From 43be6fa5b0f04e18224d6eb503dff2d1ce993e27 Mon Sep 17 00:00:00 2001 From: Malfrador Date: Sun, 27 Oct 2024 02:01:17 +0200 Subject: [PATCH] don't use html tags --- src/content/docs/QuestsXL/actions.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/content/docs/QuestsXL/actions.md b/src/content/docs/QuestsXL/actions.md index b33cb62..4f44a4b 100644 --- a/src/content/docs/QuestsXL/actions.md +++ b/src/content/docs/QuestsXL/actions.md @@ -30,7 +30,7 @@ delay: ``` ## dialogue -Starts playing a dialogue. The dialogue needs to be defined in a separate file in.
If the dialogue is not found, the action will fail on load. +Starts playing a dialogue. The dialogue needs to be defined in a separate file in. If the dialogue is not found, the action will fail on load. ### Parameters: @@ -100,7 +100,7 @@ event_participation: ``` ## give_item -Give an item to the player. The item needs to be defined in the Hephaestus item library.
You can check if an item exists by using `/give` in Minecraft. +Give an item to the player. The item needs to be defined in the Hephaestus item library. You can check if an item exists by using `/give` in Minecraft. ### Parameters: @@ -405,7 +405,7 @@ run_command: ``` ## score -Modifies a score value. The score can be global, player-specific or event-specific.
Scores are a powerful tool to track player progress and can be used in conditions and actions.
For example, you could add 1 to a score called enemy_threat every time a player kills a mob during an event, and if the score reaches a certain value, you could spawn a boss. +Modifies a score value. The score can be global, player-specific or event-specific. Scores are a powerful tool to track player progress and can be used in conditions and actions.For example, you could add 1 to a score called enemy_threat every time a player kills a mob during an event, and if the score reaches a certain value, you could spawn a boss. ### Parameters: @@ -470,7 +470,7 @@ spawn_mob: ``` ## spawner -Currently only triggers a spawner. Spawners can be set-up in Aether.
This will be expanded in the future. +Currently only triggers a spawner. Spawners can be set-up in Aether. This will be expanded in the future. ### Parameters: @@ -488,7 +488,7 @@ spawner: ``` ## stage -Changes the current stage of a quest or event. This is a powerful actin that can be used for branching quests or events.
For example, you could create a dialogue that gives the player a choice, and depending on the choice, you could set a different stage. +Changes the current stage of a quest or event. This is a powerful actin that can be used for branching quests or events. For example, you could create a dialogue that gives the player a choice, and depending on the choice, you could set a different stage. ### Parameters: