-
Notifications
You must be signed in to change notification settings - Fork 3
/
Assembly-CSharp-Editor.csproj
141 lines (140 loc) · 9.38 KB
/
Assembly-CSharp-Editor.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BFA094D8-70E9-5273-103E-7E8CB1067371}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_2_2;UNITY_4_2;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\NGUI\Examples\Scripts\InventorySystem\Editor\InvDatabaseInspector.cs" />
<Compile Include="Assets\NGUI\Examples\Scripts\InventorySystem\Editor\InvFindItem.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\BMFontReader.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\ComponentSelector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUIEditorTools.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUIJson.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUIMenu.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUISelectionTools.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUISettings.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUITransformInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\SpriteSelector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIAtlasInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIAtlasMaker.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UICameraTool.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UICreateNewUIWizard.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UICreateWidgetWizard.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIDrawCallInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIFilledSpriteInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIFontInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIFontMaker.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIImageButtonInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UILabelInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPanelInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPanelTool.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPopupListInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIScrollBarInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISlicedSpriteInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISliderInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISpriteAnimationInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISpriteInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UITextureInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UITexturePacker.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UITiledSpriteInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIWidgetInspector.cs" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Depth Cutout.shader" />
<None Include="Assets\NGUI\Examples\Models\Orc\Orc Skin.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo20.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo14.txt" />
<None Include="Assets\NGUI\Resources\Shaders\GUI - Text Shader (SoftClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Dynamic Font (AlphaClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Masked Colored.shader" />
<None Include="Assets\_resource\3698font.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo18.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (AlphaClip) .shader" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Header.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (AlphaClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (AlphaClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\GUI - Text Shader (AlphaClip).shader" />
<None Include="Assets\NGUI\Examples\Atlases\Fantasy\Fantasy Font - Normal.txt" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Normal.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Dynamic Font (SoftClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed) (SoftClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored (SoftClip).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Dynamic Font.shader" />
<None Include="Assets\NGUI\ReadMe - 2.6.1.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored Overlay.shader" />
<None Include="Assets\NGUI\Examples\Other\English.txt" />
<None Include="Assets\NGUI\Examples\Other\French.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed).shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Additive Colored.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Header.txt" />
<None Include="Assets\NGUI\Examples\Shaders\Refractive.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Depth.shader" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Normal.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored (SoftClip).shader" />
<None Include="Assets\NGUI\Examples\Models\Orc Armor\Orc Armor.shader" />
<Reference Include="\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs">
<HintPath>\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="\Applications\Unity\Unity.app\Contents\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions">
<HintPath>\Applications\Unity\Unity.app\Contents\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="\Applications\Unity\Unity.app\Contents\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions">
<HintPath>\Applications\Unity\Unity.app\Contents\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll</HintPath>
</Reference>
<Reference Include="\Applications\Unity\Unity.app\Contents\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions">
<HintPath>\Applications\Unity\Unity.app\Contents\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{D4A3774B-3329-33EB-A264-5C615CF814B7}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>