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charactertutorial.txt
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charactertutorial.txt
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Since I've got nothing to do until Monday when I can test LAN, I'm going to START writing a character-making tutorial. I'll insert images to help with the tutorial later.
1. Spriting
- find (or make) a spritesheet
- They should have most if not all of the moves sprited, with multiple sprites in each animation. On a good sheet, most attacks have 4+ animations.
- Sometimes you can get away with a partial sheet, as in one that doesn't have tilts sprited. Just use the other sprites to improvise tilts.
- If you want a good spritesheet or a specific spritesheet, email me; I've found most of the good ones that are out there and have them saved.
- If you are really good with graphics, you could make your own spritesheet either as an edit or from scratch, but that would be difficult and time consuming.
- turn the spritesheet into a spritestrip (using gimp)
- Take the sprites one at a time and make a vertical strip. The strip should be 64 by n*64 where n is the number of frames. a full strip of all animations probably will be 150 frames or more
- you might need to scale down the whole sprite sheet, but don't scale down individual sprites
- Things to watch for
- feet position (when on the ground) or body position (when in air)
- don't be afraid to reuse sprites in other animations or even in the same animation. Sometimes it's a good way of slowing down the animation
- make sure the sprites don't end up in another frame. it helps to have gridlines on 64x64 for gimp.
- make the background Magenta (FF00FF)
- you will probably need to insert or delete frames once this is "done"
- This is a pain, but it gets easier the more you do it. It took me 2 or 3 to get the hang of it