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Gods & Worship mechanics

Jarrod Hammond edited this page Apr 26, 2022 · 1 revision

Altars

There are 4 tiers of altars, in order of strength: Coal, Iron, Gold, and Diamond. A player may construct their altar by placing the respective block, followed by a sign placed on the block, with [Altar] written on it. Different altar types

Mechanics

Per worshipper, a player/god gains 5 maximum health, and his maximum power increases by 20 points. Here are the default classifications. When changing classification, an additional bonus is granted.

  • Player 0-5
  • Hero 6-15
  • Legend 16-35
  • Demigod 36-60
  • God 61-90
  • Ancient 91+

The following are the powers associated with the classifications.

  • Players Do not have additional skills, only extra health.
  • Heroes Don't need to eat and can have one passive and neutral skill.
  • Legend Can have two passive skills and one positive and neutral skill.
  • Demigods Can have up to two passive and neutral skills, one positive skill, and one aggressive.
  • Gods Gods and up have the power of creation: The ability to use the creative menu and convert their energy back to physical items. A black- or whitelist can be used. Bedrock is disabled, by default. Can have two passive skills, two positive and neutral skills, and one aggressive.
  • Ancients Can have three passive skills, two positive and neutral skills, and two aggressive.

Aggressive skills

  • Skill Effect
  • Explosion Creates an explosion where the player is aiming.
  • Multi bow Creates and fires multiple arrows in rapid succession.
  • Raise dead Raise zombies, skeletons and pigmen where the player is aiming.
  • Smite Strikes lightning where the player is looking.

Positive skills

  • Healing hand Heals the targetted player.
  • Green hand Acts very much the same as using bone meal.
  • Feeding hand Feeds the targetted player or animal.

Neutral skills

  • Animal thief Turns the targetted animal into its spawn egg.
  • Blink Teleports to the targetted location.

Passive skills

  • Last chance Applies regeneration to the player, when dropped below 15% health.
  • Waterbreathing Breathe underwater.
  • Immunity to fire and lava Lava and fire have no effect.
  • Immunity to explosions Explosions have no effect.
  • Immunity to arrows Arrows have no effect and deflect.