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Gods & Worship mechanics
Jarrod Hammond edited this page Apr 26, 2022
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1 revision
There are 4 tiers of altars, in order of strength: Coal, Iron, Gold, and Diamond. A player may construct their altar by placing the respective block, followed by a sign placed on the block, with [Altar] written on it. Different altar types
Per worshipper, a player/god gains 5 maximum health, and his maximum power increases by 20 points. Here are the default classifications. When changing classification, an additional bonus is granted.
- Player 0-5
- Hero 6-15
- Legend 16-35
- Demigod 36-60
- God 61-90
- Ancient 91+
The following are the powers associated with the classifications.
- Players Do not have additional skills, only extra health.
- Heroes Don't need to eat and can have one passive and neutral skill.
- Legend Can have two passive skills and one positive and neutral skill.
- Demigods Can have up to two passive and neutral skills, one positive skill, and one aggressive.
- Gods Gods and up have the power of creation: The ability to use the creative menu and convert their energy back to physical items. A black- or whitelist can be used. Bedrock is disabled, by default. Can have two passive skills, two positive and neutral skills, and one aggressive.
- Ancients Can have three passive skills, two positive and neutral skills, and two aggressive.
- Skill Effect
- Explosion Creates an explosion where the player is aiming.
- Multi bow Creates and fires multiple arrows in rapid succession.
- Raise dead Raise zombies, skeletons and pigmen where the player is aiming.
- Smite Strikes lightning where the player is looking.
- Healing hand Heals the targetted player.
- Green hand Acts very much the same as using bone meal.
- Feeding hand Feeds the targetted player or animal.
- Animal thief Turns the targetted animal into its spawn egg.
- Blink Teleports to the targetted location.
- Last chance Applies regeneration to the player, when dropped below 15% health.
- Waterbreathing Breathe underwater.
- Immunity to fire and lava Lava and fire have no effect.
- Immunity to explosions Explosions have no effect.
- Immunity to arrows Arrows have no effect and deflect.