A fast and extensible C++ implementation of Minecraft's server.
This project is currently undergoing a complete rewrite and is therefore not usable at all in its current state, if you wish to use the previous "working" version switch to the master branch of this repo and follow the instructions there.
The version currently targeted is 1.20.6, but future versions may be implemented depending on how well Cubic Server gets developed.
Older versions might be maintained too but the support is not quite planned yet.
The principal points we want to target are better performances, since Minecraft's server performance is going downhill since 1.13, but also proper extensibility without needing a third-party to implement changes into the server downstream (Such as spigot for example).
Precompiled binaries are not currently available.
See Building section to know how to compile the server.
Currently only Linux x86_64 is targeted, it might build on another system but it isn't guaranted for now (Windows, FreeBSD and OpenBSD will be supported later down the road, but not until we have a solid codebase.)
Here is the list of dependencies required to build CubicServer:
- gcc7* (Any c++17 compliant compiler should work but it is not guarranted as we do not code strictly to the standard)
- gnumake (Build system, other make versions might work but have not been tested)
* gcc7 is the lowest version that should work with this codebase but it has not been tested yet, a higher compiler version will always be recommended for optimization reasons. See the gcc c++17 feature matrix here.
To build follow those steps :
git clone https://github.com/CubicMC/cubic-server --recursive
cd cubic-server
make -j `nproc --exclude 1` # The -j option is here to speed-up the compilation
To build with nix follow this step :
nix build github:CubicMC/cubic-server
Any contributions are welcome, if you don't know what to do you can take a look at our issues tab and start talking in one of them to contribute :D.