-
Notifications
You must be signed in to change notification settings - Fork 3
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Participants interact with items: 5pts #234
Comments
I have a question on PR #253 related to non-"crossable" items. Some of these non-crossable items have available transitions. In such cases, is the transition availabile when adjacent to the square with the item? If so, how do we disambiguate the target when there are multiple adjacent items? For now it might be best to avoid allowing transitions on impassable items, since if a transition requires being on the same square then it could never be executed, and if it doesn't, it could add significant complexity. |
@alecpm Good point - I agree, I think solely defining transitions on crossable items would be simpler |
OK, so in the demo/default config we'll make the Gooseberry Bush crossable, and maybe keep the Empty Gooseberry Bush non-crossable for fun. |
@jessesnyder Here are the mock-ups that we discussed during the meeting! To recap: The first image shows how transitions might appear to participants when they are (a) visible (b) hidden or (c) visible if previously seen. In the second image, the object in the participant's hand is highlighted to indicate that it's edible. |
@alecpm Sounds good! |
Issues/234 player item interaction
User story:
As a participant, if I occupy the same square as any object, I can see information about the object, and (for now) the transitions which would occur when clicking the action button.
Task Breakdown
crossable
is falsecrossable
is truecrossable
Item, the ego player can see:"APIs"
crossable
?The text was updated successfully, but these errors were encountered: