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Recipe labeling #20
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Could you give some more information on how this would work exactly? I don't see the link between strings, booleans and multiblocks. |
basically, you have a recipe with a list of inputs as normal, but instead of the recipe being categorized by it's outputs, it's labeled with a string. so, when you craft the label recipe, instead of requesting an item, you request a string instead. also, instead of the system checking to see if it's received the outputs, it'll check to see if a Boolean condition has been met, and will mark the recipe as complete once it has done so. |
Ok, I get it. You basically want to label recipes, and start crafting jobs by recipe label.
I don't get what this has to do with the recipe labeling though. Can you describe a concrete use case where this would be useful? |
take, for example, a machine that produces a redstone signal when an item is ready to be inputted (inputting items as soon as the recipe is complete causes the machine to work less efficiently.) you could set up a boolean that checks for the redstone signal, and marks the recipe as complete only once it gets it, allowing another recipe to put in for max efficiency. |
Does such a machine even exist? In any case, this is an unrelated issue. Could you open a separate feature request for this? I think it would make more sense to lift this behaviour to the crafting interface, in which can be specified when crafting jobs are allowed to be started. |
Issue type:
Short description:
it would be cool if you could, instead of assigning a recipe to a specific item, you assign it to an arbitrary string label and arbitrary Boolean end condition, which would allow for much more versatile auto crafting (for example, you could make a recipe that creates all the items in a multiblock, assembles it, and passes a Boolean once it's done for build requesting)
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