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A good point raised on the forums is that if you manually set playing to false (that only pauses the juggler) , then stage is deactivated, starling will not stop because of that check. but then its force started again on stage activation, I don't know if it makes sense. It might in a special case but maybe not as a default behavior for CE.
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Why stop starling "again"?
Indeed, the manual case isn't considered there... I should check the latest Starling doc to see if that still make sense or not.
@alamboley , Why does handleStageDeactivated check if _playing is true to stop starling again?
https://github.com/DaVikingCode/Citrus-Engine/blob/master/src/citrus/core/starling/StarlingCitrusEngine.as#L322
A good point raised on the forums is that if you manually set playing to false (that only pauses the juggler) , then stage is deactivated, starling will not stop because of that check. but then its force started again on stage activation, I don't know if it makes sense. It might in a special case but maybe not as a default behavior for CE.
The text was updated successfully, but these errors were encountered: