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speech_warbucks_old.lua
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speech_warbucks_old.lua
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return {
ACTIONFAIL =
{
REPAIRBOAT =
{
GENERIC = "It's in tip-top shape already.",
},
SHAVE =
{
AWAKEBEEFALO = "I'd likely have better luck when it's more lethargic.",
GENERIC = "Not possible, I'm afraid.",
NOBITS = "I'm afraid there's nothing left.",
},
WRITE =
{
GENERIC = "I'll not scribble a word on that!",
},
RUMMAGE =
{
GENERIC = "Harrumph. I'm not doing that.",
},
COOK =
{
GENERIC = "Mastery of the culinary arts occasionally eludes me.",
TOOFAR = "Perhaps if I'm a bit closer...",
},
STORE =
{
GENERIC = "No more room, I'm afraid.",
NOTALLOWED = "It's not the proper place for that.",
},
CHANGEIN =
{
GENERIC = "I'd rather not.",
BURNING = "Quite a roaring fire, that.",
},
GIVE =
{
DEAD = "A bit too late for gifts, I'm afraid.",
SLEEPING = "Perhaps when they're awake.",
BUSY = "Seems a bit preoccupied just now.",
},
TEACH =
{
KNOWN = "Haw! I learned that when I was but a school boy.",
CANTLEARN = "Harrumph! Probably not worth knowing.",
},
},
ACTIONFAIL_GENERIC = "It seems I'm not able.",
ANNOUNCE_MAGIC_FAIL = "Blasted magic!",
ANNOUNCE_ADVENTUREFAIL = "You have bested me, sir!",
ANNOUNCE_BOOMERANG = "Egad! It's a boomerang.",
ANNOUNCE_CHARLIE = "Hummph? What's that?",
ANNOUNCE_CHARLIE_ATTACK = "Huzzah! Show yourself!",
ANNOUNCE_COLD = "A tad chilly out, don't you think?",
ANNOUNCE_HOT = "This heat is sweltering.",
ANNOUNCE_DUSK = "I say, I'd best set up camp.",
ANNOUNCE_WORMS = "A creature from the depths!",
ANNOUNCE_EAT =
{
GENERIC = "Exquisite!",
PAINFUL = "I'd best avoid that in the future.",
SPOILED = "Horrid!",
STALE = "Not the most savory meal.",
INVALID = "One must keep standards, even in the wild.",
YUCKY = "I say, that simply will not do.",
},
ANNOUNCE_NOSLEEPONFIRE = "Now is not the time for slumber.",
ANNOUNCE_NODANGERSIESTA = "Danger is afoot, this is no time to doze off!",
ANNOUNCE_NONIGHTSIESTA = "Not the time for it.",
ANNOUNCE_NONIGHTSIESTA_CAVE = "I demand better accommodations than this!",
ANNOUNCE_NOHUNGERSIESTA = "I'll rest after a good meal.'",
ANNOUNCE_SHELTER = "Ah. The tree cover provides some respite.",
ANNOUNCE_BURNT = "I say! That's a tad singed.",
ANNOUNCE_TOOL_SLIP = "Well, that got away from me.",
ANNOUNCE_DAMP = "It's quite sodden.",
ANNOUNCE_WET = "A touch drizzly today.",
ANNOUNCE_WETTER = "Quite the downpour...",
ANNOUNCE_SOAKED = "I'm drenched!",
ANNOUNCE_HOUNDS = "There are beasts lurking...",
ANNOUNCE_HUNGRY = "I'm feeling rather peckish.",
ANNOUNCE_HUNT_BEAST_NEARBY = "Egads! Rather large beasts are lurking.",
ANNOUNCE_HUNT_LOST_TRAIL = "Zounds! I've lost the trail.",
ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "Blimey, the trail is lost.",
ANNOUNCE_ACCOMPLISHMENT= "An amusement of some sort.",
ANNOUNCE_ACCOMPLISHMENT_DONE = "A feat sure to make the annals of the Gentleman's Club!",
ANNOUNCE_PECKED = "I say, old chap, you insult me!",
ANNOUNCE_TORCH_OUT = "My blasted torch went out!",
ANNOUNCE_FAN_OUT = "I do believe the blasted thing is broken.",
ANNOUNCE_COMPASS_OUT = "A bit of shoddy workmanship there.",
ANNOUNCE_WORMHOLE = "A bit of unpleasantness.",
ANNOUNCE_TRAP_WENT_OFF = "Huzzah! A trap has sprung!",
ANNOUNCE_CRAFTING_FAIL = "Bah! What could I be missing...?",
ANNOUNCE_QUAKE = "A slight tremblor.",
ANNOUNCE_NODANGERSLEEP = "Bah! No time for sleep. I need my wits about me.",
ANNOUNCE_NOHUNGERSLEEP = "I'll sleep after a proper meal.",
ANNOUNCE_FREEDOM = "Unfettered at last!",
ANNOUNCE_RESEARCH = "Nothing like an education to keep the mind sharp.",
ANNOUNCE_NO_TRAP = "That was rather too easy.",
ANNOUNCE_HIGHRESEARCH = "That was an education.",
ANNOUNCE_THORNS = "Egad! That smarts!",
ANNOUNCE_NODAYSLEEP_CAVE = "Neither the time nor the place for sleep.",
ANNOUNCE_BEES = "The bees are stirring.",
ANNOUNCE_KNOCKEDOUT = "I say! I was rather taken by surprise!",
ANNOUNCE_LOWRESEARCH = "Not much to be learned from that, I'm afraid.",
ANNOUNCE_DEERCLOPS = "I say! That fellow looks irate!",
ANNOUNCE_MOSQUITOS = "Bah! There are mosquitos about.",
ANNOUNCE_NODAYSLEEP = "Plenty of time for sleep tonight.",
ANNOUNCE_INSUFFICIENTFERTILIZER = "Bah! I'm afraid it requires more manure.",
ANNOUNCE_CANFIX = "\nShould be easy enough to repair.",
ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Egads! That was close.",
ANNOUNCE_VOLCANO_ERUPT = "Well there's a bit of excitement!",
ANNOUNCE_TREASURE = "I say! There's treasure to be hunted!",
ANNOUNCE_CRAB_ESCAPE = "The quarry has escaped!",
ANNOUNCE_SHARX = "I don't like the looks of that dorsal fin.",
ANNOUNCE_MORETREASURE = "I say! More treasure!",
ANNOUNCE_OTHER_WORLD_TREASURE = "Bah! I cannot reach these ancient treasures!",
ANNOUNCE_OTHER_WORLD_PLANT = "I'm afraid that will not grow here.",
ANNOUNCE_MAPWRAP_WARN = "The fog is rather thick today.",
ANNOUNCE_MAPWRAP_LOSECONTROL = "I seem to have gotten lost.",
ANNOUNCE_MAPWRAP_RETURN = "At last the fog has lifted. But where am I now?",
ANNOUNCE_MESSAGEBOTTLE =
{
"I seem to have forgotten my reading glasses.",
},
ANNOUNCE_BOAT_DAMAGED = "Gadzooks! I'm taking on water!",
ANNOUNCE_BOAT_SINKING = "Well this is a predicament...",
ANNOUNCE_BOAT_SINKING_IMMINENT = "The end is nigh!",
ANNOUNCE_ENTER_DARK = "Blasted dark! I can't see!",
ANNOUNCE_ENTER_LIGHT = "Rather more pleasant in the light.",
ANNOUNCE_INV_FULL = "I'm afraid I can't carry a single thing more.",
ANNOUNCE_TRAWL_FULL = "The trawl is full of treasure.",
ANNOUNCE_UNIMPLEMENTED = "Not a bit of good can come from that!",
ANNOUNCE_WAVE_BOOST = "That was a bit of luck.",
ANNOUNCE_WHALE_HUNT_BEAST_NEARBY = "A leviathan lurks nearby.",
ANNOUNCE_WHALE_HUNT_LOST_TRAIL = "Bah! I've lost the trail!",
ANNOUNCE_WHALE_HUNT_LOST_TRAIL_SPRING = "Blasted waves! The trail is lost!",
--PORKLAND
ANNOUCE_UNDERLEAFCANOPY = "I say, it's quite dark under this canopy.",
ANNOUCE_ALARMOVER = "Well that sorted itself out, didn't it.",
ANNOUCE_BATS = "Flying beasts! I've no quarrel with you!",
ANNOUCE_OTHERWORLD_DEED = "I say! This is not local real estate.",
ANNOUNCE_TOOLCORRODED = "Bah! The integrity of this tool has been eroded!",
ANNOUNCE_TURFTOOHARD = "Rather willful bit of ground!",
ANNOUNCE_GAS_DAMAGE = "Koff! Koff! Harrumph!",
ANNOUNCE_SNEEZE = "Ah...CHOO!",
ANNOUNCE_HAYFEVER = "Bah! I'm rather congested.",
ANNOUNCE_HAYFEVER_OFF = "Huzzah! My sinuses have cleared!",
ANNOUNCE_PICKPOOP = {"Quite!","I say!","Oathsome bit of business!"},
ANNOUNCE_TOO_HUMID = {"This %s is rather stuffy.","This %s is sweltering."},
ANNOUNCE_DEHUMID = {"Relief, at last!", "Rather glad that's over.", "Zounds! A bit of respite."},
ANNOUNCE_PUGALISK_INVULNERABLE = {"That hide is too thick!", "Nary a crack!", "Bah! What am I doing wrong?"},
ANNOUNCE_MYSTERY_FOUND = "There's definitely something here.",
ANNOUNCE_MYSTERY_NOREWARD = "Harrumph. I don't see anything.",
BATTLECRY =
{
GENERIC = "Huzzah! To arms!",
PIG = "I shall defend my honour!",
PREY = "I shall eat well tonight!",
SPIDER = "Prepare to meet your doom!",
SPIDER_WARRIOR = "For King and Country!",
},
COMBAT_QUIT =
{
GENERIC = "I'll live to fight another day!",
PIG = "Rather prefer to keep my skin!",
PREY = "I grant you one more day of life.",
SPIDER = "Rather more interested in survival, thank you!",
SPIDER_WARRIOR = "Run away! Run away!",
},
DESCRIBE =
{
BIGFISHINGROD = "This will catch a 'wopper'.",
DEVTOOL = "I say!",
DEVTOOL_NODEV = "That's a bit of business.",
HOUNDFIRE = "Huzzah! I've seen those beasts portrayed in ruins.",
INVENTORYGRAVE = "Poor fellow.",
INVENTORYMOUND = "Poor fellow.",
MANDRAKE_COOKED = "I say, I finally have a bit of peace and quiet.",
ROCK = "Ah! Nothing like a bit of geology to soothe the soul.",
SLURPERPELT = "The ancients most certainly made use of such things.",
TREECLUMP = "I'm afraid the way is blocked.",
TURF_DESERTDIRT = "A bit of dirt, I believe.",
TURF_FUNGUS_GREEN = "A bit of fungus, I believe.",
TURF_FUNGUS_RED = "A bit of fungus, I believe.",
TURF_SWAMP = "A bit of swamp, I believe.",
WATERMELON_SEEDS = "Watermelon would make a fine treat.",
WORMHOLE_LIMITED = "I say, it looks a little under the weather.",
GLOMMER = "I say, old chap, what do you want?",
GLOMMERFLOWER =
{
GENERIC = "The smell has a bit of an after taste to it.",
DEAD = "The smell isn't nearly as unpleasant now.",
},
GLOMMERWINGS = "I rather miss that beast.",
GLOMMERFUEL = "A bit of messy business.",
BELL = "Ah, the ringing of the bells.",
MOOSE_NESTING_GROUND = "Sniff, sniff. Smells like a nesting ground.",
STATUEGLOMMER =
{
GENERIC = "A fascinating shrine to a flying beast.",
EMPTY = "Oh phooey, it's been cleaned out.",
},
WEBBERSKULL = "Alas, poor... Yorick?",
MOLE =
{
HELD = "Huzzah! I've caught it.",
UNDERGROUND = "I believe a beast is hiding under there.",
ABOVEGROUND = "You little rascal...",
},
MOLEHILL = "Aha! I've found its home.",
MOLEHAT = "Huzzah! Rather makes it easier to explore ruins in the dark!",
NIGHTSTICK = "Rather intriguing technology!",
RABBITHOUSE=
{
GENERIC = "I say! What fantastic society built that!",
BURNT = "Pity. I should've liked to study that more.",
},
TURF_DECIDUOUS = "A bit of evergreen, I believe.",
TURF_SANDY = "A bit of sand, I believe.",
TURF_BADLANDS = "A bit of ground, I believe.",
BEARGER = "I say! You're a big fellow.",
BEARGERVEST = "Quite snug in this!",
ICEPACK = "This will come in handy.",
MOONROCKNUGGET = "I say! A rather intriguing bit of geology!",
ROCK_MOON = "If I'm not mistaken, that's a bit of the moon!",
BEARGER_FUR = "And what does one do with this?",
FURTUFT = "A bit of lint!",
BIGFOOT = "I say! That's alarming!",
BONESHARD = "I prefer to study whole bones.",
BUZZARD = "Ah! A carrion bird!",
CACTUS =
{
GENERIC = "I say, it's a bit prickly.",
PICKED = "Put up a bit of a fight, by golly.",
},
CACTUS_MEAT_COOKED = "A fair meal, but one can do better.",
CACTUS_MEAT = "It will need to be properly prepared, of course.",
CACTUS_FLOWER = "I say! This would be exquisite in a salad.",
COLDFIRE =
{
EMBERS = "I say, it needs some stoking.",
GENERIC = "A rather remarkable fire.",
HIGH = "That's a roaring fire.",
LOW = "It would behoove me to add some fuel.",
NORMAL = "Rather pleasant cool fire.",
OUT = "Blast! It's gone out.",
},
CATCOON = "I'm rather wary of those creatures.",
CATCOONDEN =
{
GENERIC = "Fascinating! It's the home of those cat fellows.",
EMPTY = "It's empty. Pity.",
},
CATCOONHAT = "I say! It's a capital cat cap!",
COONTAIL = "A fine memento of the hunt.",
COOKPOT =
{
COOKING_LONG = "Patience is a virtue.",
COOKING_SHORT = "I shall be enjoying a fine meal promptly.",
DONE = "I say! That was well worth the effort.",
EMPTY = "I could do a bit of cooking with this.",
BURNT = "Oh bother.",
},
EYEBRELLAHAT = "This is certainly high fashion.",
ARMORDRAGONFLY = "I say! What ancient societies used this?",
DRAGON_SCALES = "Quite iridescent.",
DRAGONFLYCHEST = "I say, that should protect the treasures from flames.",
DECIDUOUSTREE =
{
BURNING = "It's ablaze!",
BURNT = "Well. That's a bit of business.",
CHOPPED = "One can learn alot from that by studying the rings.",
GENERIC = "I do believe that's a tree.",
POISON = "I say! That tree has acquired an eyeball!",
},
ACORN_COOKED = "Ah, a cooked snack.",
BIRCHNUTDRAKE = "I say! That vegetation is mobile!",
FARMPLOT =
{
GENERIC = "One can learn a lot by studying agriculture.",
GROWING = "Cultivating rather nicely.",
NEEDSFERTILIZER = "It could do with a bit of manure.",
BURNT = "A shame, really.",
},
COLDFIREPIT =
{
EMBERS = "I really should attend to that.",
GENERIC = "Fascinating bit of science.",
HIGH = "It's rather exuberant.",
LOW = "It could do with some stoking.",
NORMAL = "Ah...A nice brisk, breezy fire.",
OUT = "Aha! A place for a cold fire.",
},
FIRESUPPRESSOR =
{
ON = "I say, it's an automated fire brigade!",
OFF = "It appears it has been turned off.",
LOWFUEL = "I believe it is running low on fuel.",
},
ICEHAT = "Quite useful for the heat.",
LIGHTNINGGOAT =
{
GENERIC = "I say! I do like those horns.",
CHARGED = "Huzzah! A buzzing young buck!",
},
LIGHTNINGGOATHORN = "Rather electrifying!",
GOATMILK = "Invigorating!",
MEATRACK =
{
DONE = "At last, some civilized food.",
DRYING = "It's drying nicely.",
DRYINGINRAIN = "This rain rather complicates the drying process.",
GENERIC = "One can get some decent food with that.",
BURNT = "A pity...",
},
MERMHEAD =
{
GENERIC = "Bah! Signs of a savage society.",
BURNT = "I can't say I'm bothered by that.",
},
MERMHOUSE =
{
GENERIC = "I should like to study this society.",
BURNT = "A pity. Now I cannot study it.",
},
FLOWERSALAD = "Nothing like a salad to invigorate ones soul.",
ICECREAM = "I say, this is a bit of a treat.",
WATERMELONICLE = "A fine saccharine delicacy.",
TRAILMIX = "Good for the constitution.",
HOTCHILI = "Ho ho! That is quite piquant!",
GUACAMOLE = "A tad zesty.",
MOOSE = "Huzzah! A rare quarry.",
MOOSEEGG = "That is an egg of elephantine proportions.",
MOSSLING = "Quite charming!",
FEATHERFAN = "Ah... this will keep out the heat.",
TROPICALFAN = "Ah... this will keep out the heat.",
GOOSE_FEATHER = "A meager trophy.",
STAFF_TORNADO = "I say, this has a bit of bluster!",
PIGHEAD =
{
GENERIC = "It appears there are warring societies here.",
BURNT = "Bah! Completely unneccessary carnage!",
},
PIGHOUSE =
{
FULL = "I say! These pigs are quite civilized!",
GENERIC = "Crude, but rather functional.",
LIGHTSOUT = "They've turned in for the night.",
BURNT = "A pity it can't be studied now.",
},
FERTILIZER = "Harrumph. Odious bit of business...",
RAINOMETER =
{
GENERIC = "A barometer of sorts.",
BURNT = "I'm afraid it's malfunctioned.",
},
RAINCOAT = "Ah, a nice Mackintosh for the rain.",
RAINHAT = "A necessary accessory.",
RESEARCHLAB =
{
GENERIC = "It's prudent to broaden one's horizons.",
BURNT = "A setback, to be sure.",
},
RESEARCHLAB2 =
{
GENERIC = "I've dabbled in a bit of alchemy from time to time.",
BURNT = "Atrocious!",
},
RESEARCHLAB3 =
{
GENERIC = "I say, this seems rather macabre.",
BURNT = "Pity...",
},
RESEARCHLAB4 =
{
GENERIC = "I'm not above learning some of the dark arts.",
BURNT = "A shame, really.",
},
RESURRECTIONSTATUE =
{
GENERIC = "Rather reassuring that.",
BURNT = "Oh bother.",
},
ROCK_ICE =
{
GENERIC = "A piece of frozen water.",
MELTED = "Just water now.",
},
ROCK_ICE_MELTED = "Just water now.",
ICE = "Should come in handy in the summer months.",
REFLECTIVEVEST = "Keeps the heat away rather nicely.",
HAWAIIANSHIRT = "Not my usual fashion, but the fabric is quite breathable.",
TENT =
{
GENERIC = "Rather crude, but it'll have to do.",
BURNT = "I say! Where shall I sleep now?",
},
SIESTAHUT =
{
GENERIC = "A bit of respite from the heat.",
BURNT = "Rather ruins my naptime.",
},
TRANSISTOR = "A curious contraption.",
TREASURECHEST =
{
GENERIC = "A place for all my accumulated wealth.",
BURNT = "Rather poorly made.",
},
TUMBLEWEED = "One never knows what one may find searching diaspore.",
GRASS_UMBRELLA = "A tasteful way to keep out the elements.",
PALMLEAF_UMBRELLA = "I say, this makes for a bit of cover.",
UNIMPLEMENTED = "It's all but complete.",
WALL_HAY =
{
GENERIC = "Rather crude, but it'll have to do I'm afraid.",
BURNT = "That came as little surprise.",
},
WALL_WOOD =
{
GENERIC = "A wall of reasonable strength.",
BURNT = "I suppose wood does burn.",
},
WARG = "I say! He looks rather angry!",
WATERMELON = "Quite enticing. But would be better cooked.",
WATERMELON_COOKED = "Ahh... a delightful treat.",
WATERMELONHAT = "Rather makes for a fetching hat.",
WINTEROMETER =
{
GENERIC = "Quite a clever way to tell the climate.",
BURNT = "A shame.",
},
HOME = "Hearth and home.",
HOMESIGN =
{
GENERIC = "Ah! Civilization.",
UNWRITTEN = "Odd. There's nothing written here.",
BURNT = "Met a bit of bad luck, it seems.",
},
BEEBOX =
{
READY = "I say, the honey is ready to harvest.",
FULLHONEY = "I say, the honey is ready to harvest!",
GENERIC = "Ah, the elixir of life.",
NOHONEY = "I'm afraid it's not ready yet.",
SOMEHONEY = "It's best to leave it a touch longer.",
BURNT = "Rather too good a job of smoking those bees out!",
},
LIVINGTREE = "I say! One might think that tree had a mouth.",
ICESTAFF = "A rather chilling weapon. Haw haw!",
WORMLIGHT = "I say, this is a curious piece of fruit.",
WORMLIGHT_LESSER = "Rather coarse.",
WORM =
{
PLANT = "I believe it's just a plant.",
DIRT = "Rather odd...",
WORM = "That was rather unexpected!",
},
WORMLIGHT_PLANT = "What an extraordinary plant!",
EEL = "A slippery fish.",
EEL_COOKED = "Tolerable, but not exquisite.",
UNAGI = "I say! Rather enjoyable when prepared this way.",
EYETURRET = "I say! It's rather ancient technology.",
EYETURRET_ITEM = "I should like to study this while it's working.",
MINOTAURHORN = "A horn from that rather savage beast.",
MINOTAURCHEST = "One hopes the treasure within is as ornate.",
THULECITE_PIECES = "Huzzah! These look quite intriguing!",
POND = "One wonders what lies within its depths.",
POND_ALGAE = "Rather useless plant matter.",
GREENSTAFF = "I say! This makes dismantling objects quite a bit easier.",
POTTEDFERN = "A fine decoration.",
BOOK_BIRDS = "A choice publication for the Avian Society.",
BOOK_TENTACLES = "A book of horrors.",
BOOK_GARDENING = "I say, this book is growing on me.",
BOOK_BRIMSTONE = "Quite fatalistic.",
BOOK_SLEEP = "Quite a tiresome tome.",
LUCY = "A handsome axe!",
BALLOONS_EMPTY = "Rather too small to use as a dirigible.",
SPEAR_WATHGRITHR = "Nicely crafted! Though clearly not ancient.",
WAXWELLJOURNAL = "Ghastly!",
ABIGAIL_FLOWER =
{
GENERIC = "Quite charming.",
LONG = "I should like a lapel to put this in.",
MEDIUM = "Bbruugh... I've got a touch of the willies",
SOON = "My word!",
HAUNTED_POCKET = "I say, I'm in a bit of a dither.",
HAUNTED_GROUND = "There are some things one should not mess with.",
},
THULECITE = "Quite magnificent! A capital find!",
ARMORRUINS = "I say! This armor is quite dapper.",
RUINS_BAT = "I'm quite fond of this weapon!",
RUINSHAT = "Huzzah! A head piece made of artifacts.",
NIGHTMARE_TIMEPIECE = --Keeps track of the nightmare cycle
{
CALM = "All is well.", --Calm phase
WARN = "It seems something is afoot.", --Before nightmare
WAXING = "I'm afraid there's been an upsurge in ghastliness.", --Nightmare Phase first 33%
STEADY = "I believe we've hit the apex.", --Nightmare 33% - 66%
WANING = "Thank goodness the horrors are waning.", --Nightmare 66% +
DAWN = "My word that was onerous.", --After nightmare
NOMAGIC = "It seems there is a problem.", --Place with no nightmare cycle.
},
BISHOP_NIGHTMARE = "A ghoulish game piece!",
ROOK_NIGHTMARE = "A ghastly turret!",
KNIGHT_NIGHTMARE = "Quite a knightmare!",
MINOTAUR = "I say! He rather doesn't want me to be here!", --Monster in labyrinth
SPIDER_DROPPER = "An abseiling arachnid!", --White spider that comes from the roof
NIGHTMARELIGHT = "Vibrantly unsettling.", --Lights that activate during nightmare.
GREENGEM = "Huzzah! A jade jackpot!",
RELIC = "Ah yes! Think of the history it will reveal!", --Fixed relic
RUINS_RUBBLE = "Bah! One cannot properly study it like this!", --Broken relic
MULTITOOL_AXE_PICKAXE = "Rather clever!", --Works as axe and pickaxe
ORANGESTAFF = "This certainly saves on traveling time.", --Teleports player.
YELLOWAMULET = "I feel invigorated!", --Emits light, player walks faster.
GREENAMULET = "I say! This is rather economical.", --Reduce cost of crafting
SLURPER = "Rather parasitic.",
SLURPER_PELT = "I say! A pelt could be quite useful!",
ARMORSLURPER = "Wearing hunted animals makes one feel quite viril!",
ORANGEAMULET = "Gathers items without the bothersome act of bending down.",
YELLOWSTAFF = "Illuminating!",
YELLOWGEM = "Looks like a bit of amber.",
ORANGEGEM = "I say! This gem appears quite valuable.",
PALMTREE =
{
BURNING = "I've always enjoyed a roaring fire.",
BURNT = "I say, is there no one around to clean this mess?",
CHOPPED = "That tree has been hunted already.",
GENERIC = "A rather equtorial tree.",
},
TELEBASE =
{
VALID = "Riveting.",
GEMS = "It's missing something...",
},
GEMSOCKET =
{
VALID = "Quite a clever device.",
GEMS = "Empty, I'm afraid.",
},
STAFFLIGHT = "An illuminating artifact!",
LIGHTER = "A rather clever way to start a fire!",
ANCIENT_ALTAR =
{
WORKING = "A superb monument from a savage civilization.",
BROKEN = "Only half formed. I should like to see it whole.",
},
ANCIENT_ALTAR_BROKEN = "Only half formed, I'm afraid.",
ANCIENT_STATUE = "A pity it doesn't put up much of a fight.",
LICHEN = "Rather prefer these cooked.",
CUTLICHEN = "I shan't eat it by itself. But it'll do as a garnish.",
CAVE_BANANA = "I'll not eat it straight from the tree like that.",
CAVE_BANANA_COOKED = "I do enojy a nice cooked banana.",
CAVE_BANANA_BURNT = "I say, that's rather gauche!",
CAVE_BANANA_TREE = "Curious how these can grow down here...",
ROCKY = "I say! He seems craggy!",
BLUEAMULET = "Quite the chilling find!",
PURPLEAMULET = "I'm quite mad about this gem!",
TELESTAFF = "Rather adventuresome tool.",
MINERHAT = "Quite useful in the dark.",
MONKEY = "I say, throwing poop is rather uncivilized!",
MONKEYBARREL = "It smells rather like those barbaric creatures.",
HOUNDSTOOTH= "The artifact of a rather intimidating creature.",
ARMORSNURTLESHELL= "Quite durable!",
BAT= "I say! They'll drive one batty!",
BATBAT = "A rather macabre hunting weapon.",
BATWING= "Ghastly!",
BATWING_COOKED= "Rather gamey.",
BEDROLL_FURRY= "Huzzah! The means to a good night's sleep!",
BUNNYMAN= "I say! It's an upright cuniculus!",
FLOWER_CAVE= "A rather luminous flower.",
FLOWER_CAVE_DOUBLE= "A rather luminous flower.",
FLOWER_CAVE_TRIPLE= "A rather luminous flower.",
GUANO= "My word!",
LANTERN= "Finally, a civilized way to carry light.",
LIGHTBULB= "Rather enlightening, but I shant eat that raw.",
MANRABBIT_TAIL= "A gluteal artifact.",
MUSHTREE_TALL=
{
GENERIC = "A towering fungal atrocity.",
BLOOM = "It blooms rather spore-atically. Haw haw!",
},
MUSHTREE_MEDIUM=
{
GENERIC = "A flourishing fugus.",
BLOOM = "Oh dear. I hope it's not spreading blight.",
},
MUSHTREE_SMALL=
{
GENERIC = "A tiny tree of toxin.",
BLOOM = "Rather deranged.",
},
MUSHTREE_TALL_WEBBED = "Quite a quagmire of a tree.",
SPORE_TALL = "An indigo spore.",
SPORE_MEDIUM = "An aquamarine spore.",
SPORE_SMALL = "A fuchsia spore.",
SPORE_TALL_INV = "No doubt it's worth something.",
SPORE_MEDIUM_INV = "No doubt it's worth something.",
SPORE_SMALL_INV = "No doubt it's worth something.",
MUSHTREE_TALL="A towering fungal atrocity.",
MUSHTREE_MEDIUM="A flourishing fungus.",
MUSHTREE_SMALL="A tiny tree of toxin.",
SLURTLE="Curious, it's shell is an ancient helm!",
SLURTLE_SHELLPIECES="Bother! It shattered.",
SLURTLEHAT="I feel rather Grecian.",
SLURTLEHOLE="Rather dingy in there.",
SLURTLESLIME="Glutinous and illuminating.",
SNURTLE="A well armoured source of slime.",
SPIDER_HIDER="Shy little fellow.",
SPIDER_SPITTER="I say! That's rather rude!",
SPIDERHOLE="Aha! I have discovered a spider den.",
STALAGMITE="No doubt the Geological Society would find that interesting.",
STALAGMITE_FULL="No doubt the Geological Society would find that interesting.",
STALAGMITE_LOW="No doubt the Geological Society would find that interesting.",
STALAGMITE_MED="No doubt the Geological Society would find that interesting.",
STALAGMITE_TALL="Rather solid.",
STALAGMITE_TALL_FULL="Rather solid.",
STALAGMITE_TALL_LOW="Rather solid.",
STALAGMITE_TALL_MED="Rather solid.",
TURF_CARPETFLOOR = "Quite refined.",
TURF_CHECKERFLOOR = "With enough of these I could play a round of chess.",
TURF_DIRT = "Uncultivated.",
TURF_FOREST = "Luxuriant, but overrun.",
TURF_GRASS = "Rustic.",
TURF_MARSH = "Bah! It's unsophisticated.",
TURF_ROAD = "I applaud the attempt at sophistication.",
TURF_ROCKY = "Rather rough around the edges.",
TURF_SAVANNA = "A touch dry.",
TURF_WOODFLOOR = "Has a tad of sophistication.",
TURF_DRAGONFLY = "I say! this looks incombustible!",
TURF_CAVE="Rather dank.",
TURF_FUNGUS="A touch of mildew in this.",
TURF_SINKHOLE="Rather unsophisticated.",
TURF_UNDERROCK="Rustic.",
TURF_MUD="Quite unsophisticated.",
TURKEYDINNER = "I should like this with some figgy pudding.",
TWIGS = "I'm sure I can find a use for these.",
POWCAKE = "Bah! It's barely fit for an animal!",
CAVE_ENTRANCE =
{
GENERIC="Huzzah! It leads somewhere!",
OPEN = "Plenty of discoveries in there, I should think.",
},
CAVE_EXIT = "I say, that looks like a way out.",
CAVE_ENTRANCE = "I say, that must lead somewhere.",
CAVE_ENTRANCE_RUINS = "I say, that must lead somewhere.",
CAVE_ENTRANCE_OPEN =
{
GENERIC = "I say, that must lead somewhere.",
OPEN = "Plenty of discoveries in there, I should think.",
},
CAVE_EXIT =
{
GENERIC = "It appears to be a way out.",
OPEN = "Shall I?",
},
MAXWELLPHONOGRAPH = "I prefer a robust military march.",
PIGGUARD = "I say, old chap! What are you guarding?",
BOOMERANG = "The artifact of a hunting civilization, no doubt.",
ADVENTURE_PORTAL = "Always up for a bit of adventure.",
AMULET = "Huzzah! Looks rather invulnerable!",
ANIMAL_TRACK = "Aha! I've got the trail.",
ARMORGRASS = "Barely adequate protection but it will have to do.",
ARMORMARBLE = "Rather burdensome but quite dependable.",
ARMORWOOD = "A commendable attempt at protection.",
ARMOR_SANITY = "Rather durable, yet there's something unsound about it.",
ASH =
{
GENERIC = "Rather ashen.",
REMAINS_GLOMMERFLOWER = "A pity. I should've liked to study that.",
REMAINS_EYE_BONE = "The artifact of a captivating bone.",
REMAINS_THINGIE = "Bah! There's nothing left to study!",
},
AXE = "A tool favoured by many ancient societies.",
BABYBEEFALO =
{
GENERIC = "Rather captivating.",
SLEEPING = "Lethargic.",
},
BACKPACK = "A satchel to put one's treasures in.",
BACONEGGS = "Eggs and a rasher of bacon does improve ones constitution.",
BANDAGE = "For dressing ones wounds.",
BASALT = "Rather impervious, I'm afraid.",
BEARDHAIR = "I say, this is boorish!",
BEDROLL_STRAW = "A far cry from my usual sleeping arrangements.",
BEE =
{
GENERIC = "They're rather busy!",
HELD = "Its humming is rather tedious.",
},
BEEFALO =
{
FOLLOWER = "I seem to have picked up a straggler.",
GENERIC = "I say, that is quite the hide!",
NAKED = "Haw haw! It's quite amusing shaved like that.",
SLEEPING = "Lethargic.",
},
BEEFALOHAT = "One feels rather ungulate in this.",
BEEFALOWOOL = "A souvenir.",
BEEHIVE = "Rather bustling.",
BEEMINE = "Warfare which adopts to the materials at one's disposal.",
BEEMINE_MAXWELL = "It's emitting a buzzing sound.",
BEEHAT = "Beekeeping is a fine hobby to invest ones time in.",
BERRIES = "Rather elementary. But perhaps one can add them to a recipe.",
BERRIES_COOKED = "A touch better than eating them raw.",
BERRYBUSH =
{
BARREN = "Quite fruitless at the moment.",
WITHERED = "Rather unfit for the weather, I'm afraid.",
GENERIC = "A common berry bush.",
PICKED = "It's been relieved of its fruit.",
},
BIRDCAGE =
{
GENERIC = "Rather ornate cage.",
OCCUPIED = "Domestication has its uses.",
SLEEPING = "I say, he's a lackadaisical fellow!",
HUNGRY = "Feeding these creatures is getting rather tedious.",
STARVING = "It's malnourished, I'm afraid.",
DEAD = "Bother! Not even worth examining.",
SKELETON = "I'm afraid it's dead.",
},
BIRDTRAP = "Rather efficient.",
BIRD_EGG = "I do enjoy a good egg for breakfast.",
BIRD_EGG_COOKED = "A competent meal.",
BISHOP = "I say, a chess match does sound like jolly good fun.",
BISHOP_CHARGE_HIT = "Bad bishop!",
BLOWDART_FIRE = "Ignites a bit of excitement!",
BLOWDART_SLEEP = "Rather tiresome!",
BLOWDART_PIPE = "Used in ancient warfare.",
BLUEGEM = "Chilling beauty.",
BLUEPRINT = "This shall be put to good use.",
BELL_BLUEPRINT = "I say, this looks rather deadly!",
BLUE_CAP = "Experimenting with fungus is rather audacious.",
BLUE_CAP_COOKED = "Quite intoxicating.",
BLUE_MUSHROOM =
{
GENERIC = "Experimenting with fungus is rather audacious.",
INGROUND = "Rather inaccessible like that.",
PICKED = "Already plucked from the earth.",
},
BOARDS = "Rather more civilized!",
BONESTEW = "Quite hardy.",
BUGNET = "Advantageous. But only if I don't want to hurt the bugs.",
BUSHHAT = "I say! Rather clever camoflauge!",
BUTTER = "A dab of butter makes it better.",
BUTTERFLY =
{
GENERIC = "A first rate addition to a butterfly collection.",
HELD = "One wishes one had a killing jar...",
},
BUTTERFLYMUFFIN = "An ornate bit of baking.",
BUTTERFLYWINGS = "Charming!",
CAMPFIRE =
{
EMBERS = "Rather low.",
GENERIC = "Quite cozy.",
HIGH = "A roaring fire!",
LOW = "It could do with another log.",
NORMAL = "Keeps the beasts at bay.",
OUT = "Dash it all! It's gone out.",
},
CANE = "Nothing more genteel than good walking cane.",
CARROT = "I rather prefer them roasted.",
CARROT_COOKED = "Ahh. Good for the digestion.",
CARROT_PLANTED = "Growing quite nicely.",
CARROT_SEEDS = "It would behoove me to plant this in a garden.",
CAVE_FERN = "A bit of decoration.",
CHARCOAL = "Rather useful bit of ash.",
CHESSJUNK1 = "I'm afraid it's reached its endgame.",
CHESSJUNK2 = "It's been fianchettoed!",
CHESSJUNK3 = "No doubt sacrificed to protect the king.",
CHESTER = "I seem to have picked up a pet.",
CHESTER_EYEBONE =
{
GENERIC = "Quite an amalgamation.",
WAITING = "I say, is it...sleeping?",
},
COOKEDMEAT = "Rather bland without some seasoning.",
COOKEDMONSTERMEAT = "That does not look agreeable.",
COOKEDSMALLMEAT = "Would hardly qualify as a snack.",
CORN = "A nice corn dish would go great with dinner.",
CORN_COOKED = "Quite extraordinary!",
CORN_SEEDS = "I do enjoy growing corn.",
CROW =
{
GENERIC = "Ah! A corvus!",
HELD = "A bird in the hand...",
},
CUTGRASS = "Quaint, but quite useful.",
CUTREEDS = "Crude, but quite useful.",
CUTSTONE = "One may build many civilized things with this.",
DEADLYFEAST = "A macabre meal.",
DEERCLOPS = "I say! He looks quite irate!",
DEERCLOPS_EYEBALL = "A first-rate trophy!",
DIRTPILE = "Worth a closer examination.",
DIVININGROD =
{
COLD = "Barely transmitting a hum.",
GENERIC = "A sophisticated bit of equipment.",
HOT = "It's around here somewhere!",
WARM = "The quarry is near!",
WARMER = "I'm quite close!",
},
DIVININGRODBASE =
{
GENERIC = "Looks rather sophisticated.",
READY = "I'm afraid it needs a key to work.",
UNLOCKED = "It's functioning!",
},
DIVININGRODSTART = "Quite refined.",
DRAGONFLY = "I say! You're quite beastly!",
LAVASPIT =
{
HOT = "Quite a cholaric bit of fluid!",
COOL = "Rather phlegmatic.",
},
LAVA_POND = "A dangerous bit of business.",
LAVAE = "I say, it's quite dazzling!",
LAVAE_PET =
{
STARVING = "Undernourished at the moment.",
HUNGRY = "What kind of food would satisfy such a creature?",
CONTENT = "It seems quite fulfilled currently.",
GENERIC = "I seem to have acquired a rather calamitous pet.",
},
LAVAE_EGG =
{
GENERIC = "Fascinating! I believe that egg is on fire!",
},
LAVAE_EGG_CRACKED =
{
COLD = "It's caught a chill.",
COMFY = "Currently content.",
},
LAVAE_TOOTH = "A rare artifact for my collection.",
DRAGONFRUIT = "Rather more bland than it looks.",
DRAGONFRUIT_COOKED = "A touch more tasty like this.",
DRAGONFRUIT_SEEDS = "I should plant these.",
DRAGONPIE = "Pie for desert. How urbane!",
DRUMSTICK = "A bit of meat in need of cooking.",
DRUMSTICK_COOKED = "Rather more tasty in this state.",
DURIAN = "Bah! Odious fruit.",
DURIAN_COOKED = "Still odious but a touch more palatable.",
DURIAN_SEEDS = "Seeds of the odious fruit.",
EARMUFFSHAT = "I say, these would be all the fashion back home.",
EGGPLANT = "Rather in need of roasting.",
EGGPLANT_COOKED = "A bit of roasted vegetable is good for ones innards.",
EGGPLANT_SEEDS = "I should like to plant these.",
STUFFEDEGGPLANT = "Quite delectable.",
DUG_BERRYBUSH = "This would do better in the ground.",
DUG_GRASS = "This would do better in the ground.",
DUG_MARSH_BUSH = "This would do better in the ground.",
DUG_SAPLING = "This would do better in the ground.",
EARMUFFS = "I say, these would be all the fashion back home.",
ACORN =
{
GENERIC = "Rather useless as is.",
PLANTED = "It should grow into a fine tree.",
},
EVERGREEN =
{
BURNING = "Alarming!",
BURNT = "Well that's done.",
CHOPPED = "It's been razed.",
GENERIC = "A fine pine.",
},
EVERGREEN_SPARSE =
{
BURNING = "Alarming!",
BURNT = "Well that's done.",
CHOPPED = "It's been razed.",
GENERIC = "Rather pathetic looking.",
},
EYEPLANT = "Ra-ther! It's quite ghoulish!",
FEATHERHAT = "Rather garish.",
FEATHER_CROW = "A feathered artifact.",
FEATHER_ROBIN = "A feathered artifact.",
FEATHER_ROBIN_WINTER = "A handsome feathered artifact.",
FEM_PUPPET = "I say, she's rather grisly.",
FIREFLIES =
{
GENERIC = "I should like to capture those.",
HELD = "Rather useful, these.",
},
FIREHOUND = "I say! Infernal creature!",
FIREPIT =
{
EMBERS = "Quite in need of fuel.",
GENERIC = "A cozy convenience.",
HIGH = "A rather roaring fire!",
LOW = "It could do with another log.",
NORMAL = "A fine cozy fire to gather 'round.",
OUT = "Dash it all! It's gone out!",
},
FIRESTAFF = "Quite an incendiary instrument.",
FISH = "I've caught it!",
FISHINGROD = "Ah fishing. The cornerstone to many societies.",
FISHSTICKS = "A bit of refined food.",
FISHTACOS = "Quite worldly.",
FISH_MED = "A standard sized fish.",
FISH_MED_COOKED = "Rather bland, but edible.",
FISH_COOKED = "Rather bland, but edible.",
FLINT = "A useful bit of rock.",
FLOWER = "Quite delicate.",
FLOWERHAT = "I should hope no one sees me in such a state.",
FLOWER_EVIL = "Rather hideous.",
FOLIAGE = "Rather bland bit of leafage.",
FOOTBALLHAT = "A wonderful hat made of pig bottom.",
FROG =
{
DEAD = "Ah. Reminds me of my dissecting days.",
GENERIC = "Rather skittery!",
SLEEPING = "I'll not disturb it.",
},
FROGGLEBUNWICH = "Thank goodness for the Earl's invention.",
FROGLEGS = "A delicacy when cooked.",
FROGLEGS_COOKED = "Ah yes! Some cuisses de grenouille.",
FRUITMEDLEY = "A wide assortment of fruit.",
GEARS = "Rather practical for clockwork contraptions.",
GHOST = "Bah! Ghastly!",
GHOST_SAILOR = "Ah! A spectral seafarer!",
GOLDENAXE = "A rather elegant tool for chopping.",
GOLDENPICKAXE = "A rather elegant tool for fracturing rocks.",
GOLDENPITCHFORK = "A rather elegant tool for groundwork.",
GOLDENSHOVEL = "A rather elegant tool for digging things.",
GOLDNUGGET = "I say, this brings a shine to my eye!",
GRASS =
{
BARREN = "In desperate need of fertilizer.",
WITHERED = "Rather too hot for it, I'm afraid.",
BURNING = "Quite a blaze!",
GENERIC = "A rather mundane tuft of grass.",
PICKED = "It's been picked through, I'm afraid.",
},
GREEN_CAP = "A strange irrational fungus.",
GREEN_CAP_COOKED = "Consuming cooked mushrooms is a tad more level headed.",
GREEN_MUSHROOM =
{
GENERIC = "A strange irrational fungus.",
INGROUND = "It needs to be plucked out of its hole.",
PICKED = "It's been harvested already.",
},
GUNPOWDER = "Explosive!",
HAMBAT = "A peculiar weapon.",
HAMMER = "Rather blunt.",
HEALINGSALVE = "Ahhh. Quite soothing.",
HEATROCK =
{
FROZEN = "Quite frozen.",
COLD = "Rather cool.",
GENERIC = "It's a simple rock.",
WARM = "Tepid.",
HOT = "I say, it's burning up!",
},
HONEY = "Nectar of the gods!",
HONEYCOMB = "Rather sweet.",
HONEYHAM = "A proper meal for the properly civilized.",
HONEYNUGGETS = "A sweet treat.",
HORN = "A rather useful trophy.",
HOUND = "I say! That's a monstrous mongrel!",
HOUNDMOUND = "You never know what one may find in a midden.",
HOUNDBONE = "Clearly the work of a predator.",
ICEBOX = "Every civilized person should have one.",
ICEHOUND = "I say! That's a chilling quadruped!",
INSANITYROCK =
{
ACTIVE = "I feel quite unsound.",
INACTIVE = "Rather ominous looking but it's just a stone.",
},
JAMMYPRESERVES = "Ahh. Like grand-mama used to make.",
KABOBS = "Meat on a stick. What a novel idea!",
KILLERBEE =
{
GENERIC = "Rather pokey insects.",
HELD = "Captured for future use.",
},