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game.py
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import pygame
import os
import sys
pygame.font.init()
pygame.init()
pygame.display.init()
WIDTH, HEIGHT = 900, 500
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("My game")
BLUE = (0,100,0)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREY = (169,169,169)
WHITE = (255, 255, 255)
BORDER = pygame.Rect(WIDTH//2 - 5, 0, 10, HEIGHT)
HEALTH_FONT = pygame.font.SysFont('comicsans', 40)
WINNER_FONT = pygame.font.SysFont('comicsans', 100)
FPS = 60
VEL = 5
BULLET_VEL = 7
MAX_BULLETS = 3
SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 55, 40
BLACK_HIT = pygame.USEREVENT + 1
RED_HIT = pygame.USEREVENT + 2
BLACK_SPACESHIP_IMAGE = pygame.image.load(os.path.join('Assets', 'Shooter1.png'))
BLACK_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(BLACK_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 180)
RED_SPACESHIP_IMAGE = pygame.image.load(os.path.join('Assets', 'Shooter2.png'))
RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 0)
def draw_window(red, black, red_bullets, black_bullets, red_health, black_health):
WIN.fill((BLUE))
pygame.draw.rect(WIN, BLACK, BORDER)
red_health_text = HEALTH_FONT.render("Élet: " + str(red_health), 1, WHITE)
black_health_text = HEALTH_FONT.render("Élet: " + str(black_health), 1, WHITE)
WIN.blit(red_health_text, (WIDTH - red_health_text.get_width() - 10, 10))
WIN.blit(black_health_text, (10, 10))
WIN.blit(BLACK_SPACESHIP, (black.x, black.y))
WIN.blit(RED_SPACESHIP, (red.x, red.y))
for bullet in red_bullets:
pygame.draw.rect(WIN, RED, bullet)
for bullet in black_bullets:
pygame.draw.rect(WIN, GREY, bullet)
pygame.display.update()
def black_movement(keys_pressed, black):
if keys_pressed[pygame.K_a] and black.x - VEL > 0: # Left
black.x -= VEL
if keys_pressed[pygame.K_d] and black.x + VEL + black.width < BORDER.x: # Right
black.x += VEL
if keys_pressed[pygame.K_s] and black.y + VEL + black.height < HEIGHT - 15: # Down
black.y += VEL
if keys_pressed[pygame.K_w] and black.y - VEL > 0: # Up
black.y -= VEL
def red_movement(keys_pressed, red):
if keys_pressed[pygame.K_LEFT] and red.x - VEL > BORDER.x + BORDER.width: # Left
red.x -= VEL
if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.width < WIDTH: # Right
red.x += VEL
if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.height < HEIGHT - 15: # Down
red.y += VEL
if keys_pressed[pygame.K_UP] and red.y - VEL > 0: # Up
red.y -= VEL
def handle_bullets(black_bullets, red_bullets, black, red):
for bullet in black_bullets:
bullet.x += BULLET_VEL
if red.colliderect(bullet):
pygame.event.post(pygame.event.Event(RED_HIT))
black_bullets.remove(bullet)
elif bullet.x > WIDTH:
black_bullets.remove(bullet)
for bullet in red_bullets:
bullet.x -= BULLET_VEL
if black.colliderect(bullet):
pygame.event.post(pygame.event.Event(BLACK_HIT))
red_bullets.remove(bullet)
elif bullet.x < 0:
red_bullets.remove(bullet)
def draw_winner(text):
draw_text = WINNER_FONT.render(text, 1, WHITE)
WIN.blit(draw_text, (WIDTH//2 - draw_text.get_width()//2, HEIGHT//2 - draw_text.get_height()//2))
pygame.display.update()
pygame.time.delay(5000)
def main():
red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
black = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
black_bullets = []
red_bullets = []
black_health = 10
red_health = 10
clock = pygame.time.Clock()
run = True
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LCTRL and len(black_bullets) < MAX_BULLETS:
bullet = pygame.Rect(black.x + black.width, black.y + black.height//2 - 2, 10, 5)
black_bullets.append(bullet)
if event.key == pygame.K_RCTRL and len(red_bullets) < MAX_BULLETS:
bullet = pygame.Rect(red.x, red.y + red.height//2 - 2, 10, 5)
red_bullets.append(bullet)
if event.type == RED_HIT:
red_health -= 1
if event.type == BLACK_HIT:
black_health -= 1
winner_text = ""
if red_health <= 0:
winner_text = "Fekete Nyert!!"
if black_health <= 0:
winner_text = "Piros Nyert!!"
if winner_text != "":
draw_winner(winner_text)
break
keys_pressed = pygame.key.get_pressed()
black_movement(keys_pressed, black)
red_movement(keys_pressed, red)
handle_bullets(black_bullets, red_bullets, black, red)
draw_window(red, black, red_bullets, black_bullets, red_health, black_health)
main()
if __name__ == "__main__":
main()