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Chain conveyor riding animation not respecting player's main hand #7419

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Eario opened this issue Mar 1, 2025 · 1 comment · May be fixed by #8032
Open

Chain conveyor riding animation not respecting player's main hand #7419

Eario opened this issue Mar 1, 2025 · 1 comment · May be fixed by #8032
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type: bug Issue where something isn't working

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@Eario
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Eario commented Mar 1, 2025

Description

When the player has their main hand (under Options -> Skin Customization) set to Left, the animation for riding on a chain conveyor using a wrench does not reflect this. It still has the player's right hand raised as if holding a wrench to dangle from, while the wrench is in the player's left hand.

Game Log

https://mclo.gs/hc6IZjC

Debug Information

Client Info
Create:
	Mod Version: 6.0.0
	Forge Version: 47.1.106
	Minecraft Version: 1.20.1

Graphics:
	Flywheel Version: 1.0.0
	Flywheel Backend: flywheel:instancing
	OpenGL Renderer: Intel(R) UHD Graphics 630
	OpenGL Version: 4.6.0 - Build 26.20.100.6911
	Graphics Mode: options.graphics.fancy

System Information:
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 17.0.8, Microsoft
	JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512m -Xmx4096m
	Memory: 1257488296 bytes (1199 MiB) / 3254779904 bytes (3104 MiB) up to 4294967296 bytes (4096 MiB)
	Total Memory: 7446966272 bytes (7099 MiB) / 8434601984 bytes (8040 MiB)
	CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz @ 2.59 GHz; 6 cores / 12 threads on 1 socket(s)
	Graphics card #0: Intel(R) UHD Graphics 630 (Intel Corporation (0x8086)); 1024.00 MB of VRAM
	Graphics card #1: NVIDIA GeForce GTX 1650 (NVIDIA (0x10de)); 4095.00 MB of VRAM

Other Mods:
	EMI: 1.1.20+1.20.1+forge
	Ears: 1.4.7
	MixinExtras: 0.5.0-beta.5
	Spelunkery: 1.20.1-0.3.16
	Moonlight Library: 1.20-2.13.71
	Ponder: 1.0.36
	Just Enough Items: 15.20.0.106
Server Info
Create:
	Mod Version: 6.0.0
	Forge Version: 47.1.106
	Minecraft Version: 1.20.1

System Information:
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 17.0.8, Microsoft
	JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512m -Xmx4096m
	Memory: 1257488296 bytes (1199 MiB) / 3254779904 bytes (3104 MiB) up to 4294967296 bytes (4096 MiB)
	Total Memory: 7446966272 bytes (7099 MiB) / 8434601984 bytes (8040 MiB)
	CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz @ 2.59 GHz; 6 cores / 12 threads on 1 socket(s)
	Graphics card #0: Intel(R) UHD Graphics 630 (Intel Corporation (0x8086)); 1024.00 MB of VRAM
	Graphics card #1: NVIDIA GeForce GTX 1650 (NVIDIA (0x10de)); 4095.00 MB of VRAM

Other Mods:
	EMI: 1.1.20+1.20.1+forge
	Ears: 1.4.7
	MixinExtras: 0.5.0-beta.5
	Spelunkery: 1.20.1-0.3.16
	Moonlight Library: 1.20-2.13.71
	Ponder: 1.0.36
	Just Enough Items: 15.20.0.106
@Eario Eario added the type: bug Issue where something isn't working label Mar 1, 2025
@Eario
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Eario commented Mar 1, 2025

link to screenshot to show the issue, because I forgot to include it in the main thing:
https://file.garden/ZheJj24ERUKAhs-o/2025-03-01_04.12.24.png

@VoidLeech VoidLeech marked this as a duplicate of #7571 Mar 6, 2025
@VoidLeech VoidLeech marked this as a duplicate of #7388 Mar 6, 2025
jdesi22 added a commit to jdesi22/Create that referenced this issue Mar 17, 2025
…ecting player's main hand

When a left-handed player used the wrench to hang from a chain, the wrench appeared in the left hand, but the model still showed the right arm raised, creating a mismatched perspective. This fix ensures that the model correctly mirrors both the wrench position and the raised arm for left-handed players, maintaining visual consistency.
jdesi22 added a commit to jdesi22/Create that referenced this issue Mar 17, 2025
…t player's main hand

When a left-handed player used the wrench to hang from a chain, the
wrench appeared in the left hand, but the model still showed the right
arm raised, creating a mismatched perspective. This fix ensures that
the model correctly mirrors both the wrench position and the raised arm
for left-handed players, maintaining visual consistency.
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