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Copy pathFormable - Pandaren Empire.txt
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Formable - Pandaren Empire.txt
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country_decisions = {
restore_pandaren_empire = {
major = yes
ai_importance = 300
potential = {
NOT = { has_country_flag = enacted_final_tag_formation }
# Exclusions
NOT = { exists = PAN } # Pandaren Empire
# Requisites
OR = {
primary_culture = culture_pandaren
primary_culture = culture_mountain_hozen
primary_culture = culture_forest_hozen
primary_culture = culture_jinyu
primary_culture = culture_yaungol
primary_culture = culture_grummle
}
}
provinces_to_highlight = {
NOT = { owned_by = ROOT }
OR = {
region = region_vale_of_eternal_blossoms
area = area_kun_lai
area = area_shado_pan_garrison
province_id = 1917
province_id = 1719
province_id = 1722
province_id = 1435
province_id = 1829
province_id = 1437
}
}
allow = {
# Ownership
region_vale_of_eternal_blossoms = {
type = all
country_or_non_sovereign_subject_holds = ROOT
}
area_kun_lai = {
type = all
country_or_non_sovereign_subject_holds = ROOT
}
area_shado_pan_garrison = {
type = all
country_or_non_sovereign_subject_holds = ROOT
}
owns_core_province = 1917 # The Grummle Bazaar
owns_core_province = 1719 # Pearlfin Village
owns_core_province = 1722 # Temple of the Jade Serpent
owns_core_province = 1435 # Murky Hollow
owns_core_province = 1829 # Stoneplow Passage
owns_core_province = 1437 # Swarming Plains
# General
adm_tech = 10
dip_tech = 10
mil_tech = 10
is_at_war = no
stability = 2
total_development = 650
# Cost
adm_power = 400
dip_power = 400
mil_power = 400
}
effect = {
# Cost
add_adm_power = -200
add_dip_power = -200
add_mil_power = -200
# Switch
change_tag = PAN
change_government = monarchy
set_government_rank = 3
if = {
limit = {
primary_culture = culture_pandaren
}
change_primary_culture = culture_imperial_pandaria
}
if = {
limit = {
OR = {
primary_culture = culture_forest_hozen
primary_culture = culture_mountain_hozen
}
}
change_primary_culture = culture_imperial_hozen
}
if = {
limit = {
primary_culture = culture_jinyu
}
change_primary_culture = culture_imperial_jinyu
}
if = {
limit = {
primary_culture = culture_grummle
}
change_primary_culture = culture_imperial_grummle
}
if = {
limit = {
primary_culture = culture_yaungol
}
change_primary_culture = culture_imperial_yaungol
}
set_capital = 1725
every_owned_province = {
limit = {
continent = continent_pandaria
culture = culture_pandaren
NOT = { culture = culture_imperial_pandaria }
}
change_culture = culture_imperial_pandaria
}
every_owned_province = {
limit = {
continent = continent_pandaria
culture = culture_forest_hozen
NOT = { culture = culture_imperial_hozen }
}
change_culture = culture_imperial_hozen
}
every_owned_province = {
limit = {
continent = continent_pandaria
culture = culture_mountain_hozen
NOT = { culture = culture_imperial_hozen }
}
change_culture = culture_imperial_hozen
}
every_owned_province = {
limit = {
continent = continent_pandaria
culture = culture_jinyu
NOT = { culture = culture_imperial_jinyu}
}
change_culture = culture_imperial_jinyu
}
every_owned_province = {
limit = {
continent = continent_pandaria
culture = culture_grummle
NOT = { culture = culture_imperial_grummle }
}
change_culture = culture_imperial_grummle
}
every_owned_province = {
limit = {
continent = continent_pandaria
culture = culture_yaungol
NOT = { culture = culture_imperial_yaungol}
}
change_culture = culture_imperial_yaungol
}
# Bonus
add_formable_bonus = yes
trigger_ni_switch = yes
#trigger_mission_switch = yes
set_final_tag_status = yes
}
ai_will_do = {
factor = 1
}
}
}