CE_BallisticShield - CutoutComplex - ApparelBody - - 0.8 - - 80 - - - -5 - (0, 0, -0.1) - 30 - - - -30 - - - -5 - (0.15, 0, -0.1) - - - (0.15, 0, -0.1) - - -
  • -
    -
    - -
  • - -
  • Hands
  • -
  • Arms
  • -
  • Shoulders
  • -
  • Torso
  • -
  • Neck
  • -
  • FullHead
  • - - -
  • Legs
  • -
    - -
    - -
  • Armor
  • -
    -
    - + + + + + CombatExtended.Apparel_Shield + +
  • Shields
  • +
    + + false + false + +
  • LeftShoulder
  • +
    + +
  • Shield
  • +
    +
    + CE_Shields + true + + UnfinishedShield + +
    + + + CE_Apparel_MeleeShield + + Simple shield that can block simple projectiles and hits with melee weapons. + Medieval + + Things/Apparel/Shield/CE_Shield + Graphic_Single + CutoutComplex + + 1 + 60 + +
  • Steeled
  • +
  • Woody
  • +
    + + Smithing + +
  • FueledSmithy
  • +
  • ElectricSmithy
  • +
    +
    + + 9500 + 125 + 2.5 + 7 + 8 + 5 + + + -0.2 + -1 + -0.15 + -0.08 + -0.25 + -0.05 + 1.0 + + + Child, Adult + +
  • TribalShield
  • +
    + +
  • + CombatExtended.PawnRenderNode_Apparel + CombatExtended.PawnRenderNodeWorker_Drafted + Things/Apparel/Shield/CE_Shield + CutoutComplex + ApparelBody + + 0.8 + + 80 + + + -5 + (0, 0, -0.1) + + + -5 + (0.15, 0, -0.1) + + + (0.3, 0, -0.2) + + +
  • +
    +
    + +
  • + +
  • Hands
  • +
  • Arms
  • +
  • Shoulders
  • +
  • Torso
  • +
  • Neck
  • + + +
    + +
  • Armor
  • +
    +
    + + + CE_Apparel_BallisticShield + + A heavy shield designed to protect against gunfire. It can cover most of the wearer's body but restricts use of two-handed weapons. Its heavy weight and bulk make it unwieldy in combat. + Industrial + + Things/Apparel/BallisticShield/CE_BallisticShield + Graphic_Single + CutoutComplex + + 1 + 90 + +
  • Steeled
  • +
    + + Machining + +
  • TableMachining
  • +
    + + 5 + +
    + + 19000 + 125 + 8 + 13 + 15 + 10 + + + -0.3 + -4 + -0.4 + -0.2 + -0.5 + -0.2 + 1.0 + + + +
  • OutlanderShield
  • +
    + +
  • + CombatExtended.PawnRenderNode_Apparel + CombatExtended.PawnRenderNodeWorker_Drafted + Things/Apparel/BallisticShield/CE_BallisticShield + CutoutComplex + ApparelBody + + 0.8 + + 80 + + + -5 + (0, 0, -0.1) + 30 + + + -30 + + + -5 + (0.15, 0, -0.1) + + + (0.15, 0, -0.1) + + +
  • +
    +
    + +
  • + +
  • Hands
  • +
  • Arms
  • +
  • Shoulders
  • +
  • Torso
  • +
  • Neck
  • +
  • FullHead
  • + + +
  • Legs
  • +
    + +
    + +
  • Armor
  • +
    +
    +
    \ No newline at end of file diff --git a/Defs/ThingDefs_Misc/Apparel_Various.xml b/Defs/CombatExtended/ThingDefs_Misc/Apparel_Various.xml similarity index 100% rename from Defs/ThingDefs_Misc/Apparel_Various.xml rename to Defs/CombatExtended/ThingDefs_Misc/Apparel_Various.xml diff --git a/Defs/ThingDefs_Misc/Ethereal_Various.xml b/Defs/CombatExtended/ThingDefs_Misc/Ethereal_Various.xml similarity index 100% rename from Defs/ThingDefs_Misc/Ethereal_Various.xml rename to Defs/CombatExtended/ThingDefs_Misc/Ethereal_Various.xml diff --git a/Defs/ThingDefs_Misc/Filth_Casings.xml b/Defs/CombatExtended/ThingDefs_Misc/Filth_Casings.xml similarity index 100% rename from Defs/ThingDefs_Misc/Filth_Casings.xml rename to Defs/CombatExtended/ThingDefs_Misc/Filth_Casings.xml diff --git a/Defs/ThingDefs_Misc/Filth_Various.xml b/Defs/CombatExtended/ThingDefs_Misc/Filth_Various.xml similarity index 100% rename from Defs/ThingDefs_Misc/Filth_Various.xml rename to Defs/CombatExtended/ThingDefs_Misc/Filth_Various.xml diff --git a/Defs/ThingDefs_Misc/Gas_Various.xml b/Defs/CombatExtended/ThingDefs_Misc/Gas_Various.xml similarity index 100% rename from Defs/ThingDefs_Misc/Gas_Various.xml rename to Defs/CombatExtended/ThingDefs_Misc/Gas_Various.xml diff --git a/Defs/ThingDefs_Misc/Laser_Effecter.xml b/Defs/CombatExtended/ThingDefs_Misc/Laser_Effecter.xml similarity index 100% rename from Defs/ThingDefs_Misc/Laser_Effecter.xml rename to Defs/CombatExtended/ThingDefs_Misc/Laser_Effecter.xml diff --git a/Defs/ThingDefs_Misc/Things_Special.xml b/Defs/CombatExtended/ThingDefs_Misc/Things_Special.xml similarity index 100% rename from Defs/ThingDefs_Misc/Things_Special.xml rename to Defs/CombatExtended/ThingDefs_Misc/Things_Special.xml diff --git a/Defs/ThingDefs_Misc/Weapons_Grenades.xml b/Defs/CombatExtended/ThingDefs_Misc/Weapons_Grenades.xml similarity index 100% rename from Defs/ThingDefs_Misc/Weapons_Grenades.xml rename to Defs/CombatExtended/ThingDefs_Misc/Weapons_Grenades.xml diff --git a/Defs/ThingDefs_Misc/Weapons_Ranged.xml b/Defs/CombatExtended/ThingDefs_Misc/Weapons_Ranged.xml similarity index 100% rename from Defs/ThingDefs_Misc/Weapons_Ranged.xml rename to Defs/CombatExtended/ThingDefs_Misc/Weapons_Ranged.xml diff --git a/Defs/ThingDefs_Misc/Weapons_RangedNeolithic.xml b/Defs/CombatExtended/ThingDefs_Misc/Weapons_RangedNeolithic.xml similarity index 100% rename from Defs/ThingDefs_Misc/Weapons_RangedNeolithic.xml rename to Defs/CombatExtended/ThingDefs_Misc/Weapons_RangedNeolithic.xml diff --git a/Defs/ThingDefs_Misc/Weapons_Spotting.xml b/Defs/CombatExtended/ThingDefs_Misc/Weapons_Spotting.xml similarity index 100% rename from Defs/ThingDefs_Misc/Weapons_Spotting.xml rename to Defs/CombatExtended/ThingDefs_Misc/Weapons_Spotting.xml diff --git a/Defs/ThingDefs_Misc/Weapons_Turrets.xml b/Defs/CombatExtended/ThingDefs_Misc/Weapons_Turrets.xml similarity index 100% rename from Defs/ThingDefs_Misc/Weapons_Turrets.xml rename to Defs/CombatExtended/ThingDefs_Misc/Weapons_Turrets.xml diff --git a/Defs/ThingDefs_Plants/Plants_Cultivated_Farm.xml b/Defs/CombatExtended/ThingDefs_Plants/Plants_Cultivated_Farm.xml similarity index 100% rename from Defs/ThingDefs_Plants/Plants_Cultivated_Farm.xml rename to Defs/CombatExtended/ThingDefs_Plants/Plants_Cultivated_Farm.xml diff --git a/Defs/ThingDefs_Races/Races_Animal_Base.xml b/Defs/CombatExtended/ThingDefs_Races/Races_Animal_Base.xml similarity index 100% rename from Defs/ThingDefs_Races/Races_Animal_Base.xml rename to Defs/CombatExtended/ThingDefs_Races/Races_Animal_Base.xml diff --git a/Defs/ThingDefs_Races/Tytan.xml b/Defs/CombatExtended/ThingDefs_Races/Tytan.xml similarity index 97% rename from Defs/ThingDefs_Races/Tytan.xml rename to Defs/CombatExtended/ThingDefs_Races/Tytan.xml index a768e17cac..7cd8c94298 100644 --- a/Defs/ThingDefs_Races/Tytan.xml +++ b/Defs/CombatExtended/ThingDefs_Races/Tytan.xml @@ -1,382 +1,382 @@ - - - - - + + + + + \ No newline at end of file diff --git a/Defs/ThoughtDefs/Thoughts_CR.xml b/Defs/CombatExtended/ThoughtDefs/Thoughts_CR.xml similarity index 100% rename from Defs/ThoughtDefs/Thoughts_CR.xml rename to Defs/CombatExtended/ThoughtDefs/Thoughts_CR.xml diff --git a/Defs/TraitDefs/Traits_Spectrum.xml b/Defs/CombatExtended/TraitDefs/Traits_Spectrum.xml similarity index 100% rename from Defs/TraitDefs/Traits_Spectrum.xml rename to Defs/CombatExtended/TraitDefs/Traits_Spectrum.xml diff --git a/Defs/Tutor/Concepts_NotedOpportunistic.xml b/Defs/CombatExtended/Tutor/Concepts_NotedOpportunistic.xml similarity index 98% rename from Defs/Tutor/Concepts_NotedOpportunistic.xml rename to Defs/CombatExtended/Tutor/Concepts_NotedOpportunistic.xml index 943948e587..057975aa18 100644 --- a/Defs/Tutor/Concepts_NotedOpportunistic.xml +++ b/Defs/CombatExtended/Tutor/Concepts_NotedOpportunistic.xml @@ -1,209 +1,209 @@ - - - - - - - - CE_ReusableNeolithicProjectiles - - 50 - True - Some projectiles can be re-used after they impact something. This applies to such projectiles as arrows, great arrows, slingshot stones and crossbow bolts. Re-usable ammo is initially forbidden, and re-usability follows a tiered progression: stone arrows will break on impact more often than plasteel ones.\n\nIf you prefer to go without this feature, turn off "Re-use neolithic projectiles" in the mod settings menu (Settings -> Mod settings -> CombatExtended). - - - - CE_Reload - - 50 - True - Guns have limited magazine capacity and display their current ammo amount when selecting the gun or its wielder. Once a magazine is empty your colonist needs to spend time reloading. This can take quite a long time for some weapons and consumes ammo from the shooter's inventory.\n\nIn addition to the magazine count guns display their currently loaded ammo type. Different types of ammo can have significantly different performance. It's important to select the appropriate ammo for the enemy you're fighting.\n\nYou can manually order a reload or change the selected ammo type by selecting a colonist and clicking the RELOAD button. This will bring up a menu with a reload command and a list of ammo types in the colonist's inventory.\n\nThe 'Unload' command can be used to dump the currently loaded ammo into the inventory. Ordering a reload with a partially filled magazine will do this automatically. - -
  • CE_Reload
  • -
    -
    - - - CE_ReloadNoMag - - 50 - True - Some weapons such as bows have no magazine that can be loaded. They instead consume ammo directly from their wielder's inventory.\n\nYou can select a pawn and use the RELOAD button to select which of the currently carried ammo-types to use. - -
  • CE_ReloadNoMag
  • -
    -
    - - - CE_ReloadAuto - - 50 - True - Auto-turrets have a limited ammo capacity and no means of reloading themselves. Colonists assigned to the 'Haul' worktype will automatically refill auto-turrets' magazines once they haven't fired for a while.\n\nYou can also order a manual reload by selecting a hauler and right-clicking the turret.\n\nTo select which ammo type your colonists should load, select the turret and click the RELOAD button to bring up a list of all possible ammo types. - -
  • CE_ReloadAuto
  • -
    -
    - - - CE_ReloadManned - - 50 - True - Manned turrets require reloading just like regular guns. Whenever there is a pawn manning them they will automatically use ammo from their inventory to reload or fetch ammo from a nearby stockpile if they're not carrying any.\n\nYou can select a turret and use the RELOAD button to order a manual reload or change the ammo type for that turret. You can also use the 'Unload' command to dump the currently loaded ammo out.\n\nNote that the turret needs to have someone manning it to execute reload commands. - -
  • CE_ReloadManned
  • -
    -
    - - - CE_FireModes - - 50 - True - Fully-automatic weapons can be fired in multiple ways. You can choose between single, burst and full-auto fire. Longer bursts have increased damage and can suppress more easily but the longer the burst, the more accuracy is lost to recoil. They also deplete magazines much more quickly.\n\nUse lower shot counts for far-away enemies you want to hit and longer bursts for suppression, close range and clumped up enemies.\n\nTo change a colonist's fire mode select him, then click the FIRE MODE button to cycle through the available modes. The button also displays the currently selected mode. - -
  • CE_FireModeToggle
  • -
    -
    - - - CE_AimModes - - 50 - True - Depending on the weapon, your colonists can use up to three different aim modes when shooting: aimed shot, snapshot, and suppress.\n\nAimed shot reduces weapon sway, increasing the likelyhood of hitting a target, but requires two aiming cycles before firing a shot, with the exact aim time depending on the distance to the target. The further away a target is, the longer the shooter has to aim. The bonus provided by aimed shot depends on the shooter's aiming accuracy. A skilled sharpshooter can eliminate nearly all sway by using aimed shot, whereas a low-skilled shooter gains only very little benefit.\n\nSnapshot requires only one aiming cycle before firing, and is ideal in cases where weapon sway isn't as impactful (such as close-range gunfights) or for low-skill shooters where shooting more often is generally preferable to the negligible benefit they'd get from aimed shot.\n\nSuppress is mechanically identical to Snapshot, except it allows shooting at targets that have hunkered down behind cover and are no longer visible by the shooter. While those shots will not realistically hit their target due to obstructions, they are effective at keeping enemies pinned down, preventing them from returning fire.\n\nTo cycle between the fire modes select a colonist and click the AIM MODE button. The button will change to display the currently selected mode.\n\nPawns affected by suppression cannot use aimed shot, regardless of what setting is selected (they will use snapshot if set to aimed shot). Mechanoids and auto-turrets on the other hand always use aimed shot. - -
  • CE_AimModeToggle
  • -
    -
    - - - CE_Spotting - - 50 - True - You can have colonists act as spotters for artillery. To do this, equip a pair of binoculars, then order your colonist to target an enemy or a spot on the ground.\n\nAfter a while the target will be marked with a red 'x'. Now select your mortar and order it to fire at the marked target.\n\nThis not only removes indirect fire penalties, it will also use the spotter's aiming accuracy instead of the mortar operator's. Use skilled spotters with sharp eyes to direct artillery directly onto your enemies. - - - - CE_MortarDirectFire - - 50 - True - Mortars are much more accurate when firing at targets they can see. If your mortar operator is within sniper rifle range of the target and has direct line of sight to it they will be able to direct fire directly.\n\nWhen firing at targets they can't see mortars need spotters or they suffer hefty accuracy penalties. You can check your hit chances by selecting the mortar and hovering over a target. - - - - CE_AimingSystem - - 50 - True - Combat Extended uses a new physics-based projectile system. Projectiles follow a ballistic flight path and use hitboxes for collision detection. Several factors determine how close a bullet will fly near it's target:\n\n-Visibility: Darkness, bad weather and smoke make it harder to see the target.\n-Movement: shooter has to lead a moving target. Lead error means the shooter might aim too far forward or back in the direction of movement.\n-Range: shooter needs to correctly estimate how far away the target is. Range error means the shooter will aim as if target was x cells closer/further than it actually is.\n-Sway: Weapons will sway in the hands of the shooter. Reduced by aimed shot mode (reduction depends on skill and sights efficiency).\n-Recoil: Shots within a burst gradually become less accurate\n-Weapon spread: Bullets randomly deviate in a cone (e.g. shotgun pellets).\n-Cover height: Cover obscures parts of the target's hitbox. Can block line of sight for smaller targets (e.g. squirrels behind sandbags).\n-Body size\n-Stance: Downed or hunkering pawns are harder to hit.\n\nYou can get a detailed breakdown by selecting a shooter and hovering the mouse over a target. Given measurements are the maximum deviation in cells/degrees and target/cover hitbox dimensions in cells. - - - - CE_Stabilizing - - 50 - True - When a living creature is downed its wounds can be stabilized using medicine. This will temporarily reduce the amount of blood loss but does nothing to actually treat the wound.\n\nSelect a colonist with medicine in his inventory and right-click the creature you want to stabilize, then click the 'Stabilize' option.\n\nThe amount of bleed reduction depends on medicine skill and medicine used. Internal injuries are harder to treat than external ones and missing body parts can't be stabilized at all. - - - - CE_Shields - - 50 - True - Shields can provide protection against projectiles and melee attacks at the cost of being unable to use two-handed weapons. They are divided into two categories: regular shields and ballistic shields.\n\nRegular shields will deflect projectiles impacting the torso and have a chance to deflect melee attacks depending on the attacker's and defender's melee skills.\n\nBallistic shields are large and cumbersome, inflicting penalties to melee and ranged combat but they also cover the entire head area and can be crouched behind to protect most of the legs.\n\nShields don't make you invincible however, taking offensive actions will expose the weapon arm while high-penetration rounds will punch through or damage the shield. Don't expect a wooden shield to deflect gunfire! - - - - CE_ArmorSystem - - 50 - Combat Extended replaces the vanilla armor system with a penetration-based model. Blunt and sharp type weapons have armor penetration values which determine how much their damage is reduced by armor.\n\nAttacks that have less armor penetration than the armor value of a pawn are either deflected or fully mitigated, however armor values lower than the armor penetration will reduce damage based on the ratio of armor value to the attack's base armor penetration (e.g: if a pawn with an armor value of 8mm RHA is hit by a 10mm RHA projectile, the armor will block 80% of the damage).\nBlocked sharp damage is always turned into blunt damage and is checked against the blunt armor rating. The amount of blunt damage depends on the attack's base blunt penetration, which is affected by blocked sharp damage and blocked sharp penetration.\nIn the case of a deflection, a sharp attack is converted into blunt (preventing bleeding and internal organ damage) and is checked against the blunt armor rating. The amount of blunt damage depends on the attack's base blunt penetration and the pre-deflection remaining sharp penetration.\nA full mitigation happens when a blunt or sharp attack deals no damage because all armor penetration values are less than their armor rating. A sharp attack has to firstly be deflected to be fully mitigated.\n\nEnvironmental damage such as fire/electricity has no penetration and is simply reduced by the % of armor against that type. - - - - CE_AutoLoader - - 50 - True - Some specialized structures can use the ammo stored inside of them to reload adjacent compatible turrets. These loaders might be automated or require a colonist to operate. - -
  • CE_AutoLoader
  • -
    -
    - - - CE_SuppressionReaction - - 50 - All humans have a suppression meter, based on their mental break threshold and current mood. Any time gunfire passes by them, it will add to the meter based on projectile power and (lack of) worn armor. \n\nWhen someone's suppression threshold is reached they will panic, run for the nearest cover and become incapable of using aimed shot mode, making it a good tool to break up melee charges or reduce sniper accuracy. It will also impart a mood penalty, making them easier to suppress in the future.\n\nYou can recognize suppressed pawns by the yellow downwards arrow they're emitting. - - - - CE_Hunkering - - 50 - If someone's suppression meter maxes out they will hunker in panic. This causes them to run for the nearest cover and lie down, unable to shoot back or take any action until their suppression ticks down, essentially removing them from the fight.\n\nHunkering pawns are marked by an orange downwards arrow. - - - - CE_WornBulk - - 50 - Certain clothing items are very bulky and will hinder your colonists in their daily tasks, lowering work speed when worn. These items include things like armor and regular clothing made from certain materials such as hyperweave.\n\nYou can check the info-menu of a particular apparel to see its 'worn bulk' stat to see how much bulk it adds when equipped on a colonist. - - - - CE_Crouching - - 50 - Any drafted human will crouch when they are not moving, making them a smaller target. You can get a detailed breakdown by selecting a shooter and hovering the mouse over a target.\n\nCrouched pawns will make efficient use of nearby cover, only revealing enough of their head to aim and shoot. - - - - CE_NightVision - - 50 - Darkness significantly reduces accuracy at longer ranges. This penalty can be offset with night vision from implants, apparel, weapons, or innate racial trait. Night vision does not stack across categories (night vision from a recon helmet will not combine with night vision from bionic eyes). Instead, only the highest efficiency source available will be used. - - - - CE_MuzzleFlash - - 50 - Many weapons produce a muzzle flash in darkness, momentarily lighting up the shooter's position and exposing them to more accurate fire for a short time. A high rate of fire or larger muzzle flash makes the shooter easier to target. - - - - CE_TargettedModes - - 50 - After getting 2.5 weapon handling stat on a pawn, which is 10 shooting skill with 100% manipulation, you can target body part areas of targets in the open. - - - - CE_Bipods - - 50 - Certain guns like machine guns and sniper rifles have bipods built into them for you to take advantage of. Beware that while guns can be fired without setting up their bipods, they will suffer a penalty to their accuracy. On the other hand, some guns get a bonus if you use their bipods. How bipods are set up can be set at combat extended settings, manual and automatic set up. Automatic set up tries to set up the weapon's bipod and takes you weapon's fire mode into account to decide when to set up the bipod, the fire mode which activates auto set up can be seen in the weapon's information tab. Manual set up allows for taking control over when to set up the weapon's bipod which can be toggled between opening and closing the bipod order. The time it takes to set a bipod up is affected by the wielder's weapons handling stat and the height of the cover they are standing behind. - - - - CE_TargettedModesMelee - - 50 - After getting 8 melee skill it is possible to target body part areas in melee fighting, with the drawback of lower chance to hit (0.8x for bottom, 0.7x for top). After reaching 16 melee skill it also becomes possible to aim for exact specific body parts in those areas.\n\ when targetting specific body part (part, not height), the selected part won't be always hit. The chance to actually hit it is (((part coverage) * (attacker melee skill - 15) * manipulation) - ((Defender melee skill / 50) * moving), if the attack misses the bodypart it hits selected height area. - - - - CE_GiveAmmo - - 50 - Your drafted colonists can be manually ordered to give ammo to other friendly pawns, be it humanoid or mechanoid, if they are carrying ammo the recepient's gun can fire. Select the giver pawn and right-click on the recipient, then choose how much of which ammo type to give. - - + + + + + + + + CE_ReusableNeolithicProjectiles + + 50 + True + Some projectiles can be re-used after they impact something. This applies to such projectiles as arrows, great arrows, slingshot stones and crossbow bolts. Re-usable ammo is initially forbidden, and re-usability follows a tiered progression: stone arrows will break on impact more often than plasteel ones.\n\nIf you prefer to go without this feature, turn off "Re-use neolithic projectiles" in the mod settings menu (Settings -> Mod settings -> CombatExtended). + + + + CE_Reload + + 50 + True + Guns have limited magazine capacity and display their current ammo amount when selecting the gun or its wielder. Once a magazine is empty your colonist needs to spend time reloading. This can take quite a long time for some weapons and consumes ammo from the shooter's inventory.\n\nIn addition to the magazine count guns display their currently loaded ammo type. Different types of ammo can have significantly different performance. It's important to select the appropriate ammo for the enemy you're fighting.\n\nYou can manually order a reload or change the selected ammo type by selecting a colonist and clicking the RELOAD button. This will bring up a menu with a reload command and a list of ammo types in the colonist's inventory.\n\nThe 'Unload' command can be used to dump the currently loaded ammo into the inventory. Ordering a reload with a partially filled magazine will do this automatically. + +
  • CE_Reload
  • +
    +
    + + + CE_ReloadNoMag + + 50 + True + Some weapons such as bows have no magazine that can be loaded. They instead consume ammo directly from their wielder's inventory.\n\nYou can select a pawn and use the RELOAD button to select which of the currently carried ammo-types to use. + +
  • CE_ReloadNoMag
  • +
    +
    + + + CE_ReloadAuto + + 50 + True + Auto-turrets have a limited ammo capacity and no means of reloading themselves. Colonists assigned to the 'Haul' worktype will automatically refill auto-turrets' magazines once they haven't fired for a while.\n\nYou can also order a manual reload by selecting a hauler and right-clicking the turret.\n\nTo select which ammo type your colonists should load, select the turret and click the RELOAD button to bring up a list of all possible ammo types. + +
  • CE_ReloadAuto
  • +
    +
    + + + CE_ReloadManned + + 50 + True + Manned turrets require reloading just like regular guns. Whenever there is a pawn manning them they will automatically use ammo from their inventory to reload or fetch ammo from a nearby stockpile if they're not carrying any.\n\nYou can select a turret and use the RELOAD button to order a manual reload or change the ammo type for that turret. You can also use the 'Unload' command to dump the currently loaded ammo out.\n\nNote that the turret needs to have someone manning it to execute reload commands. + +
  • CE_ReloadManned
  • +
    +
    + + + CE_FireModes + + 50 + True + Fully-automatic weapons can be fired in multiple ways. You can choose between single, burst and full-auto fire. Longer bursts have increased damage and can suppress more easily but the longer the burst, the more accuracy is lost to recoil. They also deplete magazines much more quickly.\n\nUse lower shot counts for far-away enemies you want to hit and longer bursts for suppression, close range and clumped up enemies.\n\nTo change a colonist's fire mode select him, then click the FIRE MODE button to cycle through the available modes. The button also displays the currently selected mode. + +
  • CE_FireModeToggle
  • +
    +
    + + + CE_AimModes + + 50 + True + Depending on the weapon, your colonists can use up to three different aim modes when shooting: aimed shot, snapshot, and suppress.\n\nAimed shot reduces weapon sway, increasing the likelyhood of hitting a target, but requires two aiming cycles before firing a shot, with the exact aim time depending on the distance to the target. The further away a target is, the longer the shooter has to aim. The bonus provided by aimed shot depends on the shooter's aiming accuracy. A skilled sharpshooter can eliminate nearly all sway by using aimed shot, whereas a low-skilled shooter gains only very little benefit.\n\nSnapshot requires only one aiming cycle before firing, and is ideal in cases where weapon sway isn't as impactful (such as close-range gunfights) or for low-skill shooters where shooting more often is generally preferable to the negligible benefit they'd get from aimed shot.\n\nSuppress is mechanically identical to Snapshot, except it allows shooting at targets that have hunkered down behind cover and are no longer visible by the shooter. While those shots will not realistically hit their target due to obstructions, they are effective at keeping enemies pinned down, preventing them from returning fire.\n\nTo cycle between the fire modes select a colonist and click the AIM MODE button. The button will change to display the currently selected mode.\n\nPawns affected by suppression cannot use aimed shot, regardless of what setting is selected (they will use snapshot if set to aimed shot). Mechanoids and auto-turrets on the other hand always use aimed shot. + +
  • CE_AimModeToggle
  • +
    +
    + + + CE_Spotting + + 50 + True + You can have colonists act as spotters for artillery. To do this, equip a pair of binoculars, then order your colonist to target an enemy or a spot on the ground.\n\nAfter a while the target will be marked with a red 'x'. Now select your mortar and order it to fire at the marked target.\n\nThis not only removes indirect fire penalties, it will also use the spotter's aiming accuracy instead of the mortar operator's. Use skilled spotters with sharp eyes to direct artillery directly onto your enemies. + + + + CE_MortarDirectFire + + 50 + True + Mortars are much more accurate when firing at targets they can see. If your mortar operator is within sniper rifle range of the target and has direct line of sight to it they will be able to direct fire directly.\n\nWhen firing at targets they can't see mortars need spotters or they suffer hefty accuracy penalties. You can check your hit chances by selecting the mortar and hovering over a target. + + + + CE_AimingSystem + + 50 + True + Combat Extended uses a new physics-based projectile system. Projectiles follow a ballistic flight path and use hitboxes for collision detection. Several factors determine how close a bullet will fly near it's target:\n\n-Visibility: Darkness, bad weather and smoke make it harder to see the target.\n-Movement: shooter has to lead a moving target. Lead error means the shooter might aim too far forward or back in the direction of movement.\n-Range: shooter needs to correctly estimate how far away the target is. Range error means the shooter will aim as if target was x cells closer/further than it actually is.\n-Sway: Weapons will sway in the hands of the shooter. Reduced by aimed shot mode (reduction depends on skill and sights efficiency).\n-Recoil: Shots within a burst gradually become less accurate\n-Weapon spread: Bullets randomly deviate in a cone (e.g. shotgun pellets).\n-Cover height: Cover obscures parts of the target's hitbox. Can block line of sight for smaller targets (e.g. squirrels behind sandbags).\n-Body size\n-Stance: Downed or hunkering pawns are harder to hit.\n\nYou can get a detailed breakdown by selecting a shooter and hovering the mouse over a target. Given measurements are the maximum deviation in cells/degrees and target/cover hitbox dimensions in cells. + + + + CE_Stabilizing + + 50 + True + When a living creature is downed its wounds can be stabilized using medicine. This will temporarily reduce the amount of blood loss but does nothing to actually treat the wound.\n\nSelect a colonist with medicine in his inventory and right-click the creature you want to stabilize, then click the 'Stabilize' option.\n\nThe amount of bleed reduction depends on medicine skill and medicine used. Internal injuries are harder to treat than external ones and missing body parts can't be stabilized at all. + + + + CE_Shields + + 50 + True + Shields can provide protection against projectiles and melee attacks at the cost of being unable to use two-handed weapons. They are divided into two categories: regular shields and ballistic shields.\n\nRegular shields will deflect projectiles impacting the torso and have a chance to deflect melee attacks depending on the attacker's and defender's melee skills.\n\nBallistic shields are large and cumbersome, inflicting penalties to melee and ranged combat but they also cover the entire head area and can be crouched behind to protect most of the legs.\n\nShields don't make you invincible however, taking offensive actions will expose the weapon arm while high-penetration rounds will punch through or damage the shield. Don't expect a wooden shield to deflect gunfire! + + + + CE_ArmorSystem + + 50 + Combat Extended replaces the vanilla armor system with a penetration-based model. Blunt and sharp type weapons have armor penetration values which determine how much their damage is reduced by armor.\n\nAttacks that have less armor penetration than the armor value of a pawn are either deflected or fully mitigated, however armor values lower than the armor penetration will reduce damage based on the ratio of armor value to the attack's base armor penetration (e.g: if a pawn with an armor value of 8mm RHA is hit by a 10mm RHA projectile, the armor will block 80% of the damage).\nBlocked sharp damage is always turned into blunt damage and is checked against the blunt armor rating. The amount of blunt damage depends on the attack's base blunt penetration, which is affected by blocked sharp damage and blocked sharp penetration.\nIn the case of a deflection, a sharp attack is converted into blunt (preventing bleeding and internal organ damage) and is checked against the blunt armor rating. The amount of blunt damage depends on the attack's base blunt penetration and the pre-deflection remaining sharp penetration.\nA full mitigation happens when a blunt or sharp attack deals no damage because all armor penetration values are less than their armor rating. A sharp attack has to firstly be deflected to be fully mitigated.\n\nEnvironmental damage such as fire/electricity has no penetration and is simply reduced by the % of armor against that type. + + + + CE_AutoLoader + + 50 + True + Some specialized structures can use the ammo stored inside of them to reload adjacent compatible turrets. These loaders might be automated or require a colonist to operate. + +
  • CE_AutoLoader
  • +
    +
    + + + CE_SuppressionReaction + + 50 + All humans have a suppression meter, based on their mental break threshold and current mood. Any time gunfire passes by them, it will add to the meter based on projectile power and (lack of) worn armor. \n\nWhen someone's suppression threshold is reached they will panic, run for the nearest cover and become incapable of using aimed shot mode, making it a good tool to break up melee charges or reduce sniper accuracy. It will also impart a mood penalty, making them easier to suppress in the future.\n\nYou can recognize suppressed pawns by the yellow downwards arrow they're emitting. + + + + CE_Hunkering + + 50 + If someone's suppression meter maxes out they will hunker in panic. This causes them to run for the nearest cover and lie down, unable to shoot back or take any action until their suppression ticks down, essentially removing them from the fight.\n\nHunkering pawns are marked by an orange downwards arrow. + + + + CE_WornBulk + + 50 + Certain clothing items are very bulky and will hinder your colonists in their daily tasks, lowering work speed when worn. These items include things like armor and regular clothing made from certain materials such as hyperweave.\n\nYou can check the info-menu of a particular apparel to see its 'worn bulk' stat to see how much bulk it adds when equipped on a colonist. + + + + CE_Crouching + + 50 + Any drafted human will crouch when they are not moving, making them a smaller target. You can get a detailed breakdown by selecting a shooter and hovering the mouse over a target.\n\nCrouched pawns will make efficient use of nearby cover, only revealing enough of their head to aim and shoot. + + + + CE_NightVision + + 50 + Darkness significantly reduces accuracy at longer ranges. This penalty can be offset with night vision from implants, apparel, weapons, or innate racial trait. Night vision does not stack across categories (night vision from a recon helmet will not combine with night vision from bionic eyes). Instead, only the highest efficiency source available will be used. + + + + CE_MuzzleFlash + + 50 + Many weapons produce a muzzle flash in darkness, momentarily lighting up the shooter's position and exposing them to more accurate fire for a short time. A high rate of fire or larger muzzle flash makes the shooter easier to target. + + + + CE_TargettedModes + + 50 + After getting 2.5 weapon handling stat on a pawn, which is 10 shooting skill with 100% manipulation, you can target body part areas of targets in the open. + + + + CE_Bipods + + 50 + Certain guns like machine guns and sniper rifles have bipods built into them for you to take advantage of. Beware that while guns can be fired without setting up their bipods, they will suffer a penalty to their accuracy. On the other hand, some guns get a bonus if you use their bipods. How bipods are set up can be set at combat extended settings, manual and automatic set up. Automatic set up tries to set up the weapon's bipod and takes you weapon's fire mode into account to decide when to set up the bipod, the fire mode which activates auto set up can be seen in the weapon's information tab. Manual set up allows for taking control over when to set up the weapon's bipod which can be toggled between opening and closing the bipod order. The time it takes to set a bipod up is affected by the wielder's weapons handling stat and the height of the cover they are standing behind. + + + + CE_TargettedModesMelee + + 50 + After getting 8 melee skill it is possible to target body part areas in melee fighting, with the drawback of lower chance to hit (0.8x for bottom, 0.7x for top). After reaching 16 melee skill it also becomes possible to aim for exact specific body parts in those areas.\n\ when targetting specific body part (part, not height), the selected part won't be always hit. The chance to actually hit it is (((part coverage) * (attacker melee skill - 15) * manipulation) - ((Defender melee skill / 50) * moving), if the attack misses the bodypart it hits selected height area. + + + + CE_GiveAmmo + + 50 + Your drafted colonists can be manually ordered to give ammo to other friendly pawns, be it humanoid or mechanoid, if they are carrying ammo the recepient's gun can fire. Select the giver pawn and right-click on the recipient, then choose how much of which ammo type to give. + +
    \ No newline at end of file diff --git a/Defs/Tutor/Concepts_NotedSelfshow.xml b/Defs/CombatExtended/Tutor/Concepts_NotedSelfshow.xml similarity index 100% rename from Defs/Tutor/Concepts_NotedSelfshow.xml rename to Defs/CombatExtended/Tutor/Concepts_NotedSelfshow.xml diff --git a/Defs/Tutor/Concepts_TriggeredModal.xml b/Defs/CombatExtended/Tutor/Concepts_TriggeredModal.xml similarity index 100% rename from Defs/Tutor/Concepts_TriggeredModal.xml rename to Defs/CombatExtended/Tutor/Concepts_TriggeredModal.xml diff --git a/Defs/WorkGiverDefs/WorkGivers.xml b/Defs/CombatExtended/WorkGiverDefs/WorkGivers.xml similarity index 100% rename from Defs/WorkGiverDefs/WorkGivers.xml rename to Defs/CombatExtended/WorkGiverDefs/WorkGivers.xml diff --git a/Defs/WorldObjectDefs/WorldObjects.xml b/Defs/CombatExtended/WorldObjectDefs/WorldObjects.xml old mode 100755 new mode 100644 similarity index 97% rename from Defs/WorldObjectDefs/WorldObjects.xml rename to Defs/CombatExtended/WorldObjectDefs/WorldObjects.xml index efbbe483a4..53f10d8b91 --- a/Defs/WorldObjectDefs/WorldObjects.xml +++ b/Defs/CombatExtended/WorldObjectDefs/WorldObjects.xml @@ -1,26 +1,26 @@ - - - - - true - true - 60 - false - false - true - true - - - - TravelingShell - - An artillery projectile. - CombatExtended.TravelingShell - Things/WorldObjects/Munitions/Shell_Invisible - true - true - 1.5 - Things/WorldObjects/Munitions/Shell - - + + + + + true + true + 60 + false + false + true + true + + + + TravelingShell + + An artillery projectile. + CombatExtended.TravelingShell + Things/WorldObjects/Munitions/Shell_Invisible + true + true + 1.5 + Things/WorldObjects/Munitions/Shell + + \ No newline at end of file From 2a705867f3d8e3e600699b5a35317eb4e47923be Mon Sep 17 00:00:00 2001 From: Dmitry Agapov Date: Tue, 9 Jul 2024 19:07:14 +0300 Subject: [PATCH 4/6] Moved DLC patches into DLC forlder --- .../Anomaly/Defs/Anomaly/Ammo/Flamethrower_Burst.xml | 0 .../Anomaly/Defs/Anomaly/Ammo/NerveSpikerBolt.xml | 0 .../Anomaly/Defs/Anomaly/DamageDefs/DamageDefs.xml | 0 .../Anomaly/Defs/Anomaly/HediffDefs/Hediffs.xml | 0 .../Anomaly/Patches/Anomaly/AbilityDefs/Abilities.xml | 0 .../Anomaly/Patches/Anomaly/Bodies/Devourer.xml | 0 .../Anomaly/Patches/Anomaly/Bodies/Dreadmeld.xml | 0 .../Anomaly/Patches/Anomaly/Bodies/Fingerspike.xml | 0 .../Anomaly/Patches/Anomaly/Bodies/Fleshbulb.xml | 0 .../Anomaly/Patches/Anomaly/Bodies/FleshmassNucleus.xml | 0 .../Anomaly/Patches/Anomaly/Bodies/Gorehulk.xml | 0 .../Anomaly/Patches/Anomaly/Bodies/Metalhorror.xml | 0 .../Anomaly/Patches/Anomaly/Bodies/Nociosphere.xml | 0 .../Anomaly/Patches/Anomaly/Bodies/Noctol.xml | 0 .../Anomaly/Patches/Anomaly/Bodies/Toughspike.xml | 0 .../Anomaly/Patches/Anomaly/Bodies/Trispike.xml | 0 .../Anomaly/Patches/Anomaly/DamageDefs/Damages_Misc.xml | 0 .../Anomaly/Hediffs/Hediffs_BodyParts_Prosthetic.xml | 0 .../Anomaly/Patches/Anomaly/Hediffs/Hediffs_Mutants.xml | 0 .../Anomaly/Patches/Anomaly/Misc/Mutants.xml | 0 .../Patches/Anomaly/PawnKinds/PawnKinds_Horaxian.xml | 0 .../Anomaly/Patches/Anomaly/Scenarios/Scenarios.xml | 0 .../Anomaly/ThingDefs_Buildings/Buildings_Fleshmass.xml | 0 .../Anomaly/ThingDefs_Buildings/Buildings_Misc.xml | 0 .../ThingDefs_Items/Items_Resources_Manufactured.xml | 0 .../Anomaly/ThingDefs_Items/Items_Resources_Stuff.xml | 0 .../Patches/Anomaly/ThingDefs_Items/Items_Various.xml | 0 .../Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel.xml | 0 .../Patches/Anomaly/ThingDefs_Misc/Apparel_Packs.xml | 0 .../Patches/Anomaly/ThingDefs_Misc/Weapons_Guns.xml | 0 .../Patches/Anomaly/ThingDefs_Misc/Weapons_Ranged.xml | 0 .../Anomaly/ThingDefs_Misc/Weapons_RangedHoraxian.xml | 0 .../Anomaly/ThingDefs_Races/Races_Entities_Misc.xml | 0 .../Patches/Anomaly/ThingDefs_Races/Races_Fleshbeasts.xml | 0 .../Patches/Anomaly/ThingTreeDefs/ThinkTreeDefs.xml | 0 .../Biotech/Patches/Biotech/AbilityDefs/Abilities.xml | 0 .../Patches/Biotech/Bodies/Bodies_Mechanoid_Heavy.xml | 0 .../Patches/Biotech/Bodies/Bodies_Mechanoid_Light.xml | 0 .../Patches/Biotech/Bodies/Bodies_Mechanoid_Medium.xml | 0 .../Patches/Biotech/Bodies/BodyParts_Mechanoid.xml | 0 .../Biotech/Patches/Biotech/Bodies/Mech_Centurion.xml | 0 .../Biotech/Patches/Biotech/Bodies/Mech_Diabolus.xml | 0 .../Biotech/Patches/Biotech/Bodies/Mech_Warqueen.xml | 0 .../Biotech/Patches/Biotech/DamageDefs/Damages_Misc.xml | 0 .../Biotech/Patches/Biotech/GeneDefs/GeneDefs_Misc.xml | 0 .../Patches/Biotech/HediffDefs/Hediffs_Mechanitor.xml | 0 .../Biotech/PawnKindDefs_Humanlike/PawnKinds_Impid.xml | 0 .../Biotech/PawnKindDefs_Humanlike/PawnKinds_Special.xml | 0 .../Biotech/PawnKindDefs_Humanlike/PawnKinds_Waster.xml | 0 .../Patches/Biotech/ThingDefs_Items/Items_General.xml | 0 .../Patches/Biotech/ThingDefs_Misc/Apparel_Child.xml | 0 .../Patches/Biotech/ThingDefs_Misc/Apparel_Headgear.xml | 0 .../Patches/Biotech/ThingDefs_Misc/Apparel_Mech.xml | 0 .../Patches/Biotech/ThingDefs_Misc/Apparel_Packs.xml | 0 .../Patches/Biotech/ThingDefs_Misc/Apparel_Various.xml | 0 .../Biotech/ThingDefs_Misc/Weapons/RangedIndustrial.xml | 0 .../ThingDefs_Misc/Weapons/RangedMechanoid_Heavy.xml | 0 .../ThingDefs_Misc/Weapons/RangedMechanoid_Light.xml | 0 .../ThingDefs_Misc/Weapons/RangedMechanoid_Medium.xml | 0 .../ThingDefs_Misc/Weapons/RangedMechanoid_Turret.xml | 0 .../Biotech/ThingDefs_Races/Races_Animal_Pollution.xml | 0 .../Biotech/ThingDefs_Races/Races_Mechanoids_Heavy.xml | 0 .../Biotech/ThingDefs_Races/Races_Mechanoids_Light.xml | 0 .../Biotech/ThingDefs_Races/Races_Mechanoids_Medium.xml | 0 .../ThingDefs_Races/Races_Mechanoids_SuperHeavy.xml | 0 .../Ideology/Patches/Ideology/AbilityDefs/Abilities.xml | 0 .../Ideology/Patches/Ideology/Misc/Hediffs_Casts.xml | 0 .../Ideology/Patches/Ideology/Misc/Precepts_Role.xml | 0 .../Ideology/Patches/Ideology/PawnKindDefs/PawnKinds.xml | 0 .../ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml | 0 .../Ideology/Patches/Ideology/ThingDefs_Misc/Apparel.xml | 0 .../Patches/Ideology/ThingDefs_Misc/Apparel_Headgear.xml | 0 .../Ideology/ThingDefs_Misc/Race_Animal_Dryads.xml | 0 .../ThingDefs_Buildings/Buildings_Mech_Spawners.xml | 0 .../Defs/Royalty/ThingDefs_Buildings/Weapons_Turrets.xml | 0 .../Royalty/Defs/Royalty/TipSetDefs/Tips.xml | 0 .../Royalty/Patches/Royalty/AbilityDefs/Abilities.xml | 0 .../Patches/Royalty/BackstoryDefs/Patch_Backstories.xml | 0 .../Patches/Royalty/FactionDefs/Factions_Empire.xml | 0 .../Patches/Royalty/HeDiffDefs/Hediffs_Implants.xml | 0 .../Patches/Royalty/IncidentDefs/Incidents_Map_Misc.xml | 0 .../Royalty/Patches/Royalty/PawnKindDefs/PawnKinds.xml | 0 .../Royalty/QuestScriptDefs/Scripts_ProblemCausers.xml | 0 .../Royalty/ThingDefs_Buildings/Buildings_Mechanoid.xml | 0 .../Royalty/Patches/Royalty/ThingDefs_Misc/Apparel.xml | 0 .../Patches/Royalty/ThingDefs_Misc/Apparel_Armor.xml | 0 .../Patches/Royalty/ThingDefs_Misc/Apparel_Headgear.xml | 0 .../Patches/Royalty/ThingDefs_Misc/Apparel_Packs.xml | 0 .../Royalty/ThingDefs_Misc/Weapons_BladelinkMelee.xml | 0 .../Patches/Royalty/ThingDefs_Misc/Weapons_Melee.xml | 0 .../Patches/Royalty/TraderKindDefs/TraderKinds.xml | 0 LoadFolders.xml | 8 ++++---- 92 files changed, 4 insertions(+), 4 deletions(-) rename {ModPatches => DLC}/Anomaly/Defs/Anomaly/Ammo/Flamethrower_Burst.xml (100%) rename {ModPatches => DLC}/Anomaly/Defs/Anomaly/Ammo/NerveSpikerBolt.xml (100%) rename {ModPatches => DLC}/Anomaly/Defs/Anomaly/DamageDefs/DamageDefs.xml (100%) rename {ModPatches => DLC}/Anomaly/Defs/Anomaly/HediffDefs/Hediffs.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/AbilityDefs/Abilities.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Bodies/Devourer.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Bodies/Dreadmeld.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Bodies/Fingerspike.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Bodies/Fleshbulb.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Bodies/FleshmassNucleus.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Bodies/Gorehulk.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Bodies/Metalhorror.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Bodies/Nociosphere.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Bodies/Noctol.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Bodies/Toughspike.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Bodies/Trispike.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/DamageDefs/Damages_Misc.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Hediffs/Hediffs_BodyParts_Prosthetic.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Hediffs/Hediffs_Mutants.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Misc/Mutants.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/PawnKinds/PawnKinds_Horaxian.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/Scenarios/Scenarios.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Fleshmass.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Misc.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Manufactured.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Stuff.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Various.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel_Packs.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Guns.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Ranged.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_RangedHoraxian.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Entities_Misc.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Fleshbeasts.xml (100%) rename {ModPatches => DLC}/Anomaly/Patches/Anomaly/ThingTreeDefs/ThinkTreeDefs.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/AbilityDefs/Abilities.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Heavy.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Light.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Medium.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/Bodies/BodyParts_Mechanoid.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/Bodies/Mech_Centurion.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/Bodies/Mech_Diabolus.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/Bodies/Mech_Warqueen.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/DamageDefs/Damages_Misc.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/GeneDefs/GeneDefs_Misc.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/HediffDefs/Hediffs_Mechanitor.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Impid.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Special.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Waster.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Items/Items_General.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Child.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Headgear.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Mech.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Packs.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Various.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedIndustrial.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Heavy.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Light.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Medium.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Turret.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Races/Races_Animal_Pollution.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Heavy.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Light.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Medium.xml (100%) rename {ModPatches => DLC}/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_SuperHeavy.xml (100%) rename {ModPatches => DLC}/Ideology/Patches/Ideology/AbilityDefs/Abilities.xml (100%) rename {ModPatches => DLC}/Ideology/Patches/Ideology/Misc/Hediffs_Casts.xml (100%) rename {ModPatches => DLC}/Ideology/Patches/Ideology/Misc/Precepts_Role.xml (100%) rename {ModPatches => DLC}/Ideology/Patches/Ideology/PawnKindDefs/PawnKinds.xml (100%) rename {ModPatches => DLC}/Ideology/Patches/Ideology/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml (100%) rename {ModPatches => DLC}/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel.xml (100%) rename {ModPatches => DLC}/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel_Headgear.xml (100%) rename {ModPatches => DLC}/Ideology/Patches/Ideology/ThingDefs_Misc/Race_Animal_Dryads.xml (100%) rename {ModPatches => DLC}/Royalty/Defs/Royalty/ThingDefs_Buildings/Buildings_Mech_Spawners.xml (100%) rename {ModPatches => DLC}/Royalty/Defs/Royalty/ThingDefs_Buildings/Weapons_Turrets.xml (100%) rename {ModPatches => DLC}/Royalty/Defs/Royalty/TipSetDefs/Tips.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/AbilityDefs/Abilities.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/BackstoryDefs/Patch_Backstories.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/FactionDefs/Factions_Empire.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/HeDiffDefs/Hediffs_Implants.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/IncidentDefs/Incidents_Map_Misc.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/PawnKindDefs/PawnKinds.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/QuestScriptDefs/Scripts_ProblemCausers.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/ThingDefs_Buildings/Buildings_Mechanoid.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Armor.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Headgear.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Packs.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_BladelinkMelee.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_Melee.xml (100%) rename {ModPatches => DLC}/Royalty/Patches/Royalty/TraderKindDefs/TraderKinds.xml (100%) diff --git a/ModPatches/Anomaly/Defs/Anomaly/Ammo/Flamethrower_Burst.xml b/DLC/Anomaly/Defs/Anomaly/Ammo/Flamethrower_Burst.xml similarity index 100% rename from ModPatches/Anomaly/Defs/Anomaly/Ammo/Flamethrower_Burst.xml rename to DLC/Anomaly/Defs/Anomaly/Ammo/Flamethrower_Burst.xml diff --git a/ModPatches/Anomaly/Defs/Anomaly/Ammo/NerveSpikerBolt.xml b/DLC/Anomaly/Defs/Anomaly/Ammo/NerveSpikerBolt.xml similarity index 100% rename from ModPatches/Anomaly/Defs/Anomaly/Ammo/NerveSpikerBolt.xml rename to DLC/Anomaly/Defs/Anomaly/Ammo/NerveSpikerBolt.xml diff --git a/ModPatches/Anomaly/Defs/Anomaly/DamageDefs/DamageDefs.xml b/DLC/Anomaly/Defs/Anomaly/DamageDefs/DamageDefs.xml similarity index 100% rename from ModPatches/Anomaly/Defs/Anomaly/DamageDefs/DamageDefs.xml rename to DLC/Anomaly/Defs/Anomaly/DamageDefs/DamageDefs.xml diff --git a/ModPatches/Anomaly/Defs/Anomaly/HediffDefs/Hediffs.xml b/DLC/Anomaly/Defs/Anomaly/HediffDefs/Hediffs.xml similarity index 100% rename from ModPatches/Anomaly/Defs/Anomaly/HediffDefs/Hediffs.xml rename to DLC/Anomaly/Defs/Anomaly/HediffDefs/Hediffs.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/AbilityDefs/Abilities.xml b/DLC/Anomaly/Patches/Anomaly/AbilityDefs/Abilities.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/AbilityDefs/Abilities.xml rename to DLC/Anomaly/Patches/Anomaly/AbilityDefs/Abilities.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Bodies/Devourer.xml b/DLC/Anomaly/Patches/Anomaly/Bodies/Devourer.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Bodies/Devourer.xml rename to DLC/Anomaly/Patches/Anomaly/Bodies/Devourer.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Bodies/Dreadmeld.xml b/DLC/Anomaly/Patches/Anomaly/Bodies/Dreadmeld.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Bodies/Dreadmeld.xml rename to DLC/Anomaly/Patches/Anomaly/Bodies/Dreadmeld.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Bodies/Fingerspike.xml b/DLC/Anomaly/Patches/Anomaly/Bodies/Fingerspike.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Bodies/Fingerspike.xml rename to DLC/Anomaly/Patches/Anomaly/Bodies/Fingerspike.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Bodies/Fleshbulb.xml b/DLC/Anomaly/Patches/Anomaly/Bodies/Fleshbulb.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Bodies/Fleshbulb.xml rename to DLC/Anomaly/Patches/Anomaly/Bodies/Fleshbulb.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Bodies/FleshmassNucleus.xml b/DLC/Anomaly/Patches/Anomaly/Bodies/FleshmassNucleus.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Bodies/FleshmassNucleus.xml rename to DLC/Anomaly/Patches/Anomaly/Bodies/FleshmassNucleus.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Bodies/Gorehulk.xml b/DLC/Anomaly/Patches/Anomaly/Bodies/Gorehulk.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Bodies/Gorehulk.xml rename to DLC/Anomaly/Patches/Anomaly/Bodies/Gorehulk.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Bodies/Metalhorror.xml b/DLC/Anomaly/Patches/Anomaly/Bodies/Metalhorror.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Bodies/Metalhorror.xml rename to DLC/Anomaly/Patches/Anomaly/Bodies/Metalhorror.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Bodies/Nociosphere.xml b/DLC/Anomaly/Patches/Anomaly/Bodies/Nociosphere.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Bodies/Nociosphere.xml rename to DLC/Anomaly/Patches/Anomaly/Bodies/Nociosphere.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Bodies/Noctol.xml b/DLC/Anomaly/Patches/Anomaly/Bodies/Noctol.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Bodies/Noctol.xml rename to DLC/Anomaly/Patches/Anomaly/Bodies/Noctol.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Bodies/Toughspike.xml b/DLC/Anomaly/Patches/Anomaly/Bodies/Toughspike.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Bodies/Toughspike.xml rename to DLC/Anomaly/Patches/Anomaly/Bodies/Toughspike.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Bodies/Trispike.xml b/DLC/Anomaly/Patches/Anomaly/Bodies/Trispike.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Bodies/Trispike.xml rename to DLC/Anomaly/Patches/Anomaly/Bodies/Trispike.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/DamageDefs/Damages_Misc.xml b/DLC/Anomaly/Patches/Anomaly/DamageDefs/Damages_Misc.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/DamageDefs/Damages_Misc.xml rename to DLC/Anomaly/Patches/Anomaly/DamageDefs/Damages_Misc.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Hediffs/Hediffs_BodyParts_Prosthetic.xml b/DLC/Anomaly/Patches/Anomaly/Hediffs/Hediffs_BodyParts_Prosthetic.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Hediffs/Hediffs_BodyParts_Prosthetic.xml rename to DLC/Anomaly/Patches/Anomaly/Hediffs/Hediffs_BodyParts_Prosthetic.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Hediffs/Hediffs_Mutants.xml b/DLC/Anomaly/Patches/Anomaly/Hediffs/Hediffs_Mutants.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Hediffs/Hediffs_Mutants.xml rename to DLC/Anomaly/Patches/Anomaly/Hediffs/Hediffs_Mutants.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Misc/Mutants.xml b/DLC/Anomaly/Patches/Anomaly/Misc/Mutants.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Misc/Mutants.xml rename to DLC/Anomaly/Patches/Anomaly/Misc/Mutants.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/PawnKinds/PawnKinds_Horaxian.xml b/DLC/Anomaly/Patches/Anomaly/PawnKinds/PawnKinds_Horaxian.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/PawnKinds/PawnKinds_Horaxian.xml rename to DLC/Anomaly/Patches/Anomaly/PawnKinds/PawnKinds_Horaxian.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/Scenarios/Scenarios.xml b/DLC/Anomaly/Patches/Anomaly/Scenarios/Scenarios.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/Scenarios/Scenarios.xml rename to DLC/Anomaly/Patches/Anomaly/Scenarios/Scenarios.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Fleshmass.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Fleshmass.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Fleshmass.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Fleshmass.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Misc.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Misc.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Misc.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Buildings/Buildings_Misc.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Manufactured.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Manufactured.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Manufactured.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Manufactured.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Stuff.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Stuff.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Stuff.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Resources_Stuff.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Various.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Various.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Various.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Items/Items_Various.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel_Packs.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel_Packs.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel_Packs.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Misc/Apparel_Packs.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Guns.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Guns.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Guns.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Guns.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Ranged.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Ranged.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Ranged.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_Ranged.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_RangedHoraxian.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_RangedHoraxian.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_RangedHoraxian.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Misc/Weapons_RangedHoraxian.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Entities_Misc.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Entities_Misc.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Entities_Misc.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Entities_Misc.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Fleshbeasts.xml b/DLC/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Fleshbeasts.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Fleshbeasts.xml rename to DLC/Anomaly/Patches/Anomaly/ThingDefs_Races/Races_Fleshbeasts.xml diff --git a/ModPatches/Anomaly/Patches/Anomaly/ThingTreeDefs/ThinkTreeDefs.xml b/DLC/Anomaly/Patches/Anomaly/ThingTreeDefs/ThinkTreeDefs.xml similarity index 100% rename from ModPatches/Anomaly/Patches/Anomaly/ThingTreeDefs/ThinkTreeDefs.xml rename to DLC/Anomaly/Patches/Anomaly/ThingTreeDefs/ThinkTreeDefs.xml diff --git a/ModPatches/Biotech/Patches/Biotech/AbilityDefs/Abilities.xml b/DLC/Biotech/Patches/Biotech/AbilityDefs/Abilities.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/AbilityDefs/Abilities.xml rename to DLC/Biotech/Patches/Biotech/AbilityDefs/Abilities.xml diff --git a/ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Heavy.xml b/DLC/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Heavy.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Heavy.xml rename to DLC/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Heavy.xml diff --git a/ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Light.xml b/DLC/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Light.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Light.xml rename to DLC/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Light.xml diff --git a/ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Medium.xml b/DLC/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Medium.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Medium.xml rename to DLC/Biotech/Patches/Biotech/Bodies/Bodies_Mechanoid_Medium.xml diff --git a/ModPatches/Biotech/Patches/Biotech/Bodies/BodyParts_Mechanoid.xml b/DLC/Biotech/Patches/Biotech/Bodies/BodyParts_Mechanoid.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/Bodies/BodyParts_Mechanoid.xml rename to DLC/Biotech/Patches/Biotech/Bodies/BodyParts_Mechanoid.xml diff --git a/ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Centurion.xml b/DLC/Biotech/Patches/Biotech/Bodies/Mech_Centurion.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Centurion.xml rename to DLC/Biotech/Patches/Biotech/Bodies/Mech_Centurion.xml diff --git a/ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Diabolus.xml b/DLC/Biotech/Patches/Biotech/Bodies/Mech_Diabolus.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Diabolus.xml rename to DLC/Biotech/Patches/Biotech/Bodies/Mech_Diabolus.xml diff --git a/ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Warqueen.xml b/DLC/Biotech/Patches/Biotech/Bodies/Mech_Warqueen.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/Bodies/Mech_Warqueen.xml rename to DLC/Biotech/Patches/Biotech/Bodies/Mech_Warqueen.xml diff --git a/ModPatches/Biotech/Patches/Biotech/DamageDefs/Damages_Misc.xml b/DLC/Biotech/Patches/Biotech/DamageDefs/Damages_Misc.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/DamageDefs/Damages_Misc.xml rename to DLC/Biotech/Patches/Biotech/DamageDefs/Damages_Misc.xml diff --git a/ModPatches/Biotech/Patches/Biotech/GeneDefs/GeneDefs_Misc.xml b/DLC/Biotech/Patches/Biotech/GeneDefs/GeneDefs_Misc.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/GeneDefs/GeneDefs_Misc.xml rename to DLC/Biotech/Patches/Biotech/GeneDefs/GeneDefs_Misc.xml diff --git a/ModPatches/Biotech/Patches/Biotech/HediffDefs/Hediffs_Mechanitor.xml b/DLC/Biotech/Patches/Biotech/HediffDefs/Hediffs_Mechanitor.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/HediffDefs/Hediffs_Mechanitor.xml rename to DLC/Biotech/Patches/Biotech/HediffDefs/Hediffs_Mechanitor.xml diff --git a/ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Impid.xml b/DLC/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Impid.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Impid.xml rename to DLC/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Impid.xml diff --git a/ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Special.xml b/DLC/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Special.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Special.xml rename to DLC/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Special.xml diff --git a/ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Waster.xml b/DLC/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Waster.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Waster.xml rename to DLC/Biotech/Patches/Biotech/PawnKindDefs_Humanlike/PawnKinds_Waster.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Items/Items_General.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Items/Items_General.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Items/Items_General.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Items/Items_General.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Child.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Child.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Child.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Child.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Headgear.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Headgear.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Headgear.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Headgear.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Mech.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Mech.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Mech.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Mech.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Packs.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Packs.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Packs.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Packs.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Various.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Various.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Various.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Apparel_Various.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedIndustrial.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedIndustrial.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedIndustrial.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedIndustrial.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Heavy.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Heavy.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Heavy.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Heavy.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Light.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Light.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Light.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Light.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Medium.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Medium.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Medium.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Medium.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Turret.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Turret.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Turret.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Misc/Weapons/RangedMechanoid_Turret.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Animal_Pollution.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Races/Races_Animal_Pollution.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Animal_Pollution.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Races/Races_Animal_Pollution.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Heavy.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Heavy.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Heavy.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Heavy.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Light.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Light.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Light.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Light.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Medium.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Medium.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Medium.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_Medium.xml diff --git a/ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_SuperHeavy.xml b/DLC/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_SuperHeavy.xml similarity index 100% rename from ModPatches/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_SuperHeavy.xml rename to DLC/Biotech/Patches/Biotech/ThingDefs_Races/Races_Mechanoids_SuperHeavy.xml diff --git a/ModPatches/Ideology/Patches/Ideology/AbilityDefs/Abilities.xml b/DLC/Ideology/Patches/Ideology/AbilityDefs/Abilities.xml similarity index 100% rename from ModPatches/Ideology/Patches/Ideology/AbilityDefs/Abilities.xml rename to DLC/Ideology/Patches/Ideology/AbilityDefs/Abilities.xml diff --git a/ModPatches/Ideology/Patches/Ideology/Misc/Hediffs_Casts.xml b/DLC/Ideology/Patches/Ideology/Misc/Hediffs_Casts.xml similarity index 100% rename from ModPatches/Ideology/Patches/Ideology/Misc/Hediffs_Casts.xml rename to DLC/Ideology/Patches/Ideology/Misc/Hediffs_Casts.xml diff --git a/ModPatches/Ideology/Patches/Ideology/Misc/Precepts_Role.xml b/DLC/Ideology/Patches/Ideology/Misc/Precepts_Role.xml similarity index 100% rename from ModPatches/Ideology/Patches/Ideology/Misc/Precepts_Role.xml rename to DLC/Ideology/Patches/Ideology/Misc/Precepts_Role.xml diff --git a/ModPatches/Ideology/Patches/Ideology/PawnKindDefs/PawnKinds.xml b/DLC/Ideology/Patches/Ideology/PawnKindDefs/PawnKinds.xml similarity index 100% rename from ModPatches/Ideology/Patches/Ideology/PawnKindDefs/PawnKinds.xml rename to DLC/Ideology/Patches/Ideology/PawnKindDefs/PawnKinds.xml diff --git a/ModPatches/Ideology/Patches/Ideology/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml b/DLC/Ideology/Patches/Ideology/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml similarity index 100% rename from ModPatches/Ideology/Patches/Ideology/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml rename to DLC/Ideology/Patches/Ideology/ThingDefs_Buildings/Buildings_Ancient_Outdoors.xml diff --git a/ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel.xml b/DLC/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel.xml similarity index 100% rename from ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel.xml rename to DLC/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel.xml diff --git a/ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel_Headgear.xml b/DLC/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel_Headgear.xml similarity index 100% rename from ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel_Headgear.xml rename to DLC/Ideology/Patches/Ideology/ThingDefs_Misc/Apparel_Headgear.xml diff --git a/ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Race_Animal_Dryads.xml b/DLC/Ideology/Patches/Ideology/ThingDefs_Misc/Race_Animal_Dryads.xml similarity index 100% rename from ModPatches/Ideology/Patches/Ideology/ThingDefs_Misc/Race_Animal_Dryads.xml rename to DLC/Ideology/Patches/Ideology/ThingDefs_Misc/Race_Animal_Dryads.xml diff --git a/ModPatches/Royalty/Defs/Royalty/ThingDefs_Buildings/Buildings_Mech_Spawners.xml b/DLC/Royalty/Defs/Royalty/ThingDefs_Buildings/Buildings_Mech_Spawners.xml similarity index 100% rename from ModPatches/Royalty/Defs/Royalty/ThingDefs_Buildings/Buildings_Mech_Spawners.xml rename to DLC/Royalty/Defs/Royalty/ThingDefs_Buildings/Buildings_Mech_Spawners.xml diff --git a/ModPatches/Royalty/Defs/Royalty/ThingDefs_Buildings/Weapons_Turrets.xml b/DLC/Royalty/Defs/Royalty/ThingDefs_Buildings/Weapons_Turrets.xml similarity index 100% rename from ModPatches/Royalty/Defs/Royalty/ThingDefs_Buildings/Weapons_Turrets.xml rename to DLC/Royalty/Defs/Royalty/ThingDefs_Buildings/Weapons_Turrets.xml diff --git a/ModPatches/Royalty/Defs/Royalty/TipSetDefs/Tips.xml b/DLC/Royalty/Defs/Royalty/TipSetDefs/Tips.xml similarity index 100% rename from ModPatches/Royalty/Defs/Royalty/TipSetDefs/Tips.xml rename to DLC/Royalty/Defs/Royalty/TipSetDefs/Tips.xml diff --git a/ModPatches/Royalty/Patches/Royalty/AbilityDefs/Abilities.xml b/DLC/Royalty/Patches/Royalty/AbilityDefs/Abilities.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/AbilityDefs/Abilities.xml rename to DLC/Royalty/Patches/Royalty/AbilityDefs/Abilities.xml diff --git a/ModPatches/Royalty/Patches/Royalty/BackstoryDefs/Patch_Backstories.xml b/DLC/Royalty/Patches/Royalty/BackstoryDefs/Patch_Backstories.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/BackstoryDefs/Patch_Backstories.xml rename to DLC/Royalty/Patches/Royalty/BackstoryDefs/Patch_Backstories.xml diff --git a/ModPatches/Royalty/Patches/Royalty/FactionDefs/Factions_Empire.xml b/DLC/Royalty/Patches/Royalty/FactionDefs/Factions_Empire.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/FactionDefs/Factions_Empire.xml rename to DLC/Royalty/Patches/Royalty/FactionDefs/Factions_Empire.xml diff --git a/ModPatches/Royalty/Patches/Royalty/HeDiffDefs/Hediffs_Implants.xml b/DLC/Royalty/Patches/Royalty/HeDiffDefs/Hediffs_Implants.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/HeDiffDefs/Hediffs_Implants.xml rename to DLC/Royalty/Patches/Royalty/HeDiffDefs/Hediffs_Implants.xml diff --git a/ModPatches/Royalty/Patches/Royalty/IncidentDefs/Incidents_Map_Misc.xml b/DLC/Royalty/Patches/Royalty/IncidentDefs/Incidents_Map_Misc.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/IncidentDefs/Incidents_Map_Misc.xml rename to DLC/Royalty/Patches/Royalty/IncidentDefs/Incidents_Map_Misc.xml diff --git a/ModPatches/Royalty/Patches/Royalty/PawnKindDefs/PawnKinds.xml b/DLC/Royalty/Patches/Royalty/PawnKindDefs/PawnKinds.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/PawnKindDefs/PawnKinds.xml rename to DLC/Royalty/Patches/Royalty/PawnKindDefs/PawnKinds.xml diff --git a/ModPatches/Royalty/Patches/Royalty/QuestScriptDefs/Scripts_ProblemCausers.xml b/DLC/Royalty/Patches/Royalty/QuestScriptDefs/Scripts_ProblemCausers.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/QuestScriptDefs/Scripts_ProblemCausers.xml rename to DLC/Royalty/Patches/Royalty/QuestScriptDefs/Scripts_ProblemCausers.xml diff --git a/ModPatches/Royalty/Patches/Royalty/ThingDefs_Buildings/Buildings_Mechanoid.xml b/DLC/Royalty/Patches/Royalty/ThingDefs_Buildings/Buildings_Mechanoid.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/ThingDefs_Buildings/Buildings_Mechanoid.xml rename to DLC/Royalty/Patches/Royalty/ThingDefs_Buildings/Buildings_Mechanoid.xml diff --git a/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel.xml b/DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel.xml rename to DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel.xml diff --git a/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Armor.xml b/DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Armor.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Armor.xml rename to DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Armor.xml diff --git a/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Headgear.xml b/DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Headgear.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Headgear.xml rename to DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Headgear.xml diff --git a/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Packs.xml b/DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Packs.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Packs.xml rename to DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Apparel_Packs.xml diff --git a/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_BladelinkMelee.xml b/DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_BladelinkMelee.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_BladelinkMelee.xml rename to DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_BladelinkMelee.xml diff --git a/ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_Melee.xml b/DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_Melee.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_Melee.xml rename to DLC/Royalty/Patches/Royalty/ThingDefs_Misc/Weapons_Melee.xml diff --git a/ModPatches/Royalty/Patches/Royalty/TraderKindDefs/TraderKinds.xml b/DLC/Royalty/Patches/Royalty/TraderKindDefs/TraderKinds.xml similarity index 100% rename from ModPatches/Royalty/Patches/Royalty/TraderKindDefs/TraderKinds.xml rename to DLC/Royalty/Patches/Royalty/TraderKindDefs/TraderKinds.xml diff --git a/LoadFolders.xml b/LoadFolders.xml index 4d08ea79d0..22d8f2a769 100644 --- a/LoadFolders.xml +++ b/LoadFolders.xml @@ -4,10 +4,10 @@
  • /
  • -
  • ModPatches/Royalty
  • -
  • ModPatches/Ideology
  • -
  • ModPatches/Biotech
  • -
  • ModPatches/Anomaly
  • +
  • DLC/Royalty
  • +
  • DLC/Ideology
  • +
  • DLC/Biotech
  • +
  • DLC/Anomaly
  • ModPatches/A Rimworld of Magic
  • ModPatches/ADE Advanced Turrets
  • From 5af2ff8d91be1a3976031484532606e18d497728 Mon Sep 17 00:00:00 2001 From: Dmitry Agapov Date: Tue, 9 Jul 2024 19:19:43 +0300 Subject: [PATCH 5/6] Fixed GitHub workflows --- .github/workflows/backports.yml | 2 +- .github/workflows/main.yml | 2 +- .github/workflows/release.yml | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/.github/workflows/backports.yml b/.github/workflows/backports.yml index 12e8109599..2599125c84 100644 --- a/.github/workflows/backports.yml +++ b/.github/workflows/backports.yml @@ -46,7 +46,7 @@ jobs: - name: package run: | mkdir CombatExtended - cp -r Source/ Assemblies/ AssembliesCompat/ AssembliesCore/ About/ Defs/ Languages/ Patches/ Royalty/ Ideology/ Biotech/ Sounds/ Textures/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended + cp -r Source/ Assemblies/ AssembliesCompat/ AssembliesCore/ About/ Defs/ Languages/ Patches/ DLC/ Sounds/ Textures/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended zip -9 -r build.zip CombatExtended - name: Upload to DO run: | diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml index b04e34fc0f..0fcfcba849 100644 --- a/.github/workflows/main.yml +++ b/.github/workflows/main.yml @@ -33,7 +33,7 @@ jobs: - name: package run: | mkdir CombatExtended - cp -r Source/ Assemblies/ AssembliesCore/ AssembliesCompat/ About/ Defs/ Languages/ Patches/ Royalty/ Ideology/ Biotech/ Anomaly/ Sounds/ Textures/ ModPatches/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended + cp -r Source/ Assemblies/ AssembliesCore/ AssembliesCompat/ About/ Defs/ Languages/ Patches/ DLC/ Sounds/ Textures/ ModPatches/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended zip -9 -r build.zip CombatExtended - name: Upload to DO run: | diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml index 756bb2140a..58b22ed846 100644 --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -32,7 +32,7 @@ jobs: - name: package run: | mkdir CombatExtended - cp -r Assemblies/ AssembliesCore/ AssembliesCompat/ About/ Defs/ Languages/ Patches/ Royalty/ Ideology/ Biotech/ Anomaly/ Sounds/ Textures/ ModPatches/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended + cp -r Assemblies/ AssembliesCore/ AssembliesCompat/ About/ Defs/ Languages/ Patches/ DLC/ Sounds/ Textures/ ModPatches/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended zip -9 -r CombatExtended.zip CombatExtended - name: Upload Package id: upload-package From be2c5682a380972d2e4f1a07fce5c3d8a4cc980d Mon Sep 17 00:00:00 2001 From: Dmitry Agapov Date: Fri, 12 Jul 2024 20:10:55 +0300 Subject: [PATCH 6/6] Reverted backports workflow fix --- .github/workflows/backports.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/backports.yml b/.github/workflows/backports.yml index 2599125c84..12e8109599 100644 --- a/.github/workflows/backports.yml +++ b/.github/workflows/backports.yml @@ -46,7 +46,7 @@ jobs: - name: package run: | mkdir CombatExtended - cp -r Source/ Assemblies/ AssembliesCompat/ AssembliesCore/ About/ Defs/ Languages/ Patches/ DLC/ Sounds/ Textures/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended + cp -r Source/ Assemblies/ AssembliesCompat/ AssembliesCore/ About/ Defs/ Languages/ Patches/ Royalty/ Ideology/ Biotech/ Sounds/ Textures/ LoadFolders.xml README.md SupportedThirdPartyMods.md CombatExtended zip -9 -r build.zip CombatExtended - name: Upload to DO run: |