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Unity2022以上でOpenGL ESを使う場合、Distortion付けるとが真っ黒になる不具合の修正
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S20817 committed Jan 26, 2024
1 parent c3e4be2 commit df3cf38
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Expand Up @@ -2,6 +2,12 @@ Shader "Hidden/Nova/Particles/ApplyDistortion"
{
SubShader
{
Tags
{
"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"
}
ZTest Always ZWrite Off Cull Off

Pass
{
HLSLPROGRAM
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