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todo.md

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TODO

design improvements

- modularize render code
- modularize main init code
- efficiency improvements such as:
    - not reading out local player both in the entity list and by itself (get by index)
    - don't have to get the array of entity base addresses every frame probably
- checking for valid or paged out values in the batcher (idk if this is necessary)
- use get player index to get player from entity list instead of using the localplayer address func

- make aimbot continue spray control for a bit after enemies die when there is no new enemy
    - tried this and broke aimbot. TODO: FIX AIMBOT

feature improvements

- pattern scanning CHECK
- other internal features / future proofing
    - convar manager
    - netvar manager CHECK
    - interface manager
- BSP parsing vischeck tracing
- aimbot
- reoil recorder for more legit looking recoil
- humanized smoothing (possibly on the teensy with a LUT)
- bloop when entity in front of crosshair?
- config system
    - weapon based config
    - add stuff like is max movespeed for trigger to config per weapon
- flashed check // bspotted mask may already account for this