Releases: CombatExtendedRWMod/CombatExtended
A17 Update
First test release of A17 port. No longer requires HugsLib.
Known issues:
- Turrets reset their ammo and fire modes on game load
- Smoke doesn't do anything to affect shooting accuracy
Medical & LoS Tweaks
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Tweaked medical balance:
- Organ bleed rates increased by 25-50%
- Destroyed organs continue bleeding until treated
- Doubled effectiveness of Stabilize
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Added explanation to "shot can't hit" tooltip
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Added pawns to partial cover LoS checks
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Refactored turret research: CE_TurretAI rolled into vanilla GunTurrets research. CE_TurretHeavyWeapons now overrides vanilla MultibarrelWeapons.
Note: If upgrading from an older savegame you must open it up in a text editor and manually remove all references to the above research projects or else your save might end up broken.
Melee Overhaul
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Implemented new melee system, featuring crit/parry/dodge mechanics. Haven't spent any time balancing and all values should be considered WIP.
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Added height check to melee attacks.
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Various bugfixes.
Misc Fixes
Various fixes to reported bugs.
Shield update
Implemented shield feature. Ballistic shields protect against gunfire and have a chance to block melee attacks, prevent use of two-handed weapons. System also supports pre-industrial type melee shields but currently not implemented.
Fixed various bugs and minor issues.
Beta 1.0
First testing release. All major feature additions for 1.0 are in and mostly working, but almost no balancing or bugtesting has been done so far.
Requires HugsLib