diff --git a/src/content/docs/QuestsXL/actions.md b/src/content/docs/QuestsXL/actions.md index 8d4456e..b33cb62 100644 --- a/src/content/docs/QuestsXL/actions.md +++ b/src/content/docs/QuestsXL/actions.md @@ -30,7 +30,7 @@ delay: ``` ## dialogue -Starts playing a dialogue. The dialogue needs to be defined in a separate file in. If the dialogue is not found, the action will fail on load. +Starts playing a dialogue. The dialogue needs to be defined in a separate file in.
If the dialogue is not found, the action will fail on load. ### Parameters: @@ -100,7 +100,7 @@ event_participation: ``` ## give_item -Give an item to the player. The item needs to be defined in the Hephaestus item library. You can check if an item exists by using `/give` in Minecraft. +Give an item to the player. The item needs to be defined in the Hephaestus item library.
You can check if an item exists by using `/give` in Minecraft. ### Parameters: @@ -162,7 +162,7 @@ job_exp: ``` ## message -Sends a message to the player all event participants. +Sends a message to the player or all event participants. ### Parameters: @@ -211,7 +211,7 @@ Pastes a schematic at a location and undoes it after a certain amount of time, o | `time` | The time in ticks after which the schematic will be undone | 60 | false | ```yaml -- 'paste_schematic: location=~0,~0,~0; schematic=example.schematic; time=60' +- 'paste_schematic: x=~5; y=~0; z=0; schematic=example.schematic; time=60' ``` ```yaml @@ -368,7 +368,7 @@ Runs a list of actions as a player. Useful for running actions on all players in |-----------|-------------|---------|----------| | `actions` | The list of actions to execute | | true | | `mode` | The mode in which the action should be run. One of `event_in_range`, `event_participants` or `online` | `online` | false | -| `value` | The value to filter players by. For `event_participants`, this is the minimum participation count. For `event_in_range`, this is the range in blocks *added* to the event range. | 0 | false | +| `value` | The value to filter players by. For `event_participants`, this is the min. participation. For `event_in_range`, this is the range in blocks *added* to the event range. | 0 | false | ```yaml @@ -405,7 +405,7 @@ run_command: ``` ## score -Modifies a score value. The score can be global, player-specific or event-specific. Scores are a powerful tool to track player progress and can be used in conditions and actions.For example, you could add 1 to a score called enemy_threat every time a player kills a mob during an event, and if the score reaches a certain value, you could spawn a boss. +Modifies a score value. The score can be global, player-specific or event-specific.
Scores are a powerful tool to track player progress and can be used in conditions and actions.
For example, you could add 1 to a score called enemy_threat every time a player kills a mob during an event, and if the score reaches a certain value, you could spawn a boss. ### Parameters: @@ -457,7 +457,7 @@ Spawns a mob at a location. | `location` | The location to spawn the mob at. QLocation | | true | ```yaml -- 'spawn_mob: id=example_mob; location: 0, 0, 0' +- 'spawn_mob: id=example_mob; x=5; y=0; z=0;' ``` ```yaml @@ -470,7 +470,7 @@ spawn_mob: ``` ## spawner -Currently only triggers a spawner. Spawners can be set-up in Aether. This will be expanded in the future. +Currently only triggers a spawner. Spawners can be set-up in Aether.
This will be expanded in the future. ### Parameters: @@ -488,7 +488,7 @@ spawner: ``` ## stage -Changes the current stage of a quest or event. This is a powerful actin that can be used for branching quests or events. For example, you could create a dialogue that gives the player a choice, and depending on the choice, you could set a different stage. +Changes the current stage of a quest or event. This is a powerful actin that can be used for branching quests or events.
For example, you could create a dialogue that gives the player a choice, and depending on the choice, you could set a different stage. ### Parameters: @@ -537,7 +537,7 @@ Teleports the player to a location | `target` | The location to teleport the player to | | true | ```yaml -- 'teleport: target=~0, ~1, ~0' # Teleports the player one block up +- 'teleport: x=~0; y=~1; z=~0;' # Teleports the player one block up ``` ```yaml