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This repository has been archived by the owner on Apr 14, 2020. It is now read-only.

Releases: CombatExtendedRWMod/CombatExtended

A17 Update

30 May 15:20
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A17 Update Pre-release
Pre-release

First test release of A17 port. No longer requires HugsLib.

Known issues:

  • Turrets reset their ammo and fire modes on game load
  • Smoke doesn't do anything to affect shooting accuracy

Medical & LoS Tweaks

08 May 09:17
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Medical & LoS Tweaks Pre-release
Pre-release
  • Tweaked medical balance:

    • Organ bleed rates increased by 25-50%
    • Destroyed organs continue bleeding until treated
    • Doubled effectiveness of Stabilize
  • Added explanation to "shot can't hit" tooltip

  • Added pawns to partial cover LoS checks

  • Refactored turret research: CE_TurretAI rolled into vanilla GunTurrets research. CE_TurretHeavyWeapons now overrides vanilla MultibarrelWeapons.

    Note: If upgrading from an older savegame you must open it up in a text editor and manually remove all references to the above research projects or else your save might end up broken.

Melee Overhaul

02 May 15:33
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Melee Overhaul Pre-release
Pre-release
  • Implemented new melee system, featuring crit/parry/dodge mechanics. Haven't spent any time balancing and all values should be considered WIP.

  • Added height check to melee attacks.

  • Various bugfixes.

Misc Fixes

25 Apr 17:23
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Misc Fixes Pre-release
Pre-release

Various fixes to reported bugs.

Shield update

21 Apr 12:49
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Shield update Pre-release
Pre-release

Implemented shield feature. Ballistic shields protect against gunfire and have a chance to block melee attacks, prevent use of two-handed weapons. System also supports pre-industrial type melee shields but currently not implemented.

Fixed various bugs and minor issues.

Beta 1.0

16 Apr 14:16
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Beta 1.0 Pre-release
Pre-release

First testing release. All major feature additions for 1.0 are in and mostly working, but almost no balancing or bugtesting has been done so far.

Requires HugsLib