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misc.txt
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misc.txt
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Four different levels of design:
- simple consistent card back
- accurate image for each DS (design language for representing structural aspects)
- overall layout for the card information (plus mod knobs for expansion decks)
- fancy image for each DS (should to be able to commission these widely)
Art for data structure cards:
1. Back of card
- separate for Abstract and Concrete
2. Datastructure representation pictures
- One possible sub-project is a visual language for data structure definition/specification
3. Individual card art
- Fanciful representations of the data structures
4. Card layout
- Layout of specific cards
- Probably separate for abstract and concrete
- Incorporates the representation with some detailed information about a particular structure
ABSTRACT
========
Above possibly notated by a list of all possible operations, with one edge-printed color for required and another for optional, and all other operations listed but greyed out and neutrally labeled. Time expectation might turn out to always be consistent per-operation, rather than per-card, in which case it could be denoted elsewhere -- for example, an info sheet providing an explanation of the operations.
Color gradient for ops side and feature side: pastels vs saturated colors? rainbow or something more interesting (a different walk across the gamut space)?
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In a perfect world the cards would:
- be stand alone trading cards
- be "flash cards" for learning
- be quick reference cards for picking a data structure
- come with rules for playing games
- have extra historical information, like who first discovered them
- act as signing sheets which discoverers could then apply their autographs to to "power it up"