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Copy pathFormable - Kaldorei Empire.txt
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Formable - Kaldorei Empire.txt
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country_decisions = {
restore_kaldorei_empire = {
major = yes
ai_importance = 300
potential = {
NOT = { has_country_flag = enacted_final_tag_formation }
# Exclusions
NOT = { exists = U04 }
# Requisites
OR = {
has_country_flag = rebuild_ancient_elven_cities
tag = A94
tag = H02
tag = SUR
tag = NJZ
}
}
provinces_to_highlight = {
OR = {
province_id = 2504
province_id = 3645
province_id = 1492
province_id = 1331
province_id = 1304
province_id = 2268
province_id = 1297
province_id = 2226
province_id = 3178
province_id = 3282
province_id = 1431
province_id = 3182
}
}
allow = {
# Ownership
owns_core_province = 2504
owns_core_province = 3645
owns_core_province = 1492
owns_core_province = 1331
owns_core_province = 1304
owns_core_province = 2268
owns_core_province = 1297
owns_core_province = 2226
owns_core_province = 3178
owns_core_province = 3282
owns_core_province = 1431
owns_core_province = 3182
# General
adm_tech = 18
is_at_war = no
stability = 3
total_development = 2000
# Cost
adm_power = 500
dip_power = 500
mil_power = 500
}
effect = {
# Cost
add_adm_power = -500
add_dip_power = -500
add_mil_power = -500
# Switch
change_tag = U04
if = {
limit = {
culture_group = culture_group_darnassian
}
change_primary_culture = culture_night_elf
}
if = {
limit = {
culture_group = culture_group_shalassian
}
change_primary_culture = culture_nightborne
}
every_owned_province = {
limit = {
culture_group = culture_group_darnassian
NOT = { culture = culture_night_elf }
}
change_culture = culture_night_elf
}
every_owned_province = {
limit = {
culture_group = culture_group_shalassian
NOT = { culture = culture_nightborne }
}
change_culture = culture_nightborne
}
# Bonus
add_formable_bonus = yes
trigger_ni_switch = yes
#trigger_mission_switch = yes
set_final_tag_status = yes
}
ai_will_do = {
factor = 1
}
}
}