Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Using Mario & Sonic at the Rio 2016 Olympic Games character model files on modelfbx #18

Open
TheDylanSang opened this issue Apr 22, 2019 · 11 comments

Comments

@TheDylanSang
Copy link

Hello, can I possibly use character model files from Mario & Sonic at the Rio 2016 Olympic Games on modelfbx.exe? I want to know if I can do that, although the models for the body and head are two seperate models. Is it possible to do this? I tried looking at the code in modelfbx-convert-example.bat.

@ActualMandM
Copy link
Contributor

Use modelfbx from Skyth's fork, it can grab bones from the model
https://github.com/blueskythlikesclouds/libgens-sonicglvl

@TheDylanSang
Copy link
Author

Yeah, but how do I?

@TheDylanSang
Copy link
Author

OK, so I tried changing up the code in modelfbx-convert-example.bat in that fork, but I still don't seem to be getting it right. Can you help please?

@TheDylanSang
Copy link
Author

OK, so I tried dragging the file onto modelfbx.exe, then I got the .fbx with bones. I congratulate myself, but how can I get its textures and animations onto it?

@TheDylanSang
Copy link
Author

So, I did the things were I dragged the .model files into the modelfbx.exe in Skyth's fork, so I got the model with its bones, but how can I get the textures and animations?

@blueskythlikesclouds
Copy link
Collaborator

The DDS textures are actually GTX files with DDS extension. You'll need to convert them.
As for animations, you can't rip them unfortunately.

@TheDylanSang
Copy link
Author

TheDylanSang commented Apr 25, 2019

I converted the textures to .png. However, when I did, the textures didn't show up on the model. Can I get help?

Also, too bad about the animations. I would want to take the camera into the character's mouth during the animation being played to see what it would look like. It would be cool.

@blueskythlikesclouds
Copy link
Collaborator

Sorry, I should have been more specific. You have to convert them to DDS, not PNG. modelfbx accepts DDS only.

@Jaws-git
Copy link

Looks like there is an issue with the recent Mario & Sonic Olympics Tokyo 2020. Adding it here since these games may be relatively similar. Runs on Hedgehog2, too.
Faces come out broken on all branches (including sky's), while bones and verts are fine. Face indices offset/length changed?
see https://imgur.com/llIqym7

@TheDylanSang
Copy link
Author

Is there any working GTX to DDS converter?

@Sajidur78
Copy link
Contributor

@VideoGamePlayer7 A pretty good gtx converter is GTX-Extractor

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants