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Copy pathFormable - Bloodsail.txt
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Formable - Bloodsail.txt
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country_decisions = {
establish_the_bloodsail_buccaneers = {
major = yes
ai_importance = 300
potential = {
NOT = { has_country_flag = enacted_final_tag_formation }
# Exclusions
NOT = { exists = A15 } # Bloodsail
has_reform = pirate_republic_reform
any_owned_province = {
region = region_plunder_isle
}
}
allow = {
region_plunder_isle = {
type = all
owned_by = ROOT
}
mil_tech = 10
is_at_war = no
stability = 1
# Cost
adm_power = 250
dip_power = 250
mil_power = 250
}
effect = {
# Cost
add_adm_power = -250
add_dip_power = -250
add_mil_power = -250
# Switch
change_tag = A15
set_government_rank = 2
# Bonus
add_formable_bonus = yes
trigger_mission_switch = yes
set_final_tag_status = yes
}
ai_will_do = {
factor = 1
}
}
}