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cmake-windows.yml
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name: Windows build
on:
push:
branches: [ "main", "win"]
paths:
- "**.cc"
- "**.h"
- "**.hh"
- "**/cmake-windows.yml"
pull_request:
branches: [ "main" ]
paths:
- "**.cc"
- "**.h"
- "**.hh"
- "**/cmake-windows.yml"
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-latest
steps:
- name: checkout all the submodules
uses: actions/checkout@v3
with:
submodules: recursive
# - name: Install dependences
# run: |
# cd ~
# wget https://www.lua.org/ftp/lua-5.4.4.tar.gz
# tar -xf lua-5.4.4.tar.gz
# cd lua-5.4.4
# make -j$(nproc) 1>/dev/null && sudo make install
# shell: bash
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: |
cd ${{ github.workspace }}
ls
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
shell: pwsh
# - name: Build Mmkv Server
# # Build your program with the given configuration
# run: |
# cd ${{github.workspace}}/build
# cmake --build . --target mmkv-server --parallel 2
# shell: pwsh
- name: Build Mmkv Cli
# Build your program with the given configuration
run: |
cd ${{github.workspace}}/build
cmake --build . --target mmkv-cli --parallel 2 --config ${{env.BUILD_TYPE}}
shell: pwsh