You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Apr 14, 2020. It is now read-only.
Several mods use Graphic_Flicker for nicer projectiles, however the ProjectileCE's ShadowMaterial class assumes GetColoredVersion exists for the graphic class, which isn't the case for Graphic_Flicker. ProjectileCE should be changed or Graphic_Flicker should get a CE version to make this work.
The text was updated successfully, but these errors were encountered:
Writing a separate CE version of the graphic might be easiest. Extend Graphic_Flicker but override GetColoredVersion to one which uses cached, black versions of its subgraphics. Match its output with the latest output from the material getter class.
Several mods use Graphic_Flicker for nicer projectiles, however the ProjectileCE's ShadowMaterial class assumes GetColoredVersion exists for the graphic class, which isn't the case for Graphic_Flicker. ProjectileCE should be changed or Graphic_Flicker should get a CE version to make this work.
The text was updated successfully, but these errors were encountered: