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Radar_Final.pde
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Radar_Final.pde
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import processing.serial.*; // imports library for serial communication
Serial myPort; // defines Object Serial
// defines variables
String angle = "";
String distance = "";
String data = "";
String noObject;
float pixsDistance;
int iAngle = 0, iDistance = 0;
PFont orcFont;
void setup() {
size(1200, 700); // Set the size of the window
smooth();
myPort = new Serial(this, "COM13", 9600); // starts the serial communication
myPort.bufferUntil('.'); // reads the data from the serial port up to the character '.'
}
void draw() {
fill(98, 245, 31);
// simulating motion blur and slow fade of the moving line
noStroke();
fill(0, 4);
rect(0, 0, width, height - height * 0.065);
fill(98, 245, 31); // green color
// calls the functions for drawing the radar
drawRadar();
drawLine();
drawObject();
drawText();
}
void serialEvent(Serial myPort) { // starts reading data from the Serial Port
// reads the data from the Serial Port up to the character '.' and puts it into the String variable "data".
data = myPort.readStringUntil('.');
data = data.substring(0, data.length() - 1);
int index1 = data.indexOf(","); // find the character ',' and puts it into the variable "index1"
angle = data.substring(0, index1); // read the data from position "0" to position of the variable index1 or that's the value of the angle the Arduino Board sent into the Serial Port
distance = data.substring(index1 + 1, data.length()); // read the data from position "index1" to the end of the data or that's the value of the distance
// converts the String variables into Integer
iAngle = int(angle);
iDistance = int(distance);
}
void drawRadar() {
pushMatrix();
translate(width / 2, height - height * 0.074); // moves the starting coordinates to new location
noFill();
strokeWeight(2);
stroke(98, 245, 31);
// draws the arc lines
arc(0, 0, (width - width * 0.0625), (width - width * 0.0625), PI, TWO_PI);
arc(0, 0, (width - width * 0.27), (width - width * 0.27), PI, TWO_PI);
arc(0, 0, (width - width * 0.479), (width - width * 0.479), PI, TWO_PI);
arc(0, 0, (width - width * 0.687), (width - width * 0.687), PI, TWO_PI);
// draws the angle lines
line(-width / 2, 0, width / 2, 0);
line(0, 0, (-width / 2) * cos(radians(30)), (-width / 2) * sin(radians(30)));
line(0, 0, (-width / 2) * cos(radians(60)), (-width / 2) * sin(radians(60)));
line(0, 0, (-width / 2) * cos(radians(90)), (-width / 2) * sin(radians(90)));
line(0, 0, (-width / 2) * cos(radians(120)), (-width / 2) * sin(radians(120)));
line(0, 0, (-width / 2) * cos(radians(150)), (-width / 2) * sin(radians(150)));
line((-width / 2) * cos(radians(30)), 0, width / 2, 0);
popMatrix();
}
void drawObject() {
pushMatrix();
translate(width / 2, height - height * 0.074); // moves the starting coordinates to new location
strokeWeight(9);
stroke(255, 10, 10); // red color
pixsDistance = iDistance * ((height - height * 0.1666) * 0.025); // converts the distance from cm to pixels
// draws the object according to the angle and the distance
if (iDistance > 0) {
line(pixsDistance * cos(radians(iAngle)), -pixsDistance * sin(radians(iAngle)), (width - width * 0.505) * cos(radians(iAngle)), -(width - width * 0.505) * sin(radians(iAngle)));
}
popMatrix();
}
void drawLine() {
pushMatrix();
strokeWeight(9);
stroke(30, 250, 60);
translate(width / 2, height - height * 0.074); // moves the starting coordinates to new location
line(0, 0, (height - height * 0.12) * cos(radians(iAngle)), -(height - height * 0.12) * sin(radians(iAngle))); // draws the line according to the angle
popMatrix();
}
void drawText() { // draws the texts on the screen
pushMatrix();
fill(0, 0, 0);
noStroke();
rect(0, height - height * 0.065, width, height); // Background rectangle for text
fill(98, 245, 31);
textSize(25);
// Distance labels
text("10cm", width - width * 0.3854, height - height * 0.050);
text("20cm", width - width * 0.281, height - height * 0.050);
text("30cm", width - width * 0.177, height - height * 0.050);
text("40cm", width - width * 0.0729, height - height * 0.050);
textSize(30);
text("Angle: " + iAngle + " °", width - width * 0.48, height - height * 0.025);
text("Distance: " + (iDistance > 0 ? iDistance + " cm" : "Out of Range"), width - width * 0.26, height - height * 0.025);
// Angle labels
fill(98, 245, 60);
textSize(20);
float[] anglePositions = {30, 60, 90, 120, 150};
for (float angle : anglePositions) {
float rad = radians(angle);
float x = width / 2 * cos(rad);
float y = -width / 2 * sin(rad);
text(angle + "°", width / 2 + x, height - height * 0.074 + y);
}
popMatrix();
}