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Retry or repair failed put of chunks? #257
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Some more things I tried last night: I can keep retrying This sounds promising, but doing a Is there a way to repair the store? I fear any future |
Further testing, I think I know what's going on. I managed to It looks like On the router I limited the machine upload speed to 90 Mbit/s (It's a ~120 Mbit/s upload internet connection) and I managed to successfully upload an engine build without errors. So it seems solved for now, two questions/comments:
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You can indirectly reduce the number of threads doing network jobs via the For corrupted upsync it is designed so it should not write the version-index if if fails to upload blocks but there might be something wrong there. You have the option to add |
You might also be able to do some form of repair with either |
OK thanks, feel free to close this issue. I'll give these commands a try the next time. Upload issue should be fixed by reducing the worker count. I should be able to run Two other things I'm thinking of as well:
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@AOOSG Out of curiosity - what kind of computer and NIC do you have? |
From the two machines I've tried (on the same network, 1Gbps down & 120Mbps up)
Both were having DNS resolve timing out before I bandwidth limited them to 90Mbps upload. |
Hi, could you try out https://github.com/DanEngelbrecht/golongtail/releases/tag/v0.4.4-pre1 without limiting the number of workers?
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Thanks, given it a try now, it's worked so far.
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Hi, I seem to recently have gotten quite frequent failures while uploading a UE5.4 build to an AWS S3 bucket. It seemed to start happening without any changes to my system. The errors are similar to this:
I almost always get two failures during an upload, for different chunks. I had 6 chunks failing to upload once.
Is there a known fix for "no such host" errors, or can I retry failed blocks manually somehow? I'd like to just retry much more persistently to see if it succeeds eventually.
The worst part is that the bucket seems corrupted once this error occurs and I have to delete all objects in the bucket before trying to upload a new engine version again.
There's a couple of things I've tried:
Any other suggestions, or ways to repair failed uploads of chunks? Thanks!
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