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CHANGELOG
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Version 1.2:
* Complete redo of attack logic; frogatto now is free to walk around whilst he attacks, and in general is much more responsive.
* Frogatto's tongue-grabbing is MUCH more forgiving
* Complete rewrite of damage handling; much more consistent now, and categorically eliminates some bugs where damage wouldn't get dealt.
* Reworked some tilesets to eliminate tiling errors.
* Further enhancements to dungeon wall graphics (added edges).
* New, more readable dialogue font.
* Lots of small graphical tweaks.
* Maps are now strewn with spittable props within easy reach.
* Rewrote most of the dialogue.
* Collectible items like coins can be collected by being touched by the tongue, besides just frogatto's body.
* Redrew the world map.
* Added a few new monsters, like the red hornbugs, and completely rewrote how bats behave.
* Fixed a bug that caused a black line in the seaside background during dialogues.
* Fixed a bug that caused some tiles to incorrectly be flagged as opaque.
Version 1.1.1:
* Fixed some crashing bugs.
* Fixed The Long Haul (compiled mode)
* Fixed instructions on titlescreen (iOS)
* New translation: Italian
* Added automatic language selection for Windows
* Complete redo of iOS controls, switching to a 2-button dpad from a 4-button. Eliminates all problems with mispressed up or down keys interrupting other actions.
Version 1.1:
* Added arcade mode.
* Redid graphics for forest trees.
* Redid graphics for forest background
* Redid graphics for dungeon wall tiles
* Redid graphics for basement wall tiles
* Added a bunch of interior props
* Reworked "darkness" for improved appearance
* Added new palettes to forest and seaside areas.
* Added some unique enemies to the forest.
* Refactored damage and monster type systems to make behavior more consistent and eliminate some rare buggy behavior.
* Added translation support, with 4 complete translations: French, Brazilian Portuguese, Chinese (Simplified), and Japanese.
Version 1.0.3:
* Fixed crash when picking up max heart pieces.
* Other small bug fixes.
Version 1.0.2:
* Added support for "darkness" in levels.
* Added support for WVGA.
* Made player status not show on the titlescreen or world map.
* Made golden ants less ambiguous.
* Fixed bug making certain music always play at full volume (iPhone).
* Added option to reverse positions of A and B buttons (iPhone).
* Added support for repeating levels (for arcade modes).
* Pressing jump while in the air pressing against a wall now makes you cling to the wall.
* Made it so you can skip dialogs sequences.
* Fixed lots of z-order issues.
* Fixed bug causing ambient sounds to not work.
* Improved forest background, and made it go upwards infinitely.
* Made hearts heal a full heart, rather than just half.
* Changed tilesets to make water look better.
* Many small bug fixes.
Version 1.0.1 (iPhone only):
* Significantly improved controls, both functionally and graphically (iPhone).
* Fixed auto-saving on iOS4 where multitasking is supported (iPhone).
* Fixed bug where a dialog could repeat forever.
* Fixed crash in world map when you hold down while entering it.
* Fixed fullscreen mode (Mac/Windows).
* Fixed controlpad issues for computers.
* Added music and sound volume controls to pause screen.
* Added customizable controls.
* Added half-hearts.
* Added scons script for compiling.
* Minor level changes.
* Updated music.