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task_list.md

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#Tasks

####DONE

  • [DONE] Two planets (drawn), rendered w/ mouse selection and image change when selected

  • [DONE] Import planet sprites

  • [DONE] Create random planet sizing, give planet a size trait, and adjust selection box accordingly

  • [DONE] Create populations (increase by planet size, so hold a population and max population value) and ensure they max out out

  • [DONE] When selected, support moving ALL planet's population to an adjacent selected planet

  • [DONE] When a planet is selected, on mousing over a nearby planet

  • [DONE] Planet transfer animation

  • [DONE] Extracting all planet selection logic into Selection.rb

  • [DONE] Clean up planet.rb, if required

  • [DONE] Random planet location generator

  • [DONE] Figure out a way to capture what an adjacent planet is -- DONE via row instance variable

  • [DONE] Create new objects for transferring populations (ships), which tranfer from planet to planet and take time to move (would look cool as trailing lines)

  • [DONE] Make sample body using Chipmunk

  • [DONE] Percentage transfer on transfer lanes ####TODO

  • [] If a planet is selected, clicking it should toggle click on/off

  • [] If a planet is selected, clicking a non-transferrable, friendly planet should change selection to that planet

  • [] Create an indicator of some sort for population relative to max (maybe a circumference line) - Could maybe do this with simple triangles? Would look better with arcs or solid circle

  • [] Change fleet animation size depending on population size

  • [] Make fleets not transfer immediately, but still really fast (perhaps halt all growth during this time)

  • [] Import music Have two .ogg files, but this is awesome too: Miracle by Blackmill OR Know You Well (Feat. Laura Hahn) by Michael St Laurent

  • [] Import music toggle

  • [] Start menu w/ start game button button library option: https://github.com/Aerotune/Gosu-Cloudy-Ui

  • [] Support for ending a game, showing total time, and allowing a restart

####Building an AI

  • [] Have to work out some sort of interface to do simple transfers of a percentage from planet x to y
    • Should probably properly protect this w/ permissions to future-proof it a bit
  • [] ...

####Cool additions

  • [] animations: trailing lines behind fleets, add eliptical trajectories to fleets

####Next phase