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[task] port to minetest 5.x engines #40
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I no longer work on this project (or any of my github projects). |
While yes, it's technically a fangame, it is not using any actual assets from the actual games, nor is it trying to recreate any of the games. I feel this mod falls under "Fair Use". I'm honestly still surprised that Zelda Classic is still kicking, as they remade the original game, and are using assets from the original game as well. So, not all fangames get hit by the big N. I recently recreated the original Zelda as a text-adventure game. :D https://github.com/kveroneau/InteractiveFiction/tree/main/Hyrule Playable here: http://tech406.com/hyrule.xml |
Even so, it will never be able to be promoted in the same way other games are (eg: linked from the minetest website). |
hi @D00Med what happened with this #39 ? you are owner now! i have plans to do some update fixeds before porting to 5.X (i mean still made playable in 0.4 before fixed for 5.X) but i need the pull request to be merged! i also port your dmobs fixed and up to dated with some commits and changed namespaced to mobs_doomed.. please write here if you can checks pending merges to start to work with this repo to make it work again |
I don't know...I guess this was the last thing I worked on before I gave up working on minetest things. |
i will only provide easy to review pull request to you.. i want to avoid forking control due is duplication of work.. its better to continue the work so others can help too, thanks @D00Med |
@D00Med if you want to have someone officially take over this project, you can transfer the repo to their account, or to a github organization, which will make github redirect to the new repo location anytime someone uses a link to the old repo or accesses the repo using git commands, as well as keeping all the issues and pull requests and other history. https://docs.github.com/en/repositories/creating-and-managing-repositories/transferring-a-repository |
-_- Sounds like a lot of effort and work for something I stopped working on 4 years ago. I can add people as contributors so they can merge PR's on their own (or blindly merge them myself). But if someone makes a fork, my original work is preserved and available for others to fork off if they don't like the newer forks. |
Pretty sure it is Minetest tradition to palm everyone off with "make your own fork" |
your idea sound good but we need two reviewers, currently there'0s only one person in interest.. so i proposed this as @D00Med said:
the idea of PR contributions, and i always preserved the original main master branch of original work.. as the minenux repos demostrates, in your idea, i will mantain a main master focused on estability until completely works stable (currently i started in my fork) UPDATED: This conservational work will end when the game repo works perfect in MT0.4 (my current interest and working one) and then i start to port to MT 5.X, at that moment others will be intereste and another contributor will be born.. i will provide documentation and issue attention only in this moment of course.. |
You want to be added as a contributor then? |
hi @D00Med yes.. with possibility to manage the issue but i ask :
if there's no possiblity to, then i need PR permissions and issues organization permissions with:
I think is not so bad those demands.. in fact are very soft and there's nothig to lost.. |
That is fine, I only ask that you don't change textures or names (apart from correcting typos). There's a few things you've mentioned now which are not really 'bugs' but are actually intended behaviour. Somewhere in hyruletools, I think there is a command or node that gives you the developer tools like a pick that destroys anything or a few of the blocks not accessible through the creative menu. |
i will then focused in this repo for the next 2 years.. and inclusivelly try to release a public server for..
i already check the code and also said its not finished or xperimental or something.. i can guess its an old comment .. so this part will depends of #44 to get more contributors..
already noted and that will depedns on #44 due players must understand two things:
also i noted that i must study more in deep the game api.. puffff about this issue: lest mantain stalled with no comments until i got more or try to port most of the mods.. i will try to get this in soe months.. every new issue related to porting to 5.X i will try to get linked here! |
Thankyou so much for your interest in this. |
Hi @D00Med i was pretty busy.. also foudn that you dedicated so many time and skills to the game.. the 3darmor.. the specific mods made for the game and the modified derived ones are so hard to follow withoyut a good OBJ OOP and knowledge of minetest.. now i know how to made a mod and found lof of bugs already .. also .. noted the usage of new and older apis.. work with some developers of some mods..and i guess this will be more tedous and large thatn i think.. so if you feels i am so "quiet" or to be so much silence here.. its not that you think.. i am pretty ready, try to be active and take attention to this project: all the work done around the mods was put in codeberg.. at https://codeberg.org/minenux but as i said.. you changed lof of thing.. so i need time to assimilate the things ... meanwhile I will only limit myself to ordering and documenting the code since changing/featured it requires more experience with the game but even if I do not add new things I will try to make them work in v5 .. I hope you understand .. I repeat I am not forgetting this .. I just 'll go slower |
@programmerjake after a time i was able to port some mods and there's 3 version to care.. :
i has all the new changes to 5.0 to 5.3 releases but for callbacks chages to 5.4 will demand more time.. i will port in following months the usage on 5.0 5.1 and 5.2.. sorry for long wait.. Related tasks: |
It would be nice to be able to play this on modern versions of minetest
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