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By moving the chunk lighting data into a seperate vertexbuffer we can reduce the amount of data that needs to be sent to the GPU when lighting values for a chunk change.
This discussion was converted from issue #90 on December 22, 2021 08:09.
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By moving the chunk lighting data into a seperate vertexbuffer we can reduce the amount of data that needs to be sent to the GPU when lighting values for a chunk change.
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