Sentinel is a C++14 based game engine, with DirectX 11 currently as it's primary rendering API. Stemmed from the understandings and short comings of my previous work Ghost Engine, this engine is more focused on establishing a good architecture, proper editor-to-runtime pipeline, ease of use, and ultimately to develop the engine into something which can be used to actually make and ship small games instead of being another non-functional portfolio project/ defunct project.
Sentinel follows the Orthodox C++, or C-flavored C++ paradigm, where not a lot of modern C++ features are used, in order to make code as easy and straightforward to understand as possible.
Application |
Graphics |
- Python + Premake build system setup
- Terminal logging, with printf-style formatting
- Multi-cast Event system
- Input polling
- Platform Agnostic Input codes
- SIMD/custom Math operations
- Basic ECS support using flecs
- Scene serialization/deserialization
- Archive I/O support
- File I/O and Filesystem operations
|
- Context and Swapchain creation
- Buffers (Vertex, Index, Constant)
- Shaders
- Textures
- Vertex Layouts using reflection
- Render-Textures and Depth-Textures
- Framebuffers
- General-purpose in-world camera
|
Editor |
Ongoing |
- Custom title-bar window
- ImGui Dockspace
- ImGui Viewport
- Scene Hierarchy Panel
- Device Information
|
- Development of scene rendering
- Archive-based data loading pipeline
- Resource loading from custom binary files
- More ECS components
|

🖥️
Hardware
Operating System |
Windows 10 or Windows 11 |
Graphics Support |
DirectX 11 (Feature support 11_0 or above) |
💿
Software
Visual Studio 2022 or 2019 |
Download Link |
Install Desktop Development with C++ workload option |
Python 3.3 or higher |
Download Link |
Install requests package from pip
|
-
Execute following git command in CLI to a local destination:
git clone https://github.com/CybernetHacker14/Sentinel.git
-
In the cloned folder, execute following git command in CLI:
git submodule update --init
- For Windows: Execute the
Setup.bat
file present in the Scripts
folder and follow instructions.
This will create a new Visual Studio solution in the outermost directory.
⚠️
Currently, only Premake option works. CMake build scripts aren't updated for latest changes