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.git-blame-ignore-revs
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.git-blame-ignore-revs
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# This file contains a list of Git commit hashes that should be hidden from the
# regular Git history. Typically, this includes commits involving mass auto-formatting
# or other normalizations. Commit hashes *must* use the full 40-character notation.
# To apply the ignore list in your local Git client, you must run:
#
# git config blame.ignoreRevsFile .git-blame-ignore-revs
#
# This file is automatically used by GitHub.com's blame view.
# A Whole New World (clang-format edition)
5dbf1809c6e3e905b94b8764e99491e608122261
# Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a
# Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
e956e80c1fa1cc8aefcb1533e5acf5cf3c8ffdd9
# One Copyright Update to rule them all
d95794ec8a7c362b06a9cf080e2554ef77adb667
# Update copyright statements to 2022
fe52458154c64fb1b741df4f7bd10106395f7cbd
# Update copyright statements to 2021
b5334d14f7a471f94bcbd64d5bae2ad853d0b7f1
# Update copyright statements to 2020
a7f49ac9a107820a62677ee3fb49d38982a25165
# Update copyright statements to 2019
b16c309f82c77d606472c3c721a1857e323a09e7
# Update copyright statements to 2018
b50a9114b105dafafdda8248a38653bca314a6f3
# Welcome in 2017, dear changelog reader!
c7bc44d5ad9aae4902280012f7654e2318cd910e
# Update copyright to 2016 in headers
5be9ff7b6715a661e85f99b108f96340de7ef435
# Updated copyright year in all headers
fdaa2920eb21fff3320a17e9239e04dfadecdb00
# Add missing copyright headers and fix formatting
e4213e66b2dd8f5a87d8cf5015ac83ba3143279d
# Use HTTPS URL for Godot's website in the headers
bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
# Add "Godot Engine contributors" copyright line
df61dc4b2bd54a5a40c515493c76f5a458e5b541
# Enforce template syntax `typename` over `class`
9903e6779b70fc03aae70a37b9cf053f4f355b91
# Style: Apply new `clang-format` fixes
b37fc1014abf7adda70dc30b0822d775b3a4433f
# Rebrand preambles to Redot
e8542b06acca3c1bdeee4b528411771f0819f084
# Fix copyright headers referring to Godot
6beb1eef9a4537077780ec48c4a7c2b17723ca9e
# Set clang-format `RemoveSemicolon` rule to `true`
0d350e71086fffce0553811739aae9f6ad66136c