From 3d441b7a650ec0a78c40c3d4f583772c5175eb40 Mon Sep 17 00:00:00 2001 From: Erika Fox <94164348+Bjarl@users.noreply.github.com> Date: Thu, 10 Oct 2024 20:02:17 -0400 Subject: [PATCH] Rack Normalcy (#3525) ## About The Pull Request Racks check for harm intent before you kick the shit out of them ## Why It's Good For The Game It's. Normaller I think ## Changelog :cl: add: Please remember to ensure your soul is filled with spite before kicking a rack. /:cl: --- code/game/objects/structures/tables_racks.dm | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 94e652cad2e..bdf62e71a0b 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -692,9 +692,13 @@ return if(user.body_position == LYING_DOWN || user.usable_legs < 2) return + + if(user.a_intent != INTENT_HARM) + to_chat(user, span_danger("You aren't HARMFUL enough to beat the rack.")) + return user.changeNext_move(CLICK_CD_MELEE) user.do_attack_animation(src, ATTACK_EFFECT_KICK) - user.visible_message("[user] kicks [src].", null, null, COMBAT_MESSAGE_RANGE) + user.visible_message(span_danger("[user] kicks [src]."), null, null, COMBAT_MESSAGE_RANGE) take_damage(rand(4,8), BRUTE, "melee", 1) /obj/structure/rack/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)