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SNDINFO
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/**
* Copyright (c) 2017-2022 DRRP-Team
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
ambient/drone1 sounds/DRONE1.ogg
ambient/mach04 sounds/MACH04.ogg
ambient/lopneon2 sounds/LOPNEON2.ogg
misc/alarm sounds/ALARM2.ogg
alarm/alarm1 sounds/ALARM1.ogg
alarm/alarm2 sounds/ALARM2.ogg
alarm/alarm3 sounds/ALARM3.ogg
fire/start sounds/FIRESTRT.ogg
fire/loop1 sounds/FIRELOP1.ogg
fire/loop2 sounds/FIRELOP2.ogg
fire/loop3 sounds/FIRELOP3.ogg
fire/die sounds/FIREDIE.ogg
access/grant1/ru sounds/ACGRA_RU.ogg
access/grant1/en sounds/ACGRA_EN.ogg
access/grant2/ru sounds/ACGRA2_RU.ogg
access/grant2/en sounds/ACGRA2_EN.ogg
access/grantb1 sounds/ACGRAB.ogg
access/grantb2 sounds/ACGRAB2.ogg
access/deny1/ru sounds/ACDEN_RU.ogg
access/deny1/en sounds/ACDEN_EN.ogg
access/deny2/ru sounds/ACDEN2_RU.ogg
access/deny2/en sounds/ACDEN2_EN.ogg
access/orange sounds/ACORAN.ogg
$random access/grantb {
access/grantb1
access/grantb2
}
techno/poweroff sounds/LIGHTSOF.ogg
techno/poweron sounds/LIGHTSON.ogg
voice/reac01/ru sounds/REAC01_RU.ogg
voice/reac01/en sounds/REAC01_EN.ogg
voice/reacon/ru sounds/REACON_RU.ogg
voice/reacon/en sounds/REACON_EN.ogg
voice/hireactemp/ru sounds/HITEMP_RU.ogg
voice/hireactemp/en sounds/HITEMP_EN.ogg
voice/wtf/ru sounds/WTF_RU.ogg
voice/wtf/en sounds/WTF_EN.ogg
voice/god/ru sounds/GOD_RU.ogg
voice/god/en sounds/GOD_EN.ogg
voice/only/ru sounds/ONLY_RU.ogg
voice/only/en sounds/ONLY_EN.ogg
voice/powerback sounds/PWBACK.ogg
voice/powershake/ru sounds/PWSH_RU.ogg
voice/powershake/en sounds/PWSH_EN.ogg
voice/teleport321 sounds/TP.ogg
voice/systemsoff/ru sounds/SYSOFF_RU.ogg
voice/systemsoff/en sounds/SYSOFF_EN.ogg
voice/nofire sounds/NOFIRE.ogg
voice/c2 sounds/C2.ogg
voice/uac/ru sounds/FUCK_RU.ogg
voice/uac/en sounds/FUCK_EN.ogg
voice/laugh sounds/EVMRLAUG.ogg
bet/destroy/ru sounds/BDEST_RU.ogg
bet/destroy/en sounds/BDEST_EN.ogg
bet/made/ru sounds/BMADE_RU.ogg
bet/made/en sounds/BMADE_EN.ogg
bet/earth/ru sounds/BEAR_RU.ogg
bet/earth/en sounds/BEAR_EN.ogg
core/c1/ru sounds/C1_RU.ogg
core/c1/en sounds/C1_EN.ogg
core/c2/ru sounds/C2_RU.ogg
core/c2/en sounds/C2_EN.ogg
core/c3/ru sounds/C3_RU.ogg
core/c3/en sounds/C3_EN.ogg
core/c4/ru sounds/C4_RU.ogg
core/c4/en sounds/C4_EN.ogg
ms/doctor/ru sounds/MSDOC_RU.ogg
ms/doctor/en sounds/MSDOC_EN.ogg
ms/psy/ru sounds/MSPSY_RU.ogg
ms/psy/en sounds/MSPSY_EN.ogg
ms/safe/ru sounds/MSSAFE_RU.ogg
ms/safe/en sounds/MSSAFE_EN.ogg
teleport/tohell sounds/teleport/teleport_to_hell.ogg
teleport/loop sounds/teleport/teleport_loop.ogg
misc/k_pkup sounds/DSKEYUP.ogg
DSPLDETH sounds/DSPLDETH.ogg
DSPLPAIN sounds/DSPLPAIN.ogg
DSPOPAIN sounds/DSPOPAIN.ogg
DSRADIO sounds/DSRADIO.ogg
DSBDCLS sounds/DSBDCLS.ogg
ZBMB1 sounds/ZBMB1.ogg
ZBMB2 sounds/ZBMB2.ogg
DSBLUD03 sounds/DSBLUD03.ogg
ROCK sounds/ROCK.ogg
ICOSCRE sounds/ICOSCRE.ogg
DEPRECATED sounds/DEPRECATED.ogg
SECRETS sounds/SECRETS.ogg
COMPLETE sounds/COMPLETE.ogg
DOGSONG sounds/DOGSONG.ogg
HODSONG sounds/HODSONG.ogg
door/break sounds/DOORHIT.ogg
flashlight/on sounds/FLASHON.ogg
flashlight/off sounds/FLASHOFF.ogg
// === Weapons ===
weapon/gas sounds/GAS.ogg
// weapon/axe/hit sounds/AXEBLOOD.ogg
weapon/axe/miss sounds/AXEMISS.ogg
weapon/axe/block sounds/AXEBLOCK.ogg
weapon/axe/wall sounds/weapons/axe/wall.ogg
weapon/axe/hit1 sounds/weapons/axe/hit1.ogg
weapon/axe/hit2 sounds/weapons/axe/hit2.ogg
weapon/axe/hit3 sounds/weapons/axe/hit3.ogg
weapon/axe/hit4 sounds/weapons/axe/hit4.ogg
weapon/axe/hit5 sounds/weapons/axe/hit5.ogg
weapon/axe/hit6 sounds/weapons/axe/hit6.ogg
$random weapon/axe/hit {
weapon/axe/hit1
weapon/axe/hit2
weapon/axe/hit3
weapon/axe/hit4
weapon/axe/hit5
weapon/axe/hit6
}
weapon/axe/swing1 sounds/weapons/axe/swing1.ogg
weapon/axe/swing2 sounds/weapons/axe/swing2.ogg
weapon/axe/swing3 sounds/weapons/axe/swing3.ogg
$random weapon/axe/swing {
weapon/axe/swing1
weapon/axe/swing2
weapon/axe/swing3
}
weapon/fireext/loop sounds/FIREELOP.ogg
weapon/fireext/stop sounds/FIREESTP.ogg
weapon/fireext/pick sounds/WTF.ogg
// === Player ===
player/taunt sounds/TAUNT.ogg
player/levelup sounds/LEVELUP.ogg
player/lowhp sounds/LOWHP.ogg
// === Beeps ===
beep/1 sounds/beeps/1.ogg
beep/3 sounds/beeps/3.ogg
beep/4 sounds/beeps/4.ogg
beep/5 sounds/beeps/5.ogg
beep/6 sounds/beeps/6.ogg
beep/7 sounds/beeps/7.ogg
beep/8 sounds/beeps/8.ogg
beep/9 sounds/beeps/9.ogg
// === Monsters ===
monsters/cyberdemon/sigh1 CYBRSIGH
monsters/cyberdemon/sigh2 CYBRSIGH2
monsters/cyberdemon/death CYBRDTH
$alias monsters/kronos/see voice/laugh
$alias monsters/kronos/active demon/active
$alias monsters/kronos/meleehit imp/melee
$alias monsters/kronos/meleemiss skeleton/whoosh
$alias monsters/kronos/pain brain/pain
$alias monsters/kronos/death brain/death
monsters/hellhound/see sounds/dogs/DOG1RECO.ogg
monsters/hellhound/pain sounds/dogs/DOG1PAIN.ogg
monsters/hellhound/bite sounds/dogs/DOG1BITE.ogg
monsters/hellhound/death sounds/dogs/DOG1DIE.ogg
monsters/hellhound/bark1 sounds/dogs/DOG1BRK1.ogg
monsters/hellhound/bark2 sounds/dogs/DOG1BRK2.ogg
monsters/hellhound/bark3 sounds/dogs/DOG1BRK3.ogg
$random monsters/hellhound/bark {
monsters/hellhound/bite
monsters/hellhound/bark1
monsters/hellhound/bark2
monsters/hellhound/bark3
}
monsters/cerberus/see sounds/dogs/DOG2RECO.ogg
monsters/cerberus/bark1 sounds/dogs/DOG2BRK1.ogg
monsters/cerberus/bark2 sounds/dogs/DOG2BRK2.ogg
monsters/cerberus/bark3 sounds/dogs/DOG2BRK3.ogg
$random monsters/cerberus/bark {
monsters/cerberus/bark1
monsters/cerberus/bark2
monsters/cerberus/bark3
}
monsters/demonwolf/see sounds/dogs/DOG3RECO.ogg
monsters/demonwolf/jump sounds/dogs/DOG3JUMP.ogg
monsters/demonwolf/land sounds/dogs/DOG3LAND.ogg
monsters/demonwolf/bark1 sounds/dogs/DOG3BRK1.ogg
monsters/demonwolf/bark2 sounds/dogs/DOG3BRK2.ogg
monsters/demonwolf/bark3 sounds/dogs/DOG3BRK3.ogg
$random monsters/demonwolf/bark {
monsters/demonwolf/bark1
monsters/demonwolf/bark2
monsters/demonwolf/bark3
}
// Characters
generic/char/pain1 sounds/death/NAZIPN1.ogg
generic/char/pain2 sounds/death/NAZIPN2.ogg
generic/char/pain3 sounds/death/NAZIPN3.ogg
generic/char/pain4 sounds/death/NAZIPN4.ogg
generic/char/pain5 sounds/death/NAZIPN5.ogg
generic/char/pain6 sounds/death/NAZIPN6.ogg
generic/char/pain7 sounds/death/NAZIPN7.ogg
generic/char/pain8 sounds/death/NAZIPN8.ogg
$random generic/char/pain {
generic/char/pain1
generic/char/pain2
generic/char/pain3
generic/char/pain4
generic/char/pain5
generic/char/pain6
generic/char/pain7
generic/char/pain8
}
generic/char/death1 sounds/death/NAZIDTH1.ogg
generic/char/death2 sounds/death/NAZIDTH2.ogg
generic/char/death3 sounds/death/NAZIDTH3.ogg
generic/char/death4 sounds/death/NAZIDTH4.ogg
generic/char/death5 sounds/death/NAZIDTH5.ogg
generic/char/death6 sounds/death/NAZIDTH6.ogg
generic/char/death7 sounds/death/NAZIDTH7.ogg
generic/char/death8 sounds/death/NAZIDTH8.ogg
generic/char/death9 sounds/death/NAZIDTH9.ogg
generic/char/death10 sounds/death/NAZIDTH10.ogg
generic/char/death11 sounds/death/NAZIDTH11.ogg
$random generic/char/death {
generic/char/death1
generic/char/death2
generic/char/death3
generic/char/death4
generic/char/death5
generic/char/death6
generic/char/death7
generic/char/death8
generic/char/death9
generic/char/death10
generic/char/death11
}
// Misc
generic/expl/barrel1 sounds/explosions/DSBAREX1.ogg
generic/expl/barrel2 sounds/explosions/DSBAREX2.ogg
generic/expl/barrel3 sounds/explosions/DSBAREX3.ogg
generic/expl/barrel4 sounds/explosions/DSBAREX4.ogg
generic/expl/barrel5 sounds/explosions/DSBAREX5.ogg
generic/expl/barrel6 sounds/explosions/DSBAREX6.ogg
generic/expl/barrel7 sounds/explosions/DSBAREX7.ogg
$random generic/expl/barrel {
generic/expl/barrel1
generic/expl/barrel2
generic/expl/barrel3
generic/expl/barrel4
generic/expl/barrel5
generic/expl/barrel6
generic/expl/barrel7
}
generic/expl/explode1 sounds/explosions/EXPLODE1.ogg
generic/expl/explode2 sounds/explosions/EXPLODE2.ogg
$random generic/expl/explode {
generic/expl/explode1
generic/expl/explode2
}
generic/crate/hit1 sounds/crates/hit1.ogg
generic/crate/hit2 sounds/crates/hit2.ogg
generic/crate/hit3 sounds/crates/hit3.ogg
$random generic/crate/hit {
generic/crate/hit1
generic/crate/hit2
generic/crate/hit3
}
Steam/Loop sounds/STEMLOOP.ogg
Steam/Fire sounds/STEMFIRE.ogg
Toilet/Crash sounds/TOILCRASH.ogg
Toilet/Water sounds/TOILWATER.ogg
// === Volume ===
$volume player/taunt 0.4
$volume weapon/gas 0.4
$volume access/grantb1 16.0
$volume access/grantb2 16.0
$volume fire/start 0.5
$volume fire/loop1 0.5
$volume fire/loop2 0.5
$volume fire/loop3 0.5
$volume fire/die 0.5
// === Ambients ===
$ambient 1 drone1 World continuous 0.65
$ambient 5 ambient/mach04 World continuous 0.45
$ambient 4 ambient/mach04 Point continuous 0.45
$ambient 6 ambient/lopneon2 Point 3.0 continuous 0.1
// === Unlimiting ===
$Limit SFX/FireStart 0
$Limit SFX/FireLoop 0
$Limit SFX/FireDie 0
$Limit generic/expl/explode 0
$Limit generic/expl/explode1 0
$Limit generic/expl/explode2 0
$Limit generic/expl/barrel 0
$Limit generic/expl/barrel1 0
$Limit generic/expl/barrel2 0
$Limit generic/expl/barrel3 0
$Limit generic/expl/barrel4 0
$Limit generic/expl/barrel5 0
$Limit generic/expl/barrel6 0
$Limit generic/expl/barrel7 0
$Limit ROCK 0
$Limit misc/teleport 1