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script.lua
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auth_port = 9006
verify_message = "Join the Discord server at http://discord.dangle.works and type ^verify %s"
unverified_join_message = "You are not verified!\nYou can only spawn 1 vehicle at a time\nTo raise this limit, please type ?verify"
unverified_popup = "You are not verified!\nYou can only spawn 1 vehicle at a time\nRun ?verify to link your Discord account and raise this limit!"
discord_auth = false
popup_id = nil
steam_ids = {}
peer_ids = {}
unverified_sent = {}
tick = 0
function onTick()
tick = tick + 1
if tick % 180 == 0 then
for _, player in pairs(server.getPlayers()) do
server.httpGet(auth_port, "/check?sid="..tostring(player.steam_id))
end
end
end
function onCreate(is_world_create)
popup_id = server.getMapID()
for _, player in pairs(server.getPlayers()) do
steam_ids[player.id] = tostring(player.steam_id)
peer_ids[tostring(player.steam_id)] = player.id
end
end
function onPlayerJoin(steam_id, name, peer_id, admin, auth)
server.httpGet(auth_port, "/check?v&sid="..tostring(steam_id))
steam_ids[peer_id] = tostring(steam_id)
peer_ids[tostring(steam_id)] = peer_id
end
function onPlayerLeave(steam_id, name, peer_id, is_admin, is_auth)
steam_ids[peer_id] = nil
peer_ids[tostring(steam_id)] = nil
end
function onCustomCommand(full_message, user_peer_id, is_admin, is_auth, command, ...)
local args = {...}
if command == "?verify" then
server.httpGet(auth_port, "/getcode?sid="..steam_ids[user_peer_id])
end
end
function httpReply(port, request, reply)
if port == auth_port and string.sub(request, 1, 8) == "/getcode" then
local data = json.parse(reply)
if data.status then
server.announce("[Verify]", string.format(verify_message, data.code), peer_ids[tostring(data.steam_id)])
else
server.announce("[Verify]", "You are already verified!", peer_ids[tostring(data.steam_id)])
end
elseif port == auth_port and string.sub(request, 1, 6) == "/check" then
local data = json.parse(reply)
if peer_ids[tostring(data.steam_id)] == 0 then return end
if data.status then
server.setPopupScreen(peer_ids[tostring(data.steam_id)], popup_id, "", false, "", -0.6, 0.88)
for _, player in pairs(server.getPlayers()) do
if discord_auth and tostring(player.steam_id) == tostring(data.steam_id) and not player.auth then
server.addAuth(peer_ids[tostring(data.steam_id)])
end
end
else
server.setPopupScreen(peer_ids[tostring(data.steam_id)], popup_id, "", true, unverified_popup, -0.88, 0.8)
for _, player in pairs(server.getPlayers()) do
if discord_auth and tostring(player.steam_id) == tostring(data.steam_id) and player.auth then
server.removeAuth(peer_ids[tostring(data.steam_id)])
end
end
end
elseif port == auth_port and string.sub(request, 1, 8) == "/check?v" then
-- local data = json.parse(reply)
-- if not data.status then
-- server.announce("[Verify]", unverified_join_message, peer_ids[tostring(data.steam_id)])
-- end
end
end
json = {}
-- Internal functions.
local function kind_of(obj)
if type(obj) ~= 'table' then return type(obj) end
local i = 1
for _ in pairs(obj) do
if obj[i] ~= nil then i = i + 1 else return 'table' end
end
if i == 1 then return 'table' else return 'array' end
end
local function escape_str(s)
local in_char = {'\\', '"', '/', '\b', '\f', '\n', '\r', '\t'}
local out_char = {'\\', '"', '/', 'b', 'f', 'n', 'r', 't'}
for i, c in ipairs(in_char) do
s = s:gsub(c, '\\' .. out_char[i])
end
return s
end
-- Returns pos, did_find; there are two cases:
-- 1. Delimiter found: pos = pos after leading space + delim; did_find = true.
-- 2. Delimiter not found: pos = pos after leading space; did_find = false.
-- This throws an error if err_if_missing is true and the delim is not found.
local function skip_delim(str, pos, delim, err_if_missing)
pos = pos + #str:match('^%s*', pos)
if str:sub(pos, pos) ~= delim then
if err_if_missing then
return nil
end
return pos, false
end
return pos + 1, true
end
-- Expects the given pos to be the first character after the opening quote.
-- Returns val, pos; the returned pos is after the closing quote character.
local function parse_str_val(str, pos, val)
val = val or ''
local early_end_error = 'End of input found while parsing string.'
if pos > #str then return nil end
local c = str:sub(pos, pos)
if c == '"' then return val, pos + 1 end
if c ~= '\\' then return parse_str_val(str, pos + 1, val .. c) end
-- We must have a \ character.
local esc_map = {b = '\b', f = '\f', n = '\n', r = '\r', t = '\t'}
local nextc = str:sub(pos + 1, pos + 1)
if not nextc then return nil end
return parse_str_val(str, pos + 2, val .. (esc_map[nextc] or nextc))
end
-- Returns val, pos; the returned pos is after the number's final character.
local function parse_num_val(str, pos)
local num_str = str:match('^-?%d+%.?%d*[eE]?[+-]?%d*', pos)
local val = tonumber(num_str)
if not val then return nil end
return val, pos + #num_str
end
-- Public values and functions.
function json.stringify(obj, as_key)
local s = {} -- We'll build the string as an array of strings to be concatenated.
local kind = kind_of(obj) -- This is 'array' if it's an array or type(obj) otherwise.
if kind == 'array' then
if as_key then return nil end
s[#s + 1] = '['
for i, val in ipairs(obj) do
if i > 1 then s[#s + 1] = ', ' end
s[#s + 1] = json.stringify(val)
end
s[#s + 1] = ']'
elseif kind == 'table' then
if as_key then return nil end
s[#s + 1] = '{'
for k, v in pairs(obj) do
if #s > 1 then s[#s + 1] = ', ' end
s[#s + 1] = json.stringify(k, true)
s[#s + 1] = ':'
s[#s + 1] = json.stringify(v)
end
s[#s + 1] = '}'
elseif kind == 'string' then
return '"' .. escape_str(obj) .. '"'
elseif kind == 'number' then
if as_key then return '"' .. tostring(obj) .. '"' end
return tostring(obj)
elseif kind == 'boolean' then
return tostring(obj)
elseif kind == 'nil' then
return 'null'
else
return nil
end
return table.concat(s)
end
json.null = {} -- This is a one-off table to represent the null value.
function json.parse(str, pos, end_delim)
pos = pos or 1
if pos > #str then return nil end
local pos = pos + #str:match('^%s*', pos) -- Skip whitespace.
local first = str:sub(pos, pos)
if first == '{' then -- Parse an object.
local obj, key, delim_found = {}, true, true
pos = pos + 1
while true do
key, pos = json.parse(str, pos, '}')
if key == nil then return obj, pos end
if not delim_found then return nil end
pos = skip_delim(str, pos, ':', true) -- true -> error if missing.
obj[key], pos = json.parse(str, pos)
pos, delim_found = skip_delim(str, pos, ',')
end
elseif first == '[' then -- Parse an array.
local arr, val, delim_found = {}, true, true
pos = pos + 1
while true do
val, pos = json.parse(str, pos, ']')
if val == nil then return arr, pos end
if not delim_found then return nil end
arr[#arr + 1] = val
pos, delim_found = skip_delim(str, pos, ',')
end
elseif first == '"' then -- Parse a string.
return parse_str_val(str, pos + 1)
elseif first == '-' or first:match('%d') then -- Parse a number.
return parse_num_val(str, pos)
elseif first == end_delim then -- End of an object or array.
return nil, pos + 1
else -- Parse true, false, or null.
local literals = {['true'] = true, ['false'] = false, ['null'] = json.null}
for lit_str, lit_val in pairs(literals) do
local lit_end = pos + #lit_str - 1
if str:sub(pos, lit_end) == lit_str then return lit_val, lit_end + 1 end
end
local pos_info_str = 'position ' .. pos .. ': ' .. str:sub(pos, pos + 10)
return nil
end
end
return json