You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The reason is that the builtin shaders are OpenGL specific and requires to use gpu.types.ShaderCreateInfo so it will be cross compiled to Metal and Vulkan.
I will look into it once the Vulken stuff is a bit more stable and make sure it works in Blender 4.4 :)
For now, I guess its a known issue, but barely anyone is hopfully using Vulken in Blender 4.3 for production stuff, aside from testing, so it should be fine until Blender 4.4 is out with offical Vulken support, very hyped for it by the way! Thank you for your work!
The reason is that the builtin shaders are OpenGL specific and requires to use
gpu.types.ShaderCreateInfo
so it will be cross compiled to Metal and Vulkan.See https://projects.blender.org/blender/blender/issues/130555 for the original report and https://docs.blender.org/api/current/gpu.html#custom-shader-for-dotted-3d-line for an example of using ShaderCreateInfo
We also try to make the add-on not crash Blender, but unsure if we can make this fool-proof
The text was updated successfully, but these errors were encountered: