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WWU_diplomatic_actions_l_english.yml
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l_english:
#---------------------------------------
# Diplomatic Actions
#---------------------------------------
bribe_administration: "Bribe Administration"
bribe_administration_title: "Bribe Administration"
bribe_administration_desc: "Bribe your way into intelligence network of the target country, gaining valuable information and raise your spy network."
bribe_administration_tooltip: "Bribe your way into intelligence network of the target country, gaining valuable information and raise your spy network."
bribe_administration_dialog: "Bribe your way into intelligence network of the target country, gaining valuable information and raise your spy network."
form_raid: "Form Raid"
form_raid_title: "Form Raid"
form_raid_desc: "Spawn a band of adventurers within an Evil nation. They will work to dismantle the target. Any loot they find will be funneled back to us."
form_raid_tooltip: "Spawn a band of adventurers within an Evil nation. They will work to dismantle the target. Any loot they find will be funneled back to us."
form_raid_dialog: "Spawn a band of adventurers within an Evil nation. They will work to dismantle the target. Any loot they find will be funneled back to us."
assassinate_ruler: "Assassinate Ruler"
assassinate_ruler_title: "Assassinate Ruler"
assassinate_ruler_desc: "Assassinate the enemy ruler and destabilize the enemy country."
assassinate_ruler_tooltip: "Assassinate the enemy ruler and destabilize the enemy country."
assassinate_ruler_dialog: "Assassinate the enemy ruler and destabilize the enemy country."
recruit_manpower: "Recruit Manpower"
recruit_manpower_title: "Recruit Manpower"
recruit_manpower_desc: "Recruit Manpower from a country with same religion or culture group via propaganda programs and restore 20 percent of your manpower."
recruit_manpower_tooltip: "Recruit Manpower from a country with same religion or culture group via propaganda programs and restore 20 percent of your manpower."
recruit_manpower_dialog: "Recruit Manpower from a country with same religion or culture group via propaganda programs and restore 20 percent of your manpower."
spread_religion: "Spread Religion"
spread_religion_title: "Spread Religion"
spread_religion_desc: "Convert random province in target country to your religion."
spread_religion_tooltip: "Convert random province in target country to your religion."
spread_religion_dialog: "Convert random province in target country to your religion."
spread_fel: "Spread Fel"
spread_fel_title: "Spread Fel"
spread_fel_desc: "We shall attempt to spread Fel in the provinces of [From.GetName]."
spread_fel_tooltip: "Convert random province in target country to Fel."
spread_fel_dialog: "We shall attempt to spread Fel in the provinces of [From.GetName]."
establish_trust: "Establish Trust"
establish_trust_title: "Establish Trust"
establish_trust_desc: "We shall convene a meeting for our respective diplomats and establish a deeper trust with the target country."
establish_trust_tooltip: "We shall convene a meeting for our respective diplomats and establish a deeper trust with the target country."
establish_trust_dialog: "We shall convene a meeting for our respective diplomats and establish a deeper trust with the target country."
corrupt_ruler: "Corrupt Ruler"
corrupt_ruler_title: "Corrupt Ruler"
corrupt_ruler_desc: "We shall utilise our Unholy influence within the Burning Legion to corrupt the ruler of the target country."
corrupt_ruler_tooltip: "We shall utilise our Unholy influence within the Burning Legion to corrupt the ruler of the target country."
corrupt_ruler_dialog: "We shall utilise our Unholy influence within the Burning Legion to corrupt the ruler of the target country."
corrupt_heir: "Corrupt Heir"
corrupt_heir_title: "Corrupt Heir"
corrupt_heir_desc: "We shall utilise our Unholy influence within the Burning Legion to corrupt the heir of the target country."
corrupt_heir_tooltip: "We shall utilise our Unholy influence within the Burning Legion to corrupt the heir of the target country."
corrupt_heir_dialog: "We shall utilise our Unholy influence within the Burning Legion to corrupt the heir of the target country."
control_subject: "Control Subject"
control_subject_title: "Control Subject"
control_subject_desc: "As the overlord of a subject, we can take control of the administration of the subject at any time."
control_subject_tooltip: "As the overlord of a subject, we can take control of the administration of the subject at any time."
control_subject_dialog: "As the overlord of a subject, we can take control of the administration of the subject at any time."
return_to_overlord: "Return to Overlord"
return_to_overlord_title: "Return to Overlord"
return_to_overlord_desc: "As the overlord of a subject, we can return to the overlord nation at any time."
return_to_overlord_tooltip: "As the overlord of a subject, we can return to the overlord nation at any time."
return_to_overlord_dialog: "As the overlord of a subject, we can return to the overlord nation at any time."
control_orcish_horde: "Control Orcish Horde"
control_orcish_horde_title: "Control Orcish Horde"
control_orcish_horde_desc: "Let us play as the Orcish Horde."
control_orcish_horde_tooltip: "Let us play as the Orcish Horde."
control_orcish_horde_dialog: "Let us play as the Orcish Horde."
return_to_clan: "Control Orc Clan"
return_to_clan_title: "Control Orc Clan"
return_to_clan_desc: "Let us play as our Orc Clan."
return_to_clan_tooltip: "Let us play as our Orc Clan."
return_to_clan_dialog: "Let us play as our Orc Clan."
establish_azeroth_clan: "Settle Clan in Azeroth"
establish_azeroth_clan_title: "Settle Clan in Azeroth"
establish_azeroth_clan_desc: "Let us claim land owned by the Orcish Horde under our own banner."
establish_azeroth_clan_tooltip: "Let us claim land owned by the Orcish Horde under our own banner."
establish_azeroth_clan_dialog: "Let us claim land owned by the Orcish Horde under our own banner."
transfer_host_player_status: "Transfer Host Player Status"
transfer_host_player_status_title: "Transfer Host Player Status"
transfer_host_player_status_desc: "You are currently considered the host player. This action will transfer this status to the targeted player if you wish for them to be considered the host player."
transfer_host_player_status_tooltip: "You are currently considered the host player. This action will transfer this status to the targeted player if you wish for them to be considered the host player."
transfer_host_player_status_dialog: "You are currently considered the host player. This action will transfer this status to the targeted player if you wish for them to be considered the host player."
abandon_subject: "Abandon Subject"
abandon_subject_title: "Abandon Subject"
abandon_subject_desc: "Let us abandon this nation from under our subjugation."
abandon_subject_tooltip: "Let us abandon this nation from under our subjugation."
abandon_subject_dialog: "Let us abandon this nation from under our subjugation."
claim_port: "Claim Port"
claim_port_title: "Claim Port"
claim_port_desc: "Let us lay claim to an enemy port, as it would greatly benefit us."
claim_port_tooltip: "Let us lay claim to an enemy port, as it would greatly benefit us."
claim_port_dialog: "Let us lay claim to an enemy port, as it would greatly benefit us."
start_invasion: "Start Invasion"
start_invasion_title: "Start Invasion"
start_invasion_desc: "Let us start an invasion."
start_invasion_tooltip: "Let us start an invasion."
start_invasion_dialog: "Let us start an invasion."
send_invasion_support: "Send Invasion Support"
send_invasion_support_title: "Send Invasion Support"
send_invasion_support_desc: "Send in additional troops to support our war."
send_invasion_support_tooltip: "Send in additional troops to support our war."
send_invasion_support_dialog: "Send in additional troops to support our war."
start_argus_invasion: "Start Argus Invasion"
start_argus_invasion_title: "Start Argus Invasion"
start_argus_invasion_desc: "Let us start an invasion against Argus."
start_argus_invasion_tooltip: "Let us start an invasion against Argus."
start_argus_invasion_dialog: "Let us start an invasion against Argus."
send_argus_invasion_support: "Send Argus Invasion Support"
send_argus_invasion_support_title: "Send Argus Invasion Support"
send_argus_invasion_support_desc: "Send in additional troops to support our war."
send_argus_invasion_support_tooltip: "Send in additional troops to support our war."
send_argus_invasion_support_dialog: "Send in additional troops to support our war."
start_elemental_invasion: "Start Elemental Invasion"
start_elemental_invasion_title: "Start Elemental Invasion"
start_elemental_invasion_desc: "Let us start an invasion against the Elementals."
start_elemental_invasion_tooltip: "Let us start an invasion against the Elementals."
start_elemental_invasion_dialog: "Let us start an invasion against the Elementals."
send_elemental_invasion_support: "Send Elemental Invasion Support"
send_elemental_invasion_support_title: "Send Elemental Invasion Support"
send_elemental_invasion_support_desc: "Send in additional troops to support our war."
send_elemental_invasion_support_tooltip: "Send in additional troops to support our war."
send_elemental_invasion_support_dialog: "Send in additional troops to support our war."
request_aid_tributary_vassal: "Request Subject Aid"
request_aid_tributary_vassal_title: "Request Subject Aid"
request_aid_tributary_vassal_desc: "Request that our tributary subject join us in our current war."
request_aid_tributary_vassal_tooltip: "Request that our tributary subject join us in our current war."
request_aid_tributary_vassal_dialog: "Request that our tributary subject join us in our current war."
establish_diplomatic_links: "Establish Diplomatic Links"
establish_diplomatic_links_title: "Establish Diplomatic Links"
establish_diplomatic_links_desc: "Let us send ambassadors of our nation to them, with the aim to establish persistent diplomatic links between our two nations.\n\nThis will cost Diplomatic Power, scaling down based on our ruler's DIP stat."
establish_diplomatic_links_tooltip: "Let us send ambassadors of our nation to them, with the aim to establish persistent diplomatic links between our two nations."
establish_diplomatic_links_dialog: "Let us send ambassadors of our nation to them, with the aim to establish persistent diplomatic links between our two nations."
steal_artifact: "Steal Artifact"
steal_artifact_title: "Steal Artifact"
steal_artifact_desc: "We will steal an artifact from them."
steal_artifact_tooltip: "We will steal an artifact from them."
steal_artifact_dialog: "We will steal an artifact from them."
disrupt_alliance: "Disrupt Alliance"
disrupt_alliance_title: "Disrupt Alliance"
disrupt_alliance_desc: "We shall antagonise the target and one of their allies via indirect means, causing both to see each other as the wrongful party. This will cause the breakdown of their alliance."
disrupt_alliance_tooltip: "We shall antagonise the target and one of their allies via indirect means, causing both to see each other as the wrongful party. This will cause the breakdown of their alliance."
disrupt_alliance_dialog: "We shall antagonise the target and one of their allies via indirect means, causing both to see each other as the wrongful party. This will cause the breakdown of their alliance."
apply_touch_of_death: "Apply Touch of Death"
apply_touch_of_death_title: "Apply Touch of Death"
apply_touch_of_death_desc: "Utilise chi to apply the Touch of Death to their ruler, killing them instantly."
apply_touch_of_death_tooltip: "Utilise chi to apply the Touch of Death to their ruler, killing them instantly."
apply_touch_of_death_dialog: "Utilise chi to apply the Touch of Death to their ruler, killing them instantly."
teleport_army: "Teleport Army"
teleport_army_title: "Teleport Army"
teleport_army_desc: "Teleport an army into enemy territory."
teleport_army_tooltip: "Teleport an army into enemy territory."
teleport_army_dialog: "Teleport an army into enemy territory."
traverse_network: "Traverse Tunnel Network"
traverse_network_title: "Traverse Tunnel Network"
traverse_network_desc: "Traverse our grand underground kingdom, sending an army into enemy territory."
traverse_network_tooltip: "Traverse our grand underground kingdom, sending an army into enemy territory."
traverse_network_dialog: "Traverse our grand underground kingdom, sending an army into enemy territory."
scout_territory: "Scout Territory"
scout_territory_title: "Scout Territory"
scout_territory_desc: "Send scouts into enemy territory to lift the fog of war."
scout_territory_tooltip: "Send scouts into enemy territory to lift the fog of war."
scout_territory_dialog: "Send scouts into enemy territory to lift the fog of war."
intimidate_enemy: "Intimidate"
intimidate_enemy_title: "Intimidate"
intimidate_enemy_desc: "Attempt to intimidate the target ruler, adding a truce between us and them if successful.\n\nSuccess chance is determined by the MIL stat on both rulers.\n\nCosts 100 Military Power."
intimidate_enemy_tooltip: "Attempt to intimidate the target ruler, adding a truce between us and them if successful.\n\nSuccess chance is determined by the MIL stat on both rulers.\n\nCosts 100 Military Power."
intimidate_enemy_dialog: "Attempt to intimidate the target ruler, adding a truce between us and them if successful.\n\nSuccess chance is determined by the MIL stat on both rulers.\n\nCosts 100 Military Power."
provoke_rebels: "Provoke Locals"
provoke_rebels_title: "Provoke Locals"
provoke_rebels_desc: "Provoke upset enemy locals, causing them to disrupt their nation."
provoke_rebels_tooltip: "Provoke upset enemy locals, causing them to disrupt their nation."
provoke_rebels_dialog: "Provoke upset enemy locals, causing them to disrupt their nation."
provoke_pretenders: "Provoke Pretenders"
provoke_pretenders_title: "Provoke Pretenders"
provoke_pretenders_desc: "Provoke local enemy pretenders, causing them to disrupt their nation."
provoke_pretenders_tooltip: "Provoke local enemy pretenders, causing them to disrupt their nation."
provoke_pretenders_dialog: "Provoke local enemy pretenders, causing them to disrupt their nation."
#---------------------------------------
# Tooltips
#---------------------------------------
RECENTLY_TARGET_OF_CORRUPT_HEIR: "Recent Target of Corrupt Heir"
DIP_INCOMP_NOTAVAILABLE: "Not available for this country."
DIP_INCOMP_PORTALNOTOPEN: "You cannot gain military access to the Dark Portal while portal is not open."
DIP_INCOMP_EVIL: "Disorder religion group and Old God religion can only ally nations with same religion groups and uncivilized races like Murlocs."
DIP_INCOMP_UNCIVILIZED: "Uncivilized races can only ally other uncivilized races and neighbor nations. They still can receive offer from non-civilized nations or Chaos and Void religions."
DIP_INCOMP_HISTORICAL: "[Root.Culture.GetName] race is historical enemies with [From.Culture.GetName] race and they cannot be allied unless they have a common ally."
DIP_INCOMP_SCOURGE: "Scourge can only ally nations with same religion groups."
DIP_INCOMP_FACTION: "Ally members cannot form alliances with Horde members, or vice verse."
DIP_INCOMP_DRAGONKIN: "Dragonkin culture can only ally other ancient races and marry with other dragonkin cultures."
DIP_INCOMP_NOTLEADER: "Only the leader of Alliance or Horde can invite to federation."
DIP_INCOMP_ORG: "Organizations cannot vassalize or be vassalized. Instead they can sign contracts with other nations."
DIP_ALREADY_HAS_PLOT: "Do not have any current plots."
DIP_INCOMP_WORGEN_FORSAKEN: "Worgens foster an unique hatred for the Forsaken, and will never ally with them."
OUR_FEDERATION_TOO_BIG: "Our Federation cannot grow any larger."
THIER_FEDERATION_TOO_BIG: "Their Federation cannot grow any larger."
DIP_ENFORCED_ISOLATION_THEM: "They are currently enforcing isolation, and as such they will not permit this action."
DIP_ENFORCED_ISOLATION_US: "We are currently enforcing isolation, and as such cannot conduct this action."
INV_OPINION: "Opinion"
INV_BASE: "Base Value"
INV_DEVELOPMENT: "Development Difference"
INV_ROOTPRESTIGE: "Prestige of Faction Leader"
INV_BIG_ARMY: "Large Army"
INV_MASSIVE_ARMY: "Massive Army"
INV_FACTION_LEADER: "Is Faction Leader"
INV_FACTION_LOSING: "Faction Leader is losing"
INV_ORCISH_HORDE: "We are Orcish Horde"
INV_SAME_CULTURE_GROUP: "Same Culture Group"
INV_ACCEPTED_CULTURE: "Accepted Culture"
WWU_MINAGGRESSIVEEXPANSION: "You must have at least §Y50§! aggressive expansion opinion penalty towards a country to join a coalition against them."
TOO_SMALL_TO_COALITION: "This country is too sparsely developed to form a coalition against."
#---------------------------------------
# Modifiers
#---------------------------------------
alliance_of_lordaeron: "Alliance of Lordaeron"
plot_revealed: "Plot Revealed"
cooldown_bribe_administration: ""
desc_cooldown_bribe_administration: ""
cooldown_conduct_raid: ""
desc_cooldown_conduct_raid: ""
cooldown_assassinate_ruler: ""
desc_cooldown_assassinate_ruler: ""
cooldown_recruit_manpower: ""
desc_cooldown_recruit_manpower: ""
cooldown_spread_religion: ""
desc_cooldown_spread_religion: ""
cooldown_spread_fel: ""
desc_cooldown_spread_fel: ""
cooldown_corrupt_ruler: ""
desc_cooldown_corrupt_ruler: ""
cooldown_corrupt_heir: ""
desc_cooldown_corrupt_heir: ""
invasion_action_cooldown: "Recently sent Invasion"
desc_invasion_action_cooldown: ""
invasion_support_cooldown: "Recently sent Invasion Support"
desc_invasion_support_cooldown: ""
#---------------------------------------
# Opinion Modifiers
#---------------------------------------
alliance_disrupted: "Alliance Disrupted"
#---------------------------------------
# Events
#---------------------------------------
wwu_diplomatic_actions.1.title: "Disrupt Alliance"
wwu_diplomatic_actions.1.desc: "We have targeted [disrupt_target.GetName]. It is time to select which ally of theirs will be victim to our disruption."
wwu_diplomatic_actions.1.option.a: "Incite tensions between [disrupt_target.GetName] and [disrupted_ally.GetName]"
wwu_diplomatic_actions.2.title: "Engineered Upset"
wwu_diplomatic_actions.2.desc: "We have been victim to an unknown campaign of sabotage. These saboteurs habe sowed chaos between us and our ally, [disrupt_target.GetName]."
wwu_diplomatic_actions.2.option.a: "Oh dear..."
wwu_diplomatic_actions.3.title: "Intimidation"
wwu_diplomatic_actions.3.desc: "[event_target:intimidator] is attempting to intimidate us into submission."
wwu_diplomatic_actions.3.option.a: "Let us see how [Root.Monarch.GetName] copes."
wwu_diplomatic_actions.3.option.b: "Ensure [Root.Monarch.GetName] does not submit"
wwu_diplomatic_actions.4.title: "Target Intimidated"
wwu_diplomatic_actions.4.desc: "Our target of intimidation has submitted to our will, and will not attempt to attack us for a good while."
wwu_diplomatic_actions.4.option.a: "Excellent"
wwu_diplomatic_actions.5.title: "Target Unfazed"
wwu_diplomatic_actions.5.desc: "Our target of intimidation is unfazed, and will act as they did before."
wwu_diplomatic_actions.5.option.a: "Blasted fools!"